etqw-sdk/base/effects/maps/canyon/objectives.effect

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effect effects/maps/canyon/entrance_smoke
{
size 1269
spawner "unnamed1"
{
count 25,25
sprite
{
duration 100,200
material "textures/particles/smoke_test1"
trailRepeat 1
start
{
size { box 100,100,150,150 }
tint { line 0.4,0.4,0.4,0.270588,0.270588,0.270588 }
fade { point 0 }
offset { box -600,0,-250,800,100,250 }
rotate { box -8.33333,8.33333 }
}
motion
{
size { envelope concavefade }
fade { envelope shamus_fastinholdslowout }
rotate { envelope concavefade }
}
end
{
size { box 200,200,300,300 }
fade { line 0.4,1 }
rotate { box 8.33333,-8.33333 }
}
lineHit
}
}
}
effect effects/maps/canyon/entrance_sparks
{
size 171
spawner "sparks"
{
count 25,30
useMaterialColor
attenuation 0,2048
line
{
duration 0.5,2
blend add
generatedLine
persist
material "textures/particles/sparks/spark03"
gravity 0.2,1.1
generatedOriginNormal
trailRepeat 1
start
{
position { sphere -1,-1,-1,1,1,1 cone }
velocity { box -100,-100,-100,100,100,100 }
size { point 0.5 }
fade { point 1 attenuate }
length { point 1,0,0 }
}
motion
{
size { envelope shamus_fastinslowout offset -0.1 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
length { envelope shamus_fastinslowout offset -0.07,-0.07,-0.07 }
}
end
{
size { box 2,3 }
fade { point 0 attenuate }
length { box 10,0,0,15,0,0 }
}
lineHit
}
}
sound "Zaps"
{
soundShader "sounds/deployables/shieldgenerator/zaps"
volume 2,4
freqshift 0.4,1
}
sound "unnamed3"
{
soundShader "vehicles/misc/debris/glass_small"
volume 10,12
freqshift 0.5,1
}
}effect effects/maps/canyon/final_smoke
{
size 801
spawner "unnamed1"
{
count 25,25
sprite
{
duration 8,10
material "textures/particles/smoke_test1"
trailRepeat 1
start
{
position { cylinder -40,-90,-40,40,70,40 }
velocity { box 0,0,5,0,0,50 }
size { point 30,30 }
tint { line 0.360784,0.317647,0.286275,0.454902,0.454902,0.454902 }
fade { point 0 }
windStrength { line -0.01,-0.1 }
}
motion
{
size { envelope linear }
fade { envelope shamus_fastinslowout }
offset { envelope convexfade count 7,7,7 }
}
end
{
size { box 80,80,150,150 }
fade { line 0.5,1 }
offset { box -200,-50,-200,200,200,200 }
}
lineHit
}
}
sound "unnamed4"
{
start 0.5,0.5
soundShader "metal_stress"
volume 3,3
}
}
effect effects/maps/canyon/final_blowout
{
size 845
spawner "unnamed1"
{
count 20,20
sprite
{
duration 8,10
material "textures/particles/smoke_test1"
trailRepeat 1
start
{
position { cylinder -75,-90,-40,75,70,-40 }
velocity { box -15,0,5,15,0,50 }
size { point 30,30 }
tint { line 0.360784,0.317647,0.286275,0.454902,0.454902,0.454902 }
fade { point 0 }
windStrength { line -0.01,-0.1 }
}
motion
{
size { envelope linear }
fade { envelope shamus_fastinslowout }
offset { envelope convexfade count 6,6,6 }
}
end
{
size { box 80,80,150,150 }
fade { line 0.5,1 }
offset { box -50,-50,5,50,50,400 }
}
lineHit
}
}
spawner "flames4"
{
count 1,1
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 0,20,-50 }
velocity { point 0,0,300 }
size { point 200,200 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 0.8,0.8
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
size { point 500,500 }
tint { point 0.384314,0.145098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
sound "Close Distance Explosion Sound2"
{
soundShader "sounds/deployables/ssg/explode01"
freqshift 0.5,1
}
}