effect effects/maps/canyon/entrance_smoke { size 1269 spawner "unnamed1" { count 25,25 sprite { duration 100,200 material "textures/particles/smoke_test1" trailRepeat 1 start { size { box 100,100,150,150 } tint { line 0.4,0.4,0.4,0.270588,0.270588,0.270588 } fade { point 0 } offset { box -600,0,-250,800,100,250 } rotate { box -8.33333,8.33333 } } motion { size { envelope concavefade } fade { envelope shamus_fastinholdslowout } rotate { envelope concavefade } } end { size { box 200,200,300,300 } fade { line 0.4,1 } rotate { box 8.33333,-8.33333 } } lineHit } } } effect effects/maps/canyon/entrance_sparks { size 171 spawner "sparks" { count 25,30 useMaterialColor attenuation 0,2048 line { duration 0.5,2 blend add generatedLine persist material "textures/particles/sparks/spark03" gravity 0.2,1.1 generatedOriginNormal trailRepeat 1 start { position { sphere -1,-1,-1,1,1,1 cone } velocity { box -100,-100,-100,100,100,100 } size { point 0.5 } fade { point 1 attenuate } length { point 1,0,0 } } motion { size { envelope shamus_fastinslowout offset -0.1 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } length { envelope shamus_fastinslowout offset -0.07,-0.07,-0.07 } } end { size { box 2,3 } fade { point 0 attenuate } length { box 10,0,0,15,0,0 } } lineHit } } sound "Zaps" { soundShader "sounds/deployables/shieldgenerator/zaps" volume 2,4 freqshift 0.4,1 } sound "unnamed3" { soundShader "vehicles/misc/debris/glass_small" volume 10,12 freqshift 0.5,1 } }effect effects/maps/canyon/final_smoke { size 801 spawner "unnamed1" { count 25,25 sprite { duration 8,10 material "textures/particles/smoke_test1" trailRepeat 1 start { position { cylinder -40,-90,-40,40,70,40 } velocity { box 0,0,5,0,0,50 } size { point 30,30 } tint { line 0.360784,0.317647,0.286275,0.454902,0.454902,0.454902 } fade { point 0 } windStrength { line -0.01,-0.1 } } motion { size { envelope linear } fade { envelope shamus_fastinslowout } offset { envelope convexfade count 7,7,7 } } end { size { box 80,80,150,150 } fade { line 0.5,1 } offset { box -200,-50,-200,200,200,200 } } lineHit } } sound "unnamed4" { start 0.5,0.5 soundShader "metal_stress" volume 3,3 } } effect effects/maps/canyon/final_blowout { size 845 spawner "unnamed1" { count 20,20 sprite { duration 8,10 material "textures/particles/smoke_test1" trailRepeat 1 start { position { cylinder -75,-90,-40,75,70,-40 } velocity { box -15,0,5,15,0,50 } size { point 30,30 } tint { line 0.360784,0.317647,0.286275,0.454902,0.454902,0.454902 } fade { point 0 } windStrength { line -0.01,-0.1 } } motion { size { envelope linear } fade { envelope shamus_fastinslowout } offset { envelope convexfade count 6,6,6 } } end { size { box 80,80,150,150 } fade { line 0.5,1 } offset { box -50,-50,5,50,50,400 } } lineHit } } spawner "flames4" { count 1,1 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 0,20,-50 } velocity { point 0,0,300 } size { point 200,200 } rotate { box -1,1 } } lineHit } } spawner "flash" { count 1,1 locked sprite { duration 0.8,0.8 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { size { point 500,500 } tint { point 0.384314,0.145098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } sound "Close Distance Explosion Sound2" { soundShader "sounds/deployables/ssg/explode01" freqshift 0.5,1 } }