etqw-sdk/base/def/weapons/shotgun.def

309 lines
8.9 KiB
Modula-2

/***********************************************************************
weapons/shotgun.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix SHOTGUN_ -sourcedir models/weapons/gdf_shotgun/dev_sd -destdir models/weapons/gdf_shotgun/ -keep muzzle -keepmesh right_arm left_arm shell right_hand left_hand pump shotgun
/*
mesh shotgun_base_file.mb -dest models/weapons/gdf_shotgun/view.md5mesh
anim shotgun_idle.mb -dest models/weapons/gdf_shotgun/idle.md5anim
*/
anim shotgun_raise.mb -dest models/weapons/gdf_shotgun/raise.md5anim
/*
anim shotgun_lower.mb -dest models/weapons/gdf_shotgun/lower.md5anim
anim shotgun_fire.mb -dest models/weapons/gdf_shotgun/fire.md5anim
anim shotgun_fire2.mb -dest models/weapons/gdf_shotgun/fire2.md5anim
anim shotgun_fire3.mb -dest models/weapons/gdf_shotgun/fire3.md5anim
anim shotgun_reload_start.mb -dest models/weapons/gdf_shotgun/reload_start.md5anim
//anim shotgun_reload_loop1.mb -dest models/weapons/gdf_shotgun/reload_loop1.md5anim
//anim shotgun_reload_loop2.mb -dest models/weapons/gdf_shotgun/reload_loop2.md5anim
anim shotgun_reload_end.mb -dest models/weapons/gdf_shotgun/reload_end.md5anim
anim shotgun_start_sprint.mb -dest models/weapons/gdf_shotgun/start_sprint.md5anim -range 0 6
anim shotgun_start_sprint.mb -dest models/weapons/gdf_shotgun/leave_sprint.md5anim -range 7 14
anim shotgun_zoom_in.mb -dest models/weapons/gdf_shotgun/zoom_in.md5anim
anim shotgun_zoom_out.mb -dest models/weapons/gdf_shotgun/zoom_out.md5anim
*/
/*
anim shotgun_idle_zoom.mb -dest models/weapons/gdf_shotgun/idle_zoom.md5anim
anim shotgun_fire_zoom.mb -dest models/weapons/gdf_shotgun/fire_zoom.md5anim
*/
}
// ========================================================================
// VIEW Models
//
model viewmodel_shotgun {
mesh models/weapons/gdf_shotgun/view.md5mesh
anim raise models/weapons/gdf_shotgun/raise.md5anim {
frame 1 sound_channel snd_weapon_raise snd_raise
frame 8 sound_channel snd_weapon_cock snd_cock
}
anim idle models/weapons/gdf_shotgun/idle.md5anim {
}
anim fire1 models/weapons/gdf_shotgun/fire.md5anim {
frame 13 sound_channel snd_weapon_cock snd_cock
}
anim fire2 models/weapons/gdf_shotgun/fire2.md5anim {
frame 13 sound_channel snd_weapon_cock snd_cock
}
anim fire3 models/weapons/gdf_shotgun/fire3.md5anim {
frame 13 sound_channel snd_weapon_cock snd_cock
}
anim reload_start models/weapons/gdf_shotgun/reload_start.md5anim {
}
anim reload1 models/weapons/gdf_shotgun/reload_loop1.md5anim {
frame 1 sound_channel snd_weapon_reload snd_reload
}
/*
anim reload2 models/weapons/gdf_shotgun/reload_loop2.md5anim {
frame 3 sound_channel snd_weapon_reload snd_reload
}
*/
anim reload_end models/weapons/gdf_shotgun/reload_end.md5anim {
frame 18 sound_channel snd_weapon_reload snd_cock
}
anim putaway models/weapons/gdf_shotgun/lower.md5anim {
}
anim start_sprint models/weapons/gdf_shotgun/start_sprint.md5anim {
}
anim leave_sprint models/weapons/gdf_shotgun/leave_sprint.md5anim {
}
anim zoomin models/weapons/gdf_shotgun/zoom_in.md5anim {
frame 1 sound_channel snd_weapon_foley snd_sights_up
}
anim zoomout models/weapons/gdf_shotgun/zoom_out.md5anim {
frame 1 sound_channel snd_weapon_foley snd_sights_down
}
anim idle_zoom models/weapons/gdf_shotgun/idle_zoom.md5anim {
}
anim fire_zoom models/weapons/gdf_shotgun/fire_zoom.md5anim {
frame 9 sound_channel snd_weapon_cock snd_cock
}
}
// ========================================================================
// WORLD Models
//
model worldmodel_shotgun {
mesh models/weapons/gdf_shotgun/shotgun_world.md5mesh
anim raise models/weapons/gdf_shotgun/shotgun_world.md5anim
anim idle models/weapons/gdf_shotgun/shotgun_world.md5anim
anim aim models/weapons/gdf_shotgun/shotgun_world.md5anim
anim fire models/weapons/gdf_shotgun/shotgun_world_fire.md5anim
anim fire1 models/weapons/gdf_shotgun/shotgun_world_fire.md5anim
anim reload models/weapons/gdf_shotgun/shotgun_world_reload.md5anim
anim noammo models/weapons/gdf_shotgun/shotgun_world.md5anim
anim putaway models/weapons/gdf_shotgun/shotgun_world.md5anim
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/weapons/shotgun {
type "weapon"
slot "twohanded"
name "game/weapons/shotgun"
model "models/weapons/gdf_shotgun/shotgun_player.lwo"
joint "Spine2"
data {
"model_view" "viewmodel_shotgun"
"model_world" "worldmodel_shotgun"
"anim_limbomenu" "menu_assault"
"view_offset" "2 0 0"
"view_foreshorten" "0.7"
"joint_attach" "weapon"
"anim_prefix" "shotgun"
"anim_prefix_class" "machinegun"
"weapon_scriptobject" "weapon_shotgun"
"stat_name" "shotgun"
"recoilTime" "500"
"recoilAngles" "-0.3 0 0"
"kickback" "1"
"kickback_prone" "0.5"
"fx_muzzle_flash" "effects/weapons/shotgun_muzzleflash_view"
"fx_muzzle_flash_world" "effects/weapons/shotgun_muzzleflash_world"
"snd_fire" "sounds/weapons/shotgun/fire"
"snd_fire_far" "sounds/weapons/shotgun/fire/far"
"snd_fire_local" "sounds/weapons/shotgun/fire/local"
"snd_cock" "sounds/weapons/shotgun/cock"
"snd_reload" "sounds/weapons/shotgun/reload"
"snd_raise" "sounds/weapons/shotgun/raise"
"snd_sights_up" "sounds/weapons/shotgun/sights/up"
"snd_sights_down" "sounds/weapons/shotgun/sights/down"
"snd_lowammo" "sounds/weapons/misc/ammo_warning"
"snd_dryfire" "sounds/weapons/misc/dryfire"
"fov_zoom" "60"
"fov_time" "0.25"
"fov_speed" "0.75"
"fov_spread" "0.6"
"reload_ammo" "1"
"fire_rate" "0.75"
"num_projectiles" "8"
"low_ammo" "3"
"gui_sight" "game/sights/assaultrifle_scope"
"mtr_weaponmenu" "guis/assets/icons/weapons/shotgun"
"tt_intro_1" "shotgun_intro_1"
"tt_intro_2" "generic_weapon_fire"
"tt_intro_ironsights_1" "shotgun_ironsights"
"tt_intro_ironsights_2" "generic_weapon_ironsights"
"tt_intro_reload" "generic_weapon_reload"
"climate_skin_key" "weapon_gdf"
"crosshair" "shell"
"crosshair_spread_min" "-2.3"
"crosshair_spread_max" "2"
"crosshair_spread_scale" "3.7"
"spread_min" "5"
"spread_max" "8"
"spread_inc" "5"
"spread_viewrate_min" "5"
"spread_viewrate_max" "8"
"spread_viewrate_inc" "5"
"spread_max_settle_time" "600"
"spread_crouch_min" "4"
"spread_crouch_max" "6"
"spread_crouch_inc" "4"
"spread_crouch_viewrate_min" "4"
"spread_crouch_viewrate_max" "6"
"spread_crouch_viewrate_inc" "4"
"spread_crouch_max_settle_time" "600"
"spread_prone_min" "4"
"spread_prone_max" "5"
"spread_prone_inc" "4"
"spread_prone_viewrate_min" "4"
"spread_prone_viewrate_max" "5"
"spread_prone_viewrate_inc" "4"
"spread_prone_max_settle_time" "600"
"spread_jump_min" "8"
"spread_jump_max" "8"
"spread_jump_inc" "8"
"spread_jump_max_settle_time" "600"
"autoswitch_priority" "5"
"player_weapon_num" "11"
}
clip {
"projectile" "projectile_shotgun"
"client_projectile" "projectile_bullet"
"type" "shotgun"
"ammo_per_shot" "1"
"max_ammo" "10"
}
}
entityDef projectile_shotgun {
"spawnclass" "idProjectile"
"inherit" "projectile_bullet_base"
"range" "4096"
"min_damage_percent" "1"
"dmg_damage" "damage_shotgun"
}
damageDef damage_shotgun {
damage "damage_shotgun"
kickDir ( 1 0 0 )
mtr_blob "genericDamage"
blob_time 300
blob_offset_x 400
knockback 10
knockback_damage 10
kick_time 400
kick_amplitude 0.5
push 5000
noheadshot
stat_name "shotgun"
record_hit_stats
prof_damage "pro_light_weapons_damage"
tt_obituary "tooltips/killmsgs/weapons/shotgun"
tt_obituary_team_kill "tooltips/killmsgs/weapons/shotgun/teamkill"
}
damageFilter damage_shotgun {
type {
target "target_player_all"
damage 9
}
type {
target "target_veh_light_all"
damage 9
}
type {
target "target_veh_heavy_all"
damage 7
}
type {
target "target_deployables_all"
damage 9
}
}
toolTip shotgun_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/shotgun_1"
}
toolTip shotgun_ironsights {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/ironsights_1"
}