309 lines
8.9 KiB
Modula-2
309 lines
8.9 KiB
Modula-2
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/***********************************************************************
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weapons/shotgun.def
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***********************************************************************/
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// ========================================================================
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// Export
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//
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export hauser {
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options -prefix SHOTGUN_ -sourcedir models/weapons/gdf_shotgun/dev_sd -destdir models/weapons/gdf_shotgun/ -keep muzzle -keepmesh right_arm left_arm shell right_hand left_hand pump shotgun
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/*
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mesh shotgun_base_file.mb -dest models/weapons/gdf_shotgun/view.md5mesh
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anim shotgun_idle.mb -dest models/weapons/gdf_shotgun/idle.md5anim
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*/
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anim shotgun_raise.mb -dest models/weapons/gdf_shotgun/raise.md5anim
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/*
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anim shotgun_lower.mb -dest models/weapons/gdf_shotgun/lower.md5anim
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anim shotgun_fire.mb -dest models/weapons/gdf_shotgun/fire.md5anim
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anim shotgun_fire2.mb -dest models/weapons/gdf_shotgun/fire2.md5anim
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anim shotgun_fire3.mb -dest models/weapons/gdf_shotgun/fire3.md5anim
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anim shotgun_reload_start.mb -dest models/weapons/gdf_shotgun/reload_start.md5anim
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//anim shotgun_reload_loop1.mb -dest models/weapons/gdf_shotgun/reload_loop1.md5anim
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//anim shotgun_reload_loop2.mb -dest models/weapons/gdf_shotgun/reload_loop2.md5anim
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anim shotgun_reload_end.mb -dest models/weapons/gdf_shotgun/reload_end.md5anim
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anim shotgun_start_sprint.mb -dest models/weapons/gdf_shotgun/start_sprint.md5anim -range 0 6
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anim shotgun_start_sprint.mb -dest models/weapons/gdf_shotgun/leave_sprint.md5anim -range 7 14
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anim shotgun_zoom_in.mb -dest models/weapons/gdf_shotgun/zoom_in.md5anim
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anim shotgun_zoom_out.mb -dest models/weapons/gdf_shotgun/zoom_out.md5anim
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*/
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/*
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anim shotgun_idle_zoom.mb -dest models/weapons/gdf_shotgun/idle_zoom.md5anim
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anim shotgun_fire_zoom.mb -dest models/weapons/gdf_shotgun/fire_zoom.md5anim
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*/
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}
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// ========================================================================
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// VIEW Models
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//
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model viewmodel_shotgun {
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mesh models/weapons/gdf_shotgun/view.md5mesh
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anim raise models/weapons/gdf_shotgun/raise.md5anim {
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frame 1 sound_channel snd_weapon_raise snd_raise
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frame 8 sound_channel snd_weapon_cock snd_cock
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}
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anim idle models/weapons/gdf_shotgun/idle.md5anim {
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}
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anim fire1 models/weapons/gdf_shotgun/fire.md5anim {
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frame 13 sound_channel snd_weapon_cock snd_cock
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}
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anim fire2 models/weapons/gdf_shotgun/fire2.md5anim {
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frame 13 sound_channel snd_weapon_cock snd_cock
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}
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anim fire3 models/weapons/gdf_shotgun/fire3.md5anim {
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frame 13 sound_channel snd_weapon_cock snd_cock
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}
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anim reload_start models/weapons/gdf_shotgun/reload_start.md5anim {
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}
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anim reload1 models/weapons/gdf_shotgun/reload_loop1.md5anim {
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frame 1 sound_channel snd_weapon_reload snd_reload
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}
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/*
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anim reload2 models/weapons/gdf_shotgun/reload_loop2.md5anim {
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frame 3 sound_channel snd_weapon_reload snd_reload
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}
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*/
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anim reload_end models/weapons/gdf_shotgun/reload_end.md5anim {
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frame 18 sound_channel snd_weapon_reload snd_cock
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}
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anim putaway models/weapons/gdf_shotgun/lower.md5anim {
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}
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anim start_sprint models/weapons/gdf_shotgun/start_sprint.md5anim {
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}
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anim leave_sprint models/weapons/gdf_shotgun/leave_sprint.md5anim {
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}
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anim zoomin models/weapons/gdf_shotgun/zoom_in.md5anim {
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frame 1 sound_channel snd_weapon_foley snd_sights_up
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}
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anim zoomout models/weapons/gdf_shotgun/zoom_out.md5anim {
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frame 1 sound_channel snd_weapon_foley snd_sights_down
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}
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anim idle_zoom models/weapons/gdf_shotgun/idle_zoom.md5anim {
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}
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anim fire_zoom models/weapons/gdf_shotgun/fire_zoom.md5anim {
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frame 9 sound_channel snd_weapon_cock snd_cock
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}
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}
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// ========================================================================
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// WORLD Models
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//
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model worldmodel_shotgun {
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mesh models/weapons/gdf_shotgun/shotgun_world.md5mesh
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anim raise models/weapons/gdf_shotgun/shotgun_world.md5anim
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anim idle models/weapons/gdf_shotgun/shotgun_world.md5anim
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anim aim models/weapons/gdf_shotgun/shotgun_world.md5anim
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anim fire models/weapons/gdf_shotgun/shotgun_world_fire.md5anim
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anim fire1 models/weapons/gdf_shotgun/shotgun_world_fire.md5anim
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anim reload models/weapons/gdf_shotgun/shotgun_world_reload.md5anim
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anim noammo models/weapons/gdf_shotgun/shotgun_world.md5anim
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anim putaway models/weapons/gdf_shotgun/shotgun_world.md5anim
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}
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// ========================================================================
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// Entity DEFS
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//
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invItemDef inventory/weapons/shotgun {
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type "weapon"
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slot "twohanded"
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name "game/weapons/shotgun"
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model "models/weapons/gdf_shotgun/shotgun_player.lwo"
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joint "Spine2"
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data {
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"model_view" "viewmodel_shotgun"
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"model_world" "worldmodel_shotgun"
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"anim_limbomenu" "menu_assault"
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"view_offset" "2 0 0"
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"view_foreshorten" "0.7"
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"joint_attach" "weapon"
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"anim_prefix" "shotgun"
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"anim_prefix_class" "machinegun"
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"weapon_scriptobject" "weapon_shotgun"
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"stat_name" "shotgun"
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"recoilTime" "500"
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"recoilAngles" "-0.3 0 0"
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"kickback" "1"
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"kickback_prone" "0.5"
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"fx_muzzle_flash" "effects/weapons/shotgun_muzzleflash_view"
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"fx_muzzle_flash_world" "effects/weapons/shotgun_muzzleflash_world"
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"snd_fire" "sounds/weapons/shotgun/fire"
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"snd_fire_far" "sounds/weapons/shotgun/fire/far"
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"snd_fire_local" "sounds/weapons/shotgun/fire/local"
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"snd_cock" "sounds/weapons/shotgun/cock"
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"snd_reload" "sounds/weapons/shotgun/reload"
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"snd_raise" "sounds/weapons/shotgun/raise"
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"snd_sights_up" "sounds/weapons/shotgun/sights/up"
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"snd_sights_down" "sounds/weapons/shotgun/sights/down"
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"snd_lowammo" "sounds/weapons/misc/ammo_warning"
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"snd_dryfire" "sounds/weapons/misc/dryfire"
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"fov_zoom" "60"
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"fov_time" "0.25"
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"fov_speed" "0.75"
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"fov_spread" "0.6"
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"reload_ammo" "1"
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"fire_rate" "0.75"
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"num_projectiles" "8"
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"low_ammo" "3"
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"gui_sight" "game/sights/assaultrifle_scope"
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"mtr_weaponmenu" "guis/assets/icons/weapons/shotgun"
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"tt_intro_1" "shotgun_intro_1"
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"tt_intro_2" "generic_weapon_fire"
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"tt_intro_ironsights_1" "shotgun_ironsights"
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"tt_intro_ironsights_2" "generic_weapon_ironsights"
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"tt_intro_reload" "generic_weapon_reload"
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"climate_skin_key" "weapon_gdf"
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"crosshair" "shell"
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"crosshair_spread_min" "-2.3"
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"crosshair_spread_max" "2"
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"crosshair_spread_scale" "3.7"
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"spread_min" "5"
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"spread_max" "8"
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"spread_inc" "5"
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"spread_viewrate_min" "5"
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"spread_viewrate_max" "8"
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"spread_viewrate_inc" "5"
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"spread_max_settle_time" "600"
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"spread_crouch_min" "4"
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"spread_crouch_max" "6"
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"spread_crouch_inc" "4"
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"spread_crouch_viewrate_min" "4"
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"spread_crouch_viewrate_max" "6"
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"spread_crouch_viewrate_inc" "4"
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"spread_crouch_max_settle_time" "600"
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"spread_prone_min" "4"
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"spread_prone_max" "5"
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"spread_prone_inc" "4"
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"spread_prone_viewrate_min" "4"
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"spread_prone_viewrate_max" "5"
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"spread_prone_viewrate_inc" "4"
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"spread_prone_max_settle_time" "600"
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"spread_jump_min" "8"
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"spread_jump_max" "8"
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"spread_jump_inc" "8"
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"spread_jump_max_settle_time" "600"
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"autoswitch_priority" "5"
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"player_weapon_num" "11"
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}
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clip {
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"projectile" "projectile_shotgun"
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"client_projectile" "projectile_bullet"
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"type" "shotgun"
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"ammo_per_shot" "1"
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"max_ammo" "10"
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}
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}
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entityDef projectile_shotgun {
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"spawnclass" "idProjectile"
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"inherit" "projectile_bullet_base"
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"range" "4096"
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"min_damage_percent" "1"
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"dmg_damage" "damage_shotgun"
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}
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damageDef damage_shotgun {
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damage "damage_shotgun"
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kickDir ( 1 0 0 )
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mtr_blob "genericDamage"
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blob_time 300
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blob_offset_x 400
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knockback 10
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knockback_damage 10
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kick_time 400
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kick_amplitude 0.5
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push 5000
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noheadshot
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stat_name "shotgun"
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record_hit_stats
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prof_damage "pro_light_weapons_damage"
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tt_obituary "tooltips/killmsgs/weapons/shotgun"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/shotgun/teamkill"
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}
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damageFilter damage_shotgun {
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type {
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target "target_player_all"
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damage 9
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}
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type {
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target "target_veh_light_all"
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damage 9
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}
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type {
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target "target_veh_heavy_all"
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damage 7
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}
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type {
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target "target_deployables_all"
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damage 9
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}
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}
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toolTip shotgun_intro_1 {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/shotgun_1"
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}
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toolTip shotgun_ironsights {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/generic/ironsights_1"
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}
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