etqw-sdk/base/def/weapons/railgun.def

428 lines
13 KiB
Modula-2

/***********************************************************************
railgun.def
***********************************************************************/
// ========================================================================
// Export weapons/misc/nailgun.def
//
export hauser {
options -prefix RAILGUN_ -sourcedir models/weapons/strogg_rail_gun/dev_sd -destdir models/weapons/strogg_rail_gun/ -keep muzzle overheat_left
/*
mesh railgun_base_file.mb -dest models/weapons/strogg_rail_gun/view.md5mesh
*/
anim railgun_idle.mb -dest models/weapons/strogg_rail_gun/idle.md5anim -range 7 220
anim railgun_idle.mb -dest models/weapons/strogg_rail_gun/raise.md5anim -range 0 6
/*
anim railgun_lower.mb -dest models/weapons/strogg_rail_gun/lower.md5anim
*/
anim railgun_fire.mb -dest models/weapons/strogg_rail_gun/fire.md5anim
/*
anim railgun_base_file.mb -dest models/weapons/strogg_rail_gun/reload.md5anim -range 0 0
anim railgun_sprint.mb -dest models/weapons/strogg_rail_gun/start_sprint.md5anim -range 0 6
anim railgun_sprint.mb -dest models/weapons/strogg_rail_gun/leave_sprint.md5anim -range 6 12
anim railgun_zoom_in.mb -dest models/weapons/strogg_rail_gun/zoom_in.md5anim
anim railgun_zoom_out.mb -dest models/weapons/strogg_rail_gun/zoom_out.md5anim
anim railgun_zoom_idle.mb -dest models/weapons/strogg_rail_gun/zoom_idle.md5anim
*/
}
// ========================================================================
// VIEW Models
//
model viewmodel_railgun {
mesh models/weapons/strogg_rail_gun/view.md5mesh
anim idle models/weapons/strogg_rail_gun/idle.md5anim {
}
anim raise models/weapons/strogg_rail_gun/raise.md5anim {
frame begin sound_channel snd_weapon_raise snd_raise
}
anim putaway models/weapons/strogg_rail_gun/lower.md5anim {
}
anim fire models/weapons/strogg_rail_gun/fire.md5anim {
}
anim reload models/weapons/strogg_rail_gun/reload.md5anim {
}
anim start_sprint models/weapons/strogg_rail_gun/start_sprint.md5anim {
}
anim leave_sprint models/weapons/strogg_rail_gun/leave_sprint.md5anim {
}
anim zoomin models/weapons/strogg_rail_gun/zoom_in.md5anim {
frame begin sound_channel snd_weapon_zoom snd_init
}
anim zoomout models/weapons/strogg_rail_gun/zoom_out.md5anim {
frame begin sound_channel snd_weapon_zoom snd_unzoom
}
anim idle_zoom models/weapons/strogg_rail_gun/zoom_idle.md5anim {
}
anim fire_zoom models/weapons/strogg_rail_gun/zoom_idle.md5anim {
}
}
// ========================================================================
// WORLD Models
//
model worldmodel_railgun {
mesh models/weapons/strogg_rail_gun/rail_gun_world.md5mesh
anim raise models/weapons/strogg_rail_gun/rail_gun_world.md5anim {
}
anim idle models/weapons/strogg_rail_gun/rail_gun_world.md5anim {
}
anim aim models/weapons/strogg_rail_gun/rail_gun_world.md5anim {
}
anim fire1 models/weapons/strogg_rail_gun/rail_gun_world.md5anim {
}
anim reload models/weapons/strogg_rail_gun/rail_gun_world.md5anim {
}
anim noammo models/weapons/strogg_rail_gun/rail_gun_world.md5anim {
}
anim putaway models/weapons/strogg_rail_gun/rail_gun_world.md5anim {
}
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/weapons/railgun {
type "weapon"
slot "twohanded"
name "game/weapons/railgun"
model "models/weapons/strogg_rail_gun/player.lwo"
joint "Spine2"
data {
"model_view" "viewmodel_railgun"
"model_world" "worldmodel_railgun"
"anim_limbomenu" "menu"
"view_offset" "-3 -2 -0.3"
"view_foreshorten" "0.78"
"joint_attach" "weapon_attach"
"anim_prefix" "2h"
"anim_prefix_class" "hands"
"weapon_scriptobject" "weapon_railgun"
"recoilTime" "1000"
"recoilAngles" "-0.15 0 0"
"kickback" "2.3"
"kickback_prone" "1.7"
"fx_muzzle_flash" "effects/weapons/railgun_muzzleflash"
"fx_muzzle_flash_world" "effects/weapons/railgun_muzzleflash_world"
"snd_fire" "sounds/weapons/railgun/fire"
"snd_fire_far" "sounds/weapons/railgun/fire/far"
"snd_fire_local" "sounds/weapons/railgun/fire/local"
"snd_fire_local_low" "sounds/weapons/railgun/fire/local_low"
"snd_fire_local_medium" "sounds/weapons/railgun/fire/local_medium"
"snd_reload" "sounds/weapons/railgun/reload"
"snd_chamber" "sounds/weapons/sniperrifle/chamber"
"snd_cock" "sounds/weapons/sniperrifle/cock"
"snd_lowammo" "sounds/weapons/misc/ammo_warning"
"snd_init" "sounds/weapons/railgun/init"
"snd_unzoom" "sounds/weapons/railgun/unzoom"
"snd_zoomin" "sounds/weapons/railgun/zoomin"
"snd_zoomout" "sounds/weapons/railgun/zoomout"
"snd_idle" "sounds/weapons/railgun/idle_hum"
"snd_raise" "sounds/weapons/railgun/raise"
"snd_dryfire" "sounds/weapons/misc/nostroy"
"snd_charge" "sounds/weapons/railgun/charge"
"fire_rate" "1.2"
"num_projectiles" "1"
"low_ammo" "4"
"show_all_ammo" "1"
"recharge_time" "3"
"clip_based" "0"
"hide_crosshair" "0"
"stat_name" "railgun"
"gui_sniper_scope" "game/sights/railgun_scope"
"hud_sort" "999"
"num_zoom_levels" "4"
"zoom_fov_1" "45"
"zoom_fov_2" "30"
"zoom_fov_3" "20"
"zoom_fov_4" "10"
"zoom_scale_1" "2"
"zoom_scale_2" "5"
"zoom_scale_3" "10"
"zoom_scale_4" "20"
"zoom_time" "0.2"
"fov_speed" "0.5"
"tt_intro_1" "railgun_intro_1"
"tt_intro_2" "generic_weapon_fire"
"tt_intro_scope" "railgun_scope"
"tt_intro_reload" "railgun_charge"
"tt_intro_scope_up_1" "railgun_scoped_1"
"tt_intro_scope_up_2" "railgun_scoped_2"
"mtr_weaponmenu" "guis/assets/icons/weapons/railgun"
"crosshair" "small"
"crosshair_spread_min" "-0.5"
"crosshair_spread_max" "3"
"crosshair_spread_scale" "3"
"spread_min" "1"
"spread_max" "20"
"spread_inc" "20"
"spread_viewrate_min" "1"
"spread_viewrate_max" "20"
"spread_viewrate_inc" "20"
"spread_max_settle_time" "1200"
"spread_crouch_min" "1"
"spread_crouch_max" "15"
"spread_crouch_inc" "15"
"spread_crouch_viewrate_min" "1"
"spread_crouch_viewrate_max" "15"
"spread_crouch_viewrate_inc" "15"
"spread_crouch_max_settle_time" "1100"
"spread_prone_min" "1"
"spread_prone_max" "10"
"spread_prone_inc" "10"
"spread_prone_viewrate_min" "1"
"spread_prone_viewrate_max" "10"
"spread_prone_viewrate_inc" "10"
"spread_prone_max_settle_time" "1000"
"zoom_pitch_amplitude" "0.5"
"zoom_pitch_frequency" "0.24"
"zoom_pitch_min_amplitude" "0.13"
"zoom_yaw_amplitude" "3.2"
"zoom_yaw_frequency" "0.12"
"zoom_yaw_min_amplitude" "0.23"
"autoswitch_priority" "5"
"player_weapon_num" "15"
"fx_idle" "effects/weapons/railgun_idle"
}
clip {
"projectile" "projectile_railgun"
"type" "stroyent"
"ammo_per_shot" "20"
"max_ammo" "-1"
}
clip {
"projectile" "projectile_railgun_scoped"
"type" "stroyent"
"ammo_per_shot" "20"
"max_ammo" "-1"
}
}
entityDef projectile_railgun {
"spawnclass" "idProjectile"
"inherit" "projectile_bullet_base"
"range" "16384"
"min_damage_percent" "25"
"dmg_damage" "damage_railgun"
"fx_explode" "effects/impacts/railgun/impact_default"
"fx_explode_pavement" "effects/impacts/railgun/impact_pavement"
"fx_explode_stone" "effects/impacts/railgun/impact_stone"
"fx_explode_concrete" "effects/impacts/railgun/impact_stone"
"fx_explode_dirt" "effects/impacts/railgun/impact_dirt"
"fx_explode_mud" "effects/impacts/railgun/impact_dirt"
"fx_explode_flesh" "effects/impacts/railgun/impact_flesh"
"fx_explode_glass" "effects/impacts/railgun/impact_glass"
"fx_explode_ice" "effects/impacts/railgun/impact_glass"
"fx_explode_gravel" "effects/impacts/railgun/impact_stone"
"fx_explode_metal" "effects/impacts/railgun/impact_metal"
"fx_explode_metal_thick" "effects/impacts/railgun/impact_metal"
"fx_explode_dusty_road" "effects/impacts/railgun/impact_sand"
"fx_explode_sand" "effects/impacts/railgun/impact_sand"
"fx_explode_snow" "effects/impacts/railgun/impact_snow"
"fx_explode_wood" "effects/impacts/railgun/impact_wood"
"fx_explode_wood_thick" "effects/impacts/railgun/impact_wood"
"fx_explode_liquid" "effects/impacts/railgun/impact_liquid"
"fx_explode_water" "effects/impacts/railgun/impact_liquid"
"fx_explode_water_interior" "effects/impacts/railgun/impact_liquid"
"fx_explode_forcefield" "effects/impacts/railgun/impact_forcefield"
"fx_explode_grass" "effects/impacts/railgun/impact_grass"
"fx_explode_plastic" "effects/impacts/railgun/impact_plastic"
"fx_ricochet" "effects/sniperrifle/bullets/ricochet"
"tracer_chance" "1"
"tracer_server_only" "1"
"fx_tracer" "effects/weapons/railgun_trail"
}
entityDef projectile_railgun_scoped {
"spawnclass" "idProjectile"
"inherit" "projectile_bullet_base"
"range" "16384"
"min_damage_percent" "25"
"dmg_damage" "damage_railgun_scoped"
"fx_explode" "effects/impacts/railgun/impact_default"
"fx_explode_pavement" "effects/impacts/railgun/impact_pavement"
"fx_explode_stone" "effects/impacts/railgun/impact_stone"
"fx_explode_concrete" "effects/impacts/railgun/impact_stone"
"fx_explode_dirt" "effects/impacts/railgun/impact_dirt"
"fx_explode_mud" "effects/impacts/railgun/impact_dirt"
"fx_explode_flesh" "effects/impacts/railgun/impact_flesh"
"fx_explode_glass" "effects/impacts/railgun/impact_glass"
"fx_explode_ice" "effects/impacts/railgun/impact_glass"
"fx_explode_gravel" "effects/impacts/railgun/impact_stone"
"fx_explode_metal" "effects/impacts/railgun/impact_metal"
"fx_explode_metal_thick" "effects/impacts/railgun/impact_metal"
"fx_explode_dusty_road" "effects/impacts/railgun/impact_sand"
"fx_explode_sand" "effects/impacts/railgun/impact_sand"
"fx_explode_snow" "effects/impacts/railgun/impact_snow"
"fx_explode_wood" "effects/impacts/railgun/impact_wood"
"fx_explode_wood_thick" "effects/impacts/railgun/impact_wood"
"fx_explode_liquid" "effects/impacts/railgun/impact_liquid"
"fx_explode_water" "effects/impacts/railgun/impact_liquid"
"fx_explode_water_interior" "effects/impacts/railgun/impact_liquid"
"fx_explode_forcefield" "effects/impacts/railgun/impact_forcefield"
"fx_explode_grass" "effects/impacts/railgun/impact_grass"
"fx_explode_plastic" "effects/impacts/railgun/impact_plastic"
"fx_ricochet" "effects/sniperrifle/bullets/ricochet"
"tracer_chance" "1"
"tracer_server_only" "1"
"fx_tracer" "effects/weapons/railgun_trail"
}
damageDef damage_railgun {
damage "damage_railgun"
kickDir ( 1 0 0 )
kick_time 400
kick_amplitude 0.5
mtr_blob "genericDamage"
blob_time 300
blob_offset_x 400
knockback 80
push 30000
stat_name "railgun"
record_hit_stats
prof_damage "pro_infiltrator_damage"
tt_obituary "tooltips/killmsgs/weapons/railgun"
tt_obituary_team_kill "tooltips/killmsgs/weapons/railgun/teamkill"
}
damageDef damage_railgun_scoped {
damage "damage_railgun"
kickDir ( 1 0 0 )
kick_time 400
kick_amplitude 1
mtr_blob "genericDamage"
blob_time 300
blob_offset_x 400
knockback 80
push 30000
stat_name "railgun"
record_hit_stats
prof_damage "pro_infiltrator_damage"
tt_obituary "tooltips/killmsgs/weapons/railgun"
tt_obituary_team_kill "tooltips/killmsgs/weapons/railgun/teamkill"
}
damageFilter damage_railgun {
type {
target "target_player_all"
damage 80
}
type {
target "target_veh_all"
damage 100
}
type {
target "target_deployables_all"
damage 100
}
}
damageFilter damage_railgun_scoped {
type {
target "target_player_all"
damage 80
}
type {
target "target_veh_all"
damage 100
}
type {
target "target_deployables_all"
damage 100
}
}
toolTip railgun_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/railgun_1"
}
toolTip railgun_charge {
sound "sounds/ui/main/neutral"
text "game/tt/intro/railgun_charge"
}
toolTip railgun_scope {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/scope_weapon"
}
toolTip railgun_scoped_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/zoom_scope"
}
toolTip railgun_scoped_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/descope_weapon"
}