/*********************************************************************** railgun.def ***********************************************************************/ // ======================================================================== // Export weapons/misc/nailgun.def // export hauser { options -prefix RAILGUN_ -sourcedir models/weapons/strogg_rail_gun/dev_sd -destdir models/weapons/strogg_rail_gun/ -keep muzzle overheat_left /* mesh railgun_base_file.mb -dest models/weapons/strogg_rail_gun/view.md5mesh */ anim railgun_idle.mb -dest models/weapons/strogg_rail_gun/idle.md5anim -range 7 220 anim railgun_idle.mb -dest models/weapons/strogg_rail_gun/raise.md5anim -range 0 6 /* anim railgun_lower.mb -dest models/weapons/strogg_rail_gun/lower.md5anim */ anim railgun_fire.mb -dest models/weapons/strogg_rail_gun/fire.md5anim /* anim railgun_base_file.mb -dest models/weapons/strogg_rail_gun/reload.md5anim -range 0 0 anim railgun_sprint.mb -dest models/weapons/strogg_rail_gun/start_sprint.md5anim -range 0 6 anim railgun_sprint.mb -dest models/weapons/strogg_rail_gun/leave_sprint.md5anim -range 6 12 anim railgun_zoom_in.mb -dest models/weapons/strogg_rail_gun/zoom_in.md5anim anim railgun_zoom_out.mb -dest models/weapons/strogg_rail_gun/zoom_out.md5anim anim railgun_zoom_idle.mb -dest models/weapons/strogg_rail_gun/zoom_idle.md5anim */ } // ======================================================================== // VIEW Models // model viewmodel_railgun { mesh models/weapons/strogg_rail_gun/view.md5mesh anim idle models/weapons/strogg_rail_gun/idle.md5anim { } anim raise models/weapons/strogg_rail_gun/raise.md5anim { frame begin sound_channel snd_weapon_raise snd_raise } anim putaway models/weapons/strogg_rail_gun/lower.md5anim { } anim fire models/weapons/strogg_rail_gun/fire.md5anim { } anim reload models/weapons/strogg_rail_gun/reload.md5anim { } anim start_sprint models/weapons/strogg_rail_gun/start_sprint.md5anim { } anim leave_sprint models/weapons/strogg_rail_gun/leave_sprint.md5anim { } anim zoomin models/weapons/strogg_rail_gun/zoom_in.md5anim { frame begin sound_channel snd_weapon_zoom snd_init } anim zoomout models/weapons/strogg_rail_gun/zoom_out.md5anim { frame begin sound_channel snd_weapon_zoom snd_unzoom } anim idle_zoom models/weapons/strogg_rail_gun/zoom_idle.md5anim { } anim fire_zoom models/weapons/strogg_rail_gun/zoom_idle.md5anim { } } // ======================================================================== // WORLD Models // model worldmodel_railgun { mesh models/weapons/strogg_rail_gun/rail_gun_world.md5mesh anim raise models/weapons/strogg_rail_gun/rail_gun_world.md5anim { } anim idle models/weapons/strogg_rail_gun/rail_gun_world.md5anim { } anim aim models/weapons/strogg_rail_gun/rail_gun_world.md5anim { } anim fire1 models/weapons/strogg_rail_gun/rail_gun_world.md5anim { } anim reload models/weapons/strogg_rail_gun/rail_gun_world.md5anim { } anim noammo models/weapons/strogg_rail_gun/rail_gun_world.md5anim { } anim putaway models/weapons/strogg_rail_gun/rail_gun_world.md5anim { } } // ======================================================================== // Entity DEFS // invItemDef inventory/weapons/railgun { type "weapon" slot "twohanded" name "game/weapons/railgun" model "models/weapons/strogg_rail_gun/player.lwo" joint "Spine2" data { "model_view" "viewmodel_railgun" "model_world" "worldmodel_railgun" "anim_limbomenu" "menu" "view_offset" "-3 -2 -0.3" "view_foreshorten" "0.78" "joint_attach" "weapon_attach" "anim_prefix" "2h" "anim_prefix_class" "hands" "weapon_scriptobject" "weapon_railgun" "recoilTime" "1000" "recoilAngles" "-0.15 0 0" "kickback" "2.3" "kickback_prone" "1.7" "fx_muzzle_flash" "effects/weapons/railgun_muzzleflash" "fx_muzzle_flash_world" "effects/weapons/railgun_muzzleflash_world" "snd_fire" "sounds/weapons/railgun/fire" "snd_fire_far" "sounds/weapons/railgun/fire/far" "snd_fire_local" "sounds/weapons/railgun/fire/local" "snd_fire_local_low" "sounds/weapons/railgun/fire/local_low" "snd_fire_local_medium" "sounds/weapons/railgun/fire/local_medium" "snd_reload" "sounds/weapons/railgun/reload" "snd_chamber" "sounds/weapons/sniperrifle/chamber" "snd_cock" "sounds/weapons/sniperrifle/cock" "snd_lowammo" "sounds/weapons/misc/ammo_warning" "snd_init" "sounds/weapons/railgun/init" "snd_unzoom" "sounds/weapons/railgun/unzoom" "snd_zoomin" "sounds/weapons/railgun/zoomin" "snd_zoomout" "sounds/weapons/railgun/zoomout" "snd_idle" "sounds/weapons/railgun/idle_hum" "snd_raise" "sounds/weapons/railgun/raise" "snd_dryfire" "sounds/weapons/misc/nostroy" "snd_charge" "sounds/weapons/railgun/charge" "fire_rate" "1.2" "num_projectiles" "1" "low_ammo" "4" "show_all_ammo" "1" "recharge_time" "3" "clip_based" "0" "hide_crosshair" "0" "stat_name" "railgun" "gui_sniper_scope" "game/sights/railgun_scope" "hud_sort" "999" "num_zoom_levels" "4" "zoom_fov_1" "45" "zoom_fov_2" "30" "zoom_fov_3" "20" "zoom_fov_4" "10" "zoom_scale_1" "2" "zoom_scale_2" "5" "zoom_scale_3" "10" "zoom_scale_4" "20" "zoom_time" "0.2" "fov_speed" "0.5" "tt_intro_1" "railgun_intro_1" "tt_intro_2" "generic_weapon_fire" "tt_intro_scope" "railgun_scope" "tt_intro_reload" "railgun_charge" "tt_intro_scope_up_1" "railgun_scoped_1" "tt_intro_scope_up_2" "railgun_scoped_2" "mtr_weaponmenu" "guis/assets/icons/weapons/railgun" "crosshair" "small" "crosshair_spread_min" "-0.5" "crosshair_spread_max" "3" "crosshair_spread_scale" "3" "spread_min" "1" "spread_max" "20" "spread_inc" "20" "spread_viewrate_min" "1" "spread_viewrate_max" "20" "spread_viewrate_inc" "20" "spread_max_settle_time" "1200" "spread_crouch_min" "1" "spread_crouch_max" "15" "spread_crouch_inc" "15" "spread_crouch_viewrate_min" "1" "spread_crouch_viewrate_max" "15" "spread_crouch_viewrate_inc" "15" "spread_crouch_max_settle_time" "1100" "spread_prone_min" "1" "spread_prone_max" "10" "spread_prone_inc" "10" "spread_prone_viewrate_min" "1" "spread_prone_viewrate_max" "10" "spread_prone_viewrate_inc" "10" "spread_prone_max_settle_time" "1000" "zoom_pitch_amplitude" "0.5" "zoom_pitch_frequency" "0.24" "zoom_pitch_min_amplitude" "0.13" "zoom_yaw_amplitude" "3.2" "zoom_yaw_frequency" "0.12" "zoom_yaw_min_amplitude" "0.23" "autoswitch_priority" "5" "player_weapon_num" "15" "fx_idle" "effects/weapons/railgun_idle" } clip { "projectile" "projectile_railgun" "type" "stroyent" "ammo_per_shot" "20" "max_ammo" "-1" } clip { "projectile" "projectile_railgun_scoped" "type" "stroyent" "ammo_per_shot" "20" "max_ammo" "-1" } } entityDef projectile_railgun { "spawnclass" "idProjectile" "inherit" "projectile_bullet_base" "range" "16384" "min_damage_percent" "25" "dmg_damage" "damage_railgun" "fx_explode" "effects/impacts/railgun/impact_default" "fx_explode_pavement" "effects/impacts/railgun/impact_pavement" "fx_explode_stone" "effects/impacts/railgun/impact_stone" "fx_explode_concrete" "effects/impacts/railgun/impact_stone" "fx_explode_dirt" "effects/impacts/railgun/impact_dirt" "fx_explode_mud" "effects/impacts/railgun/impact_dirt" "fx_explode_flesh" "effects/impacts/railgun/impact_flesh" "fx_explode_glass" "effects/impacts/railgun/impact_glass" "fx_explode_ice" "effects/impacts/railgun/impact_glass" "fx_explode_gravel" "effects/impacts/railgun/impact_stone" "fx_explode_metal" "effects/impacts/railgun/impact_metal" "fx_explode_metal_thick" "effects/impacts/railgun/impact_metal" "fx_explode_dusty_road" "effects/impacts/railgun/impact_sand" "fx_explode_sand" "effects/impacts/railgun/impact_sand" "fx_explode_snow" "effects/impacts/railgun/impact_snow" "fx_explode_wood" "effects/impacts/railgun/impact_wood" "fx_explode_wood_thick" "effects/impacts/railgun/impact_wood" "fx_explode_liquid" "effects/impacts/railgun/impact_liquid" "fx_explode_water" "effects/impacts/railgun/impact_liquid" "fx_explode_water_interior" "effects/impacts/railgun/impact_liquid" "fx_explode_forcefield" "effects/impacts/railgun/impact_forcefield" "fx_explode_grass" "effects/impacts/railgun/impact_grass" "fx_explode_plastic" "effects/impacts/railgun/impact_plastic" "fx_ricochet" "effects/sniperrifle/bullets/ricochet" "tracer_chance" "1" "tracer_server_only" "1" "fx_tracer" "effects/weapons/railgun_trail" } entityDef projectile_railgun_scoped { "spawnclass" "idProjectile" "inherit" "projectile_bullet_base" "range" "16384" "min_damage_percent" "25" "dmg_damage" "damage_railgun_scoped" "fx_explode" "effects/impacts/railgun/impact_default" "fx_explode_pavement" "effects/impacts/railgun/impact_pavement" "fx_explode_stone" "effects/impacts/railgun/impact_stone" "fx_explode_concrete" "effects/impacts/railgun/impact_stone" "fx_explode_dirt" "effects/impacts/railgun/impact_dirt" "fx_explode_mud" "effects/impacts/railgun/impact_dirt" "fx_explode_flesh" "effects/impacts/railgun/impact_flesh" "fx_explode_glass" "effects/impacts/railgun/impact_glass" "fx_explode_ice" "effects/impacts/railgun/impact_glass" "fx_explode_gravel" "effects/impacts/railgun/impact_stone" "fx_explode_metal" "effects/impacts/railgun/impact_metal" "fx_explode_metal_thick" "effects/impacts/railgun/impact_metal" "fx_explode_dusty_road" "effects/impacts/railgun/impact_sand" "fx_explode_sand" "effects/impacts/railgun/impact_sand" "fx_explode_snow" "effects/impacts/railgun/impact_snow" "fx_explode_wood" "effects/impacts/railgun/impact_wood" "fx_explode_wood_thick" "effects/impacts/railgun/impact_wood" "fx_explode_liquid" "effects/impacts/railgun/impact_liquid" "fx_explode_water" "effects/impacts/railgun/impact_liquid" "fx_explode_water_interior" "effects/impacts/railgun/impact_liquid" "fx_explode_forcefield" "effects/impacts/railgun/impact_forcefield" "fx_explode_grass" "effects/impacts/railgun/impact_grass" "fx_explode_plastic" "effects/impacts/railgun/impact_plastic" "fx_ricochet" "effects/sniperrifle/bullets/ricochet" "tracer_chance" "1" "tracer_server_only" "1" "fx_tracer" "effects/weapons/railgun_trail" } damageDef damage_railgun { damage "damage_railgun" kickDir ( 1 0 0 ) kick_time 400 kick_amplitude 0.5 mtr_blob "genericDamage" blob_time 300 blob_offset_x 400 knockback 80 push 30000 stat_name "railgun" record_hit_stats prof_damage "pro_infiltrator_damage" tt_obituary "tooltips/killmsgs/weapons/railgun" tt_obituary_team_kill "tooltips/killmsgs/weapons/railgun/teamkill" } damageDef damage_railgun_scoped { damage "damage_railgun" kickDir ( 1 0 0 ) kick_time 400 kick_amplitude 1 mtr_blob "genericDamage" blob_time 300 blob_offset_x 400 knockback 80 push 30000 stat_name "railgun" record_hit_stats prof_damage "pro_infiltrator_damage" tt_obituary "tooltips/killmsgs/weapons/railgun" tt_obituary_team_kill "tooltips/killmsgs/weapons/railgun/teamkill" } damageFilter damage_railgun { type { target "target_player_all" damage 80 } type { target "target_veh_all" damage 100 } type { target "target_deployables_all" damage 100 } } damageFilter damage_railgun_scoped { type { target "target_player_all" damage 80 } type { target "target_veh_all" damage 100 } type { target "target_deployables_all" damage 100 } } toolTip railgun_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/railgun_1" } toolTip railgun_charge { sound "sounds/ui/main/neutral" text "game/tt/intro/railgun_charge" } toolTip railgun_scope { sound "sounds/ui/main/neutral" text "game/tt/intro/generic/scope_weapon" } toolTip railgun_scoped_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/generic/zoom_scope" } toolTip railgun_scoped_2 { sound "sounds/ui/main/neutral" text "game/tt/intro/generic/descope_weapon" }