269 lines
8.4 KiB
Modula-2
269 lines
8.4 KiB
Modula-2
/***********************************************************************
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lightningpistol.def
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***********************************************************************/
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// ========================================================================
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// Export
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//
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export hauser {
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options -prefix LIGHTNINGPISTOL_ -sourcedir models/weapons/lightning_pistol/dev_sd -destdir models/weapons/lightning_pistol/ -keep muzzle overheat_left overheat_right lightning_point1 lightning_point2lightning_point3 lightning_point4 lightning_point5 lightning_point6 lightning_point7
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mesh lightning_pistol_base_file.mb -dest models/weapons/lightning_pistol/view.md5mesh
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anim lightning_pistol_base_file.mb -dest models/weapons/lightning_pistol/base.md5anim
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anim lightning_pistol_idle.mb -dest models/weapons/lightning_pistol/idle.md5anim
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anim lightning_pistol_raise.mb -dest models/weapons/lightning_pistol/raise.md5anim
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anim lightning_pistol_lower.mb -dest models/weapons/lightning_pistol/lower.md5anim
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anim lightning_pistol_fire.mb -dest models/weapons/lightning_pistol/fire.md5anim
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anim lightning_pistol_fire2.mb -dest models/weapons/lightning_pistol/fire2.md5anim
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anim lightning_pistol_fire3.mb -dest models/weapons/lightning_pistol/fire3.md5anim
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anim lightning_pistol_reload.mb -dest models/weapons/lightning_pistol/reload.md5anim
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}
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// ========================================================================
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// VIEW Models
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//
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model viewmodel_lightningpistol {
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mesh models/weapons/lightning_pistol/view.md5mesh
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anim idle models/weapons/lightning_pistol/idle.md5anim {
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frame 12 effect fx_fingersparks_idle muzzle
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frame 50 effect fx_fingersparks_idle muzzle
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frame 130 effect fx_fingersparks_idle muzzle
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}
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anim putaway models/weapons/lightning_pistol/lower.md5anim {
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}
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anim raise models/weapons/lightning_pistol/raise.md5anim {
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frame 1 sound_channel snd_weapon_foley snd_raise
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}
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anim fire models/weapons/lightning_pistol/fire.md5anim {
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}
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anim fire2 models/weapons/lightning_pistol/fire2.md5anim {
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}
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anim fire3 models/weapons/lightning_pistol/fire3.md5anim {
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}
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anim overheat models/weapons/lightning_pistol/reload.md5anim {
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frame 1 sound_channel snd_weapon_mech snd_steam
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frame 12 effect fx_overheat overheat_left
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frame 12 effect fx_overheat overheat_right
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}
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anim zoomout models/weapons/lightning_pistol/base.md5anim {
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}
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anim zoomin models/weapons/lightning_pistol/base.md5anim {
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frame 1 sound_channel snd_weapon_foley snd_initzoom
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}
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anim idle_zoom models/weapons/lightning_pistol/base.md5anim {
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}
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anim fire_zoom models/weapons/lightning_pistol/base.md5anim {
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}
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anim start_sprint models/weapons/lightning_pistol/lower.md5anim {
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}
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anim leave_sprint models/weapons/lightning_pistol/raise.md5anim {
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}
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}
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model viewmodel_lightningpistol_raven {
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mesh models/weapons/raven/lightning_gun/mesh.md5mesh
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anim idle models/weapons/raven/lightning_gun/idle.md5anim {
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}
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anim putaway models/weapons/raven/lightning_gun/lower.md5anim {
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}
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anim raise models/weapons/raven/lightning_gun/raise.md5anim {
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}
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anim fire models/weapons/raven/lightning_gun/shoot_loop.md5anim {
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}
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anim overheat models/weapons/raven/lightning_gun/idle.md5anim {
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}
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anim start_sprint models/weapons/raven/lightning_gun/lower.md5anim {
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}
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anim leave_sprint models/weapons/raven/lightning_gun/raise.md5anim {
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}
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// anim shoot_start models/weapons/raven/lightning_gun/shoot_start.md5anim
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// anim shoot_loop models/weapons/raven/lightning_gun/shoot_loop.md5anim
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// anim shoot_end models/weapons/raven/lightning_gun/shoot_end.md5anim
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}
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// ========================================================================
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// WORLD Models
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//
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model worldmodel_lightningpistol {
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mesh models/characters/animations/strogg/lightning_gun.md5mesh
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anim raise models/characters/animations/strogg/lightning_gun.md5anim {
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}
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anim idle models/characters/animations/strogg/lightning_gun.md5anim {
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}
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anim aim models/characters/animations/strogg/lightning_gun.md5anim {
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}
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anim fire1 models/characters/animations/strogg/lightning_gun.md5anim {
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}
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anim overheat models/characters/animations/strogg/lightning_gun.md5anim {
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}
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anim noammo models/characters/animations/strogg/lightning_gun.md5anim {
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}
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anim putaway models/characters/animations/strogg/lightning_gun.md5anim {
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}
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}
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// ========================================================================
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// Entity DEFS
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//
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invItemDef inventory/weapons/lightningpistol {
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type "weapon"
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slot "sidearm"
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name "game/weapons/lightning_pistol"
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model "models/weapons/lightning_pistol/lightning_pistol_player.lwo"
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joint "RightUpLeg"
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data {
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"model_view" "viewmodel_lightningpistol"
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"model_world" "worldmodel_lightningpistol"
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"joint_attach" "RightForeArmRoll"
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"view_offset" "-6 0.5 0.7"
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"view_foreshorten" "0.8"
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"anim_prefix" "blaster"
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"anim_prefix_class" "hands"
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"speed_mod" "1.05"
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"weapon_scriptobject" "weapon_lightningpistol"
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"muzzle_kick_time" "0.2"
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"muzzle_kick_maxtime" "0.6"
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"muzzle_kick_angles" "45 0 0"
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"muzzle_kick_offset" "50 1 2"
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"recoilTime" "80"
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"recoilAngles" "-0.1 0 0"
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"stat_name" "lightning_pistol"
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"fx_overheat" "effects/weapons/lightningpistol_overheat"
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"fx_overheat_world" "effects/weapons/lightningpistol_overheat"
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"fx_fingersparks_idle" "effects/weapons/lightningpistol_fingers_idle"
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"fx_muzzle_flash" "effects/weapons/lightningpistol_muzzleflash"
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"fx_muzzle_flash_world" "effects/weapons/lightningpistol_muzzleflash"
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"snd_fire" "sounds/weapons/lightningpistol/fire"
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"snd_fire_far" "sounds/weapons/lightningpistol/fire/far"
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"snd_fire_local" "sounds/weapons/lightningpistol/fire/local"
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"snd_fire_loop" "sounds/weapons/lightningpistol/fire_loop"
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"snd_cock" "sounds/weapons/machinepistol/cock"
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"snd_reload" "sounds/weapons/machinepistol/reload"
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"snd_steam" "sounds/weapons/blaster/steam"
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"snd_lowammo" "sounds/weapons/misc/ammo_warning"
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"snd_raise" "sounds/weapons/lightningpistol/raise"
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"snd_initzoom" "sounds/weapons/railgun/init"
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"snd_dryfire" "sounds/weapons/misc/nostroy"
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"fov_zoom" "60"
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"fov_time" "0.25"
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"fov_speed" "0.5"
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"fov_spread" "1"
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"trigger_delay" "0"
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"fire_rate" "0.08"
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"num_projectiles" "1"
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"low_ammo" "6"
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"show_all_ammo" "1"
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"clip_based" "0"
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"gui_sight" "game/sights/assaultrifle_scope"
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"mtr_weaponmenu" "guis/assets/icons/weapons/lightningpistol"
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"gui_sniper_scope" "guis/game/sights/generic_scope"
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"hud_sort" "999"
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"crosshair" "small"
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"crosshair_spread_min" "0.1"
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"crosshair_spread_max" "0.1"
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"crosshair_spread_scale" "1"
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"spread_min" "0"
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"spread_max" "0"
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"spread_crouch_min" "0"
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"spread_crouch_max" "0"
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"spread_prone_min" "0"
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"spread_prone_max" "0"
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"spread_jump_min" "0"
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"spread_jump_max" "0"
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"fx_lightning" "effects/projectile_lightning_2"
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"fx_lightning_hit" "effects/projectile_lightning_impact"
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"fx_crawl" "effects/projectile_lightning_crawl"
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"overheat_length" "5"
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"overheat_per_shot" "0.179"
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"timer_heat" "heat_lightning"
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"autoswitch_priority" "7"
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"player_weapon_num" "1"
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"hide_crosshair" "0"
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"dmg_lightning" "damage_lightningpistol"
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}
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clip {
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"type" "stroyent"
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"ammo_per_shot" "3"
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"max_ammo" "-1"
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}
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}
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damageDef damage_lightningpistol {
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damage "damage_lightningpistol"
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kickDir ( 1 0 0 )
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kick_time 400
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kick_amplitude 0.25
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knockback 5
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push 2500
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stat_name "lightning_pistol"
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prof_damage "pro_light_weapons_damage"
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tt_obituary "tooltips/killmsgs/weapons/lightningpistol"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/lightningpistol/teamkill"
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}
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damageFilter damage_lightningpistol {
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type {
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target "target_player_all"
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damage 9
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}
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type {
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target "target_veh_light_all"
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damage 9
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}
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type {
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target "target_veh_heavy_all"
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damage 7
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}
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type {
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target "target_deployables_all"
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damage 9
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}
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}
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