/*********************************************************************** lightningpistol.def ***********************************************************************/ // ======================================================================== // Export // export hauser { options -prefix LIGHTNINGPISTOL_ -sourcedir models/weapons/lightning_pistol/dev_sd -destdir models/weapons/lightning_pistol/ -keep muzzle overheat_left overheat_right lightning_point1 lightning_point2lightning_point3 lightning_point4 lightning_point5 lightning_point6 lightning_point7 mesh lightning_pistol_base_file.mb -dest models/weapons/lightning_pistol/view.md5mesh anim lightning_pistol_base_file.mb -dest models/weapons/lightning_pistol/base.md5anim anim lightning_pistol_idle.mb -dest models/weapons/lightning_pistol/idle.md5anim anim lightning_pistol_raise.mb -dest models/weapons/lightning_pistol/raise.md5anim anim lightning_pistol_lower.mb -dest models/weapons/lightning_pistol/lower.md5anim anim lightning_pistol_fire.mb -dest models/weapons/lightning_pistol/fire.md5anim anim lightning_pistol_fire2.mb -dest models/weapons/lightning_pistol/fire2.md5anim anim lightning_pistol_fire3.mb -dest models/weapons/lightning_pistol/fire3.md5anim anim lightning_pistol_reload.mb -dest models/weapons/lightning_pistol/reload.md5anim } // ======================================================================== // VIEW Models // model viewmodel_lightningpistol { mesh models/weapons/lightning_pistol/view.md5mesh anim idle models/weapons/lightning_pistol/idle.md5anim { frame 12 effect fx_fingersparks_idle muzzle frame 50 effect fx_fingersparks_idle muzzle frame 130 effect fx_fingersparks_idle muzzle } anim putaway models/weapons/lightning_pistol/lower.md5anim { } anim raise models/weapons/lightning_pistol/raise.md5anim { frame 1 sound_channel snd_weapon_foley snd_raise } anim fire models/weapons/lightning_pistol/fire.md5anim { } anim fire2 models/weapons/lightning_pistol/fire2.md5anim { } anim fire3 models/weapons/lightning_pistol/fire3.md5anim { } anim overheat models/weapons/lightning_pistol/reload.md5anim { frame 1 sound_channel snd_weapon_mech snd_steam frame 12 effect fx_overheat overheat_left frame 12 effect fx_overheat overheat_right } anim zoomout models/weapons/lightning_pistol/base.md5anim { } anim zoomin models/weapons/lightning_pistol/base.md5anim { frame 1 sound_channel snd_weapon_foley snd_initzoom } anim idle_zoom models/weapons/lightning_pistol/base.md5anim { } anim fire_zoom models/weapons/lightning_pistol/base.md5anim { } anim start_sprint models/weapons/lightning_pistol/lower.md5anim { } anim leave_sprint models/weapons/lightning_pistol/raise.md5anim { } } model viewmodel_lightningpistol_raven { mesh models/weapons/raven/lightning_gun/mesh.md5mesh anim idle models/weapons/raven/lightning_gun/idle.md5anim { } anim putaway models/weapons/raven/lightning_gun/lower.md5anim { } anim raise models/weapons/raven/lightning_gun/raise.md5anim { } anim fire models/weapons/raven/lightning_gun/shoot_loop.md5anim { } anim overheat models/weapons/raven/lightning_gun/idle.md5anim { } anim start_sprint models/weapons/raven/lightning_gun/lower.md5anim { } anim leave_sprint models/weapons/raven/lightning_gun/raise.md5anim { } // anim shoot_start models/weapons/raven/lightning_gun/shoot_start.md5anim // anim shoot_loop models/weapons/raven/lightning_gun/shoot_loop.md5anim // anim shoot_end models/weapons/raven/lightning_gun/shoot_end.md5anim } // ======================================================================== // WORLD Models // model worldmodel_lightningpistol { mesh models/characters/animations/strogg/lightning_gun.md5mesh anim raise models/characters/animations/strogg/lightning_gun.md5anim { } anim idle models/characters/animations/strogg/lightning_gun.md5anim { } anim aim models/characters/animations/strogg/lightning_gun.md5anim { } anim fire1 models/characters/animations/strogg/lightning_gun.md5anim { } anim overheat models/characters/animations/strogg/lightning_gun.md5anim { } anim noammo models/characters/animations/strogg/lightning_gun.md5anim { } anim putaway models/characters/animations/strogg/lightning_gun.md5anim { } } // ======================================================================== // Entity DEFS // invItemDef inventory/weapons/lightningpistol { type "weapon" slot "sidearm" name "game/weapons/lightning_pistol" model "models/weapons/lightning_pistol/lightning_pistol_player.lwo" joint "RightUpLeg" data { "model_view" "viewmodel_lightningpistol" "model_world" "worldmodel_lightningpistol" "joint_attach" "RightForeArmRoll" "view_offset" "-6 0.5 0.7" "view_foreshorten" "0.8" "anim_prefix" "blaster" "anim_prefix_class" "hands" "speed_mod" "1.05" "weapon_scriptobject" "weapon_lightningpistol" "muzzle_kick_time" "0.2" "muzzle_kick_maxtime" "0.6" "muzzle_kick_angles" "45 0 0" "muzzle_kick_offset" "50 1 2" "recoilTime" "80" "recoilAngles" "-0.1 0 0" "stat_name" "lightning_pistol" "fx_overheat" "effects/weapons/lightningpistol_overheat" "fx_overheat_world" "effects/weapons/lightningpistol_overheat" "fx_fingersparks_idle" "effects/weapons/lightningpistol_fingers_idle" "fx_muzzle_flash" "effects/weapons/lightningpistol_muzzleflash" "fx_muzzle_flash_world" "effects/weapons/lightningpistol_muzzleflash" "snd_fire" "sounds/weapons/lightningpistol/fire" "snd_fire_far" "sounds/weapons/lightningpistol/fire/far" "snd_fire_local" "sounds/weapons/lightningpistol/fire/local" "snd_fire_loop" "sounds/weapons/lightningpistol/fire_loop" "snd_cock" "sounds/weapons/machinepistol/cock" "snd_reload" "sounds/weapons/machinepistol/reload" "snd_steam" "sounds/weapons/blaster/steam" "snd_lowammo" "sounds/weapons/misc/ammo_warning" "snd_raise" "sounds/weapons/lightningpistol/raise" "snd_initzoom" "sounds/weapons/railgun/init" "snd_dryfire" "sounds/weapons/misc/nostroy" "fov_zoom" "60" "fov_time" "0.25" "fov_speed" "0.5" "fov_spread" "1" "trigger_delay" "0" "fire_rate" "0.08" "num_projectiles" "1" "low_ammo" "6" "show_all_ammo" "1" "clip_based" "0" "gui_sight" "game/sights/assaultrifle_scope" "mtr_weaponmenu" "guis/assets/icons/weapons/lightningpistol" "gui_sniper_scope" "guis/game/sights/generic_scope" "hud_sort" "999" "crosshair" "small" "crosshair_spread_min" "0.1" "crosshair_spread_max" "0.1" "crosshair_spread_scale" "1" "spread_min" "0" "spread_max" "0" "spread_crouch_min" "0" "spread_crouch_max" "0" "spread_prone_min" "0" "spread_prone_max" "0" "spread_jump_min" "0" "spread_jump_max" "0" "fx_lightning" "effects/projectile_lightning_2" "fx_lightning_hit" "effects/projectile_lightning_impact" "fx_crawl" "effects/projectile_lightning_crawl" "overheat_length" "5" "overheat_per_shot" "0.179" "timer_heat" "heat_lightning" "autoswitch_priority" "7" "player_weapon_num" "1" "hide_crosshair" "0" "dmg_lightning" "damage_lightningpistol" } clip { "type" "stroyent" "ammo_per_shot" "3" "max_ammo" "-1" } } damageDef damage_lightningpistol { damage "damage_lightningpistol" kickDir ( 1 0 0 ) kick_time 400 kick_amplitude 0.25 knockback 5 push 2500 stat_name "lightning_pistol" prof_damage "pro_light_weapons_damage" tt_obituary "tooltips/killmsgs/weapons/lightningpistol" tt_obituary_team_kill "tooltips/killmsgs/weapons/lightningpistol/teamkill" } damageFilter damage_lightningpistol { type { target "target_player_all" damage 9 } type { target "target_veh_light_all" damage 9 } type { target "target_veh_heavy_all" damage 7 } type { target "target_deployables_all" damage 9 } }