etqw-sdk/base/def/weapons/grenade_smoke.def

260 lines
8.3 KiB
Modula-2

/***********************************************************************
reexportModels weapons/grenade_smoke.def
***********************************************************************/
export hauser {
options -prefix SMOKE_ -sourcedir models/weapons/gdf_smoke_grenade/dev_sd -destdir models/weapons/gdf_smoke_grenade/ -keep muzzle
//remember to text edit the decal for each version after export
mesh smoke_grenade_base_file.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_view.md5mesh //cops
mesh smoke_grenade_base_file.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_green_view.md5mesh //medic
mesh smoke_grenade_base_file.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_blue_view.md5mesh //fops
anim smoke_grenade_idle.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_idle.md5anim
anim smoke_grenade_raise.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_raise.md5anim
anim smoke_grenade_lower.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_lower.md5anim
anim smoke_grenade_start_throw.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_start.md5anim
anim smoke_grenade_throw.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_throw.md5anim
anim smoke_grenade_quick_throw.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_fastthrow.md5anim
}
// ========================================================================
// view Models
//
model viewmodel_grenade_smoke {
mesh models/weapons/gdf_smoke_grenade/smoke_grenade_view.md5mesh
anim raise models/weapons/gdf_smoke_grenade/smoke_grenade_raise.md5anim {
frame 5 sound_channel snd_weapon_raise snd_raise
}
anim idle models/weapons/gdf_smoke_grenade/smoke_grenade_idle.md5anim {
}
anim putaway models/weapons/gdf_smoke_grenade/smoke_grenade_lower.md5anim {
}
anim throw_start models/weapons/gdf_smoke_grenade/smoke_grenade_start.md5anim {
frame 3 sound_channel snd_weapon_reload snd_pin
}
anim throw models/weapons/gdf_smoke_grenade/smoke_grenade_throw.md5anim {
frame 3 sound_channel snd_weapon_mech snd_throw
}
anim throw_quick models/weapons/gdf_smoke_grenade/smoke_grenade_fastthrow.md5anim {
frame 1 sound_channel snd_weapon_reload snd_pin
frame 7 sound_channel snd_weapon_mech snd_throw
}
}
model viewmodel_grenade_smoke_green {
mesh models/weapons/gdf_smoke_grenade/smoke_grenade_green_view.md5mesh
anim raise models/weapons/gdf_smoke_grenade/smoke_grenade_raise.md5anim {
frame 1 sound_channel snd_weapon_raise snd_raise
}
anim idle models/weapons/gdf_smoke_grenade/smoke_grenade_idle.md5anim {
}
anim putaway models/weapons/gdf_smoke_grenade/smoke_grenade_lower.md5anim {
}
anim throw_start models/weapons/gdf_smoke_grenade/smoke_grenade_start.md5anim {
frame 3 sound_channel snd_weapon_reload snd_pin
}
anim throw models/weapons/gdf_smoke_grenade/smoke_grenade_throw.md5anim {
frame 3 sound_channel snd_weapon_mech snd_throw
}
anim throw_quick models/weapons/gdf_smoke_grenade/smoke_grenade_fastthrow.md5anim {
frame 1 sound_channel snd_weapon_reload snd_pin
frame 7 sound_channel snd_weapon_mech snd_throw
}
}
model viewmodel_grenade_smoke_red {
mesh models/weapons/gdf_smoke_grenade/smoke_grenade_red_view.md5mesh
anim raise models/weapons/gdf_smoke_grenade/smoke_grenade_raise.md5anim {
frame 1 sound_channel snd_weapon_raise snd_raise
}
anim idle models/weapons/gdf_smoke_grenade/smoke_grenade_idle.md5anim
anim putaway models/weapons/gdf_smoke_grenade/smoke_grenade_lower.md5anim
anim throw_start models/weapons/gdf_smoke_grenade/smoke_grenade_start.md5anim {
frame 3 sound_channel snd_weapon_reload snd_pin
}
anim throw models/weapons/gdf_smoke_grenade/smoke_grenade_throw.md5anim {
frame 3 sound_channel snd_weapon_mech snd_throw
}
anim throw_quick models/weapons/gdf_smoke_grenade/smoke_grenade_fastthrow.md5anim {
frame 1 sound_channel snd_weapon_reload snd_pin
frame 7 sound_channel snd_weapon_mech snd_throw
}
}
model viewmodel_grenade_smoke_blue {
mesh models/weapons/gdf_smoke_grenade/smoke_grenade_blue_view.md5mesh
anim raise models/weapons/gdf_smoke_grenade/smoke_grenade_raise.md5anim {
frame 1 sound_channel snd_weapon_raise snd_raise
}
anim idle models/weapons/gdf_smoke_grenade/smoke_grenade_idle.md5anim
anim putaway models/weapons/gdf_smoke_grenade/smoke_grenade_lower.md5anim
anim throw_start models/weapons/gdf_smoke_grenade/smoke_grenade_start.md5anim {
frame 3 sound_channel snd_weapon_reload snd_pin
}
anim throw models/weapons/gdf_smoke_grenade/smoke_grenade_throw.md5anim {
frame 3 sound_channel snd_weapon_mech snd_throw
}
anim throw_quick models/weapons/gdf_smoke_grenade/smoke_grenade_fastthrow.md5anim {
frame 1 sound_channel snd_weapon_reload snd_pin
frame 7 sound_channel snd_weapon_mech snd_throw
}
}
// ========================================================================
// world Models
//
model worldmodel_grenade_smoke {
mesh models/weapons/grenades/frag_grenade.md5mesh
anim idle models/weapons/grenades/ades/frag_grenade.md5anim
anim fire models/weapons/grenades/frag_grenade.md5anim
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/weapons/grenades/smoke {
type "grenade"
slot "item"
name "game/weapons/grenade_smoke"
data {
"model_view" "viewmodel_grenade_smoke"
"model_world" "models/weapons/gdf_smoke_grenade/smoke_grenade_thirdperson.lwo"
"joint_attach" "weapon_attach"
"view_offset" "-1 -1 -1"
"view_foreshorten" "0.8"
"stat_name" "grenade_smoke"
"anim_prefix" "grenade"
"speed_mod" "1.1"
"weapon_scriptobject" "item_smoke_grenade"
"def_explode_inhand" "projectile_grenade_flash"
"snd_raise" "sounds/weapons/grenades/smoke/raise"
"snd_reload" "sounds/weapons/grenades/reload"
"snd_grenade_timer" "sounds/weapons/grenades/timer"
"snd_modeswitch_01" "sounds/weapons/misc/mode_switch_01"
"snd_modeswitch_02" "sounds/weapons/misc/mode_switch_02"
"snd_throw" "sounds/weapons/grenades/throw"
"snd_pin" "sounds/weapons/grenades/pin"
"snd_need_charge" "sounds/ui/main/cannot"
"tt_intro_1" "smoke_grenade_intro_1"
"tt_intro_2" "smoke_grenade_intro_2"
"tt_need_charge" "smoke_grenade_need_charge"
"throw_quick" "0.2"
"throw_normal" "0.2"
"num_projectiles" "1"
"hide_clip" "1"
"show_charge" "1"
"show_all_ammo" "1"
"clip_based" "0"
"mtr_weaponmenu" "guis/assets/icons/weapons/smoke_marker.tga"
"climate_skin_key" "weapon_gdf"
"crosshair" "none"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"timer_charge" "energy_device"
"charge_per_use" "100"
"player_weapon_num" "20"
}
clip {
"projectile" "projectile_grenade_smoke"
"type" "infinite"
"ammo_per_shot" "-1"
}
}
entityDef projectile_grenade_smoke {
"inherit" "projectile_grenade"
"mins" "-3 -3 -5"
"maxs" "3 3 6"
"model" "models/weapons/gdf_smoke_grenade/smoke_grenade_world.lwo"
"angular_velocity" "250 300 200"
"fly_timeoffset" "5"
"fuse" "25"
"trailUnderWater" "0"
"collection_maprestartwatch" "maprestartwatch"
"fx_trail" "effects/weapons/grenades/smoke"
"fx_explode" "effects/weapons/grenades/smoke/stop"
}
#include "templates/tooltips.include"
toolTip smoke_grenade_intro_1 {
text "game/tt/intro/smoke_grenade_1"
sound "sounds/ui/main/neutral"
}
toolTip smoke_grenade_intro_2 {
text "game/tt/intro/generic/fire_throw_item"
sound "sounds/ui/main/neutral"
}
toolTip smoke_grenade_need_charge {
alwaysPlay
length 2
nextShowDelay 0
text "game/tt/intro/generic/need_charge"
locationIndex TOOLTIP_POSITION_CHARGE
}