/*********************************************************************** reexportModels weapons/grenade_smoke.def ***********************************************************************/ export hauser { options -prefix SMOKE_ -sourcedir models/weapons/gdf_smoke_grenade/dev_sd -destdir models/weapons/gdf_smoke_grenade/ -keep muzzle //remember to text edit the decal for each version after export mesh smoke_grenade_base_file.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_view.md5mesh //cops mesh smoke_grenade_base_file.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_green_view.md5mesh //medic mesh smoke_grenade_base_file.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_blue_view.md5mesh //fops anim smoke_grenade_idle.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_idle.md5anim anim smoke_grenade_raise.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_raise.md5anim anim smoke_grenade_lower.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_lower.md5anim anim smoke_grenade_start_throw.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_start.md5anim anim smoke_grenade_throw.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_throw.md5anim anim smoke_grenade_quick_throw.mb -dest models/weapons/gdf_smoke_grenade/smoke_grenade_fastthrow.md5anim } // ======================================================================== // view Models // model viewmodel_grenade_smoke { mesh models/weapons/gdf_smoke_grenade/smoke_grenade_view.md5mesh anim raise models/weapons/gdf_smoke_grenade/smoke_grenade_raise.md5anim { frame 5 sound_channel snd_weapon_raise snd_raise } anim idle models/weapons/gdf_smoke_grenade/smoke_grenade_idle.md5anim { } anim putaway models/weapons/gdf_smoke_grenade/smoke_grenade_lower.md5anim { } anim throw_start models/weapons/gdf_smoke_grenade/smoke_grenade_start.md5anim { frame 3 sound_channel snd_weapon_reload snd_pin } anim throw models/weapons/gdf_smoke_grenade/smoke_grenade_throw.md5anim { frame 3 sound_channel snd_weapon_mech snd_throw } anim throw_quick models/weapons/gdf_smoke_grenade/smoke_grenade_fastthrow.md5anim { frame 1 sound_channel snd_weapon_reload snd_pin frame 7 sound_channel snd_weapon_mech snd_throw } } model viewmodel_grenade_smoke_green { mesh models/weapons/gdf_smoke_grenade/smoke_grenade_green_view.md5mesh anim raise models/weapons/gdf_smoke_grenade/smoke_grenade_raise.md5anim { frame 1 sound_channel snd_weapon_raise snd_raise } anim idle models/weapons/gdf_smoke_grenade/smoke_grenade_idle.md5anim { } anim putaway models/weapons/gdf_smoke_grenade/smoke_grenade_lower.md5anim { } anim throw_start models/weapons/gdf_smoke_grenade/smoke_grenade_start.md5anim { frame 3 sound_channel snd_weapon_reload snd_pin } anim throw models/weapons/gdf_smoke_grenade/smoke_grenade_throw.md5anim { frame 3 sound_channel snd_weapon_mech snd_throw } anim throw_quick models/weapons/gdf_smoke_grenade/smoke_grenade_fastthrow.md5anim { frame 1 sound_channel snd_weapon_reload snd_pin frame 7 sound_channel snd_weapon_mech snd_throw } } model viewmodel_grenade_smoke_red { mesh models/weapons/gdf_smoke_grenade/smoke_grenade_red_view.md5mesh anim raise models/weapons/gdf_smoke_grenade/smoke_grenade_raise.md5anim { frame 1 sound_channel snd_weapon_raise snd_raise } anim idle models/weapons/gdf_smoke_grenade/smoke_grenade_idle.md5anim anim putaway models/weapons/gdf_smoke_grenade/smoke_grenade_lower.md5anim anim throw_start models/weapons/gdf_smoke_grenade/smoke_grenade_start.md5anim { frame 3 sound_channel snd_weapon_reload snd_pin } anim throw models/weapons/gdf_smoke_grenade/smoke_grenade_throw.md5anim { frame 3 sound_channel snd_weapon_mech snd_throw } anim throw_quick models/weapons/gdf_smoke_grenade/smoke_grenade_fastthrow.md5anim { frame 1 sound_channel snd_weapon_reload snd_pin frame 7 sound_channel snd_weapon_mech snd_throw } } model viewmodel_grenade_smoke_blue { mesh models/weapons/gdf_smoke_grenade/smoke_grenade_blue_view.md5mesh anim raise models/weapons/gdf_smoke_grenade/smoke_grenade_raise.md5anim { frame 1 sound_channel snd_weapon_raise snd_raise } anim idle models/weapons/gdf_smoke_grenade/smoke_grenade_idle.md5anim anim putaway models/weapons/gdf_smoke_grenade/smoke_grenade_lower.md5anim anim throw_start models/weapons/gdf_smoke_grenade/smoke_grenade_start.md5anim { frame 3 sound_channel snd_weapon_reload snd_pin } anim throw models/weapons/gdf_smoke_grenade/smoke_grenade_throw.md5anim { frame 3 sound_channel snd_weapon_mech snd_throw } anim throw_quick models/weapons/gdf_smoke_grenade/smoke_grenade_fastthrow.md5anim { frame 1 sound_channel snd_weapon_reload snd_pin frame 7 sound_channel snd_weapon_mech snd_throw } } // ======================================================================== // world Models // model worldmodel_grenade_smoke { mesh models/weapons/grenades/frag_grenade.md5mesh anim idle models/weapons/grenades/ades/frag_grenade.md5anim anim fire models/weapons/grenades/frag_grenade.md5anim } // ======================================================================== // Entity DEFS // invItemDef inventory/weapons/grenades/smoke { type "grenade" slot "item" name "game/weapons/grenade_smoke" data { "model_view" "viewmodel_grenade_smoke" "model_world" "models/weapons/gdf_smoke_grenade/smoke_grenade_thirdperson.lwo" "joint_attach" "weapon_attach" "view_offset" "-1 -1 -1" "view_foreshorten" "0.8" "stat_name" "grenade_smoke" "anim_prefix" "grenade" "speed_mod" "1.1" "weapon_scriptobject" "item_smoke_grenade" "def_explode_inhand" "projectile_grenade_flash" "snd_raise" "sounds/weapons/grenades/smoke/raise" "snd_reload" "sounds/weapons/grenades/reload" "snd_grenade_timer" "sounds/weapons/grenades/timer" "snd_modeswitch_01" "sounds/weapons/misc/mode_switch_01" "snd_modeswitch_02" "sounds/weapons/misc/mode_switch_02" "snd_throw" "sounds/weapons/grenades/throw" "snd_pin" "sounds/weapons/grenades/pin" "snd_need_charge" "sounds/ui/main/cannot" "tt_intro_1" "smoke_grenade_intro_1" "tt_intro_2" "smoke_grenade_intro_2" "tt_need_charge" "smoke_grenade_need_charge" "throw_quick" "0.2" "throw_normal" "0.2" "num_projectiles" "1" "hide_clip" "1" "show_charge" "1" "show_all_ammo" "1" "clip_based" "0" "mtr_weaponmenu" "guis/assets/icons/weapons/smoke_marker.tga" "climate_skin_key" "weapon_gdf" "crosshair" "none" "crosshair_spread_min" "0.1" "crosshair_spread_max" "0.1" "crosshair_spread_scale" "1" "spread_min" "0" "spread_max" "0" "spread_crouch_min" "0" "spread_crouch_max" "0" "spread_prone_min" "0" "spread_prone_max" "0" "spread_jump_min" "0" "spread_jump_max" "0" "timer_charge" "energy_device" "charge_per_use" "100" "player_weapon_num" "20" } clip { "projectile" "projectile_grenade_smoke" "type" "infinite" "ammo_per_shot" "-1" } } entityDef projectile_grenade_smoke { "inherit" "projectile_grenade" "mins" "-3 -3 -5" "maxs" "3 3 6" "model" "models/weapons/gdf_smoke_grenade/smoke_grenade_world.lwo" "angular_velocity" "250 300 200" "fly_timeoffset" "5" "fuse" "25" "trailUnderWater" "0" "collection_maprestartwatch" "maprestartwatch" "fx_trail" "effects/weapons/grenades/smoke" "fx_explode" "effects/weapons/grenades/smoke/stop" } #include "templates/tooltips.include" toolTip smoke_grenade_intro_1 { text "game/tt/intro/smoke_grenade_1" sound "sounds/ui/main/neutral" } toolTip smoke_grenade_intro_2 { text "game/tt/intro/generic/fire_throw_item" sound "sounds/ui/main/neutral" } toolTip smoke_grenade_need_charge { alwaysPlay length 2 nextShowDelay 0 text "game/tt/intro/generic/need_charge" locationIndex TOOLTIP_POSITION_CHARGE }