etqw-sdk/base/def/weapons/grenade_shrap.def

284 lines
9.3 KiB
Modula-2

// ========================================================================
// Shrap Grenade
//
export hauser {
options -prefix SHRAP_ -sourcedir models/weapons/strogg_shrap_grenade/dev_sd -destdir models/weapons/grenades
mesh shrap_grenade_base_file.mb -dest models/weapons/grenades/shrap_grenade_view.md5mesh
anim shrap_grenade_idle.mb -dest models/weapons/grenades/shrap_grenade_idle.md5anim
anim shrap_grenade_raise.mb -dest models/weapons/grenades/shrap_grenade_raise.md5anim
anim shrap_grenade_lower.mb -dest models/weapons/grenades/shrap_grenade_lower.md5anim
anim shrap_grenade_throw_quick.mb -dest models/weapons/grenades/shrap_grenade_fire.md5anim
anim shrap_grenade_throw.mb -dest models/weapons/grenades/shrap_grenade_throw_start.md5anim -range 12 20
anim shrap_grenade_throw.mb -dest models/weapons/grenades/shrap_grenade_throw.md5anim -range 21 37
anim shrap_grenade_alt_start_throw.mb -dest models/weapons/grenades/shrap_grenade_alt_start_throw.md5anim -range 1 9
anim shrap_grenade_alt_quick_throw.mb -dest models/weapons/grenades/shrap_grenade_alt_throw.md5anim
anim shrap_grenade_alt_quick_throw.mb -dest models/weapons/grenades/shrap_grenade_alt_quick_throw.md5anim
}
// ========================================================================
// view Models
//
model viewmodel_shrap_grenade {
mesh models/weapons/grenades/shrap_grenade_view.md5mesh
anim idle models/weapons/grenades/shrap_grenade_idle.md5anim {
frame 9 sound_channel snd_weapon_mech snd_snip1
frame 27 sound_channel snd_weapon_reload snd_snip2
frame 36 sound_channel snd_weapon_temp1 snd_servo4
frame 38 sound_channel snd_weapon_temp2 snd_servo3
frame 50 sound_channel snd_weapon_mech snd_snip1
frame 55 sound_channel snd_weapon_reload snd_snip2
frame 58 sound_channel snd_weapon_mech snd_snip1
frame 60 sound_channel snd_weapon_reload snd_snip2
frame 65 sound_channel snd_weapon_temp1 snd_servo3
frame 68 sound_channel snd_weapon_temp2 snd_servo2
frame 90 sound_channel snd_weapon_temp1 snd_servo6
frame 130 sound_channel snd_weapon_temp2 snd_servo1
frame 115 sound_channel snd_weapon_mech snd_snip1
frame 135 sound_channel snd_weapon_reload snd_snip2
// frame 80 sound_channel snd_weapon_mech snd_snip1
// frame 90 sound_channel snd_weapon_reload snd_snip2
// frame 100 sound_channel snd_weapon_mech snd_snip1
// frame 110 sound_channel snd_weapon_reload snd_snip2
// frame 120 sound_channel snd_weapon_mech snd_snip1
// frame 130 sound_channel snd_weapon_reload snd_snip2
// frame 140 sound_channel snd_weapon_mech snd_snip1
// frame 150 sound_channel snd_weapon_reload snd_snip2
// frame 160 sound_channel snd_weapon_mech snd_snip1
// frame 170 sound_channel snd_weapon_reload snd_snip2
}
anim raise models/weapons/grenades/shrap_grenade_raise.md5anim {
frame 1 sound_channel snd_weapon_foley snd_gren_raise
}
anim putaway models/weapons/grenades/shrap_grenade_lower.md5anim
anim fire models/weapons/grenades/shrap_grenade_fire.md5anim
anim throw_start models/weapons/grenades/shrap_grenade_throw_start.md5anim {
frame 1 sound_channel snd_weapon_reload snd_gren_up
}
anim throw models/weapons/grenades/shrap_grenade_throw.md5anim {
frame 3 sound_channel snd_weapon_mech snd_throw
}
anim throw_quick models/weapons/grenades/shrap_grenade_fire.md5anim {
//frame 1 sound_channel snd_weapon_reload snd_gren_up
frame 11 sound_channel snd_weapon_mech snd_throw
}
anim alt_throw_start models/weapons/grenades/shrap_grenade_alt_start_throw.md5anim {
frame 1 sound_channel snd_weapon_reload snd_gren_up
}
anim alt_throw models/weapons/grenades/shrap_grenade_alt_throw.md5anim {
frame 3 sound_channel snd_weapon_mech snd_throw
}
anim alt_throw_quick models/weapons/grenades/shrap_grenade_alt_quick_throw.md5anim {
//frame 1 sound_channel snd_weapon_reload snd_gren_up
frame 11 sound_channel snd_weapon_mech snd_throw
}
}
invItemDef inventory/weapons/grenades/shrap {
type "grenade"
slot "grenade"
name "game/weapons/grenade_shrap"
data {
"model_view" "viewmodel_shrap_grenade"
"model_world" "models/weapons/grenades/shrap_grenade_thirdperson.lwo"
"joint_attach" "LeftHand"
"view_offset" "-5 2 -3"
"view_angles" "0 180 180"
"anim_prefix" "hands_grenades"
"anim_prefix_class" "hands"
"speed_mod" "1.1"
"stat_name" "grenade_shrap"
"allow_alt_fire" "1"
"weapon_scriptobject" "weapon_grenade"
"def_explode_inhand" "projectile_grenade_frag"
"snd_reload" "sounds/weapons/grenades/reload"
"snd_warning" "sounds/weapons/grenades/sgrenade_warning"
"snd_grenade_timer" "sounds/weapons/grenades/stroggtimer"
"snd_gren_up" "sounds/weapons/grenades/strogg_up"
"snd_gren_raise" "sounds/weapons/grenades/strogg_raise"
"snd_gren_prime" "sounds/weapons/grenades/strogg_prime2"
"snd_throw" "sounds/weapons/grenades/throw"
"snd_snip1" "sounds/weapons/grenades/strogg_snip1"
"snd_snip2" "sounds/weapons/grenades/strogg_snip2"
"snd_servo1" "sounds/weapons/grenades/gservo1"
"snd_servo2" "sounds/weapons/grenades/gservo2"
"snd_servo3" "sounds/weapons/grenades/gservo3"
"snd_servo4" "sounds/weapons/grenades/gservo4"
"snd_servo5" "sounds/weapons/grenades/gservo5"
"snd_servo6" "sounds/weapons/grenades/gservo6"
"snd_fireinthehole" "sounds/players/strogg/botchat/generic/grenade"
"tt_intro_1" "grenade_shrap_intro_1"
"tt_intro_2" "generic_weapon_grenade_fire"
"num_projectiles" "1"
"hide_clip" "1"
"show_all_ammo" "1"
"clip_based" "0"
"mtr_weaponmenu" "guis/assets/icons/weapons/shrapgrenade"
"crosshair" "none"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"fx_idle" "effects/weapons/grenades/shrap/idle"
"idle_effect_joint" "joint10"
"fire_rate" "1"
"player_weapon_num" "3"
}
clip {
"projectile" "projectile_grenade_shrap"
"type" "grenade"
"ammo_per_shot" "1"
"max_ammo" "5"
}
clip { // uses clip 0 for info
"projectile" "projectile_grenade_shrap_sticky"
"type" "grenade"
"ammo_per_shot" "1"
"max_ammo" "0"
}
}
toolTip grenade_shrap_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/grenade_shrap_1"
}
entityDef projectile_grenade_shrap {
"inherit" "projectile_grenade"
"mins" "-4 -4 -4"
"maxs" "4 4 4"
"model" "models/weapons/grenades/shrap_grenade_world.lwo"
"buoyancy" "0"
"detonate_upwards" "1"
"dmg_splash_damage" "damage_grenade_shrap_splash"
"snd_pre_delay" "sounds/weapons/grenades/sgrenade_warning"
"removeTrailAtRest" "1"
"fx_explode" "effects/impacts/shrap/explosion_default"
"fx_explode_pavement" "effects/impacts/shrap/explosion_pavement"
"fx_explode_stone" "effects/impacts/shrap/explosion_pavement"
"fx_explode_concrete" "effects/impacts/shrap/explosion_pavement"
"fx_explode_dirt" "effects/impacts/shrap/explosion_dirt"
"fx_explode_mud" "effects/impacts/shrap/explosion_dirt"
"fx_explode_glass" "effects/impacts/shrap/explosion_metal"
"fx_explode_ice" "effects/impacts/shrap/explosion_metal"
"fx_explode_metal" "effects/impacts/shrap/explosion_metal"
"fx_explode_metal_thick" "effects/impacts/shrap/explosion_metal"
"fx_explode_dusty_road" "effects/impacts/shrap/explosion_sand"
"fx_explode_sand" "effects/impacts/shrap/explosion_sand"
"fx_explode_snow" "effects/impacts/shrap/explosion_snow"
"fx_explode_liquid" "effects/impacts/frag/explosion_water"
"fx_explode_water" "effects/impacts/frag/explosion_water"
"fx_explode_water_interior" "effects/impacts/frag/explosion_water_interior"
"fx_explode_grass" "effects/impacts/shrap/explosion_grass"
"is_nade" "1"
"has_postthink" "1"
"pre_delay_time" "1.5"
}
entityDef projectile_grenade_shrap_sticky {
"inherit" "projectile_grenade_shrap"
"velocity" "250 0 0"
"stick_on_contact" "1"
}
damageDef damage_grenade_shrap_splash {
damage "damage_grenade_shrap_splash"
radius 320
knockback 100
push 20000000
noheadshot
stat_name "grenade_shrap"
prof_damage "pro_light_weapons_damage"
team_kill_cvar "g_allowComplaint_explosives"
tt_obituary "tooltips/killmsgs/weapons/grenades/shrap"
tt_obituary_team_kill "tooltips/killmsgs/weapons/grenades/shrap/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/grenades/shrap/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/grenades/shrap/unknown"
}
damageFilter damage_grenade_shrap_splash {
type {
target "target_player_all"
damage 192
}
type {
target "target_veh_all"
damage 600
}
type {
target "target_deployables_all"
damage 600
}
type {
target "target_explodable"
damage 200
}
}