283 lines
9.3 KiB
Modula-2
283 lines
9.3 KiB
Modula-2
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// ========================================================================
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// Shrap Grenade
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//
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export hauser {
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options -prefix SHRAP_ -sourcedir models/weapons/strogg_shrap_grenade/dev_sd -destdir models/weapons/grenades
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mesh shrap_grenade_base_file.mb -dest models/weapons/grenades/shrap_grenade_view.md5mesh
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anim shrap_grenade_idle.mb -dest models/weapons/grenades/shrap_grenade_idle.md5anim
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anim shrap_grenade_raise.mb -dest models/weapons/grenades/shrap_grenade_raise.md5anim
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anim shrap_grenade_lower.mb -dest models/weapons/grenades/shrap_grenade_lower.md5anim
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anim shrap_grenade_throw_quick.mb -dest models/weapons/grenades/shrap_grenade_fire.md5anim
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anim shrap_grenade_throw.mb -dest models/weapons/grenades/shrap_grenade_throw_start.md5anim -range 12 20
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anim shrap_grenade_throw.mb -dest models/weapons/grenades/shrap_grenade_throw.md5anim -range 21 37
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anim shrap_grenade_alt_start_throw.mb -dest models/weapons/grenades/shrap_grenade_alt_start_throw.md5anim -range 1 9
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anim shrap_grenade_alt_quick_throw.mb -dest models/weapons/grenades/shrap_grenade_alt_throw.md5anim
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anim shrap_grenade_alt_quick_throw.mb -dest models/weapons/grenades/shrap_grenade_alt_quick_throw.md5anim
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}
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// ========================================================================
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// view Models
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//
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model viewmodel_shrap_grenade {
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mesh models/weapons/grenades/shrap_grenade_view.md5mesh
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anim idle models/weapons/grenades/shrap_grenade_idle.md5anim {
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frame 9 sound_channel snd_weapon_mech snd_snip1
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frame 27 sound_channel snd_weapon_reload snd_snip2
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frame 36 sound_channel snd_weapon_temp1 snd_servo4
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frame 38 sound_channel snd_weapon_temp2 snd_servo3
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frame 50 sound_channel snd_weapon_mech snd_snip1
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frame 55 sound_channel snd_weapon_reload snd_snip2
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frame 58 sound_channel snd_weapon_mech snd_snip1
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frame 60 sound_channel snd_weapon_reload snd_snip2
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frame 65 sound_channel snd_weapon_temp1 snd_servo3
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frame 68 sound_channel snd_weapon_temp2 snd_servo2
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frame 90 sound_channel snd_weapon_temp1 snd_servo6
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frame 130 sound_channel snd_weapon_temp2 snd_servo1
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frame 115 sound_channel snd_weapon_mech snd_snip1
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frame 135 sound_channel snd_weapon_reload snd_snip2
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// frame 80 sound_channel snd_weapon_mech snd_snip1
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// frame 90 sound_channel snd_weapon_reload snd_snip2
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// frame 100 sound_channel snd_weapon_mech snd_snip1
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// frame 110 sound_channel snd_weapon_reload snd_snip2
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// frame 120 sound_channel snd_weapon_mech snd_snip1
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// frame 130 sound_channel snd_weapon_reload snd_snip2
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// frame 140 sound_channel snd_weapon_mech snd_snip1
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// frame 150 sound_channel snd_weapon_reload snd_snip2
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// frame 160 sound_channel snd_weapon_mech snd_snip1
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// frame 170 sound_channel snd_weapon_reload snd_snip2
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}
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anim raise models/weapons/grenades/shrap_grenade_raise.md5anim {
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frame 1 sound_channel snd_weapon_foley snd_gren_raise
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}
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anim putaway models/weapons/grenades/shrap_grenade_lower.md5anim
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anim fire models/weapons/grenades/shrap_grenade_fire.md5anim
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anim throw_start models/weapons/grenades/shrap_grenade_throw_start.md5anim {
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frame 1 sound_channel snd_weapon_reload snd_gren_up
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}
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anim throw models/weapons/grenades/shrap_grenade_throw.md5anim {
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frame 3 sound_channel snd_weapon_mech snd_throw
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}
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anim throw_quick models/weapons/grenades/shrap_grenade_fire.md5anim {
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//frame 1 sound_channel snd_weapon_reload snd_gren_up
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frame 11 sound_channel snd_weapon_mech snd_throw
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}
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anim alt_throw_start models/weapons/grenades/shrap_grenade_alt_start_throw.md5anim {
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frame 1 sound_channel snd_weapon_reload snd_gren_up
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}
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anim alt_throw models/weapons/grenades/shrap_grenade_alt_throw.md5anim {
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frame 3 sound_channel snd_weapon_mech snd_throw
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}
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anim alt_throw_quick models/weapons/grenades/shrap_grenade_alt_quick_throw.md5anim {
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//frame 1 sound_channel snd_weapon_reload snd_gren_up
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frame 11 sound_channel snd_weapon_mech snd_throw
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}
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}
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invItemDef inventory/weapons/grenades/shrap {
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type "grenade"
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slot "grenade"
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name "game/weapons/grenade_shrap"
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data {
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"model_view" "viewmodel_shrap_grenade"
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"model_world" "models/weapons/grenades/shrap_grenade_thirdperson.lwo"
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"joint_attach" "LeftHand"
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"view_offset" "-5 2 -3"
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"view_angles" "0 180 180"
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"anim_prefix" "hands_grenades"
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"anim_prefix_class" "hands"
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"speed_mod" "1.1"
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"stat_name" "grenade_shrap"
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"allow_alt_fire" "1"
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"weapon_scriptobject" "weapon_grenade"
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"def_explode_inhand" "projectile_grenade_frag"
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"snd_reload" "sounds/weapons/grenades/reload"
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"snd_warning" "sounds/weapons/grenades/sgrenade_warning"
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"snd_grenade_timer" "sounds/weapons/grenades/stroggtimer"
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"snd_gren_up" "sounds/weapons/grenades/strogg_up"
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"snd_gren_raise" "sounds/weapons/grenades/strogg_raise"
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"snd_gren_prime" "sounds/weapons/grenades/strogg_prime2"
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"snd_throw" "sounds/weapons/grenades/throw"
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"snd_snip1" "sounds/weapons/grenades/strogg_snip1"
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"snd_snip2" "sounds/weapons/grenades/strogg_snip2"
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"snd_servo1" "sounds/weapons/grenades/gservo1"
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"snd_servo2" "sounds/weapons/grenades/gservo2"
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"snd_servo3" "sounds/weapons/grenades/gservo3"
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"snd_servo4" "sounds/weapons/grenades/gservo4"
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"snd_servo5" "sounds/weapons/grenades/gservo5"
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"snd_servo6" "sounds/weapons/grenades/gservo6"
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"snd_fireinthehole" "sounds/players/strogg/botchat/generic/grenade"
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"tt_intro_1" "grenade_shrap_intro_1"
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"tt_intro_2" "generic_weapon_grenade_fire"
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"num_projectiles" "1"
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"hide_clip" "1"
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"show_all_ammo" "1"
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"clip_based" "0"
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"mtr_weaponmenu" "guis/assets/icons/weapons/shrapgrenade"
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"crosshair" "none"
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"crosshair_spread_min" "0.1"
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"crosshair_spread_max" "0.1"
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"crosshair_spread_scale" "1"
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"spread_min" "0"
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"spread_max" "0"
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"spread_crouch_min" "0"
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"spread_crouch_max" "0"
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"spread_prone_min" "0"
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"spread_prone_max" "0"
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"spread_jump_min" "0"
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"spread_jump_max" "0"
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"fx_idle" "effects/weapons/grenades/shrap/idle"
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"idle_effect_joint" "joint10"
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"fire_rate" "1"
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"player_weapon_num" "3"
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}
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clip {
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"projectile" "projectile_grenade_shrap"
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"type" "grenade"
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"ammo_per_shot" "1"
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"max_ammo" "5"
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}
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clip { // uses clip 0 for info
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"projectile" "projectile_grenade_shrap_sticky"
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"type" "grenade"
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"ammo_per_shot" "1"
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"max_ammo" "0"
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}
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}
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toolTip grenade_shrap_intro_1 {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/grenade_shrap_1"
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}
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entityDef projectile_grenade_shrap {
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"inherit" "projectile_grenade"
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"mins" "-4 -4 -4"
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"maxs" "4 4 4"
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"model" "models/weapons/grenades/shrap_grenade_world.lwo"
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"buoyancy" "0"
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"detonate_upwards" "1"
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"dmg_splash_damage" "damage_grenade_shrap_splash"
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"snd_pre_delay" "sounds/weapons/grenades/sgrenade_warning"
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"removeTrailAtRest" "1"
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"fx_explode" "effects/impacts/shrap/explosion_default"
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"fx_explode_pavement" "effects/impacts/shrap/explosion_pavement"
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"fx_explode_stone" "effects/impacts/shrap/explosion_pavement"
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"fx_explode_concrete" "effects/impacts/shrap/explosion_pavement"
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"fx_explode_dirt" "effects/impacts/shrap/explosion_dirt"
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"fx_explode_mud" "effects/impacts/shrap/explosion_dirt"
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"fx_explode_glass" "effects/impacts/shrap/explosion_metal"
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"fx_explode_ice" "effects/impacts/shrap/explosion_metal"
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"fx_explode_metal" "effects/impacts/shrap/explosion_metal"
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"fx_explode_metal_thick" "effects/impacts/shrap/explosion_metal"
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"fx_explode_dusty_road" "effects/impacts/shrap/explosion_sand"
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"fx_explode_sand" "effects/impacts/shrap/explosion_sand"
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"fx_explode_snow" "effects/impacts/shrap/explosion_snow"
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"fx_explode_liquid" "effects/impacts/frag/explosion_water"
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"fx_explode_water" "effects/impacts/frag/explosion_water"
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"fx_explode_water_interior" "effects/impacts/frag/explosion_water_interior"
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"fx_explode_grass" "effects/impacts/shrap/explosion_grass"
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"is_nade" "1"
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"has_postthink" "1"
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"pre_delay_time" "1.5"
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}
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entityDef projectile_grenade_shrap_sticky {
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"inherit" "projectile_grenade_shrap"
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"velocity" "250 0 0"
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"stick_on_contact" "1"
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}
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damageDef damage_grenade_shrap_splash {
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damage "damage_grenade_shrap_splash"
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radius 320
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knockback 100
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push 20000000
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noheadshot
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stat_name "grenade_shrap"
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prof_damage "pro_light_weapons_damage"
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team_kill_cvar "g_allowComplaint_explosives"
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tt_obituary "tooltips/killmsgs/weapons/grenades/shrap"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/grenades/shrap/teamkill"
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tt_obituary_self "tooltips/killmsgs/weapons/grenades/shrap/self"
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tt_obituary_unknown "tooltips/killmsgs/weapons/grenades/shrap/unknown"
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}
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damageFilter damage_grenade_shrap_splash {
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type {
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target "target_player_all"
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damage 192
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}
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type {
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target "target_veh_all"
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damage 600
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}
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type {
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target "target_deployables_all"
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damage 600
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}
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type {
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target "target_explodable"
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damage 200
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}
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}
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