etqw-sdk/base/def/vehicles/hog.def

382 lines
12 KiB
Modula-2

// ========================================================================
// Export
/*
reexportmodels vehicles/hog.def
testmodel vehicle_hog
*/
export shamus {
options -nomerge -prefix hog_ -rotate 90 -scale 0.66 -sourcedir models/vehicles/strogg_hog/dev_sd -destdir models/vehicles/strogg_hog/
addoptions -keep front_right_shoulder carrier_driver carrier_gunner1 front_left_shoulder pilot_gun pilot_cam gun_root gun gun_cam gun_muzzle exit_point_01 exit_point_02 exit_point_03 exit_point_04 exit_point_05 exit_point_06 exit_point_07 exit_point_08 -parent gun_cam gun
addoptions -noAnimate mesh_hog_front_right_elbow2 mesh_hog_front_left_elbow2 mesh_hog_left_hip2 mesh_hog_right_hip2 mesh_hog_front_right_shoulder mesh_hog_front_left_shoulder mesh_hog_hull mesh_hog_gun_root s_hog_hull s_hog_gun_root
mesh hog_lod0.mb -dest hog.md5mesh
anim hog_lod0.mb -dest hog.md5anim -range 1 1
/*
mesh hog_lod3.mb -dest hog_lod1_boned.md5mesh
mesh hog_lod3.mb -dest hog_lod2_boned.md5mesh
mesh hog_lod3.mb -dest hog_lod3_boned.md5mesh
*/
addoptions -noJoints
mesh hog_lod3.mb -dest hog_lod1.md5mesh
mesh hog_lod3.mb -dest hog_lod2.md5mesh
mesh hog_lod3.mb -dest hog_lod3.md5mesh
}
// ========================================================================
// Models
//
model vehicle_hog {
mesh models/vehicles/strogg_hog/hog.md5mesh
anim base models/vehicles/strogg_hog/hog.md5anim {
}
anim idle models/vehicles/strogg_hog/hog.md5anim {
}
anim ik_pose models/vehicles/strogg_hog/hog.md5anim {
}
}
model vehicle_hog_lod1 {
mesh models/vehicles/strogg_hog/hog_lod1_boned.md5mesh
}
model vehicle_hog_lod2 {
mesh models/vehicles/strogg_hog/hog_lod2_boned.md5mesh
}
model vehicle_hog_lod3 {
mesh models/vehicles/strogg_hog/hog_lod3_boned.md5mesh
}
// ========================================================================
// Entity Def
//
deployObject deployobject_hog {
"name" "hog"
"title" "Hog"
"wait_time" "1000"
"def_deployable" "vehicle_hog"
"def_deployable_carrier" "vehicle_strogg_drop"
"str_placement" ""
"mask" "dm_default"
"object_radius" "2048"
"category" "vehicles"
"credit_required" "0.2"
}
entityDef vehicle_hog {
"inherit" "vehicle_base_strogg"
"editor_color" "1 .5 0"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "Strogg Hog Truck."
"spawnclass" "sdVehicle_RigidBody"
"scriptObject" "vehicle_hog"
"vs_vehicleScript" "hog"
"control_context" "g_bind_context_hog"
"angular_friction" "0.5"
"linear_friction" "0.1"
"bouncyness" "0.4"
"health" "1000"
"info_name" "game/vec/hog"
"model" "vehicle_hog"
"snd_engine_start" "sounds/vehicles/hog/engine_start"
"snd_engine_stop" "sounds/vehicles/hog/engine_stop"
"snd_engine_idle" "sounds/vehicles/hog/engine_idle"
"snd_engine_drive" "sounds/vehicles/hog/engine_idle"
"snd_engine_hardaccel" "sounds/vehicles/hog/engine_harmonics"
"snd_overdrive" "sounds/vehicles/misc/strogg/overdrive_start"
"snd_overdrive_stop" "sounds/vehicles/misc/strogg/overdrive_stop"
"snd_horn_loop" "sounds/vehicles/misc/honk"
"snd_horn_stop" "sounds/vehicles/misc/honk/stop"
"engine_pitch_low" "0.95"
"engine_pitch_high" "1.2"
"engine_speed_low" "20"
"engine_speed_high" "80"
//----------------------------------------------------------
// Engine sound crossfade settings
"engine_accel_spool_time" "0.033"
"engine_decel_spool_time" "0.033"
"engine_idle_min_speed" "22.0"
"engine_idle_max_speed" "80.0"
"engine_idle_min_vol" "0.0"
"engine_idle_max_vol" "-15.0"
"engine_idle_power" "1.0"
"engine_idle_fade_time" "0.066"
"engine_drive_min_speed" "0.0"
"engine_drive_max_speed" "80.0"
"engine_drive_min_vol" "-10.0"
"engine_drive_max_vol" "0.0"
"engine_drive_power" "0.5"
"engine_drive_fade_time" "0.066"
"engine_accel_pitch_mult" "1.3"
"engine_accel_pitch_offset" "0.92"
"engine_accel_min_speed" "0.0"
"engine_accel_mid_speed" "10.0"
"engine_accel_max_speed" "80.0"
"engine_accel_min_vol" "-5.0"
"engine_accel_mid_vol" "5.0"
"engine_accel_max_vol" "-2.0"
"engine_accel_power_low" "0.1"
"engine_accel_power_high" "5.0"
"engine_accel_fade_time" "0.0"
"engine_accel_yaw_vol" "30.0"
"engine_accel_yaw_vol_mult" "0.0"
"engine_accel_yaw_pitch" "60.0"
"engine_accel_yaw_pitch_mult" "0.0"
//----------------------------------------------------------
"snd_health_warn" "sounds/vehicles/misc/warning/ground/strogg"
"crash_threshold_0" "20"
"crash_threshold_1" "500"
"crash_threshold_2" "1000"
"jump_threshold_0" "5"
"jump_threshold_1" "20"
"jump_threshold_2" "50"
"steering_angle" "40"
"steering_speed_scale" "100"
"steering_speed_max" "180" // upper limit of steering scale
"steering_speed_min" "60" // lower limit of steering scale
"steering_return_factor" "0.85" // percentage of the max speed used to return the wheels to a straight position
"steering_ramp_power" "4"
"steering_ramp_offset" "0.7"
"sound_control" "badger"
"simplesteer_forward_speed" "2.0"
"simplesteer_reverse_speed" "-4.0"
"simplesteer_centering_speed_min" "2.0"
"simplesteer_centering_speed_max" "15.0"
"simplesteer_centering_speed_air" "0.5"
"simplesteer_centering_ramp_threshold" "20.0" // beneath this speed the centering will ramp up from min to max
"simplesteer_reverse_angle_scale" "-0.5"
"brake_threshold" "50"
"decay_time" "40"
"dmg_collide" "damage_hog_collide"
"tt_enter" "vehicle_hog_enter"
"icon_size_cm" "16"
"mtr_commandmap" "guis/assets/commandmap/icon_vehicle"
"mtr_commandmap_unknown" "guis/assets/commandmap/icon_vehicle"
"table_gears" "hog_gear_speedchangetable"
"table_gearforces" "hog_gear_forcetable"
"table_gearspeeds" "hog_gear_speedtable"
"manualgear_next" "0.5"
"manualgear_length" "10"
"option_combat_model" "1"
"option_selection_combat_model" "1"
"option_task_interface" "1"
"joint_damage_smoke" "hull"
"joint_damage_fire" "hull"
"fx_explode" "effects/base/explosion"
// "fx_wheeldust" "effects/vehicles/dust/tire_dust"
// "fx_wheelspin" "effects/vehicles/dust/tire_spin"
"fx_hyperblaster_fire" "effects/weapons/hyperblaster_fire_hog" // For Xian: Hyperblaster sound goes in here
"fx_hyperblaster_muzzle" "effects/weapons/hyperblaster_muzzleflash_vehicle"
"fx_hyperblaster_tracer" "effects/base/tracers_strogg"
"effectchance fx_hyperblaster_tracer" "1.0"
"muzzle_flash_interval" "0"
"fx_damage_level1" "effects/vehicles/vehicle_flames_small_hog"
"fx_damage_level2" "effects/vehicles/vehicle_flames_medium_hog"
"fx_damage_level3" "effects/vehicles/vehicle_flames_large_hog"
"fx_damage_level_smoke" "effects/vehicles/vehicle_smoke_hog"
"damage_smoke" "70"
"damage_level1" "60"
"damage_level2" "45"
"damage_level3" "20"
"fx_wheeldust" "effects/vehicles/dust/tire_dust_pavement"
"fx_wheelspin" "effects/vehicles/dust/tire_spin_pavement"
"fx_skid" "effects/vehicles/dust/tire_dust_pavement"
"fx_wheeldust_none" "effects/vehicles/dust/tire_dust_pavement"
"fx_wheelspin_none" "effects/vehicles/dust/tire_spin_pavement"
"fx_skid_none" "effects/vehicles/dust/tire_dust_pavement"
"fx_wheeldust_grass" "effects/vehicles/dust/tire_dust_grass"
"fx_wheelspin_grass" "effects/vehicles/dust/tire_spin_grass"
"fx_skid_grass" "effects/vehicles/dust/tire_dust_grass"
"fx_wheeldust_stone" "effects/vehicles/dust/tire_dust_stone"
"fx_wheelspin_stone" "effects/vehicles/dust/tire_spin_stone"
"fx_skid_stone" "effects/vehicles/dust/tire_dust_stone"
"fx_wheeldust_sand" "effects/vehicles/dust/tire_dust_sand"
"fx_wheelspin_sand" "effects/vehicles/dust/tire_spin_sand"
"fx_skid_sand" "effects/vehicles/dust/tire_dust_sand"
"fx_wheelspin_pavement" "effects/vehicles/dust/tire_spin_pavement"
"fx_wheeldust_pavement" "effects/vehicles/dust/tire_dust_pavement"
"fx_skid_pavement" "effects/vehicles/dust/tire_dust_pavement"
"fx_wheeldust_dirt" "effects/vehicles/dust/tire_dust_stone"
"fx_wheelspin_dirt" "effects/vehicles/dust/tire_spin_stone"
"fx_skid_dirt" "effects/vehicles/dust/tire_dust_stone"
"fx_wheeldust_dusty_road" "effects/vehicles/dust/tire_dust_sand"
"fx_wheelspin_dusty_road" "effects/vehicles/dust/tire_spin_sand"
"fx_skid_dusty_road" "effects/vehicles/dust/tire_dust_sand"
"fx_wheeldust_gravel" "effects/vehicles/dust/tire_dust_stone"
"fx_wheelspin_gravel" "effects/vehicles/dust/tire_spin_stone"
"fx_skid_gravel" "effects/vehicles/dust/tire_dust_stone"
"fx_wheeldust_default" "effects/vehicles/dust/tire_dust_pavement"
"fx_wheelspin_default" "effects/vehicles/dust/tire_spin_pavement"
"fx_skid_default" "effects/vehicles/dust/tire_dust_pavement"
"fx_wheeldust_snow" "effects/vehicles/dust/tire_dust_snow"
"fx_wheelspin_snow" "effects/vehicles/dust/tire_spin_snow"
"fx_skid_snow" "effects/vehicles/dust/tire_dust_snow"
"fx_wheeldust_concrete" "effects/vehicles/dust/tire_dust_pavement"
"fx_wheelspin_concrete" "effects/vehicles/dust/tire_spin_pavement"
"fx_skid_concrete" "effects/vehicles/dust/tire_dust_pavement"
"fx_wheeldust_water" "effects/vehicles/dust/tire_dust_water"
"fx_wheelspin_water" "effects/vehicles/dust/tire_spin_water"
"fx_skid_water" "effects/vehicles/dust/tire_dust_water"
"fx_emped" "effects/generic_smoke/emp"
"emp_effect_joint" "hull"
"stroggTread" "1"
"overdrive_time" "5"
"overdrive_chargetime" "30"
"overdrive_deadlength" "2"
"overdrive_factor" "2"
"ram_damage_scale" "5"
"hit_damage_scale" "2"
"gravity" "1066"
"autoRightRollSpeed" "12"
"autoRightPitchSpeed" "12"
"autoRightRaiseSpeed" "192"
"autoRightHeight" "32"
"gui_vehicle" "guis/vehicles/strogg_hog"
"task_name" "game/vec/hog"
"collection_antivehicle" "antivehicle"
"collection_vehicles_light" "vehicles_light"
"def_ram" "ram_hog"
"def_projectile_decoy" "projectile_decoy_hog"
"projectile_decoy_rate" "3"
"projectile_decoy_joint" "gun"
"projectile_decoy_charge" "100"
"projectile_decoy_max" "3"
"projectile_decoy_velocity" "0 0 500"
"input_mode" "car"
"vehicle_control" "hog"
"min_gear_speed" "10"
"max_gear_speed" "70"
"power_curve_scale" "1.5"
"wake_point_0" "80 40 0"
"wake_point_1" "80 -40 0"
"wake_point_2" "-110 -70 0"
"wake_point_3" "-110 70 0"
"collide_dot_limit" "-0.01"
// If you value your sanity, DO NOT MODIFY THESE.
// They are only here to prevent collision model modifications
// from upsetting already tuned handling. If you want to re-tune handling
// then comment these out and modify the parameters in the vscript.
"do_not_modify_itd" "3948000 5843467 3604800"
"do_not_modify_ito" "0 -288000 0"
"waypoint_offset" "0 0 64"
//mal: give the bots an easy means of identifying a vehicle and its traits
"vehicle_num" "3"
"vehicle_team" "1"
"vehicle_flags" "2"
"qc_spotted" "quickchat/context/attack/vehiclespotted"
}
entityDef ram_hog {
"spawnclass" "sdClientAnimated"
"scriptobject" "default"
"model" "models/vehicles/strogg_hog/hog_ram.lwo"
}
damageDef damage_hog_collide {
damage "damage_hog_collide"
prof_damage "pro_vehicle_damage"
stat_name "hog_weapons"
team_kill_cvar "g_allowComplaint_vehicles"
tt_obituary "tooltips/killmsgs/vehicles/hog"
tt_obituary_unknown "tooltips/killmsgs/vehicles/hog/empty"
tt_obituary_team_kill "tooltips/killmsgs/vehicles/hog/teamkill"
tt_obituary_self "tooltips/killmsgs/vehicles/driving"
}
damageFilter damage_hog_collide {
type {
target "target_player_all"
damage 200
}
type {
target "target_veh_all"
damage 500
}
type {
target "target_supply_crate"
damage 250
}
type {
target "target_deployables_all"
damage 200
}
}
toolTip vehicle_hog_enter {
length 5
text "game/tt/hog"
}