382 lines
12 KiB
Modula-2
382 lines
12 KiB
Modula-2
// ========================================================================
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// Export
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/*
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reexportmodels vehicles/hog.def
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testmodel vehicle_hog
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*/
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export shamus {
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options -nomerge -prefix hog_ -rotate 90 -scale 0.66 -sourcedir models/vehicles/strogg_hog/dev_sd -destdir models/vehicles/strogg_hog/
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addoptions -keep front_right_shoulder carrier_driver carrier_gunner1 front_left_shoulder pilot_gun pilot_cam gun_root gun gun_cam gun_muzzle exit_point_01 exit_point_02 exit_point_03 exit_point_04 exit_point_05 exit_point_06 exit_point_07 exit_point_08 -parent gun_cam gun
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addoptions -noAnimate mesh_hog_front_right_elbow2 mesh_hog_front_left_elbow2 mesh_hog_left_hip2 mesh_hog_right_hip2 mesh_hog_front_right_shoulder mesh_hog_front_left_shoulder mesh_hog_hull mesh_hog_gun_root s_hog_hull s_hog_gun_root
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mesh hog_lod0.mb -dest hog.md5mesh
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anim hog_lod0.mb -dest hog.md5anim -range 1 1
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/*
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mesh hog_lod3.mb -dest hog_lod1_boned.md5mesh
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mesh hog_lod3.mb -dest hog_lod2_boned.md5mesh
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mesh hog_lod3.mb -dest hog_lod3_boned.md5mesh
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*/
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addoptions -noJoints
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mesh hog_lod3.mb -dest hog_lod1.md5mesh
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mesh hog_lod3.mb -dest hog_lod2.md5mesh
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mesh hog_lod3.mb -dest hog_lod3.md5mesh
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}
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// ========================================================================
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// Models
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//
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model vehicle_hog {
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mesh models/vehicles/strogg_hog/hog.md5mesh
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anim base models/vehicles/strogg_hog/hog.md5anim {
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}
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anim idle models/vehicles/strogg_hog/hog.md5anim {
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}
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anim ik_pose models/vehicles/strogg_hog/hog.md5anim {
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}
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}
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model vehicle_hog_lod1 {
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mesh models/vehicles/strogg_hog/hog_lod1_boned.md5mesh
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}
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model vehicle_hog_lod2 {
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mesh models/vehicles/strogg_hog/hog_lod2_boned.md5mesh
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}
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model vehicle_hog_lod3 {
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mesh models/vehicles/strogg_hog/hog_lod3_boned.md5mesh
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}
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// ========================================================================
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// Entity Def
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//
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deployObject deployobject_hog {
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"name" "hog"
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"title" "Hog"
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"wait_time" "1000"
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"def_deployable" "vehicle_hog"
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"def_deployable_carrier" "vehicle_strogg_drop"
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"str_placement" ""
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"mask" "dm_default"
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"object_radius" "2048"
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"category" "vehicles"
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"credit_required" "0.2"
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}
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entityDef vehicle_hog {
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"inherit" "vehicle_base_strogg"
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"editor_color" "1 .5 0"
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"editor_mins" "-8 -8 -8"
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"editor_maxs" "8 8 8"
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"editor_usage" "Strogg Hog Truck."
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"spawnclass" "sdVehicle_RigidBody"
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"scriptObject" "vehicle_hog"
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"vs_vehicleScript" "hog"
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"control_context" "g_bind_context_hog"
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"angular_friction" "0.5"
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"linear_friction" "0.1"
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"bouncyness" "0.4"
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"health" "1000"
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"info_name" "game/vec/hog"
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"model" "vehicle_hog"
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"snd_engine_start" "sounds/vehicles/hog/engine_start"
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"snd_engine_stop" "sounds/vehicles/hog/engine_stop"
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"snd_engine_idle" "sounds/vehicles/hog/engine_idle"
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"snd_engine_drive" "sounds/vehicles/hog/engine_idle"
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"snd_engine_hardaccel" "sounds/vehicles/hog/engine_harmonics"
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"snd_overdrive" "sounds/vehicles/misc/strogg/overdrive_start"
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"snd_overdrive_stop" "sounds/vehicles/misc/strogg/overdrive_stop"
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"snd_horn_loop" "sounds/vehicles/misc/honk"
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"snd_horn_stop" "sounds/vehicles/misc/honk/stop"
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"engine_pitch_low" "0.95"
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"engine_pitch_high" "1.2"
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"engine_speed_low" "20"
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"engine_speed_high" "80"
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//----------------------------------------------------------
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// Engine sound crossfade settings
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"engine_accel_spool_time" "0.033"
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"engine_decel_spool_time" "0.033"
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"engine_idle_min_speed" "22.0"
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"engine_idle_max_speed" "80.0"
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"engine_idle_min_vol" "0.0"
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"engine_idle_max_vol" "-15.0"
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"engine_idle_power" "1.0"
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"engine_idle_fade_time" "0.066"
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"engine_drive_min_speed" "0.0"
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"engine_drive_max_speed" "80.0"
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"engine_drive_min_vol" "-10.0"
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"engine_drive_max_vol" "0.0"
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"engine_drive_power" "0.5"
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"engine_drive_fade_time" "0.066"
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"engine_accel_pitch_mult" "1.3"
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"engine_accel_pitch_offset" "0.92"
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"engine_accel_min_speed" "0.0"
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"engine_accel_mid_speed" "10.0"
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"engine_accel_max_speed" "80.0"
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"engine_accel_min_vol" "-5.0"
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"engine_accel_mid_vol" "5.0"
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"engine_accel_max_vol" "-2.0"
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"engine_accel_power_low" "0.1"
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"engine_accel_power_high" "5.0"
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"engine_accel_fade_time" "0.0"
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"engine_accel_yaw_vol" "30.0"
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"engine_accel_yaw_vol_mult" "0.0"
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"engine_accel_yaw_pitch" "60.0"
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"engine_accel_yaw_pitch_mult" "0.0"
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//----------------------------------------------------------
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"snd_health_warn" "sounds/vehicles/misc/warning/ground/strogg"
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"crash_threshold_0" "20"
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"crash_threshold_1" "500"
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"crash_threshold_2" "1000"
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"jump_threshold_0" "5"
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"jump_threshold_1" "20"
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"jump_threshold_2" "50"
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"steering_angle" "40"
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"steering_speed_scale" "100"
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"steering_speed_max" "180" // upper limit of steering scale
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"steering_speed_min" "60" // lower limit of steering scale
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"steering_return_factor" "0.85" // percentage of the max speed used to return the wheels to a straight position
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"steering_ramp_power" "4"
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"steering_ramp_offset" "0.7"
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"sound_control" "badger"
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"simplesteer_forward_speed" "2.0"
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"simplesteer_reverse_speed" "-4.0"
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"simplesteer_centering_speed_min" "2.0"
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"simplesteer_centering_speed_max" "15.0"
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"simplesteer_centering_speed_air" "0.5"
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"simplesteer_centering_ramp_threshold" "20.0" // beneath this speed the centering will ramp up from min to max
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"simplesteer_reverse_angle_scale" "-0.5"
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"brake_threshold" "50"
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"decay_time" "40"
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"dmg_collide" "damage_hog_collide"
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"tt_enter" "vehicle_hog_enter"
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"icon_size_cm" "16"
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"mtr_commandmap" "guis/assets/commandmap/icon_vehicle"
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"mtr_commandmap_unknown" "guis/assets/commandmap/icon_vehicle"
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"table_gears" "hog_gear_speedchangetable"
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"table_gearforces" "hog_gear_forcetable"
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"table_gearspeeds" "hog_gear_speedtable"
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"manualgear_next" "0.5"
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"manualgear_length" "10"
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"option_combat_model" "1"
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"option_selection_combat_model" "1"
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"option_task_interface" "1"
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"joint_damage_smoke" "hull"
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"joint_damage_fire" "hull"
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"fx_explode" "effects/base/explosion"
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// "fx_wheeldust" "effects/vehicles/dust/tire_dust"
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// "fx_wheelspin" "effects/vehicles/dust/tire_spin"
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"fx_hyperblaster_fire" "effects/weapons/hyperblaster_fire_hog" // For Xian: Hyperblaster sound goes in here
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"fx_hyperblaster_muzzle" "effects/weapons/hyperblaster_muzzleflash_vehicle"
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"fx_hyperblaster_tracer" "effects/base/tracers_strogg"
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"effectchance fx_hyperblaster_tracer" "1.0"
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"muzzle_flash_interval" "0"
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"fx_damage_level1" "effects/vehicles/vehicle_flames_small_hog"
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"fx_damage_level2" "effects/vehicles/vehicle_flames_medium_hog"
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"fx_damage_level3" "effects/vehicles/vehicle_flames_large_hog"
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"fx_damage_level_smoke" "effects/vehicles/vehicle_smoke_hog"
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"damage_smoke" "70"
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"damage_level1" "60"
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"damage_level2" "45"
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"damage_level3" "20"
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"fx_wheeldust" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheelspin" "effects/vehicles/dust/tire_spin_pavement"
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"fx_skid" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheeldust_none" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheelspin_none" "effects/vehicles/dust/tire_spin_pavement"
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"fx_skid_none" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheeldust_grass" "effects/vehicles/dust/tire_dust_grass"
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"fx_wheelspin_grass" "effects/vehicles/dust/tire_spin_grass"
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"fx_skid_grass" "effects/vehicles/dust/tire_dust_grass"
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"fx_wheeldust_stone" "effects/vehicles/dust/tire_dust_stone"
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"fx_wheelspin_stone" "effects/vehicles/dust/tire_spin_stone"
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"fx_skid_stone" "effects/vehicles/dust/tire_dust_stone"
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"fx_wheeldust_sand" "effects/vehicles/dust/tire_dust_sand"
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"fx_wheelspin_sand" "effects/vehicles/dust/tire_spin_sand"
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"fx_skid_sand" "effects/vehicles/dust/tire_dust_sand"
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"fx_wheelspin_pavement" "effects/vehicles/dust/tire_spin_pavement"
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"fx_wheeldust_pavement" "effects/vehicles/dust/tire_dust_pavement"
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"fx_skid_pavement" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheeldust_dirt" "effects/vehicles/dust/tire_dust_stone"
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"fx_wheelspin_dirt" "effects/vehicles/dust/tire_spin_stone"
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"fx_skid_dirt" "effects/vehicles/dust/tire_dust_stone"
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"fx_wheeldust_dusty_road" "effects/vehicles/dust/tire_dust_sand"
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"fx_wheelspin_dusty_road" "effects/vehicles/dust/tire_spin_sand"
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"fx_skid_dusty_road" "effects/vehicles/dust/tire_dust_sand"
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"fx_wheeldust_gravel" "effects/vehicles/dust/tire_dust_stone"
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"fx_wheelspin_gravel" "effects/vehicles/dust/tire_spin_stone"
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"fx_skid_gravel" "effects/vehicles/dust/tire_dust_stone"
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"fx_wheeldust_default" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheelspin_default" "effects/vehicles/dust/tire_spin_pavement"
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"fx_skid_default" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheeldust_snow" "effects/vehicles/dust/tire_dust_snow"
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"fx_wheelspin_snow" "effects/vehicles/dust/tire_spin_snow"
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"fx_skid_snow" "effects/vehicles/dust/tire_dust_snow"
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"fx_wheeldust_concrete" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheelspin_concrete" "effects/vehicles/dust/tire_spin_pavement"
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"fx_skid_concrete" "effects/vehicles/dust/tire_dust_pavement"
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"fx_wheeldust_water" "effects/vehicles/dust/tire_dust_water"
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"fx_wheelspin_water" "effects/vehicles/dust/tire_spin_water"
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"fx_skid_water" "effects/vehicles/dust/tire_dust_water"
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"fx_emped" "effects/generic_smoke/emp"
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"emp_effect_joint" "hull"
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"stroggTread" "1"
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"overdrive_time" "5"
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"overdrive_chargetime" "30"
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"overdrive_deadlength" "2"
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"overdrive_factor" "2"
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"ram_damage_scale" "5"
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"hit_damage_scale" "2"
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"gravity" "1066"
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"autoRightRollSpeed" "12"
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"autoRightPitchSpeed" "12"
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"autoRightRaiseSpeed" "192"
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"autoRightHeight" "32"
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"gui_vehicle" "guis/vehicles/strogg_hog"
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"task_name" "game/vec/hog"
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"collection_antivehicle" "antivehicle"
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"collection_vehicles_light" "vehicles_light"
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"def_ram" "ram_hog"
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"def_projectile_decoy" "projectile_decoy_hog"
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"projectile_decoy_rate" "3"
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"projectile_decoy_joint" "gun"
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"projectile_decoy_charge" "100"
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"projectile_decoy_max" "3"
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"projectile_decoy_velocity" "0 0 500"
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"input_mode" "car"
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"vehicle_control" "hog"
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"min_gear_speed" "10"
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"max_gear_speed" "70"
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"power_curve_scale" "1.5"
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"wake_point_0" "80 40 0"
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"wake_point_1" "80 -40 0"
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"wake_point_2" "-110 -70 0"
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"wake_point_3" "-110 70 0"
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"collide_dot_limit" "-0.01"
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// If you value your sanity, DO NOT MODIFY THESE.
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// They are only here to prevent collision model modifications
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// from upsetting already tuned handling. If you want to re-tune handling
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// then comment these out and modify the parameters in the vscript.
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"do_not_modify_itd" "3948000 5843467 3604800"
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"do_not_modify_ito" "0 -288000 0"
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"waypoint_offset" "0 0 64"
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//mal: give the bots an easy means of identifying a vehicle and its traits
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"vehicle_num" "3"
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"vehicle_team" "1"
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"vehicle_flags" "2"
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"qc_spotted" "quickchat/context/attack/vehiclespotted"
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}
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entityDef ram_hog {
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"spawnclass" "sdClientAnimated"
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"scriptobject" "default"
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"model" "models/vehicles/strogg_hog/hog_ram.lwo"
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}
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damageDef damage_hog_collide {
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damage "damage_hog_collide"
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prof_damage "pro_vehicle_damage"
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stat_name "hog_weapons"
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team_kill_cvar "g_allowComplaint_vehicles"
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tt_obituary "tooltips/killmsgs/vehicles/hog"
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tt_obituary_unknown "tooltips/killmsgs/vehicles/hog/empty"
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tt_obituary_team_kill "tooltips/killmsgs/vehicles/hog/teamkill"
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tt_obituary_self "tooltips/killmsgs/vehicles/driving"
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}
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damageFilter damage_hog_collide {
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type {
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target "target_player_all"
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damage 200
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}
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type {
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target "target_veh_all"
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damage 500
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}
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type {
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target "target_supply_crate"
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damage 250
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}
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type {
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target "target_deployables_all"
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damage 200
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}
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}
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toolTip vehicle_hog_enter {
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length 5
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text "game/tt/hog"
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}
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