// ======================================================================== // Export /* reexportmodels vehicles/hog.def testmodel vehicle_hog */ export shamus { options -nomerge -prefix hog_ -rotate 90 -scale 0.66 -sourcedir models/vehicles/strogg_hog/dev_sd -destdir models/vehicles/strogg_hog/ addoptions -keep front_right_shoulder carrier_driver carrier_gunner1 front_left_shoulder pilot_gun pilot_cam gun_root gun gun_cam gun_muzzle exit_point_01 exit_point_02 exit_point_03 exit_point_04 exit_point_05 exit_point_06 exit_point_07 exit_point_08 -parent gun_cam gun addoptions -noAnimate mesh_hog_front_right_elbow2 mesh_hog_front_left_elbow2 mesh_hog_left_hip2 mesh_hog_right_hip2 mesh_hog_front_right_shoulder mesh_hog_front_left_shoulder mesh_hog_hull mesh_hog_gun_root s_hog_hull s_hog_gun_root mesh hog_lod0.mb -dest hog.md5mesh anim hog_lod0.mb -dest hog.md5anim -range 1 1 /* mesh hog_lod3.mb -dest hog_lod1_boned.md5mesh mesh hog_lod3.mb -dest hog_lod2_boned.md5mesh mesh hog_lod3.mb -dest hog_lod3_boned.md5mesh */ addoptions -noJoints mesh hog_lod3.mb -dest hog_lod1.md5mesh mesh hog_lod3.mb -dest hog_lod2.md5mesh mesh hog_lod3.mb -dest hog_lod3.md5mesh } // ======================================================================== // Models // model vehicle_hog { mesh models/vehicles/strogg_hog/hog.md5mesh anim base models/vehicles/strogg_hog/hog.md5anim { } anim idle models/vehicles/strogg_hog/hog.md5anim { } anim ik_pose models/vehicles/strogg_hog/hog.md5anim { } } model vehicle_hog_lod1 { mesh models/vehicles/strogg_hog/hog_lod1_boned.md5mesh } model vehicle_hog_lod2 { mesh models/vehicles/strogg_hog/hog_lod2_boned.md5mesh } model vehicle_hog_lod3 { mesh models/vehicles/strogg_hog/hog_lod3_boned.md5mesh } // ======================================================================== // Entity Def // deployObject deployobject_hog { "name" "hog" "title" "Hog" "wait_time" "1000" "def_deployable" "vehicle_hog" "def_deployable_carrier" "vehicle_strogg_drop" "str_placement" "" "mask" "dm_default" "object_radius" "2048" "category" "vehicles" "credit_required" "0.2" } entityDef vehicle_hog { "inherit" "vehicle_base_strogg" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Strogg Hog Truck." "spawnclass" "sdVehicle_RigidBody" "scriptObject" "vehicle_hog" "vs_vehicleScript" "hog" "control_context" "g_bind_context_hog" "angular_friction" "0.5" "linear_friction" "0.1" "bouncyness" "0.4" "health" "1000" "info_name" "game/vec/hog" "model" "vehicle_hog" "snd_engine_start" "sounds/vehicles/hog/engine_start" "snd_engine_stop" "sounds/vehicles/hog/engine_stop" "snd_engine_idle" "sounds/vehicles/hog/engine_idle" "snd_engine_drive" "sounds/vehicles/hog/engine_idle" "snd_engine_hardaccel" "sounds/vehicles/hog/engine_harmonics" "snd_overdrive" "sounds/vehicles/misc/strogg/overdrive_start" "snd_overdrive_stop" "sounds/vehicles/misc/strogg/overdrive_stop" "snd_horn_loop" "sounds/vehicles/misc/honk" "snd_horn_stop" "sounds/vehicles/misc/honk/stop" "engine_pitch_low" "0.95" "engine_pitch_high" "1.2" "engine_speed_low" "20" "engine_speed_high" "80" //---------------------------------------------------------- // Engine sound crossfade settings "engine_accel_spool_time" "0.033" "engine_decel_spool_time" "0.033" "engine_idle_min_speed" "22.0" "engine_idle_max_speed" "80.0" "engine_idle_min_vol" "0.0" "engine_idle_max_vol" "-15.0" "engine_idle_power" "1.0" "engine_idle_fade_time" "0.066" "engine_drive_min_speed" "0.0" "engine_drive_max_speed" "80.0" "engine_drive_min_vol" "-10.0" "engine_drive_max_vol" "0.0" "engine_drive_power" "0.5" "engine_drive_fade_time" "0.066" "engine_accel_pitch_mult" "1.3" "engine_accel_pitch_offset" "0.92" "engine_accel_min_speed" "0.0" "engine_accel_mid_speed" "10.0" "engine_accel_max_speed" "80.0" "engine_accel_min_vol" "-5.0" "engine_accel_mid_vol" "5.0" "engine_accel_max_vol" "-2.0" "engine_accel_power_low" "0.1" "engine_accel_power_high" "5.0" "engine_accel_fade_time" "0.0" "engine_accel_yaw_vol" "30.0" "engine_accel_yaw_vol_mult" "0.0" "engine_accel_yaw_pitch" "60.0" "engine_accel_yaw_pitch_mult" "0.0" //---------------------------------------------------------- "snd_health_warn" "sounds/vehicles/misc/warning/ground/strogg" "crash_threshold_0" "20" "crash_threshold_1" "500" "crash_threshold_2" "1000" "jump_threshold_0" "5" "jump_threshold_1" "20" "jump_threshold_2" "50" "steering_angle" "40" "steering_speed_scale" "100" "steering_speed_max" "180" // upper limit of steering scale "steering_speed_min" "60" // lower limit of steering scale "steering_return_factor" "0.85" // percentage of the max speed used to return the wheels to a straight position "steering_ramp_power" "4" "steering_ramp_offset" "0.7" "sound_control" "badger" "simplesteer_forward_speed" "2.0" "simplesteer_reverse_speed" "-4.0" "simplesteer_centering_speed_min" "2.0" "simplesteer_centering_speed_max" "15.0" "simplesteer_centering_speed_air" "0.5" "simplesteer_centering_ramp_threshold" "20.0" // beneath this speed the centering will ramp up from min to max "simplesteer_reverse_angle_scale" "-0.5" "brake_threshold" "50" "decay_time" "40" "dmg_collide" "damage_hog_collide" "tt_enter" "vehicle_hog_enter" "icon_size_cm" "16" "mtr_commandmap" "guis/assets/commandmap/icon_vehicle" "mtr_commandmap_unknown" "guis/assets/commandmap/icon_vehicle" "table_gears" "hog_gear_speedchangetable" "table_gearforces" "hog_gear_forcetable" "table_gearspeeds" "hog_gear_speedtable" "manualgear_next" "0.5" "manualgear_length" "10" "option_combat_model" "1" "option_selection_combat_model" "1" "option_task_interface" "1" "joint_damage_smoke" "hull" "joint_damage_fire" "hull" "fx_explode" "effects/base/explosion" // "fx_wheeldust" "effects/vehicles/dust/tire_dust" // "fx_wheelspin" "effects/vehicles/dust/tire_spin" "fx_hyperblaster_fire" "effects/weapons/hyperblaster_fire_hog" // For Xian: Hyperblaster sound goes in here "fx_hyperblaster_muzzle" "effects/weapons/hyperblaster_muzzleflash_vehicle" "fx_hyperblaster_tracer" "effects/base/tracers_strogg" "effectchance fx_hyperblaster_tracer" "1.0" "muzzle_flash_interval" "0" "fx_damage_level1" "effects/vehicles/vehicle_flames_small_hog" "fx_damage_level2" "effects/vehicles/vehicle_flames_medium_hog" "fx_damage_level3" "effects/vehicles/vehicle_flames_large_hog" "fx_damage_level_smoke" "effects/vehicles/vehicle_smoke_hog" "damage_smoke" "70" "damage_level1" "60" "damage_level2" "45" "damage_level3" "20" "fx_wheeldust" "effects/vehicles/dust/tire_dust_pavement" "fx_wheelspin" "effects/vehicles/dust/tire_spin_pavement" "fx_skid" "effects/vehicles/dust/tire_dust_pavement" "fx_wheeldust_none" "effects/vehicles/dust/tire_dust_pavement" "fx_wheelspin_none" "effects/vehicles/dust/tire_spin_pavement" "fx_skid_none" "effects/vehicles/dust/tire_dust_pavement" "fx_wheeldust_grass" "effects/vehicles/dust/tire_dust_grass" "fx_wheelspin_grass" "effects/vehicles/dust/tire_spin_grass" "fx_skid_grass" "effects/vehicles/dust/tire_dust_grass" "fx_wheeldust_stone" "effects/vehicles/dust/tire_dust_stone" "fx_wheelspin_stone" "effects/vehicles/dust/tire_spin_stone" "fx_skid_stone" "effects/vehicles/dust/tire_dust_stone" "fx_wheeldust_sand" "effects/vehicles/dust/tire_dust_sand" "fx_wheelspin_sand" "effects/vehicles/dust/tire_spin_sand" "fx_skid_sand" "effects/vehicles/dust/tire_dust_sand" "fx_wheelspin_pavement" "effects/vehicles/dust/tire_spin_pavement" "fx_wheeldust_pavement" "effects/vehicles/dust/tire_dust_pavement" "fx_skid_pavement" "effects/vehicles/dust/tire_dust_pavement" "fx_wheeldust_dirt" "effects/vehicles/dust/tire_dust_stone" "fx_wheelspin_dirt" "effects/vehicles/dust/tire_spin_stone" "fx_skid_dirt" "effects/vehicles/dust/tire_dust_stone" "fx_wheeldust_dusty_road" "effects/vehicles/dust/tire_dust_sand" "fx_wheelspin_dusty_road" "effects/vehicles/dust/tire_spin_sand" "fx_skid_dusty_road" "effects/vehicles/dust/tire_dust_sand" "fx_wheeldust_gravel" "effects/vehicles/dust/tire_dust_stone" "fx_wheelspin_gravel" "effects/vehicles/dust/tire_spin_stone" "fx_skid_gravel" "effects/vehicles/dust/tire_dust_stone" "fx_wheeldust_default" "effects/vehicles/dust/tire_dust_pavement" "fx_wheelspin_default" "effects/vehicles/dust/tire_spin_pavement" "fx_skid_default" "effects/vehicles/dust/tire_dust_pavement" "fx_wheeldust_snow" "effects/vehicles/dust/tire_dust_snow" "fx_wheelspin_snow" "effects/vehicles/dust/tire_spin_snow" "fx_skid_snow" "effects/vehicles/dust/tire_dust_snow" "fx_wheeldust_concrete" "effects/vehicles/dust/tire_dust_pavement" "fx_wheelspin_concrete" "effects/vehicles/dust/tire_spin_pavement" "fx_skid_concrete" "effects/vehicles/dust/tire_dust_pavement" "fx_wheeldust_water" "effects/vehicles/dust/tire_dust_water" "fx_wheelspin_water" "effects/vehicles/dust/tire_spin_water" "fx_skid_water" "effects/vehicles/dust/tire_dust_water" "fx_emped" "effects/generic_smoke/emp" "emp_effect_joint" "hull" "stroggTread" "1" "overdrive_time" "5" "overdrive_chargetime" "30" "overdrive_deadlength" "2" "overdrive_factor" "2" "ram_damage_scale" "5" "hit_damage_scale" "2" "gravity" "1066" "autoRightRollSpeed" "12" "autoRightPitchSpeed" "12" "autoRightRaiseSpeed" "192" "autoRightHeight" "32" "gui_vehicle" "guis/vehicles/strogg_hog" "task_name" "game/vec/hog" "collection_antivehicle" "antivehicle" "collection_vehicles_light" "vehicles_light" "def_ram" "ram_hog" "def_projectile_decoy" "projectile_decoy_hog" "projectile_decoy_rate" "3" "projectile_decoy_joint" "gun" "projectile_decoy_charge" "100" "projectile_decoy_max" "3" "projectile_decoy_velocity" "0 0 500" "input_mode" "car" "vehicle_control" "hog" "min_gear_speed" "10" "max_gear_speed" "70" "power_curve_scale" "1.5" "wake_point_0" "80 40 0" "wake_point_1" "80 -40 0" "wake_point_2" "-110 -70 0" "wake_point_3" "-110 70 0" "collide_dot_limit" "-0.01" // If you value your sanity, DO NOT MODIFY THESE. // They are only here to prevent collision model modifications // from upsetting already tuned handling. If you want to re-tune handling // then comment these out and modify the parameters in the vscript. "do_not_modify_itd" "3948000 5843467 3604800" "do_not_modify_ito" "0 -288000 0" "waypoint_offset" "0 0 64" //mal: give the bots an easy means of identifying a vehicle and its traits "vehicle_num" "3" "vehicle_team" "1" "vehicle_flags" "2" "qc_spotted" "quickchat/context/attack/vehiclespotted" } entityDef ram_hog { "spawnclass" "sdClientAnimated" "scriptobject" "default" "model" "models/vehicles/strogg_hog/hog_ram.lwo" } damageDef damage_hog_collide { damage "damage_hog_collide" prof_damage "pro_vehicle_damage" stat_name "hog_weapons" team_kill_cvar "g_allowComplaint_vehicles" tt_obituary "tooltips/killmsgs/vehicles/hog" tt_obituary_unknown "tooltips/killmsgs/vehicles/hog/empty" tt_obituary_team_kill "tooltips/killmsgs/vehicles/hog/teamkill" tt_obituary_self "tooltips/killmsgs/vehicles/driving" } damageFilter damage_hog_collide { type { target "target_player_all" damage 200 } type { target "target_veh_all" damage 500 } type { target "target_supply_crate" damage 250 } type { target "target_deployables_all" damage 200 } } toolTip vehicle_hog_enter { length 5 text "game/tt/hog" }