etqw-sdk/base/def/vehicles/bumblebee.def

300 lines
11 KiB
Modula-2

//
// bumblebee
//
export karateka {
options -prefix BUMBLEBEE_ -rotate -90 -nomerge -sourcedir models/vehicles/gdf_bumblebee/dev_sd -destdir models/vehicles/gdf_bumblebee/ -keep carrier_driver carrier_gunner1 carrier_gunner2 carrier_passenger1 carrier_passenger2 bumblebee_joint centre_thruster_effect front_gun_mount_joint front_gun_joint muzzle gun_left_joint03 gun_left_joint muzzle_left gun_right_joint03 gun_right_joint muzzle_right gunner_left_camera gunner_right_camera left_thrust_joint left_thruster_effect left_wheel_arm_joint left_wheel_shock_joint front_left_wheel_joint pilot_camera player_pos01 player_pos02 player_pos03 player_pos04 rear_thruster_effect rear_wheel_arm1 rear_wheel_arm2 joint2 right_thrust_joint right_thruster_effect right_wheel_arm_joint right_wheel_shock_joint front_right_wheel_joint windows_joint front_rotor_controller_joint front_rotor_joint front_rotor_shaft_joint left_passenger_camera player_exit_left player_exit_right player_exit_front player_exit_rear player_pos00 rear_left_fin_joint rear_right_fin_joint rear_rotor_controller_joint rear_rotor_joint rearrotor_shaft_joint right_passenger_camera right_gunner_lefthand_ik right_gunner_righthand_ik left_gunner_lefthand_ik left_gunner_righthand_ik seat01_joint seat02_joint seat03_joint seat04_joint -parent rear_thruster_effect dummyjoint
mesh bumblebee_lod0.mb -dest bumblebee.md5mesh
anim bumblebee_lod0.mb -dest bumblebee.md5anim -range 0 0
anim bumblebee_lod0.mb -dest bumblebee_sideguns_righttoleft_aimup.md5anim -range 50 90
anim bumblebee_lod0.mb -dest bumblebee_sideguns_righttoleft_aimcenter.md5anim -range 0 40
anim bumblebee_lod0.mb -dest bumblebee_sideguns_righttoleft_aimdown.md5anim -range 100 140
addoptions -noJoints
mesh bumblebee_lod3.mb -dest bumblebee_lod1.md5mesh
mesh bumblebee_lod3.mb -dest bumblebee_lod2.md5mesh
mesh bumblebee_lod3.mb -dest bumblebee_lod3.md5mesh
}
//=================================================================================================================================
model vehicle_bumblebee {
mesh models/vehicles/gdf_bumblebee/bumblebee.md5mesh
anim base models/vehicles/gdf_bumblebee/bumblebee.md5anim {
}
anim ik_pose models/vehicles/gdf_bumblebee/bumblebee.md5anim {
}
anim initial models/vehicles/gdf_bumblebee/bumblebee.md5anim {
}
anim idle models/vehicles/gdf_bumblebee/bumblebee.md5anim {
}
anim sideguns_righttoleft_aimup models/vehicles/gdf_bumblebee/bumblebee_sideguns_righttoleft_aimup.md5anim {
}
anim sideguns_righttoleft_aimcenter models/vehicles/gdf_bumblebee/bumblebee_sideguns_righttoleft_aimcenter.md5anim {
}
anim sideguns_righttoleft_aimdown models/vehicles/gdf_bumblebee/bumblebee_sideguns_righttoleft_aimdown.md5anim {
}
}
entityDef vehicle_bumblebee {
"inherit" "vehicle_base_gdf"
"editor_color" "1 .5 0"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "Helicopter."
"spawnclass" "sdVehicle_RigidBody"
"scriptObject" "vehicle_bumblebee"
"model" "vehicle_bumblebee"
"vs_vehicleScript" "bumblebee"
"control_context" "g_bind_context_bumblebee"
"health" "2200"
"info_name" "game/vec/bumblebee"
"mass" "100000"
"snd_rotor_start" "sounds/vehicles/bumblebee/rotor_start"
"snd_rotor_stop" "sounds/vehicles/bumblebee/rotor_stop"
"snd_turbine_start" "sounds/vehicles/bumblebee/turbine_start"
"snd_turbine_stop" "sounds/vehicles/bumblebee/turbine_stop"
"snd_overdrive" "sounds/vehicles/bumblebee/turbo/start"
"snd_cockpit" "sounds/vehicles/bumblebee/interior/cockpit"
"snd_rotor_start_interior" "sounds/vehicles/bumblebee/interior/rotor_start"
"snd_rotor_stop_interior" "sounds/vehicles/bumblebee/interior/rotor_stop"
"snd_turbine_start_interior" "sounds/vehicles/bumblebee/interior/turbine_start"
"snd_turbine_stop_interior" "sounds/vehicles/bumblebee/interior/turbine_stop"
"snd_health_warn" "sounds/vehicles/misc/warning/air/gdf"
"sound_control" "helicopter"
"climate_skin_key" "bumblebee"
"engine_pitch_low" "1"
"engine_pitch_high" "1.5"
"engine_speed_low" "10"
"engine_speed_high" "120"
"decay_time" "40"
"mtr_commandmap" "guis/assets/commandmap/icon_vehicle"
"mtr_commandmap_unknown" "guis/assets/commandmap/icon_vehicle"
"icon_size_cm" "21"
"tt_enter" "vehicle_buffalo_enter"
"landing_threshold_distance" "5"
"landing_threshold_speed" "5"
"landing_gear_threshold_speed" "0"
"dmg_collide" "damage_buffalo_collide"
"collide_dot_limit" "-2"
"mtr_attitude_pitch" "guis/assets/qet/hud_attitude_pitch"
"def_weapon1" "weapons/misc/gpmg"
"def_weapon2" "weapons/misc/haw"
"def_weapon3" "weapons/misc/fafff"
"option_combat_model" "1"
"option_selection_combat_model" "1"
"option_task_interface" "1"
"angular_friction" "1" // turning
"linear_friction" "1" // moving
"bouncyness" "0.5"
"collective_min" "-0.4"
"collective_max" "0.2"
"collective_rate" "1"
"overdrive_time" "10"
"overdrive_chargetime" "30"
"overdrive_deadlength" "2"
"overdrive_factor" "5"
"fx_downdraft" "effects/vehicles/anansi/downdraft"
// "fx_thruster_left" "effects/vehicles/anansi/thruster_left"
// "fx_thruster_right" "effects/vehicles/anansi/thruster_right"
// "fx_thruster_reverse_left" "effects/vehicles/anansi/thruster_left"
// "fx_thruster_reverse_right" "effects/vehicles/anansi/thruster_right"
// "fx_thruster_base_left" "effects/vehicles/anansi/thruster_base_left"
// "fx_thruster_base_right" "effects/vehicles/anansi/thruster_base_right"
"left_thrust_effect_joint" "left_thruster"
"right_thrust_effect_joint" "right_thruster"
"fx_fafff_flash" "effects/weapons/fafff_muzzleflash"
"fx_gpmg_fire" "effects/weapons/anansi_gpmg_fire"
"fx_gpmg_fire_local" "effects/weapons/anansi_gpmg_fire_local"
// "fx_gpmg_muzzle" "effects/weapons/gpmg_muzzleflash"
"fx_gpmg_muzzle" "effects/weapons/gpmg_muzzleflash_vehicle"
"fx_gatling_tracer" "effects/base/bullets/tracer"
"effectchance fx_gatling_tracer" "0.1"
"fx_groundeffect_none" "effects/vehicles/anansi/groundeffect_dirt"
"fx_groundeffect_grass" "effects/vehicles/anansi/groundeffect_grass"
"fx_groundeffect_stone" "effects/vehicles/anansi/groundeffect_stone"
"fx_groundeffect_sand" "effects/vehicles/anansi/groundeffect_sand"
"fx_groundeffect_pavement" "effects/vehicles/anansi/groundeffect_pavement"
"fx_groundeffect_dirt" "effects/vehicles/anansi/groundeffect_dirt"
"fx_groundeffect_dusty_road" "effects/vehicles/anansi/groundeffect_pavement"
"fx_groundeffect_gravel" "effects/vehicles/anansi/groundeffect_stone"
"fx_groundeffect_default" "effects/vehicles/anansi/groundeffect_dirt"
"fx_groundeffect_water" "effects/vehicles/anansi/groundeffect_water"
"fx_groundeffect_snow" "effects/vehicles/anansi/groundeffect_snow"
"fx_gpmg_tracer" "effects/base/tracers_small"
"effectchance fx_tracer" "0.1"
"fx_damage_level1" "effects/vehicles/vehicle_flames_small_bumblebee"
"fx_damage_level2" "effects/vehicles/vehicle_flames_medium_bumblebee"
"fx_damage_level3" "effects/vehicles/vehicle_flames_large_bumblebee"
"fx_damage_level_smoke" "effects/vehicles/vehicle_smoke_bumblebee"
"fx_gatling_muzzle" "effects/weapons/gatling_muzzleflash"
"fx_emped" "effects/generic_smoke/emp"
"emp_effect_joint" "bumblebee_joint"
"damage_smoke" "70"
"damage_level1" "60"
"damage_level2" "45"
"damage_level3" "20"
"snd_gatling_fire_start" "sounds/weapons/gatling/fire/start"
"snd_gatling_fire_stop" "sounds/weapons/gatling/fire/stop"
"snd_gatling_barrel_loop" "sounds/weapons/gatling/barrel/loop"
"snd_gatling_brass_start" "sounds/weapons/gatling/brass/start"
"snd_gatling_brass_stop" "sounds/weapons/gatling/brass/stop"
"joint_damage_smoke" "front_rotor_shaft_joint"
"joint_damage_fire" "front_rotor_shaft_joint"
"groundeffects_threshhold" "300"
"gui_vehicle" "guis/vehicles/edf_bumblebee"
"collision_dot_falloff" "-0.85"
"task_name" "game/vec/bumblebee"
"waypoint_offset" "0 0 192"
"collection_antivehicle" "antivehicle"
"collection_vehicles_heavy" "vehicles_heavy"
"collection_vehicles_gdf" "vehicles_gdf"
"give_consent" "0"
"try_keep_driver" "1"
"input_mode" "helicopter"
"vehicle_control" "hovercopter"
"wake_center_width" "0 0"
"wake_edge_width" "0 0"
"spiral_health" "200"
// DECOY STUFF
"fx_decoy_extra" "effects/weapons/flare_extra"
"extra_decoy_count" "3"
"extra_decoy_delay" "0.3" // in seconds1
// "fx_decoy" "effects/weapons/flare_extra"
"def_projectile_decoy" "projectile_decoy_bumblebee"
"projectile_decoy_rate" "2"
"projectile_decoy_velocity" "0 0 -300"
"projectile_decoy_charge" "100"
"projectile_decoy_max" "2"
"cycle_all_positions" "1"
"careen_lift_extreme" "1"
"careen_collective" "0.2"
"careen_cruise_time" "1.5"
"careen_speed" "700"
"careen_height" "1024"
//mal: give the bots an easy means of identifying a vehicle and its traits
"vehicle_num" "12"
"vehicle_team" "0"
"vehicle_flags" "40" //mal: air vehicle
// hack the inertia tensor to be symmetric, so that there is no cross-linking between pitch yaw and roll controls
"do_not_modify_ito" "0 0 0"
"qc_spotted" "quickchat/context/attack/aircraftspotted"
}
damageDef damage_buffalo_collide {
damage "damage_buffalo_collide"
prof_damage "pro_vehicle_damage"
stat_name "bumblebee_weapons"
team_kill_cvar "g_allowComplaint_vehicles"
tt_obituary "tooltips/killmsgs/vehicles/bumblebee"
tt_obituary_unknown "tooltips/killmsgs/vehicles/bumblebee/empty"
tt_obituary_team_kill "tooltips/killmsgs/vehicles/bumblebee/teamkill"
tt_obituary_self "tooltips/killmsgs/vehicles/driving"
}
damageDef damage_buffalo_rotor {
damage "damage_buffalo_rotor"
stat_name "bumblebee_weapons"
tt_obituary "tooltips/killmsgs/vehicles/bumblebee"
tt_obituary_unknown "tooltips/killmsgs/vehicles/bumblebee/empty"
tt_obituary_team_kill "tooltips/killmsgs/vehicles/bumblebee/teamkill"
}
damageFilter damage_buffalo_collide {
type {
target "target_player_all"
damage 200
}
type {
target "target_veh_all"
damage 500
}
type {
target "target_deployables_all"
damage 500
}
}
damageFilter damage_buffalo_rotor {
type {
target "target_player_all"
damage 200
}
type {
target "target_veh_all"
damage 800
}
type {
target "target_deployables_all"
damage 800
}
}
toolTip vehicle_buffalo_enter {
length 5
text "game/tt/buffalo" // "Press %k(_vehiclecamera) to change view and %k(_activate) to switch seats. The driver controls the weapon, unless consent is given to passengers."
}