// // bumblebee // export karateka { options -prefix BUMBLEBEE_ -rotate -90 -nomerge -sourcedir models/vehicles/gdf_bumblebee/dev_sd -destdir models/vehicles/gdf_bumblebee/ -keep carrier_driver carrier_gunner1 carrier_gunner2 carrier_passenger1 carrier_passenger2 bumblebee_joint centre_thruster_effect front_gun_mount_joint front_gun_joint muzzle gun_left_joint03 gun_left_joint muzzle_left gun_right_joint03 gun_right_joint muzzle_right gunner_left_camera gunner_right_camera left_thrust_joint left_thruster_effect left_wheel_arm_joint left_wheel_shock_joint front_left_wheel_joint pilot_camera player_pos01 player_pos02 player_pos03 player_pos04 rear_thruster_effect rear_wheel_arm1 rear_wheel_arm2 joint2 right_thrust_joint right_thruster_effect right_wheel_arm_joint right_wheel_shock_joint front_right_wheel_joint windows_joint front_rotor_controller_joint front_rotor_joint front_rotor_shaft_joint left_passenger_camera player_exit_left player_exit_right player_exit_front player_exit_rear player_pos00 rear_left_fin_joint rear_right_fin_joint rear_rotor_controller_joint rear_rotor_joint rearrotor_shaft_joint right_passenger_camera right_gunner_lefthand_ik right_gunner_righthand_ik left_gunner_lefthand_ik left_gunner_righthand_ik seat01_joint seat02_joint seat03_joint seat04_joint -parent rear_thruster_effect dummyjoint mesh bumblebee_lod0.mb -dest bumblebee.md5mesh anim bumblebee_lod0.mb -dest bumblebee.md5anim -range 0 0 anim bumblebee_lod0.mb -dest bumblebee_sideguns_righttoleft_aimup.md5anim -range 50 90 anim bumblebee_lod0.mb -dest bumblebee_sideguns_righttoleft_aimcenter.md5anim -range 0 40 anim bumblebee_lod0.mb -dest bumblebee_sideguns_righttoleft_aimdown.md5anim -range 100 140 addoptions -noJoints mesh bumblebee_lod3.mb -dest bumblebee_lod1.md5mesh mesh bumblebee_lod3.mb -dest bumblebee_lod2.md5mesh mesh bumblebee_lod3.mb -dest bumblebee_lod3.md5mesh } //================================================================================================================================= model vehicle_bumblebee { mesh models/vehicles/gdf_bumblebee/bumblebee.md5mesh anim base models/vehicles/gdf_bumblebee/bumblebee.md5anim { } anim ik_pose models/vehicles/gdf_bumblebee/bumblebee.md5anim { } anim initial models/vehicles/gdf_bumblebee/bumblebee.md5anim { } anim idle models/vehicles/gdf_bumblebee/bumblebee.md5anim { } anim sideguns_righttoleft_aimup models/vehicles/gdf_bumblebee/bumblebee_sideguns_righttoleft_aimup.md5anim { } anim sideguns_righttoleft_aimcenter models/vehicles/gdf_bumblebee/bumblebee_sideguns_righttoleft_aimcenter.md5anim { } anim sideguns_righttoleft_aimdown models/vehicles/gdf_bumblebee/bumblebee_sideguns_righttoleft_aimdown.md5anim { } } entityDef vehicle_bumblebee { "inherit" "vehicle_base_gdf" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Helicopter." "spawnclass" "sdVehicle_RigidBody" "scriptObject" "vehicle_bumblebee" "model" "vehicle_bumblebee" "vs_vehicleScript" "bumblebee" "control_context" "g_bind_context_bumblebee" "health" "2200" "info_name" "game/vec/bumblebee" "mass" "100000" "snd_rotor_start" "sounds/vehicles/bumblebee/rotor_start" "snd_rotor_stop" "sounds/vehicles/bumblebee/rotor_stop" "snd_turbine_start" "sounds/vehicles/bumblebee/turbine_start" "snd_turbine_stop" "sounds/vehicles/bumblebee/turbine_stop" "snd_overdrive" "sounds/vehicles/bumblebee/turbo/start" "snd_cockpit" "sounds/vehicles/bumblebee/interior/cockpit" "snd_rotor_start_interior" "sounds/vehicles/bumblebee/interior/rotor_start" "snd_rotor_stop_interior" "sounds/vehicles/bumblebee/interior/rotor_stop" "snd_turbine_start_interior" "sounds/vehicles/bumblebee/interior/turbine_start" "snd_turbine_stop_interior" "sounds/vehicles/bumblebee/interior/turbine_stop" "snd_health_warn" "sounds/vehicles/misc/warning/air/gdf" "sound_control" "helicopter" "climate_skin_key" "bumblebee" "engine_pitch_low" "1" "engine_pitch_high" "1.5" "engine_speed_low" "10" "engine_speed_high" "120" "decay_time" "40" "mtr_commandmap" "guis/assets/commandmap/icon_vehicle" "mtr_commandmap_unknown" "guis/assets/commandmap/icon_vehicle" "icon_size_cm" "21" "tt_enter" "vehicle_buffalo_enter" "landing_threshold_distance" "5" "landing_threshold_speed" "5" "landing_gear_threshold_speed" "0" "dmg_collide" "damage_buffalo_collide" "collide_dot_limit" "-2" "mtr_attitude_pitch" "guis/assets/qet/hud_attitude_pitch" "def_weapon1" "weapons/misc/gpmg" "def_weapon2" "weapons/misc/haw" "def_weapon3" "weapons/misc/fafff" "option_combat_model" "1" "option_selection_combat_model" "1" "option_task_interface" "1" "angular_friction" "1" // turning "linear_friction" "1" // moving "bouncyness" "0.5" "collective_min" "-0.4" "collective_max" "0.2" "collective_rate" "1" "overdrive_time" "10" "overdrive_chargetime" "30" "overdrive_deadlength" "2" "overdrive_factor" "5" "fx_downdraft" "effects/vehicles/anansi/downdraft" // "fx_thruster_left" "effects/vehicles/anansi/thruster_left" // "fx_thruster_right" "effects/vehicles/anansi/thruster_right" // "fx_thruster_reverse_left" "effects/vehicles/anansi/thruster_left" // "fx_thruster_reverse_right" "effects/vehicles/anansi/thruster_right" // "fx_thruster_base_left" "effects/vehicles/anansi/thruster_base_left" // "fx_thruster_base_right" "effects/vehicles/anansi/thruster_base_right" "left_thrust_effect_joint" "left_thruster" "right_thrust_effect_joint" "right_thruster" "fx_fafff_flash" "effects/weapons/fafff_muzzleflash" "fx_gpmg_fire" "effects/weapons/anansi_gpmg_fire" "fx_gpmg_fire_local" "effects/weapons/anansi_gpmg_fire_local" // "fx_gpmg_muzzle" "effects/weapons/gpmg_muzzleflash" "fx_gpmg_muzzle" "effects/weapons/gpmg_muzzleflash_vehicle" "fx_gatling_tracer" "effects/base/bullets/tracer" "effectchance fx_gatling_tracer" "0.1" "fx_groundeffect_none" "effects/vehicles/anansi/groundeffect_dirt" "fx_groundeffect_grass" "effects/vehicles/anansi/groundeffect_grass" "fx_groundeffect_stone" "effects/vehicles/anansi/groundeffect_stone" "fx_groundeffect_sand" "effects/vehicles/anansi/groundeffect_sand" "fx_groundeffect_pavement" "effects/vehicles/anansi/groundeffect_pavement" "fx_groundeffect_dirt" "effects/vehicles/anansi/groundeffect_dirt" "fx_groundeffect_dusty_road" "effects/vehicles/anansi/groundeffect_pavement" "fx_groundeffect_gravel" "effects/vehicles/anansi/groundeffect_stone" "fx_groundeffect_default" "effects/vehicles/anansi/groundeffect_dirt" "fx_groundeffect_water" "effects/vehicles/anansi/groundeffect_water" "fx_groundeffect_snow" "effects/vehicles/anansi/groundeffect_snow" "fx_gpmg_tracer" "effects/base/tracers_small" "effectchance fx_tracer" "0.1" "fx_damage_level1" "effects/vehicles/vehicle_flames_small_bumblebee" "fx_damage_level2" "effects/vehicles/vehicle_flames_medium_bumblebee" "fx_damage_level3" "effects/vehicles/vehicle_flames_large_bumblebee" "fx_damage_level_smoke" "effects/vehicles/vehicle_smoke_bumblebee" "fx_gatling_muzzle" "effects/weapons/gatling_muzzleflash" "fx_emped" "effects/generic_smoke/emp" "emp_effect_joint" "bumblebee_joint" "damage_smoke" "70" "damage_level1" "60" "damage_level2" "45" "damage_level3" "20" "snd_gatling_fire_start" "sounds/weapons/gatling/fire/start" "snd_gatling_fire_stop" "sounds/weapons/gatling/fire/stop" "snd_gatling_barrel_loop" "sounds/weapons/gatling/barrel/loop" "snd_gatling_brass_start" "sounds/weapons/gatling/brass/start" "snd_gatling_brass_stop" "sounds/weapons/gatling/brass/stop" "joint_damage_smoke" "front_rotor_shaft_joint" "joint_damage_fire" "front_rotor_shaft_joint" "groundeffects_threshhold" "300" "gui_vehicle" "guis/vehicles/edf_bumblebee" "collision_dot_falloff" "-0.85" "task_name" "game/vec/bumblebee" "waypoint_offset" "0 0 192" "collection_antivehicle" "antivehicle" "collection_vehicles_heavy" "vehicles_heavy" "collection_vehicles_gdf" "vehicles_gdf" "give_consent" "0" "try_keep_driver" "1" "input_mode" "helicopter" "vehicle_control" "hovercopter" "wake_center_width" "0 0" "wake_edge_width" "0 0" "spiral_health" "200" // DECOY STUFF "fx_decoy_extra" "effects/weapons/flare_extra" "extra_decoy_count" "3" "extra_decoy_delay" "0.3" // in seconds1 // "fx_decoy" "effects/weapons/flare_extra" "def_projectile_decoy" "projectile_decoy_bumblebee" "projectile_decoy_rate" "2" "projectile_decoy_velocity" "0 0 -300" "projectile_decoy_charge" "100" "projectile_decoy_max" "2" "cycle_all_positions" "1" "careen_lift_extreme" "1" "careen_collective" "0.2" "careen_cruise_time" "1.5" "careen_speed" "700" "careen_height" "1024" //mal: give the bots an easy means of identifying a vehicle and its traits "vehicle_num" "12" "vehicle_team" "0" "vehicle_flags" "40" //mal: air vehicle // hack the inertia tensor to be symmetric, so that there is no cross-linking between pitch yaw and roll controls "do_not_modify_ito" "0 0 0" "qc_spotted" "quickchat/context/attack/aircraftspotted" } damageDef damage_buffalo_collide { damage "damage_buffalo_collide" prof_damage "pro_vehicle_damage" stat_name "bumblebee_weapons" team_kill_cvar "g_allowComplaint_vehicles" tt_obituary "tooltips/killmsgs/vehicles/bumblebee" tt_obituary_unknown "tooltips/killmsgs/vehicles/bumblebee/empty" tt_obituary_team_kill "tooltips/killmsgs/vehicles/bumblebee/teamkill" tt_obituary_self "tooltips/killmsgs/vehicles/driving" } damageDef damage_buffalo_rotor { damage "damage_buffalo_rotor" stat_name "bumblebee_weapons" tt_obituary "tooltips/killmsgs/vehicles/bumblebee" tt_obituary_unknown "tooltips/killmsgs/vehicles/bumblebee/empty" tt_obituary_team_kill "tooltips/killmsgs/vehicles/bumblebee/teamkill" } damageFilter damage_buffalo_collide { type { target "target_player_all" damage 200 } type { target "target_veh_all" damage 500 } type { target "target_deployables_all" damage 500 } } damageFilter damage_buffalo_rotor { type { target "target_player_all" damage 200 } type { target "target_veh_all" damage 800 } type { target "target_deployables_all" damage 800 } } toolTip vehicle_buffalo_enter { length 5 text "game/tt/buffalo" // "Press %k(_vehiclecamera) to change view and %k(_activate) to switch seats. The driver controls the weapon, unless consent is given to passengers." }