1318 lines
26 KiB
Modula-2
1318 lines
26 KiB
Modula-2
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#include "tooltips.include"
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#include "templates/tooltips.include"
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toolTip tip_item_landmine_limit {
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alwaysPlay
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length 3
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// sound played in script
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//sound "sounds/ui/main/cannot"
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text "game/tt/too_many_mines"
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}
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toolTip mounted_weapon_already_in_use {
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length 5
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sound "sounds/ui/main/bad"
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text "game/tt/weapon_emplacement_in_use"
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}
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toolTip mounted_weapon_player_invalid {
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length 5
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sound "sounds/ui/main/bad"
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text "game/tt/weapon_emplacement_cant_use"
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}
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toolTip vote_vehicle_driver_backup {
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length 15
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text "game/tt/vehicle_driver_backup"
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}
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toolTip fireteam_initial_create {
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length 15
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text "game/tt/fire_team_create"
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}
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toolTip fireteam_initial_join {
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length 15
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text "game/tt/fire_team_join"
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}
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toolTip fireteam_invite {
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length 15
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text "game/tt/fire_team_join_specific"
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}
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toolTip fireteam_propose {
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length 15
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text "game/tt/fire_team_request_add"
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}
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toolTip fireteam_request {
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length 15
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text "game/tt/fire_team_request_join"
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}
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toolTip fireteam_createfortask {
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length 15
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text "game/tt/fire_team_request_create"
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}
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toolTip fireteam_become_leader {
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text "game/tt/fire_team_become_leader"
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alwaysPlay
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}
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toolTip unbalanced_teams_switch {
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length 15
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text "game/tt/unbalanced_teams_switch"
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}
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toolTip task_need_leave_team {
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length 15
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text "game/tt/task_need_leave_team"
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}
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toolTip task_need_abandon_task {
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length 15
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text "game/tt/task_need_abandon_task"
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}
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toolTip generic_weapon_reload {
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text "game/tt/intro/generic/reload_weapon"
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sound "sounds/ui/main/neutral"
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locationIndex TOOLTIP_POSITION_AMMO_BAR
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}
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toolTip generic_weapon_fire {
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text "game/tt/intro/generic/fire_shoot_item"
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sound "sounds/ui/main/neutral"
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}
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toolTip generic_weapon_grenade_fire {
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text "game/tt/intro/generic/fire_throw_item"
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sound "sounds/ui/main/neutral"
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}
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toolTip generic_weapon_ironsights {
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text "game/tt/intro/generic/ironsights_2"
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sound "sounds/ui/main/neutral"
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}
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toolTip generic_deploy_intro_1 {
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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text "game/tt/intro/generic/deploy_intro_1"
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sound "sounds/tooltips/generic_deploy_intro_1/info"
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}
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toolTip generic_deploy_intro_2 {
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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text "game/tt/intro/generic/deploy_intro_2"
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sound "sounds/tooltips/generic_deploy_intro_2/info"
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}
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toolTip generic_deploy_start {
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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text "game/tt/intro/generic/deploy_start"
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sound "sounds/tooltips/generic_deploy_start/info"
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}
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toolTip generic_deploy_rotate {
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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text "game/tt/intro/generic/deploy_rotate"
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sound "sounds/tooltips/generic_deploy_rotate/info"
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}
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toolTip generic_deploy_start_fieldops {
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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text "game/tt/intro/generic/deploy_start"
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sound "sounds/tooltips/generic_deploy_start/info"
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}
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toolTip generic_deploy_rotate_fieldops {
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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text "game/tt/intro/generic/deploy_rotate"
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sound "sounds/tooltips/generic_deploy_rotate/info"
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}
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toolTip generic_deploy_start_covertops {
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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text "game/tt/intro/generic/deploy_start"
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sound "sounds/tooltips/generic_deploy_start/info"
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}
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toolTip generic_deploy_rotate_covertops {
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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text "game/tt/intro/generic/deploy_rotate"
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sound "sounds/tooltips/generic_deploy_rotate/info"
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}
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toolTip generic_weapon_heat {
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text "game/tt/intro/generic/heat"
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sound "sounds/ui/main/neutral"
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}
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toolTip teamkill_complaint {
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text "game/tt/teamkill/complaint"
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length 15
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}
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toolTip amt_destroyed_missile {
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length 5
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maxPlayCount 2
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useSoundLength
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singlePlayerToolTip
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text "game/tt/amt_destroyed_missile"
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sound "sounds/tooltips/amt_destroyed_missile/info"
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}
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toolTip amt_destroyed_missile_gdf {
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length 5
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maxPlayCount 2
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useSoundLength
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singlePlayerToolTip
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text "game/tt/amt_destroyed_missile_gdf"
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sound "sounds/tooltips/amt_destroyed_missile_gdf/info"
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}
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toolTip amt_destroyed_missile_strogg {
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length 5
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maxPlayCount 2
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useSoundLength
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singlePlayerToolTip
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text "game/tt/amt_destroyed_missile_strogg"
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sound "sounds/tooltips/amt_destroyed_missile_strogg/info"
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}
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toolTip prone_failed {
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sound "sounds/ui/main/bad"
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alwaysPlay
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text "game/tt/cannot_prone"
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}
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toolTip game_noobjective_warmup {
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maxPlayCount 5
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nextShowDelay 10
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sound "sounds/ui/main/neutral"
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text "game/tt/noobjective_warmup"
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}
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toolTip stroytransfer_failed {
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alwaysPlay
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nextShowDelay 10
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sound "sounds/ui/main/bad"
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text "game/tt/stroytransfer_failed"
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}
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toolTip killed_by_mine {
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length 8
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nextShowDelay 10
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singlePlayerToolTip
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useSoundLength
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maxPlayCount 2
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sound "sounds/tooltips/killed_by_mine/info"
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text "game/tt/killed_by_mine"
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timeline {
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onTime 10 pause
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onTime end unpause
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}
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}
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toolTip spawnhosting_me {
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length 8
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/spawnhosting_me/info"
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text "game/tt/spawnhosting_me"
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}
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toolTip possessing_me_gdf {
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length 8
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/possessing_me_gdf/info"
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text "game/tt/possessing_me_gdf"
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}
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toolTip possessing_me_strogg {
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length 8
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/possessing_me_strogg/info"
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text "game/tt/possessing_me_strogg"
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}
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toolTip killed_by_disguised_gdf {
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length 8
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/killed_by_disguised_gdf/info"
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text "game/tt/killed_by_disguised_gdf"
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}
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toolTip killed_by_disguised_strogg {
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length 8
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/killed_by_disguised_strogg/info"
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text "game/tt/killed_by_disguised_strogg"
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}
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toolTip low_ammo_gdf {
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length 8
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nextShowDelay 10
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/low_ammo_gdf/info"
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text "game/tt/low_ammo_gdf"
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}
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toolTip low_ammo_strogg {
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length 8
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nextShowDelay 10
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/low_ammo_strogg/info"
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text "game/tt/low_ammo_strogg"
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}
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toolTip low_health_gdf {
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length 8
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nextShowDelay 10
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/low_health_gdf/info"
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text "game/tt/low_health_gdf"
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timeline {
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onTime 0 pause
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onTime end unpause
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}
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}
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toolTip low_health_strogg {
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length 8
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nextShowDelay 10
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/low_health_strogg/info"
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text "game/tt/low_health_strogg"
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timeline {
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onTime 0 pause
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onTime end unpause
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}
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}
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toolTip player_parachute_gdf {
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length 8
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singlePlayerToolTip
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maxPlayCount 1
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useSoundLength
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sound "sounds/tooltips/player_parachute_gdf/info"
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text "game/tt/intro/team/gdf/parachute"
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timeline {
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onTime 0 pause
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onTime 0 guiEvent "hl_parachute_use"
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onTime end guiEvent ""
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onTime end unpause
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}
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}
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toolTip player_parachute_strogg {
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length 8
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singlePlayerToolTip
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maxPlayCount 1
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useSoundLength
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sound "sounds/tooltips/player_parachute_strogg/info"
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text "game/tt/intro/team/strogg/parachute"
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timeline {
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onTime 0 pause
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onTime 0 guiEvent "hl_parachute_use"
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onTime end guiEvent ""
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onTime end unpause
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}
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}
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toolTip revive_player_gdf {
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length 8
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nextShowDelay 10
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/revive_player_gdf/info"
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text "game/tt/revive_player_gdf"
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timeline {
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unpauseWeaponSlot 5
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onTime 0 pause
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onTime 0 lookAtTask
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onTime 0 waypointHighlight "revive_player_gdf"
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onTime 40 showInventory "inventory/tools/defibrillator"
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onTime 40 guiEvent "hl_inv_2"
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onTime end unpause
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onTime end guiEvent ""
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onTime end hideInventory
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}
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}
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toolTip heal_player_gdf {
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length 8
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nextShowDelay 10
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/heal_player_gdf/info"
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text "game/tt/heal_player_gdf"
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timeline {
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unpauseWeaponSlot 6
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onTime 0 pause
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onTime 40 showInventory "inventory/items/healthpack"
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onTime 40 guiEvent "hl_inv_1"
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onTime end unpause
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onTime end guiEvent ""
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onTime end hideInventory
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}
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}
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toolTip supply_player_strogg {
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length 8
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nextShowDelay 10
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/supply_player_strogg/info"
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text "game/tt/supply_player_strogg"
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timeline {
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unpauseWeaponSlot 6
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onTime 0 pause
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onTime 0 showInventory "inventory/items/stroyentcells"
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onTime 40 guiEvent "hl_inv_0"
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onTime end unpause
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onTime end guiEvent ""
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onTime end hideInventory
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}
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}
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toolTip revive_player_strogg {
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length 8
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nextShowDelay 10
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/revive_player_strogg/info"
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text "game/tt/revive_player_strogg"
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timeline {
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unpauseWeaponSlot 5
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onTime 0 pause
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onTime 0 lookAtTask
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onTime 0 waypointHighlight "revive_player_strogg"
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onTime 40 showInventory "inventory/tools/spike_meditech"
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onTime 40 guiEvent "hl_inv_1"
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onTime end unpause
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onTime end guiEvent ""
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onTime end hideInventory
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}
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}
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toolTip unconscious_gdf {
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length 8
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nextShowDelay 10
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/unconscious_gdf/info"
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text "game/tt/unconscious_gdf"
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timeline {
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onTime 10 pause
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onTime 70 guiEvent "hl_timer"
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onTime end guiEvent ""
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onTime end unpause
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}
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}
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toolTip unconscious_strogg {
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length 8
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nextShowDelay 10
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/unconscious_strogg/info"
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text "game/tt/unconscious_strogg"
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timeline {
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onTime 10 pause
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onTime 70 guiEvent "hl_timer"
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onTime end guiEvent ""
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onTime end unpause
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}
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}
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toolTip constructor_defuse_charge {
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length 8
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nextShowDelay 10
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/constructor_defuse_charge/info"
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text "game/tt/constructor_defuse_charge"
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timeline {
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unpauseWeaponSlot 5
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onTime 0 pause
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onTime 0 waypointHighlight "constructor_defuse_charge"
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onTime 40 showInventory "inventory/tools/repair_drone"
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onTime 40 guiEvent "hl_inv_2"
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onTime end unpause
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onTime end guiEvent ""
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onTime end hideInventory
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}
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}
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toolTip engineer_deploy_mines {
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length 8
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nextShowDelay 10
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/engineer_deploy_mines/info"
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text "game/tt/engineer_deploy_mines"
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timeline {
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unpauseWeaponSlot 6
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onTime 0 pause
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onTime 0 showInventory "inventory/items/landmine"
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onTime 0 guiEvent "hl_inv_0"
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onTime end unpause
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onTime end guiEvent ""
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onTime end hideInventory
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}
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}
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toolTip engineer_construct_mission {
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length 8
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nextShowDelay 10
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singlePlayerToolTip
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alwaysPlay
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useSoundLength
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sound "sounds/tooltips/engineer_construct_mission/info"
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text "game/tt/engineer_construct_mission"
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timeline {
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unpauseWeaponSlot 5
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onTime 0 pause
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onTime 0 lookAtTask
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onTime 0 waypointHighlight "engineer_construct_mission"
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onTime 40 showInventory "inventory/tools/pliers"
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onTime 40 guiEvent "hl_inv_2"
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onTime end unpause
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onTime end guiEvent ""
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onTime end hideInventory
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}
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}
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toolTip covertops_deploy_radar {
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length 8
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nextShowDelay 10
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singlePlayerToolTip
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maxPlayCount 2
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useSoundLength
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sound "sounds/tooltips/covertops_deploy_radar/info"
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text "game/tt/covertops_deploy_radar"
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timeline {
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unpauseWeaponSlot 5
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onTime 0 pause
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onTime 0 showInventory "inventory/tools/deploytool/ranger"
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onTime 0 guiEvent "hl_inv_2"
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onTime end unpause
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onTime end guiEvent ""
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onTime end hideInventory
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}
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}
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toolTip covertops_hack_deployable {
|
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length 8
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nextShowDelay 10
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singlePlayerToolTip
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alwaysPlay
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useSoundLength
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sound "sounds/tooltips/covertops_hack_deployable/info"
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text "game/tt/covertops_hack_deployable"
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timeline {
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unpauseWeaponSlot 5
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onTime 0 pause
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onTime 0 lookAtTask
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onTime 0 waypointHighlight "covertops_hack_deployable"
|
|
onTime 40 showInventory "inventory/tools/pliers_hack"
|
|
onTime 40 guiEvent "hl_inv_3"
|
|
|
|
onTime end unpause
|
|
onTime end guiEvent ""
|
|
onTime end hideInventory
|
|
}
|
|
}
|
|
|
|
toolTip engineer_defuse_charge {
|
|
length 8
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/engineer_defuse_charge/info"
|
|
text "game/tt/engineer_defuse_charge"
|
|
|
|
timeline {
|
|
unpauseWeaponSlot 5
|
|
onTime 0 pause
|
|
onTime 0 waypointHighlight "engineer_defuse_charge"
|
|
onTime 40 showInventory "inventory/tools/pliers"
|
|
onTime 40 guiEvent "hl_inv_2"
|
|
|
|
onTime end unpause
|
|
onTime end guiEvent ""
|
|
onTime end hideInventory
|
|
}
|
|
}
|
|
|
|
toolTip engineer_deploy_turret {
|
|
length 8
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/engineer_deploy_turret/info"
|
|
text "game/tt/engineer_deploy_turret"
|
|
|
|
timeline {
|
|
unpauseWeaponSlot 5
|
|
onTime 0 pause
|
|
onTime 0 showInventory "inventory/tools/deploytool/engineer"
|
|
onTime 0 guiEvent "hl_inv_1"
|
|
|
|
onTime end unpause
|
|
onTime end guiEvent ""
|
|
onTime end hideInventory
|
|
}
|
|
}
|
|
|
|
toolTip fieldops_deploy_firesupport {
|
|
length 8
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/fieldops_deploy_firesupport/info"
|
|
text "game/tt/fieldops_deploy_firesupport"
|
|
|
|
timeline {
|
|
unpauseWeaponSlot 5
|
|
onTime 0 pause
|
|
onTime 0 showInventory "inventory/tools/deploytool/fieldops"
|
|
onTime 0 guiEvent "hl_inv_3"
|
|
|
|
onTime end unpause
|
|
onTime end guiEvent ""
|
|
onTime end hideInventory
|
|
}
|
|
}
|
|
|
|
toolTip soldier_destroy {
|
|
length 8
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
alwaysPlay
|
|
useSoundLength
|
|
sound "sounds/tooltips/soldier_destroy/info"
|
|
text "game/tt/soldier_destroy"
|
|
|
|
timeline {
|
|
unpauseWeaponSlot 6
|
|
onTime 0 pause
|
|
onTime 0 lookAtTask
|
|
onTime 0 waypointHighlight "soldier_destroy"
|
|
onTime 40 showInventory "inventory/items/he_charge"
|
|
onTime 40 guiEvent "hl_inv_0"
|
|
|
|
onTime end unpause
|
|
onTime end guiEvent ""
|
|
onTime end hideInventory
|
|
}
|
|
|
|
}
|
|
|
|
toolTip constructor_deploy_mines {
|
|
length 8
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/constructor_deploy_mines/info"
|
|
text "game/tt/constructor_deploy_mines"
|
|
|
|
timeline {
|
|
unpauseWeaponSlot 6
|
|
onTime 0 pause
|
|
onTime 0 showInventory "inventory/items/landmine_strogg"
|
|
onTime 0 guiEvent "hl_inv_0"
|
|
|
|
onTime end unpause
|
|
onTime end guiEvent ""
|
|
onTime end hideInventory
|
|
}
|
|
}
|
|
|
|
toolTip constructor_construct_mission {
|
|
length 8
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
alwaysPlay
|
|
useSoundLength
|
|
sound "sounds/tooltips/constructor_construct_mission/info"
|
|
text "game/tt/constructor_construct_mission"
|
|
|
|
timeline {
|
|
unpauseWeaponSlot 5
|
|
onTime 0 pause
|
|
onTime 0 waypointHighlight "constructor_construct_mission"
|
|
onTime 0 lookAtTask
|
|
onTime 40 showInventory "inventory/tools/repair_drone"
|
|
onTime 40 guiEvent "hl_inv_2"
|
|
|
|
onTime end unpause
|
|
onTime end guiEvent ""
|
|
onTime end hideInventory
|
|
}
|
|
}
|
|
|
|
toolTip aggressor_destroy {
|
|
length 8
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
alwaysPlay
|
|
useSoundLength
|
|
sound "sounds/tooltips/aggressor_destroy/info"
|
|
text "game/tt/aggressor_destroy"
|
|
|
|
timeline {
|
|
unpauseWeaponSlot 6
|
|
onTime 0 pause
|
|
onTime 0 lookAtTask
|
|
onTime 0 waypointHighlight "aggressor_destroy"
|
|
onTime 40 showInventory "inventory/items/plasma_charge"
|
|
onTime 40 guiEvent "hl_inv_0"
|
|
|
|
onTime end unpause
|
|
onTime end guiEvent ""
|
|
onTime end hideInventory
|
|
}
|
|
}
|
|
|
|
toolTip constructor_deploy_turret {
|
|
length 8
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/constructor_deploy_turret/info"
|
|
text "game/tt/constructor_deploy_turret"
|
|
|
|
timeline {
|
|
unpauseWeaponSlot 5
|
|
onTime 0 pause
|
|
onTime 0 showInventory "inventory/tools/deploytool/constructor"
|
|
onTime 0 guiEvent "hl_inv_1"
|
|
|
|
onTime end unpause
|
|
onTime end guiEvent ""
|
|
onTime end hideInventory
|
|
}
|
|
}
|
|
|
|
toolTip infiltrator_deploy_radar {
|
|
length 8
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/infiltrator_deploy_radar/info"
|
|
text "game/tt/infiltrator_deploy_radar"
|
|
|
|
timeline {
|
|
unpauseWeaponSlot 5
|
|
onTime 0 pause
|
|
onTime 0 showInventory "inventory/tools/deploytool/infiltrator"
|
|
onTime 0 guiEvent "hl_inv_2"
|
|
|
|
onTime end unpause
|
|
onTime end guiEvent ""
|
|
onTime end hideInventory
|
|
}
|
|
}
|
|
|
|
toolTip oppressor_deploy_firesupport {
|
|
length 8
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/oppressor_deploy_firesupport/info"
|
|
text "game/tt/oppressor_deploy_firesupport"
|
|
|
|
timeline {
|
|
unpauseWeaponSlot 5
|
|
onTime 0 pause
|
|
onTime 0 showInventory "inventory/tools/deploytool/oppressor"
|
|
onTime 0 guiEvent "hl_inv_3"
|
|
|
|
onTime end unpause
|
|
onTime end guiEvent ""
|
|
onTime end hideInventory
|
|
}
|
|
}
|
|
|
|
toolTip infiltrator_hack {
|
|
length 8
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
alwaysPlay
|
|
useSoundLength
|
|
sound "sounds/tooltips/infiltrator_hack/info"
|
|
text "game/tt/infiltrator_hack"
|
|
|
|
timeline {
|
|
unpauseWeaponSlot 5
|
|
onTime 0 pause
|
|
onTime 0 lookAtTask
|
|
onTime 0 waypointHighlight "infiltrator_hack"
|
|
onTime 40 showInventory "inventory/tools/spike_infiltrator"
|
|
onTime 40 guiEvent "hl_inv_3"
|
|
|
|
onTime end unpause
|
|
onTime end guiEvent ""
|
|
onTime end hideInventory
|
|
}
|
|
}
|
|
|
|
toolTip capture_spawn {
|
|
length 10
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
alwaysPlay
|
|
useSoundLength
|
|
sound "sounds/tooltips/capture_spawn/info"
|
|
text "game/tt/capture_spawn"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime 0 waypointHighlight "capture_spawn"
|
|
onTime 0 lookAtTask
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip liberate_spawn {
|
|
length 10
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
alwaysPlay
|
|
useSoundLength
|
|
sound "sounds/tooltips/liberate_spawn/info"
|
|
text "game/tt/liberate_spawn"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime 0 waypointHighlight "liberate_spawn"
|
|
onTime 0 lookAtTask
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip carryable_steal {
|
|
length 8
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
lookAtObjective
|
|
sound "sounds/tooltips/carryable_steal/info"
|
|
text "game/tt/carryable_steal"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip carryable_deliver {
|
|
length 8
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/carryable_deliver/info"
|
|
text "game/tt/carryable_deliver"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime 0 lookAtTask
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip psi_deployed {
|
|
length 8
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/psi_deployed/info"
|
|
text "game/tt/psi_deployed"
|
|
|
|
timeline {
|
|
onTime 0 guiEvent "hl_compass"
|
|
onTime end guiEvent ""
|
|
}
|
|
}
|
|
|
|
toolTip radar_deployed {
|
|
length 8
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/radar_deployed/info"
|
|
text "game/tt/radar_deployed"
|
|
|
|
timeline {
|
|
onTime 0 guiEvent "hl_compass"
|
|
onTime end guiEvent ""
|
|
}
|
|
}
|
|
|
|
toolTip lockon_decoy_tooltip {
|
|
length 8
|
|
nextShowDelay 10
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/lockon_decoy_tooltip/info"
|
|
text "game/tt/lockon_decoy_tooltip"
|
|
|
|
timeline {
|
|
onTime 10 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip new_mission {
|
|
length 8
|
|
nextShowDelay 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/new_mission/info"
|
|
text "game/tt/new_mission"
|
|
lookAtObjective
|
|
|
|
timeline {
|
|
onTime 0 guiEvent "hl_mis_system"
|
|
onTime 10 pause
|
|
|
|
onTime end guiEvent ""
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_information {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_information/info"
|
|
text "game/tt/tooltip_information"
|
|
|
|
timeline {
|
|
onTime 10 pause
|
|
onTime 40 guiEvent "hl_tip"
|
|
|
|
onTime end guiEvent ""
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_critical_class_gdf {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_critical_class/info"
|
|
text "game/tt/tooltip_critical_class"
|
|
|
|
timeline {
|
|
onTime 0 guiEvent "hl_objective_module"
|
|
onTime end guiEvent ""
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_critical_class_strogg {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_critical_class/info"
|
|
text "game/tt/tooltip_critical_class"
|
|
|
|
timeline {
|
|
onTime 0 guiEvent "hl_objective_module"
|
|
onTime end guiEvent ""
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_introductory1 {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 1
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_introductory1/info"
|
|
text "game/tt/tooltip_introductory1"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_introductory2 {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 1
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_introductory2/info"
|
|
text "game/tt/tooltip_introductory2"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_introductory3 {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 1
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_introductory3/info"
|
|
text "game/tt/tooltip_introductory3"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
// This tooltip will only be shown briefly in warmup if the local player hasn't pressed
|
|
// f3, as the "press f3 to become ready" is hardcoded into the GUI.
|
|
toolTip tooltip_warmup_not_ready {
|
|
length 10
|
|
singlePlayerToolTip
|
|
alwaysPlay
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_warmup_not_ready/info"
|
|
text "game/tt/tooltip_warmup_not_ready"
|
|
|
|
timeline {
|
|
onTime 0 guiEvent "hl_tip"
|
|
onTime end guiEvent ""
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_explain_objectives {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_explain_objectives/info"
|
|
text "game/tt/tooltip_explain_objectives"
|
|
|
|
timeline {
|
|
onTime 0 guiEvent "hl_objective_module"
|
|
onTime 0 pause
|
|
|
|
onTime end guiEvent ""
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_area22 {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_area22/info"
|
|
text "game/tt/tooltip_area22"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_ark {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_ark/info"
|
|
text "game/tt/tooltip_ark"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_canyon {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_canyon/info"
|
|
text "game/tt/tooltip_canyon"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_island {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_island/info"
|
|
text "game/tt/tooltip_island"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_outskirts {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_outskirts/info"
|
|
text "game/tt/tooltip_outskirts"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_quarry {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_quarry/info"
|
|
text "game/tt/tooltip_quarry"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_refinery {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_refinery/info"
|
|
text "game/tt/tooltip_refinery"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_salvage {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_salvage/info"
|
|
text "game/tt/tooltip_salvage"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_sewer {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_sewer/info"
|
|
text "game/tt/tooltip_sewer"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_slipgate {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_slipgate/info"
|
|
text "game/tt/tooltip_slipgate"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_valley {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_valley/info"
|
|
text "game/tt/tooltip_valley"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
toolTip tooltip_volcano {
|
|
length 10
|
|
singlePlayerToolTip
|
|
maxPlayCount 2
|
|
useSoundLength
|
|
sound "sounds/tooltips/tooltip_volcano/info"
|
|
text "game/tt/tooltip_volcano"
|
|
|
|
timeline {
|
|
onTime 0 pause
|
|
onTime end unpause
|
|
}
|
|
}
|
|
|
|
// regular tooltips
|
|
toolTip low_ammo_gdf_self {
|
|
length 4
|
|
maxPlayCount 2
|
|
sound "sounds/ui/main/neutral"
|
|
text "game/tt/low_ammo_gdf_self"
|
|
}
|
|
|
|
toolTip low_ammo_strogg_self {
|
|
length 4
|
|
maxPlayCount 2
|
|
sound "sounds/ui/main/neutral"
|
|
text "game/tt/low_ammo_strogg_self"
|
|
}
|
|
|
|
toolTip low_health_gdf_self {
|
|
length 4
|
|
maxPlayCount 2
|
|
sound "sounds/ui/main/neutral"
|
|
text "game/tt/low_health_gdf_self"
|
|
|
|
}
|
|
|
|
toolTip low_health_strogg_self {
|
|
length 4
|
|
maxPlayCount 2
|
|
sound "sounds/ui/main/neutral"
|
|
text "game/tt/low_health_strogg_self"
|
|
}
|
|
|
|
toolTip tooltip_lookat_objective {
|
|
length 10
|
|
singlePlayerToolTip
|
|
alwaysPlay
|
|
useSoundLength
|
|
lookAtObjective
|
|
sound "sounds/tooltips/tooltip_explain_objectives/info"
|
|
text "game/tt/tooltip_explain_objectives"
|
|
|
|
timeline {
|
|
onTime 10 pause
|
|
onTime 60 guiEvent "hl_objective_module"
|
|
onTime end unpause
|
|
}
|
|
} |