etqw-sdk/base/def/tooltips.def

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2008-05-29 00:00:00 +00:00
#include "tooltips.include"
#include "templates/tooltips.include"
toolTip tip_item_landmine_limit {
alwaysPlay
length 3
// sound played in script
//sound "sounds/ui/main/cannot"
text "game/tt/too_many_mines"
}
toolTip mounted_weapon_already_in_use {
length 5
sound "sounds/ui/main/bad"
text "game/tt/weapon_emplacement_in_use"
}
toolTip mounted_weapon_player_invalid {
length 5
sound "sounds/ui/main/bad"
text "game/tt/weapon_emplacement_cant_use"
}
toolTip vote_vehicle_driver_backup {
length 15
text "game/tt/vehicle_driver_backup"
}
toolTip fireteam_initial_create {
length 15
text "game/tt/fire_team_create"
}
toolTip fireteam_initial_join {
length 15
text "game/tt/fire_team_join"
}
toolTip fireteam_invite {
length 15
text "game/tt/fire_team_join_specific"
}
toolTip fireteam_propose {
length 15
text "game/tt/fire_team_request_add"
}
toolTip fireteam_request {
length 15
text "game/tt/fire_team_request_join"
}
toolTip fireteam_createfortask {
length 15
text "game/tt/fire_team_request_create"
}
toolTip fireteam_become_leader {
text "game/tt/fire_team_become_leader"
alwaysPlay
}
toolTip unbalanced_teams_switch {
length 15
text "game/tt/unbalanced_teams_switch"
}
toolTip task_need_leave_team {
length 15
text "game/tt/task_need_leave_team"
}
toolTip task_need_abandon_task {
length 15
text "game/tt/task_need_abandon_task"
}
toolTip generic_weapon_reload {
text "game/tt/intro/generic/reload_weapon"
sound "sounds/ui/main/neutral"
locationIndex TOOLTIP_POSITION_AMMO_BAR
}
toolTip generic_weapon_fire {
text "game/tt/intro/generic/fire_shoot_item"
sound "sounds/ui/main/neutral"
}
toolTip generic_weapon_grenade_fire {
text "game/tt/intro/generic/fire_throw_item"
sound "sounds/ui/main/neutral"
}
toolTip generic_weapon_ironsights {
text "game/tt/intro/generic/ironsights_2"
sound "sounds/ui/main/neutral"
}
toolTip generic_deploy_intro_1 {
singlePlayerToolTip
maxPlayCount 2
useSoundLength
text "game/tt/intro/generic/deploy_intro_1"
sound "sounds/tooltips/generic_deploy_intro_1/info"
}
toolTip generic_deploy_intro_2 {
singlePlayerToolTip
maxPlayCount 2
useSoundLength
text "game/tt/intro/generic/deploy_intro_2"
sound "sounds/tooltips/generic_deploy_intro_2/info"
}
toolTip generic_deploy_start {
singlePlayerToolTip
maxPlayCount 2
useSoundLength
text "game/tt/intro/generic/deploy_start"
sound "sounds/tooltips/generic_deploy_start/info"
}
toolTip generic_deploy_rotate {
singlePlayerToolTip
maxPlayCount 2
useSoundLength
text "game/tt/intro/generic/deploy_rotate"
sound "sounds/tooltips/generic_deploy_rotate/info"
}
toolTip generic_deploy_start_fieldops {
singlePlayerToolTip
maxPlayCount 2
useSoundLength
text "game/tt/intro/generic/deploy_start"
sound "sounds/tooltips/generic_deploy_start/info"
}
toolTip generic_deploy_rotate_fieldops {
singlePlayerToolTip
maxPlayCount 2
useSoundLength
text "game/tt/intro/generic/deploy_rotate"
sound "sounds/tooltips/generic_deploy_rotate/info"
}
toolTip generic_deploy_start_covertops {
singlePlayerToolTip
maxPlayCount 2
useSoundLength
text "game/tt/intro/generic/deploy_start"
sound "sounds/tooltips/generic_deploy_start/info"
}
toolTip generic_deploy_rotate_covertops {
singlePlayerToolTip
maxPlayCount 2
useSoundLength
text "game/tt/intro/generic/deploy_rotate"
sound "sounds/tooltips/generic_deploy_rotate/info"
}
toolTip generic_weapon_heat {
text "game/tt/intro/generic/heat"
sound "sounds/ui/main/neutral"
}
toolTip teamkill_complaint {
text "game/tt/teamkill/complaint"
length 15
}
toolTip amt_destroyed_missile {
length 5
maxPlayCount 2
useSoundLength
singlePlayerToolTip
text "game/tt/amt_destroyed_missile"
sound "sounds/tooltips/amt_destroyed_missile/info"
}
toolTip amt_destroyed_missile_gdf {
length 5
maxPlayCount 2
useSoundLength
singlePlayerToolTip
text "game/tt/amt_destroyed_missile_gdf"
sound "sounds/tooltips/amt_destroyed_missile_gdf/info"
}
toolTip amt_destroyed_missile_strogg {
length 5
maxPlayCount 2
useSoundLength
singlePlayerToolTip
text "game/tt/amt_destroyed_missile_strogg"
sound "sounds/tooltips/amt_destroyed_missile_strogg/info"
}
toolTip prone_failed {
sound "sounds/ui/main/bad"
alwaysPlay
text "game/tt/cannot_prone"
}
toolTip game_noobjective_warmup {
maxPlayCount 5
nextShowDelay 10
sound "sounds/ui/main/neutral"
text "game/tt/noobjective_warmup"
}
toolTip stroytransfer_failed {
alwaysPlay
nextShowDelay 10
sound "sounds/ui/main/bad"
text "game/tt/stroytransfer_failed"
}
toolTip killed_by_mine {
length 8
nextShowDelay 10
singlePlayerToolTip
useSoundLength
maxPlayCount 2
sound "sounds/tooltips/killed_by_mine/info"
text "game/tt/killed_by_mine"
timeline {
onTime 10 pause
onTime end unpause
}
}
toolTip spawnhosting_me {
length 8
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/spawnhosting_me/info"
text "game/tt/spawnhosting_me"
}
toolTip possessing_me_gdf {
length 8
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/possessing_me_gdf/info"
text "game/tt/possessing_me_gdf"
}
toolTip possessing_me_strogg {
length 8
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/possessing_me_strogg/info"
text "game/tt/possessing_me_strogg"
}
toolTip killed_by_disguised_gdf {
length 8
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/killed_by_disguised_gdf/info"
text "game/tt/killed_by_disguised_gdf"
}
toolTip killed_by_disguised_strogg {
length 8
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/killed_by_disguised_strogg/info"
text "game/tt/killed_by_disguised_strogg"
}
toolTip low_ammo_gdf {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/low_ammo_gdf/info"
text "game/tt/low_ammo_gdf"
}
toolTip low_ammo_strogg {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/low_ammo_strogg/info"
text "game/tt/low_ammo_strogg"
}
toolTip low_health_gdf {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/low_health_gdf/info"
text "game/tt/low_health_gdf"
timeline {
onTime 0 pause
onTime end unpause
}
}
toolTip low_health_strogg {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/low_health_strogg/info"
text "game/tt/low_health_strogg"
timeline {
onTime 0 pause
onTime end unpause
}
}
toolTip player_parachute_gdf {
length 8
singlePlayerToolTip
maxPlayCount 1
useSoundLength
sound "sounds/tooltips/player_parachute_gdf/info"
text "game/tt/intro/team/gdf/parachute"
timeline {
onTime 0 pause
onTime 0 guiEvent "hl_parachute_use"
onTime end guiEvent ""
onTime end unpause
}
}
toolTip player_parachute_strogg {
length 8
singlePlayerToolTip
maxPlayCount 1
useSoundLength
sound "sounds/tooltips/player_parachute_strogg/info"
text "game/tt/intro/team/strogg/parachute"
timeline {
onTime 0 pause
onTime 0 guiEvent "hl_parachute_use"
onTime end guiEvent ""
onTime end unpause
}
}
toolTip revive_player_gdf {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/revive_player_gdf/info"
text "game/tt/revive_player_gdf"
timeline {
unpauseWeaponSlot 5
onTime 0 pause
onTime 0 lookAtTask
onTime 0 waypointHighlight "revive_player_gdf"
onTime 40 showInventory "inventory/tools/defibrillator"
onTime 40 guiEvent "hl_inv_2"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip heal_player_gdf {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/heal_player_gdf/info"
text "game/tt/heal_player_gdf"
timeline {
unpauseWeaponSlot 6
onTime 0 pause
onTime 40 showInventory "inventory/items/healthpack"
onTime 40 guiEvent "hl_inv_1"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip supply_player_strogg {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/supply_player_strogg/info"
text "game/tt/supply_player_strogg"
timeline {
unpauseWeaponSlot 6
onTime 0 pause
onTime 0 showInventory "inventory/items/stroyentcells"
onTime 40 guiEvent "hl_inv_0"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip revive_player_strogg {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/revive_player_strogg/info"
text "game/tt/revive_player_strogg"
timeline {
unpauseWeaponSlot 5
onTime 0 pause
onTime 0 lookAtTask
onTime 0 waypointHighlight "revive_player_strogg"
onTime 40 showInventory "inventory/tools/spike_meditech"
onTime 40 guiEvent "hl_inv_1"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip unconscious_gdf {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/unconscious_gdf/info"
text "game/tt/unconscious_gdf"
timeline {
onTime 10 pause
onTime 70 guiEvent "hl_timer"
onTime end guiEvent ""
onTime end unpause
}
}
toolTip unconscious_strogg {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/unconscious_strogg/info"
text "game/tt/unconscious_strogg"
timeline {
onTime 10 pause
onTime 70 guiEvent "hl_timer"
onTime end guiEvent ""
onTime end unpause
}
}
toolTip constructor_defuse_charge {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/constructor_defuse_charge/info"
text "game/tt/constructor_defuse_charge"
timeline {
unpauseWeaponSlot 5
onTime 0 pause
onTime 0 waypointHighlight "constructor_defuse_charge"
onTime 40 showInventory "inventory/tools/repair_drone"
onTime 40 guiEvent "hl_inv_2"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip engineer_deploy_mines {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/engineer_deploy_mines/info"
text "game/tt/engineer_deploy_mines"
timeline {
unpauseWeaponSlot 6
onTime 0 pause
onTime 0 showInventory "inventory/items/landmine"
onTime 0 guiEvent "hl_inv_0"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip engineer_construct_mission {
length 8
nextShowDelay 10
singlePlayerToolTip
alwaysPlay
useSoundLength
sound "sounds/tooltips/engineer_construct_mission/info"
text "game/tt/engineer_construct_mission"
timeline {
unpauseWeaponSlot 5
onTime 0 pause
onTime 0 lookAtTask
onTime 0 waypointHighlight "engineer_construct_mission"
onTime 40 showInventory "inventory/tools/pliers"
onTime 40 guiEvent "hl_inv_2"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip covertops_deploy_radar {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/covertops_deploy_radar/info"
text "game/tt/covertops_deploy_radar"
timeline {
unpauseWeaponSlot 5
onTime 0 pause
onTime 0 showInventory "inventory/tools/deploytool/ranger"
onTime 0 guiEvent "hl_inv_2"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip covertops_hack_deployable {
length 8
nextShowDelay 10
singlePlayerToolTip
alwaysPlay
useSoundLength
sound "sounds/tooltips/covertops_hack_deployable/info"
text "game/tt/covertops_hack_deployable"
timeline {
unpauseWeaponSlot 5
onTime 0 pause
onTime 0 lookAtTask
onTime 0 waypointHighlight "covertops_hack_deployable"
onTime 40 showInventory "inventory/tools/pliers_hack"
onTime 40 guiEvent "hl_inv_3"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip engineer_defuse_charge {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/engineer_defuse_charge/info"
text "game/tt/engineer_defuse_charge"
timeline {
unpauseWeaponSlot 5
onTime 0 pause
onTime 0 waypointHighlight "engineer_defuse_charge"
onTime 40 showInventory "inventory/tools/pliers"
onTime 40 guiEvent "hl_inv_2"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip engineer_deploy_turret {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/engineer_deploy_turret/info"
text "game/tt/engineer_deploy_turret"
timeline {
unpauseWeaponSlot 5
onTime 0 pause
onTime 0 showInventory "inventory/tools/deploytool/engineer"
onTime 0 guiEvent "hl_inv_1"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip fieldops_deploy_firesupport {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/fieldops_deploy_firesupport/info"
text "game/tt/fieldops_deploy_firesupport"
timeline {
unpauseWeaponSlot 5
onTime 0 pause
onTime 0 showInventory "inventory/tools/deploytool/fieldops"
onTime 0 guiEvent "hl_inv_3"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip soldier_destroy {
length 8
nextShowDelay 10
singlePlayerToolTip
alwaysPlay
useSoundLength
sound "sounds/tooltips/soldier_destroy/info"
text "game/tt/soldier_destroy"
timeline {
unpauseWeaponSlot 6
onTime 0 pause
onTime 0 lookAtTask
onTime 0 waypointHighlight "soldier_destroy"
onTime 40 showInventory "inventory/items/he_charge"
onTime 40 guiEvent "hl_inv_0"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip constructor_deploy_mines {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/constructor_deploy_mines/info"
text "game/tt/constructor_deploy_mines"
timeline {
unpauseWeaponSlot 6
onTime 0 pause
onTime 0 showInventory "inventory/items/landmine_strogg"
onTime 0 guiEvent "hl_inv_0"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip constructor_construct_mission {
length 8
nextShowDelay 10
singlePlayerToolTip
alwaysPlay
useSoundLength
sound "sounds/tooltips/constructor_construct_mission/info"
text "game/tt/constructor_construct_mission"
timeline {
unpauseWeaponSlot 5
onTime 0 pause
onTime 0 waypointHighlight "constructor_construct_mission"
onTime 0 lookAtTask
onTime 40 showInventory "inventory/tools/repair_drone"
onTime 40 guiEvent "hl_inv_2"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip aggressor_destroy {
length 8
nextShowDelay 10
singlePlayerToolTip
alwaysPlay
useSoundLength
sound "sounds/tooltips/aggressor_destroy/info"
text "game/tt/aggressor_destroy"
timeline {
unpauseWeaponSlot 6
onTime 0 pause
onTime 0 lookAtTask
onTime 0 waypointHighlight "aggressor_destroy"
onTime 40 showInventory "inventory/items/plasma_charge"
onTime 40 guiEvent "hl_inv_0"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip constructor_deploy_turret {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/constructor_deploy_turret/info"
text "game/tt/constructor_deploy_turret"
timeline {
unpauseWeaponSlot 5
onTime 0 pause
onTime 0 showInventory "inventory/tools/deploytool/constructor"
onTime 0 guiEvent "hl_inv_1"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip infiltrator_deploy_radar {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/infiltrator_deploy_radar/info"
text "game/tt/infiltrator_deploy_radar"
timeline {
unpauseWeaponSlot 5
onTime 0 pause
onTime 0 showInventory "inventory/tools/deploytool/infiltrator"
onTime 0 guiEvent "hl_inv_2"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip oppressor_deploy_firesupport {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/oppressor_deploy_firesupport/info"
text "game/tt/oppressor_deploy_firesupport"
timeline {
unpauseWeaponSlot 5
onTime 0 pause
onTime 0 showInventory "inventory/tools/deploytool/oppressor"
onTime 0 guiEvent "hl_inv_3"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip infiltrator_hack {
length 8
nextShowDelay 10
singlePlayerToolTip
alwaysPlay
useSoundLength
sound "sounds/tooltips/infiltrator_hack/info"
text "game/tt/infiltrator_hack"
timeline {
unpauseWeaponSlot 5
onTime 0 pause
onTime 0 lookAtTask
onTime 0 waypointHighlight "infiltrator_hack"
onTime 40 showInventory "inventory/tools/spike_infiltrator"
onTime 40 guiEvent "hl_inv_3"
onTime end unpause
onTime end guiEvent ""
onTime end hideInventory
}
}
toolTip capture_spawn {
length 10
nextShowDelay 10
singlePlayerToolTip
alwaysPlay
useSoundLength
sound "sounds/tooltips/capture_spawn/info"
text "game/tt/capture_spawn"
timeline {
onTime 0 pause
onTime 0 waypointHighlight "capture_spawn"
onTime 0 lookAtTask
onTime end unpause
}
}
toolTip liberate_spawn {
length 10
nextShowDelay 10
singlePlayerToolTip
alwaysPlay
useSoundLength
sound "sounds/tooltips/liberate_spawn/info"
text "game/tt/liberate_spawn"
timeline {
onTime 0 pause
onTime 0 waypointHighlight "liberate_spawn"
onTime 0 lookAtTask
onTime end unpause
}
}
toolTip carryable_steal {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
lookAtObjective
sound "sounds/tooltips/carryable_steal/info"
text "game/tt/carryable_steal"
timeline {
onTime 0 pause
onTime end unpause
}
}
toolTip carryable_deliver {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/carryable_deliver/info"
text "game/tt/carryable_deliver"
timeline {
onTime 0 pause
onTime 0 lookAtTask
onTime end unpause
}
}
toolTip psi_deployed {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/psi_deployed/info"
text "game/tt/psi_deployed"
timeline {
onTime 0 guiEvent "hl_compass"
onTime end guiEvent ""
}
}
toolTip radar_deployed {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/radar_deployed/info"
text "game/tt/radar_deployed"
timeline {
onTime 0 guiEvent "hl_compass"
onTime end guiEvent ""
}
}
toolTip lockon_decoy_tooltip {
length 8
nextShowDelay 10
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/lockon_decoy_tooltip/info"
text "game/tt/lockon_decoy_tooltip"
timeline {
onTime 10 pause
onTime end unpause
}
}
toolTip new_mission {
length 8
nextShowDelay 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/new_mission/info"
text "game/tt/new_mission"
lookAtObjective
timeline {
onTime 0 guiEvent "hl_mis_system"
onTime 10 pause
onTime end guiEvent ""
onTime end unpause
}
}
toolTip tooltip_information {
length 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/tooltip_information/info"
text "game/tt/tooltip_information"
timeline {
onTime 10 pause
onTime 40 guiEvent "hl_tip"
onTime end guiEvent ""
onTime end unpause
}
}
toolTip tooltip_critical_class_gdf {
length 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/tooltip_critical_class/info"
text "game/tt/tooltip_critical_class"
timeline {
onTime 0 guiEvent "hl_objective_module"
onTime end guiEvent ""
}
}
toolTip tooltip_critical_class_strogg {
length 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/tooltip_critical_class/info"
text "game/tt/tooltip_critical_class"
timeline {
onTime 0 guiEvent "hl_objective_module"
onTime end guiEvent ""
}
}
toolTip tooltip_introductory1 {
length 10
singlePlayerToolTip
maxPlayCount 1
useSoundLength
sound "sounds/tooltips/tooltip_introductory1/info"
text "game/tt/tooltip_introductory1"
timeline {
onTime 0 pause
onTime end unpause
}
}
toolTip tooltip_introductory2 {
length 10
singlePlayerToolTip
maxPlayCount 1
useSoundLength
sound "sounds/tooltips/tooltip_introductory2/info"
text "game/tt/tooltip_introductory2"
timeline {
onTime 0 pause
onTime end unpause
}
}
toolTip tooltip_introductory3 {
length 10
singlePlayerToolTip
maxPlayCount 1
useSoundLength
sound "sounds/tooltips/tooltip_introductory3/info"
text "game/tt/tooltip_introductory3"
timeline {
onTime 0 pause
onTime end unpause
}
}
// This tooltip will only be shown briefly in warmup if the local player hasn't pressed
// f3, as the "press f3 to become ready" is hardcoded into the GUI.
toolTip tooltip_warmup_not_ready {
length 10
singlePlayerToolTip
alwaysPlay
useSoundLength
sound "sounds/tooltips/tooltip_warmup_not_ready/info"
text "game/tt/tooltip_warmup_not_ready"
timeline {
onTime 0 guiEvent "hl_tip"
onTime end guiEvent ""
}
}
toolTip tooltip_explain_objectives {
length 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/tooltip_explain_objectives/info"
text "game/tt/tooltip_explain_objectives"
timeline {
onTime 0 guiEvent "hl_objective_module"
onTime 0 pause
onTime end guiEvent ""
onTime end unpause
}
}
toolTip tooltip_area22 {
length 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/tooltip_area22/info"
text "game/tt/tooltip_area22"
timeline {
onTime 0 pause
onTime end unpause
}
}
toolTip tooltip_ark {
length 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/tooltip_ark/info"
text "game/tt/tooltip_ark"
timeline {
onTime 0 pause
onTime end unpause
}
}
toolTip tooltip_canyon {
length 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/tooltip_canyon/info"
text "game/tt/tooltip_canyon"
timeline {
onTime 0 pause
onTime end unpause
}
}
toolTip tooltip_island {
length 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/tooltip_island/info"
text "game/tt/tooltip_island"
timeline {
onTime 0 pause
onTime end unpause
}
}
toolTip tooltip_outskirts {
length 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/tooltip_outskirts/info"
text "game/tt/tooltip_outskirts"
timeline {
onTime 0 pause
onTime end unpause
}
}
toolTip tooltip_quarry {
length 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/tooltip_quarry/info"
text "game/tt/tooltip_quarry"
timeline {
onTime 0 pause
onTime end unpause
}
}
toolTip tooltip_refinery {
length 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/tooltip_refinery/info"
text "game/tt/tooltip_refinery"
timeline {
onTime 0 pause
onTime end unpause
}
}
toolTip tooltip_salvage {
length 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/tooltip_salvage/info"
text "game/tt/tooltip_salvage"
timeline {
onTime 0 pause
onTime end unpause
}
}
toolTip tooltip_sewer {
length 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/tooltip_sewer/info"
text "game/tt/tooltip_sewer"
timeline {
onTime 0 pause
onTime end unpause
}
}
toolTip tooltip_slipgate {
length 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/tooltip_slipgate/info"
text "game/tt/tooltip_slipgate"
timeline {
onTime 0 pause
onTime end unpause
}
}
toolTip tooltip_valley {
length 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/tooltip_valley/info"
text "game/tt/tooltip_valley"
timeline {
onTime 0 pause
onTime end unpause
}
}
toolTip tooltip_volcano {
length 10
singlePlayerToolTip
maxPlayCount 2
useSoundLength
sound "sounds/tooltips/tooltip_volcano/info"
text "game/tt/tooltip_volcano"
timeline {
onTime 0 pause
onTime end unpause
}
}
// regular tooltips
toolTip low_ammo_gdf_self {
length 4
maxPlayCount 2
sound "sounds/ui/main/neutral"
text "game/tt/low_ammo_gdf_self"
}
toolTip low_ammo_strogg_self {
length 4
maxPlayCount 2
sound "sounds/ui/main/neutral"
text "game/tt/low_ammo_strogg_self"
}
toolTip low_health_gdf_self {
length 4
maxPlayCount 2
sound "sounds/ui/main/neutral"
text "game/tt/low_health_gdf_self"
}
toolTip low_health_strogg_self {
length 4
maxPlayCount 2
sound "sounds/ui/main/neutral"
text "game/tt/low_health_strogg_self"
}
toolTip tooltip_lookat_objective {
length 10
singlePlayerToolTip
alwaysPlay
useSoundLength
lookAtObjective
sound "sounds/tooltips/tooltip_explain_objectives/info"
text "game/tt/tooltip_explain_objectives"
timeline {
onTime 10 pause
onTime 60 guiEvent "hl_objective_module"
onTime end unpause
}
}