etqw-sdk/base/def/tools/binoculars_ranger.def

74 lines
1.8 KiB
Modula-2

/***********************************************************************
binoculars.def
***********************************************************************/
// ========================================================================
// Entity DEFS
//
invItemDef inventory/tools/binoculars/ranger {
type "tool"
slot "binocs"
name "game/weapons/spotter"
data {
"model_view" "viewmodel_binoculars"
"model_world" "models/tools/binoculars/binoculars2.lwo"
"joint_attach" "RightHand"
"view_offset" "0 -2 -2"
"anim_prefix" "binoculars"
"anim_prefix_class" "tool"
"weapon_scriptobject" "tool_spotter"
"mtr_weaponmenu" "guis/assets/icons/weapons/binoculars"
"climate_skin_key" "weapon_gdf"
"snd_raise" "sounds/tools/binocs/raise"
"snd_scopeup" "sounds/tools/binocs/zoom"
"crosshair" "small"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"player_weapon_num" "9"
"use_hold_anims" "1"
"tt_intro_1" "spotter_intro_1"
"tt_intro_2" "spotter_intro_2"
"tt_scope_up" "spotter_scope_up"
"gui_overlay" "game/sights/spotter"
"hud_sort" "999"
}
}
toolTip spotter_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/spotter_1"
}
toolTip spotter_intro_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/fire_use_item"
}
toolTip spotter_scope_up {
sound "sounds/ui/main/neutral"
text "game/tt/intro/spotter/scope_up"
}