/*********************************************************************** binoculars.def ***********************************************************************/ // ======================================================================== // Entity DEFS // invItemDef inventory/tools/binoculars/ranger { type "tool" slot "binocs" name "game/weapons/spotter" data { "model_view" "viewmodel_binoculars" "model_world" "models/tools/binoculars/binoculars2.lwo" "joint_attach" "RightHand" "view_offset" "0 -2 -2" "anim_prefix" "binoculars" "anim_prefix_class" "tool" "weapon_scriptobject" "tool_spotter" "mtr_weaponmenu" "guis/assets/icons/weapons/binoculars" "climate_skin_key" "weapon_gdf" "snd_raise" "sounds/tools/binocs/raise" "snd_scopeup" "sounds/tools/binocs/zoom" "crosshair" "small" "crosshair_spread_min" "0.1" "crosshair_spread_max" "0.1" "crosshair_spread_scale" "1" "spread_min" "0" "spread_max" "0" "spread_crouch_min" "0" "spread_crouch_max" "0" "spread_prone_min" "0" "spread_prone_max" "0" "spread_jump_min" "0" "spread_jump_max" "0" "player_weapon_num" "9" "use_hold_anims" "1" "tt_intro_1" "spotter_intro_1" "tt_intro_2" "spotter_intro_2" "tt_scope_up" "spotter_scope_up" "gui_overlay" "game/sights/spotter" "hud_sort" "999" } } toolTip spotter_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/spotter_1" } toolTip spotter_intro_2 { sound "sounds/ui/main/neutral" text "game/tt/intro/generic/fire_use_item" } toolTip spotter_scope_up { sound "sounds/ui/main/neutral" text "game/tt/intro/spotter/scope_up" }