/***********************************************************************

	binoculars.def

***********************************************************************/

// ========================================================================
// Entity DEFS
//
invItemDef inventory/tools/binoculars/ranger {
	type								"tool"
	slot								"binocs"
	name								"game/weapons/spotter"

	data {
		"model_view" 					"viewmodel_binoculars"
		"model_world" 					"models/tools/binoculars/binoculars2.lwo"
		"joint_attach"					"RightHand"
		"view_offset"					"0 -2 -2"

		"anim_prefix"					"binoculars"
		"anim_prefix_class"				"tool"

		"weapon_scriptobject"			"tool_spotter"

		"mtr_weaponmenu"				"guis/assets/icons/weapons/binoculars"

		"climate_skin_key"				"weapon_gdf"

		"snd_raise"						"sounds/tools/binocs/raise"
		"snd_scopeup"					"sounds/tools/binocs/zoom"

		"crosshair"						"small"
		"crosshair_spread_min"			"0.1"
		"crosshair_spread_max"			"0.1"
		"crosshair_spread_scale"		"1"

		"spread_min"					"0"
		"spread_max"					"0"
		"spread_crouch_min"				"0"
		"spread_crouch_max"				"0"
		"spread_prone_min"				"0"
		"spread_prone_max"				"0"
		"spread_jump_min"				"0"
		"spread_jump_max"				"0"
		
		"player_weapon_num"				"9"
		
		"use_hold_anims"				"1"

		"tt_intro_1"					"spotter_intro_1"
		"tt_intro_2"					"spotter_intro_2"
		"tt_scope_up"					"spotter_scope_up"

		"gui_overlay"					"game/sights/spotter"
		"hud_sort"						"999"
	}
}

toolTip spotter_intro_1 {
	sound "sounds/ui/main/neutral"
	text "game/tt/intro/spotter_1"
}

toolTip spotter_intro_2 {
	sound "sounds/ui/main/neutral"
	text "game/tt/intro/generic/fire_use_item"
}

toolTip spotter_scope_up {
	sound "sounds/ui/main/neutral"
	text "game/tt/intro/spotter/scope_up"
}
