etqw-sdk/base/def/tools/binoculars.def

119 lines
3.3 KiB
Modula-2

/***********************************************************************
binoculars.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix BINOCS_ -sourcedir models/items/binoculars/dev_sd -destdir models/items/binoculars/
mesh binoculars_base_file.mb -dest models/items/binoculars/binoculars_view.md5mesh
/*
anim binoculars_idle.mb -dest models/items/binoculars/binoculars_idle.md5anim
anim binoculars_raise.mb -dest models/items/binoculars/binoculars_raise.md5anim
anim binoculars_lower.mb -dest models/items/binoculars/binoculars_lower.md5anim
anim binoculars_zoom_in.mb -dest models/items/binoculars/binoculars_zoom_in.md5anim
anim binoculars_zoom_out.mb -dest models/items/binoculars/binoculars_zoom_out.md5anim
*/
}
// ========================================================================
// view Models
//
model viewmodel_binoculars {
mesh models/items/binoculars/binoculars_view.md5mesh
anim raise models/items/binoculars/binoculars_raise.md5anim {
frame 1 sound_channel snd_weapon_raise snd_raise
}
anim idle models/items/binoculars/binoculars_idle.md5anim {
}
anim putaway models/items/binoculars/binoculars_lower.md5anim {
}
anim zoomin models/items/binoculars/binoculars_zoom_in.md5anim {
}
anim zoomout models/items/binoculars/binoculars_zoom_out.md5anim {
}
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/tools/binoculars {
type "tool"
slot "binocs"
name "game/weapons/binoc"
data {
"model_view" "viewmodel_binoculars"
"model_world" "models/tools/binoculars/binoculars2.lwo"
"joint_attach" "RightHand"
"view_offset" "0 -2 -2"
"anim_prefix" "binoculars"
"anim_prefix_class" "tool"
"weapon_scriptobject" "binoculars"
"def_scopemodel" "scope_binoculars"
"snd_zoomin" "sounds/tools/binocs/zoom/in"
"snd_zoomout" "sounds/tools/binocs/zoom/out"
"snd_raise" "sounds/tools/binocs/raise"
"snd_scopeup" "sounds/tools/binocs/zoom"
"binoculars_focustreshold_min" "0.8"
"binoculars_focustreshold_max" "1.75"
"binoculars_focusloststep" "0.09"
"binoculars_focusgainstep" "0.006"
"binoculars_zoomfocuslost" "1"
"gui_overlay" "guis/game/targeting/binoculars"
"hud_sort" "999"
// "gui_overlay" "game/sights/spotter"
"mtr_weaponmenu" "guis/assets/icons/weapons/binoculars"
"climate_skin_key" "weapon_gdf"
"crosshair" "small"
"use_hold_anims" "1"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"player_weapon_num" "9"
"weapon_menu_ignore" "1"
"num_zoom_levels" "4"
"zoom_fov_1" "45"
"zoom_fov_2" "30"
"zoom_fov_3" "20"
"zoom_fov_4" "10"
"zoom_time" "0.2"
}
}