/*********************************************************************** binoculars.def ***********************************************************************/ // ======================================================================== // Export // export hauser { options -prefix BINOCS_ -sourcedir models/items/binoculars/dev_sd -destdir models/items/binoculars/ mesh binoculars_base_file.mb -dest models/items/binoculars/binoculars_view.md5mesh /* anim binoculars_idle.mb -dest models/items/binoculars/binoculars_idle.md5anim anim binoculars_raise.mb -dest models/items/binoculars/binoculars_raise.md5anim anim binoculars_lower.mb -dest models/items/binoculars/binoculars_lower.md5anim anim binoculars_zoom_in.mb -dest models/items/binoculars/binoculars_zoom_in.md5anim anim binoculars_zoom_out.mb -dest models/items/binoculars/binoculars_zoom_out.md5anim */ } // ======================================================================== // view Models // model viewmodel_binoculars { mesh models/items/binoculars/binoculars_view.md5mesh anim raise models/items/binoculars/binoculars_raise.md5anim { frame 1 sound_channel snd_weapon_raise snd_raise } anim idle models/items/binoculars/binoculars_idle.md5anim { } anim putaway models/items/binoculars/binoculars_lower.md5anim { } anim zoomin models/items/binoculars/binoculars_zoom_in.md5anim { } anim zoomout models/items/binoculars/binoculars_zoom_out.md5anim { } } // ======================================================================== // Entity DEFS // invItemDef inventory/tools/binoculars { type "tool" slot "binocs" name "game/weapons/binoc" data { "model_view" "viewmodel_binoculars" "model_world" "models/tools/binoculars/binoculars2.lwo" "joint_attach" "RightHand" "view_offset" "0 -2 -2" "anim_prefix" "binoculars" "anim_prefix_class" "tool" "weapon_scriptobject" "binoculars" "def_scopemodel" "scope_binoculars" "snd_zoomin" "sounds/tools/binocs/zoom/in" "snd_zoomout" "sounds/tools/binocs/zoom/out" "snd_raise" "sounds/tools/binocs/raise" "snd_scopeup" "sounds/tools/binocs/zoom" "binoculars_focustreshold_min" "0.8" "binoculars_focustreshold_max" "1.75" "binoculars_focusloststep" "0.09" "binoculars_focusgainstep" "0.006" "binoculars_zoomfocuslost" "1" "gui_overlay" "guis/game/targeting/binoculars" "hud_sort" "999" // "gui_overlay" "game/sights/spotter" "mtr_weaponmenu" "guis/assets/icons/weapons/binoculars" "climate_skin_key" "weapon_gdf" "crosshair" "small" "use_hold_anims" "1" "crosshair_spread_min" "0.1" "crosshair_spread_max" "0.1" "crosshair_spread_scale" "1" "spread_min" "0" "spread_max" "0" "spread_crouch_min" "0" "spread_crouch_max" "0" "spread_prone_min" "0" "spread_prone_max" "0" "spread_jump_min" "0" "spread_jump_max" "0" "player_weapon_num" "9" "weapon_menu_ignore" "1" "num_zoom_levels" "4" "zoom_fov_1" "45" "zoom_fov_2" "30" "zoom_fov_3" "20" "zoom_fov_4" "10" "zoom_time" "0.2" } }