etqw-sdk/base/def/teams.def

495 lines
20 KiB
Modula-2

#include "teams.include"
#include "templates/tooltips.include"
teamInfo gdf {
"name" "game/team/gdf"
"match_win_string" "guis/game/scoreboard/gdfwin"
"match_win_sw_speed" "guis/game/scoreboard/win_sw_speed"
"match_win_sw_xp" "guis/game/scoreboard/win_sw_xp"
"fx_spawn" "fx/teleporterplayer_edf"
"pc_default" "soldier" // FIXME - as this gets referenced outside of levelload, the media will get treated differently, which is bad
// Ensure classes precache
"pc_soldier" "soldier"
"pc_medic" "medic"
"pc_engineer" "engineer"
"pc_fieldops" "fieldops"
"pc_covertops" "covertops"
// shared proficiency categories
"prof_soldier" "game/classes/soldier"
"prof_medic" "game/classes/medic"
"prof_engineer" "game/classes/engineer"
"prof_fieldops" "game/classes/fieldops"
"prof_covertops" "game/classes/covertops"
"prof_battlesense" "game/prof/battlesense"
"prof_lightweapons" "game/prof/lightweapons"
"prof_vehicle" "game/prof/vehicle"
// remaps for switching between teams
"pc_team_remap_strogg_aggressor" "soldier"
"pc_team_remap_strogg_technician" "medic"
"pc_team_remap_strogg_constructor" "engineer"
"pc_team_remap_strogg_oppressor" "fieldops"
"pc_team_remap_strogg_infiltrator" "covertops"
"max_deploy" "25"
"max_deploy_intelligence" "3"
"max_deploy_firesupport" "10"
"max_deploy_defences" "10"
"high_command_name" "game/team/gdf/highcommand"
"snd_music_won" "sounds/music/gdf"
"proficiencyList0" "soldier"
"proficiencyList1" "fieldops"
"proficiencyList2" "covertops"
"proficiencyList3" "engineer"
"proficiencyList4" "medic"
"proficiencyList5" "weapon_handling"
"num_ratings" "8"
"rating_1" "rookie"
"rating_2" "proficient"
"rating_3" "experienced"
"rating_4" "senior"
"rating_5" "expert"
"rating_6" "veteran"
"rating_7" "master"
"rating_8" "elite"
"cvar_password" "g_gdfTeamPassword"
"theme_gui" "themes/game/gdf"
"scriptObject" "team_gdf"
"def_parachute" "parachute"
"snd_objective_completed" ""
"snd_mission_accepted" ""
"snd_prof_unlock" "player/prof_unlock"
"snd_newrank" "player/newrank/gdf"
"lifestat_title" "lifestat/titles/gdf"
"snd_promotion_1" "sounds/vo/gdf/highcommand/promotions/private"
"snd_promotion_2" "sounds/vo/gdf/highcommand/promotions/privatefirstclass"
"snd_promotion_3" "sounds/vo/gdf/highcommand/promotions/lancecorporal"
"snd_promotion_4" "sounds/vo/gdf/highcommand/promotions/corporal"
"snd_promotion_5" "sounds/vo/gdf/highcommand/promotions/sergeant"
"snd_promotion_6" "sounds/vo/gdf/highcommand/promotions/staffsergeant"
"snd_promotion_7" "sounds/vo/gdf/highcommand/promotions/gunnerysergeant"
"snd_promotion_8" "sounds/vo/gdf/highcommand/promotions/mastersergeant"
"snd_promotion_9" "sounds/vo/gdf/highcommand/promotions/firstsergeant"
"snd_promotion_10" "sounds/vo/gdf/highcommand/promotions/masterchief"
"snd_promotion_11" "sounds/vo/gdf/highcommand/promotions/sergeantmajor"
"snd_promotion_12" "sounds/vo/gdf/highcommand/promotions/ensign"
"snd_promotion_13" "sounds/vo/gdf/highcommand/promotions/thirdlieutenant"
"snd_promotion_14" "sounds/vo/gdf/highcommand/promotions/secondlieutenant"
"snd_promotion_15" "sounds/vo/gdf/highcommand/promotions/firstlieutenant"
"snd_promotion_16" "sounds/vo/gdf/highcommand/promotions/captain"
"snd_promotion_17" "sounds/vo/gdf/highcommand/promotions/groupcaptain"
"snd_promotion_18" "sounds/vo/gdf/highcommand/promotions/seniorcaptain"
"snd_promotion_19" "sounds/vo/gdf/highcommand/promotions/lieutenantmajor"
"snd_promotion_20" "sounds/vo/gdf/highcommand/promotions/major"
"snd_promotion_21" "sounds/vo/gdf/highcommand/promotions/groupmajor"
"snd_promotion_22" "sounds/vo/gdf/highcommand/promotions/lieutenantcommander"
"snd_promotion_23" "sounds/vo/gdf/highcommand/promotions/commander"
"snd_promotion_24" "sounds/vo/gdf/highcommand/promotions/groupcommander"
"snd_promotion_25" "sounds/vo/gdf/highcommand/promotions/lieutenantcolonel"
"snd_promotion_26" "sounds/vo/gdf/highcommand/promotions/colonel"
"snd_promotion_27" "sounds/vo/gdf/highcommand/promotions/brigadier"
"snd_promotion_28" "sounds/vo/gdf/highcommand/promotions/brigadiergeneral"
"snd_promotion_29" "sounds/vo/gdf/highcommand/promotions/majorgeneral"
"snd_promotion_30" "sounds/vo/gdf/highcommand/promotions/lieutenantgeneral"
"snd_promotion_31" "sounds/vo/gdf/highcommand/promotions/general"
"snd_promotion_32" "sounds/vo/gdf/highcommand/promotions/commandergeneral"
"snd_promotion_33" "sounds/vo/gdf/highcommand/promotions/fieldvicemarshall"
"snd_promotion_34" "sounds/vo/gdf/highcommand/promotions/fieldmarshall"
"snd_promotion_35" "sounds/vo/gdf/highcommand/promotions/vicecommanderarmy"
"snd_promotion_36" "sounds/vo/gdf/highcommand/promotions/commanderarmy"
"snd_promotion_37" "sounds/vo/gdf/highcommand/promotions/highcommander"
"snd_promotion_38" "sounds/vo/gdf/highcommand/promotions/supremecommander"
"snd_countdown_10m" "sounds/vo/gdf/highcommand/countdown/tenminutes"
"snd_countdown_5m" "sounds/vo/gdf/highcommand/countdown/fiveminutes"
"snd_countdown_2m" "sounds/vo/gdf/highcommand/countdown/twominutes"
"snd_countdown_1m" "sounds/vo/gdf/highcommand/countdown/oneminute"
"snd_countdown_30s" "sounds/vo/gdf/highcommand/countdown/thirtyseconds"
"snd_countdown_10s" "sounds/vo/gdf/highcommand/countdown/tenseconds"
"snd_countdown_5s" "sounds/vo/gdf/highcommand/countdown/fivetoone"
//"snd_countdown_3s" "sounds/vo/gdf/highcommand/countdown/threetoone"
"snd_mcp_repaired" "sounds/vo/gdf/highcommand/objectives/mcp/repaired"
"snd_mcp_disabled" "sounds/vo/gdf/highcommand/objectives/mcp/disabled"
"snd_intel_repaired" "silence"
"snd_intel_damaged" "sounds/vo/gdf/highcommand/alerts/radar/lost"
"snd_friendlyfire" "sounds/players/gdf/friendlyfire/auto"
"snd_objective_complete_roll" "objective/completed_gdf"
"tt_task_success" "dummy_tooltip"
"tt_player_revive_1" "player_revive_gdf_crosshair_info_1"
"tt_player_revive_2" "player_revive_gdf_crosshair_info_2"
"tt_player_parachute" "player_parachute_gdf"
"tt_leavingzone" "player_leaving_zone_gdf"
"tt_spawnhosting_me" "spawnhosting_me"
"tt_possessing_me" "possessing_me_gdf"
"tt_killed_by_disguised" "killed_by_disguised_gdf"
"tt_low_ammo" "low_ammo_gdf"
"tt_low_health" "low_health_gdf"
"tt_low_ammo_self" "low_ammo_gdf_self"
"tt_low_health_self" "low_health_gdf_self"
"tt_unconscious" "unconscious_gdf"
"tt_critical_class" "tooltip_critical_class_gdf"
"task_revive" "medic_revive_player"
"task_heal" "medic_heal_player"
"task_kill" "kill_player_strogg"
"task_supply" "fieldops_supply_player"
"task_vehicle_repair" "engineer_repair_vehicle"
"task_capture_spawn" "gdf_capture_spawn"
"task_liberate_spawn_covert" "gdf_liberate_spawn_covertops"
"task_liberate_spawn" "gdf_liberate_spawn"
"task_create_spawn_host" "technician_create_spawnhost"
"task_waypoint" "waypoint"
"task_pickup" "pickup_player"
"def_waypoint" "waypoint_info_gdf"
"allow_revive" "1"
"partial_load" "gdf/partialLoad"
"spawnTimeChange" "300"
"spawnTimeReduction" "5"
"bot_team" "0"
__precached_materials
}
stringMap gdf/partialLoad {
// view weapons
"viewmodel_minigun" "viewmodel_minigun"
"viewmodel_grenade_smoke" "viewmodel_grenade_smoke"
"viewmodel_ammopack" "viewmodel_ammopack"
"viewmodel_healthpack" "viewmodel_healthpack"
"viewmodel_hecharge" "viewmodel_hecharge"
"viewmodel_landmine" "viewmodel_landmine"
"viewmodel_item_third_eye" "viewmodel_item_third_eye"
"viewmodel_pliers" "viewmodel_pliers"
"viewmodel_binoculars" "viewmodel_binoculars"
"viewmodel_targeting_tool" "viewmodel_targeting_tool"
"viewmodel_defibrillator" "viewmodel_defibrillator"
"viewmodel_pliers_pda" "viewmodel_pliers_pda"
"viewmodel_arming_device" "viewmodel_arming_device"
//"viewmodel_assaultrifle_rework" "viewmodel_assaultrifle_rework"
//"viewmodel_assaultrifle_grenade_rework" "viewmodel_assaultrifle_grenade_rework"
//"viewmodel_assaultrifle_grenadelauncher_rework" "viewmodel_assaultrifle_grenadelauncher_rework"
//"viewmodel_assaultrifle_scope_rework" "viewmodel_assaultrifle_scope_rework"
"viewmodel_gpmg" "viewmodel_gpmg"
"viewmodel_grenade_emp" "viewmodel_grenade_emp"
"viewmodel_grenade_frag" "viewmodel_grenade_frag"
//"viewmodel_knife" "viewmodel_knife"
"viewmodel_machinepistol" "viewmodel_machinepistol"
"viewmodel_machinepistol_silenced" "viewmodel_machinepistol_silenced"
"viewmodel_pistol" "viewmodel_pistol"
"viewmodel_pistol_silenced" "viewmodel_pistol_silenced"
"viewmodel_pistol_akimbo" "viewmodel_pistol_akimbo"
"viewmodel_pistol_akimbo_silenced" "viewmodel_pistol_akimbo_silenced"
"viewmodel_law" "viewmodel_law"
"viewmodel_shotgun" "viewmodel_shotgun"
"viewmodel_sniperrifle" "viewmodel_sniperrifle"
//cockpits
"vehicle_anansi_cockpit" "vehicle_anansi_cockpit"
"models/vehicles/edf_anansi/anansi_cockpit_rear.lwo" "models/vehicles/edf_anansi/anansi_cockpit_rear.lwo"
"vehicle_badger_cockpit" "vehicle_badger_cockpit"
"vehicle_badger_cockpit_noarms" "vehicle_badger_cockpit_noarms"
//"vehicle_badger_gpmg_cockpit" "vehicle_badger_gpmg_cockpit"
"vehicle_bumblebee_pilot_cockpit" "vehicle_bumblebee_pilot_cockpit"
"vehicle_husky_cockpit" "vehicle_husky_cockpit"
"vehicle_mcp_cockpit" "vehicle_mcp_cockpit"
"vehicle_mcp_cockpit_front" "vehicle_mcp_cockpit_front"
//"vehicle_mcp_minigun_cockpit" "vehicle_mcp_minigun_cockpit"
"vehicle_platypus_cockpit" "vehicle_platypus_cockpit"
// "vehicle_titan_cockpit" "vehicle_titan_cockpit"
//"vehicle_trojan_cockpit" "vehicle_trojan_cockpit"
//"vehicle_trojan_rear_cockpit" "vehicle_trojan_rear_cockpit"
"vehicle_trojan_cockpit_rear" "vehicle_trojan_cockpit_rear"
"vehicle_trojan_cockpit_front" "vehicle_trojan_cockpit_front"
}
itemPackageDef weapons/misc/healaura {
consumable health 10
}
toolTip player_revive_gdf_crosshair_info_1 {
text "game/tt/intro/player_revive_gdf_1"
sound "sounds/ui/main/neutral"
locationIndex TOOLTIP_POSITION_WEAPON_CHANGE
}
toolTip player_revive_gdf_crosshair_info_2 {
text "game/tt/intro/player_revive_gdf_2"
sound "sounds/ui/main/neutral"
nextShowDelay 30
}
teamInfo strogg {
"name" "game/team/strogg"
"match_win_string" "guis/game/scoreboard/stroggwin"
"match_win_sw_speed" "guis/game/scoreboard/win_sw_speed"
"match_win_sw_xp" "guis/game/scoreboard/win_sw_xp"
"fx_spawn" "fx/teleporterplayer_edf"
"fx_parachuteland" "effects/crashland_strogg"
"parachuteland_threshold" "80"
"pc_default" "aggressor"
// Ensure classes precache
"pc_tank" "aggressor"
"pc_technician" "technician"
"pc_constructor" "constructor"
"pc_oppressor" "oppressor"
"pc_infiltrator" "infiltrator"
// remaps for switching between teams
"pc_team_remap_gdf_soldier" "aggressor"
"pc_team_remap_gdf_medic" "technician"
"pc_team_remap_gdf_engineer" "constructor"
"pc_team_remap_gdf_fieldops" "oppressor"
"pc_team_remap_gdf_covertops" "infiltrator"
// shared proficiency categories
"prof_soldier" "game/classes/aggressor"
"prof_medic" "game/classes/technician"
"prof_engineer" "game/classes/constructor"
"prof_fieldops" "game/classes/oppressor"
"prof_covertops" "game/classes/infiltrator"
"prof_battlesense" "game/prof/battlesense"
"prof_lightweapons" "game/prof/lightweapons"
"prof_vehicle" "game/prof/vehicle"
"max_deploy" "25"
"max_deploy_intelligence" "3"
"max_deploy_firesupport" "10"
"max_deploy_defences" "10"
"snd_music_won" "sounds/music/strogg"
"high_command_name" "game/team/strogg/highcommand"
"proficiencyList0" "soldier"
"proficiencyList1" "fieldops"
"proficiencyList2" "covertops"
"proficiencyList3" "engineer"
"proficiencyList4" "medic"
"proficiencyList5" "weapon_handling"
"num_ratings" "8"
"rating_1" "rookie"
"rating_2" "proficient"
"rating_3" "experienced"
"rating_4" "senior"
"rating_5" "expert"
"rating_6" "veteran"
"rating_7" "master"
"rating_8" "elite"
"lifestat_title" "lifestat/titles/strogg"
"cvar_password" "g_stroggTeamPassword"
"theme_gui" "themes/game/strogg"
"scriptObject" "team_strogg"
"def_parachute" "strogg_parachute"
"snd_objective_completed" ""
"snd_mission_accepted" ""
"snd_prof_unlock" "player/prof_unlock"
"snd_newrank" "player/newrank/strogg"
"snd_promotion_1" "sounds/vo/strogg/nexus/promotions/rank02"
"snd_promotion_2" "sounds/vo/strogg/nexus/promotions/rank03"
"snd_promotion_3" "sounds/vo/strogg/nexus/promotions/rank04"
"snd_promotion_4" "sounds/vo/strogg/nexus/promotions/rank05"
"snd_promotion_5" "sounds/vo/strogg/nexus/promotions/rank06"
"snd_promotion_6" "sounds/vo/strogg/nexus/promotions/rank07"
"snd_promotion_7" "sounds/vo/strogg/nexus/promotions/rank08"
"snd_promotion_8" "sounds/vo/strogg/nexus/promotions/rank09"
"snd_promotion_9" "sounds/vo/strogg/nexus/promotions/rank10"
"snd_promotion_10" "sounds/vo/strogg/nexus/promotions/rank11"
"snd_promotion_11" "sounds/vo/strogg/nexus/promotions/rank12"
"snd_promotion_12" "sounds/vo/strogg/nexus/promotions/rank13"
"snd_promotion_13" "sounds/vo/strogg/nexus/promotions/rank14"
"snd_promotion_14" "sounds/vo/strogg/nexus/promotions/rank15"
"snd_promotion_15" "sounds/vo/strogg/nexus/promotions/rank16"
"snd_promotion_16" "sounds/vo/strogg/nexus/promotions/rank17"
"snd_promotion_17" "sounds/vo/strogg/nexus/promotions/rank18"
"snd_promotion_18" "sounds/vo/strogg/nexus/promotions/rank19"
"snd_promotion_19" "sounds/vo/strogg/nexus/promotions/rank20"
"snd_promotion_20" "sounds/vo/strogg/nexus/promotions/rank21"
"snd_promotion_21" "sounds/vo/strogg/nexus/promotions/rank22"
"snd_promotion_22" "sounds/vo/strogg/nexus/promotions/rank23"
"snd_promotion_23" "sounds/vo/strogg/nexus/promotions/rank24"
"snd_promotion_24" "sounds/vo/strogg/nexus/promotions/rank25"
"snd_promotion_25" "sounds/vo/strogg/nexus/promotions/rank26"
"snd_promotion_26" "sounds/vo/strogg/nexus/promotions/rank27"
"snd_promotion_27" "sounds/vo/strogg/nexus/promotions/rank28"
"snd_promotion_28" "sounds/vo/strogg/nexus/promotions/rank29"
"snd_promotion_29" "sounds/vo/strogg/nexus/promotions/rank30"
"snd_promotion_30" "sounds/vo/strogg/nexus/promotions/rank31"
"snd_promotion_31" "sounds/vo/strogg/nexus/promotions/rank32"
"snd_promotion_32" "sounds/vo/strogg/nexus/promotions/rank33"
"snd_promotion_33" "sounds/vo/strogg/nexus/promotions/rank34"
"snd_promotion_34" "sounds/vo/strogg/nexus/promotions/rank35"
"snd_promotion_35" "sounds/vo/strogg/nexus/promotions/rank36"
"snd_promotion_36" "sounds/vo/strogg/nexus/promotions/rank37"
"snd_promotion_37" "sounds/vo/strogg/nexus/promotions/rank38"
"snd_promotion_38" "sounds/vo/strogg/nexus/promotions/rank39"
"snd_countdown_10m" "sounds/vo/strogg/nexus/countdown/tenminutes"
"snd_countdown_5m" "sounds/vo/strogg/nexus/countdown/fiveminutes"
"snd_countdown_2m" "sounds/vo/strogg/nexus/countdown/twominutes"
"snd_countdown_1m" "sounds/vo/strogg/nexus/countdown/oneminute"
"snd_countdown_30s" "sounds/vo/strogg/nexus/countdown/thirtyseconds"
"snd_countdown_10s" "sounds/vo/strogg/nexus/countdown/tenseconds"
"snd_countdown_5s" "sounds/vo/strogg/nexus/countdown/fivetoone"
//"snd_countdown_3s" "sounds/vo/strogg/nexus/countdown/threetoone"
"snd_mcp_repaired" "sounds/vo/strogg/nexus/objectives/mcp/repaired"
"snd_mcp_disabled" "sounds/vo/strogg/nexus/objectives/mcp/disabled"
"snd_ssg_fired" "silence"
"snd_intel_repaired" "silence"
"snd_intel_damaged" "sounds/vo/strogg/nexus/alerts/radar/lost"
"snd_friendlyfire" "sounds/players/strogg/friendlyfire/auto"
"snd_objective_complete_roll" "objective/completed_strogg"
"tt_task_success" "dummy_tooltip"
"tt_player_spawnhost_1" "dead_body_intro_spawnhost_1"
"tt_player_spawnhost_2" "dead_body_intro_spawnhost_2"
"tt_player_parachute" "player_parachute_strogg"
"tt_leavingzone" "player_leaving_zone_strogg"
"tt_possessing_me" "possessing_me_strogg"
"tt_killed_by_disguised" "killed_by_disguised_strogg"
"tt_low_ammo" "low_ammo_strogg"
"tt_low_health" "low_health_strogg"
"tt_low_ammo_self" "low_ammo_strogg_self"
"tt_low_health_self" "low_health_strogg_self"
"tt_unconscious" "unconscious_strogg"
"tt_critical_class" "tooltip_critical_class_strogg"
"task_revive" "technician_revive_player"
"task_heal" "technician_supply_player"
"task_kill" "kill_player_gdf"
"task_supply" "technician_supply_player"
"task_vehicle_repair" "constructor_repair_vehicle"
"task_capture_spawn" "strogg_capture_spawn"
"task_liberate_spawn_covert" "strogg_liberate_spawn_infiltrator"
"task_liberate_spawn" "strogg_liberate_spawn"
"task_waypoint" "waypoint"
"task_pickup" "pickup_player"
"def_waypoint" "waypoint_info_strogg"
"allow_revive" "1"
"partial_load" "strogg/partialLoad"
"spawnTimeChange" "300"
"spawnTimeReduction" "5"
"bot_team" "1"
__precached_materials
}
stringMap strogg/partialLoad {
// view weapons
"viewmodel_airstrike_beacon" "viewmodel_airstrike_beacon"
"viewmodel_flyer_hive" "viewmodel_flyer_hive"
"viewmodel_landmine_strogg" "viewmodel_landmine_strogg"
"viewmodel_stroyentcells" "viewmodel_stroyentcells"
"viewmodel_teleporter" "viewmodel_teleporter"
"viewmodel_trinoculars" "viewmodel_trinoculars"
"viewmodel_repair_drone" "viewmodel_repair_drone"
//"viewmodel_spike" "viewmodel_spike"
"viewmodel_repair_tool" "viewmodel_repair_tool"
"viewmodel_stroyent_tool" "viewmodel_stroyent_tool"
"viewmodel_blaster" "viewmodel_blaster"
"viewmodel_grenade_bepb" "viewmodel_grenade_bepb"
//"viewmodel_grenade_acidspleen" "viewmodel_grenade_acidspleen"
"viewmodel_shrap_grenade" "viewmodel_shrap_grenade"
"viewmodel_hyperblaster" "viewmodel_hyperblaster"
//"viewmodel_lacerator" "viewmodel_lacerator"
//"viewmodel_lacerator_grenade" "viewmodel_lacerator_grenade"
//"viewmodel_lacerator_scoped" "viewmodel_lacerator_scoped"
"viewmodel_lightningpistol" "viewmodel_lightningpistol"
"viewmodel_nailgun" "viewmodel_nailgun"
"viewmodel_obliterator" "viewmodel_obliterator"
"viewmodel_railgun" "viewmodel_railgun"
"viewmodel_strogg_targeting_tool" "viewmodel_strogg_targeting_tool"
"viewmodel_force_shield" "viewmodel_force_shield"
//cockpits
// "vehicle_desecrator_cockpit_gunner" "vehicle_desecrator_cockpit_gunner"
// "vehicle_desecrator_cockpit_driver" "vehicle_desecrator_cockpit_driver"
// "vehicle_goliath_driver_cockpit" "vehicle_goliath_driver_cockpit"
// "vehicle_goliath_gunner_cockpit" "vehicle_goliath_gunner_cockpit"
// "vehicle_hog_cockpit_gunner" "vehicle_hog_cockpit_gunner"
// "vehicle_hog_cockpit_driver" "vehicle_hog_cockpit_driver"
// "vehicle_hornet_cockpit" "vehicle_hornet_cockpit"
// "vehicle_hornet_cockpit_gunner" "vehicle_hornet_cockpit_gunner"
"vehicle_icarus_cockpit" "vehicle_icarus_cockpit"
"models/vehicles/strogg_hog/cockpit.lwo" "models/vehicles/strogg_hog/cockpit.lwo"
}
itemPackageDef weapons/misc/stroyaura {
consumable ammo stroyent 20
}
toolTip player_leaving_zone_gdf {
length 5
alwaysPlay
sound "sounds/vo/gdf/highcommand/alerts/oob"
text "game/misc/leaving_combat_zone"
}
toolTip player_leaving_zone_strogg {
length 5
alwaysPlay
sound "sounds/vo/strogg/nexus/alerts/oob"
text "game/misc/leaving_combat_zone"
}
// used by the UI for remapping player classes to their base proficiency type
stringMap classToProficiency {
"aggressor" "soldier"
"technician" "medic"
"constructor" "engineer"
"oppressor" "fieldops"
"infiltrator" "covertops"
"spectating" "" // show all
}