495 lines
20 KiB
Modula-2
495 lines
20 KiB
Modula-2
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#include "teams.include"
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#include "templates/tooltips.include"
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teamInfo gdf {
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"name" "game/team/gdf"
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"match_win_string" "guis/game/scoreboard/gdfwin"
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"match_win_sw_speed" "guis/game/scoreboard/win_sw_speed"
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"match_win_sw_xp" "guis/game/scoreboard/win_sw_xp"
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"fx_spawn" "fx/teleporterplayer_edf"
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"pc_default" "soldier" // FIXME - as this gets referenced outside of levelload, the media will get treated differently, which is bad
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// Ensure classes precache
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"pc_soldier" "soldier"
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"pc_medic" "medic"
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"pc_engineer" "engineer"
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"pc_fieldops" "fieldops"
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"pc_covertops" "covertops"
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// shared proficiency categories
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"prof_soldier" "game/classes/soldier"
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"prof_medic" "game/classes/medic"
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"prof_engineer" "game/classes/engineer"
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"prof_fieldops" "game/classes/fieldops"
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"prof_covertops" "game/classes/covertops"
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"prof_battlesense" "game/prof/battlesense"
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"prof_lightweapons" "game/prof/lightweapons"
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"prof_vehicle" "game/prof/vehicle"
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// remaps for switching between teams
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"pc_team_remap_strogg_aggressor" "soldier"
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"pc_team_remap_strogg_technician" "medic"
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"pc_team_remap_strogg_constructor" "engineer"
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"pc_team_remap_strogg_oppressor" "fieldops"
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"pc_team_remap_strogg_infiltrator" "covertops"
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"max_deploy" "25"
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"max_deploy_intelligence" "3"
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"max_deploy_firesupport" "10"
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"max_deploy_defences" "10"
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"high_command_name" "game/team/gdf/highcommand"
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"snd_music_won" "sounds/music/gdf"
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"proficiencyList0" "soldier"
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"proficiencyList1" "fieldops"
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"proficiencyList2" "covertops"
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"proficiencyList3" "engineer"
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"proficiencyList4" "medic"
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"proficiencyList5" "weapon_handling"
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"num_ratings" "8"
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"rating_1" "rookie"
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"rating_2" "proficient"
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"rating_3" "experienced"
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"rating_4" "senior"
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"rating_5" "expert"
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"rating_6" "veteran"
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"rating_7" "master"
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"rating_8" "elite"
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"cvar_password" "g_gdfTeamPassword"
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"theme_gui" "themes/game/gdf"
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"scriptObject" "team_gdf"
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"def_parachute" "parachute"
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"snd_objective_completed" ""
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"snd_mission_accepted" ""
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"snd_prof_unlock" "player/prof_unlock"
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"snd_newrank" "player/newrank/gdf"
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"lifestat_title" "lifestat/titles/gdf"
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"snd_promotion_1" "sounds/vo/gdf/highcommand/promotions/private"
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"snd_promotion_2" "sounds/vo/gdf/highcommand/promotions/privatefirstclass"
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"snd_promotion_3" "sounds/vo/gdf/highcommand/promotions/lancecorporal"
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"snd_promotion_4" "sounds/vo/gdf/highcommand/promotions/corporal"
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"snd_promotion_5" "sounds/vo/gdf/highcommand/promotions/sergeant"
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"snd_promotion_6" "sounds/vo/gdf/highcommand/promotions/staffsergeant"
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"snd_promotion_7" "sounds/vo/gdf/highcommand/promotions/gunnerysergeant"
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"snd_promotion_8" "sounds/vo/gdf/highcommand/promotions/mastersergeant"
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"snd_promotion_9" "sounds/vo/gdf/highcommand/promotions/firstsergeant"
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"snd_promotion_10" "sounds/vo/gdf/highcommand/promotions/masterchief"
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"snd_promotion_11" "sounds/vo/gdf/highcommand/promotions/sergeantmajor"
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"snd_promotion_12" "sounds/vo/gdf/highcommand/promotions/ensign"
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"snd_promotion_13" "sounds/vo/gdf/highcommand/promotions/thirdlieutenant"
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"snd_promotion_14" "sounds/vo/gdf/highcommand/promotions/secondlieutenant"
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"snd_promotion_15" "sounds/vo/gdf/highcommand/promotions/firstlieutenant"
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"snd_promotion_16" "sounds/vo/gdf/highcommand/promotions/captain"
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"snd_promotion_17" "sounds/vo/gdf/highcommand/promotions/groupcaptain"
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"snd_promotion_18" "sounds/vo/gdf/highcommand/promotions/seniorcaptain"
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"snd_promotion_19" "sounds/vo/gdf/highcommand/promotions/lieutenantmajor"
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"snd_promotion_20" "sounds/vo/gdf/highcommand/promotions/major"
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"snd_promotion_21" "sounds/vo/gdf/highcommand/promotions/groupmajor"
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"snd_promotion_22" "sounds/vo/gdf/highcommand/promotions/lieutenantcommander"
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"snd_promotion_23" "sounds/vo/gdf/highcommand/promotions/commander"
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"snd_promotion_24" "sounds/vo/gdf/highcommand/promotions/groupcommander"
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"snd_promotion_25" "sounds/vo/gdf/highcommand/promotions/lieutenantcolonel"
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"snd_promotion_26" "sounds/vo/gdf/highcommand/promotions/colonel"
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"snd_promotion_27" "sounds/vo/gdf/highcommand/promotions/brigadier"
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"snd_promotion_28" "sounds/vo/gdf/highcommand/promotions/brigadiergeneral"
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"snd_promotion_29" "sounds/vo/gdf/highcommand/promotions/majorgeneral"
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"snd_promotion_30" "sounds/vo/gdf/highcommand/promotions/lieutenantgeneral"
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"snd_promotion_31" "sounds/vo/gdf/highcommand/promotions/general"
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"snd_promotion_32" "sounds/vo/gdf/highcommand/promotions/commandergeneral"
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"snd_promotion_33" "sounds/vo/gdf/highcommand/promotions/fieldvicemarshall"
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"snd_promotion_34" "sounds/vo/gdf/highcommand/promotions/fieldmarshall"
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"snd_promotion_35" "sounds/vo/gdf/highcommand/promotions/vicecommanderarmy"
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"snd_promotion_36" "sounds/vo/gdf/highcommand/promotions/commanderarmy"
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"snd_promotion_37" "sounds/vo/gdf/highcommand/promotions/highcommander"
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"snd_promotion_38" "sounds/vo/gdf/highcommand/promotions/supremecommander"
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"snd_countdown_10m" "sounds/vo/gdf/highcommand/countdown/tenminutes"
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"snd_countdown_5m" "sounds/vo/gdf/highcommand/countdown/fiveminutes"
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"snd_countdown_2m" "sounds/vo/gdf/highcommand/countdown/twominutes"
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"snd_countdown_1m" "sounds/vo/gdf/highcommand/countdown/oneminute"
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"snd_countdown_30s" "sounds/vo/gdf/highcommand/countdown/thirtyseconds"
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"snd_countdown_10s" "sounds/vo/gdf/highcommand/countdown/tenseconds"
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"snd_countdown_5s" "sounds/vo/gdf/highcommand/countdown/fivetoone"
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//"snd_countdown_3s" "sounds/vo/gdf/highcommand/countdown/threetoone"
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"snd_mcp_repaired" "sounds/vo/gdf/highcommand/objectives/mcp/repaired"
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"snd_mcp_disabled" "sounds/vo/gdf/highcommand/objectives/mcp/disabled"
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"snd_intel_repaired" "silence"
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"snd_intel_damaged" "sounds/vo/gdf/highcommand/alerts/radar/lost"
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"snd_friendlyfire" "sounds/players/gdf/friendlyfire/auto"
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"snd_objective_complete_roll" "objective/completed_gdf"
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"tt_task_success" "dummy_tooltip"
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"tt_player_revive_1" "player_revive_gdf_crosshair_info_1"
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"tt_player_revive_2" "player_revive_gdf_crosshair_info_2"
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"tt_player_parachute" "player_parachute_gdf"
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"tt_leavingzone" "player_leaving_zone_gdf"
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"tt_spawnhosting_me" "spawnhosting_me"
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"tt_possessing_me" "possessing_me_gdf"
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"tt_killed_by_disguised" "killed_by_disguised_gdf"
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"tt_low_ammo" "low_ammo_gdf"
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"tt_low_health" "low_health_gdf"
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"tt_low_ammo_self" "low_ammo_gdf_self"
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"tt_low_health_self" "low_health_gdf_self"
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"tt_unconscious" "unconscious_gdf"
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"tt_critical_class" "tooltip_critical_class_gdf"
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"task_revive" "medic_revive_player"
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"task_heal" "medic_heal_player"
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"task_kill" "kill_player_strogg"
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"task_supply" "fieldops_supply_player"
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"task_vehicle_repair" "engineer_repair_vehicle"
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"task_capture_spawn" "gdf_capture_spawn"
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"task_liberate_spawn_covert" "gdf_liberate_spawn_covertops"
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"task_liberate_spawn" "gdf_liberate_spawn"
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"task_create_spawn_host" "technician_create_spawnhost"
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"task_waypoint" "waypoint"
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"task_pickup" "pickup_player"
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"def_waypoint" "waypoint_info_gdf"
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"allow_revive" "1"
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"partial_load" "gdf/partialLoad"
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"spawnTimeChange" "300"
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"spawnTimeReduction" "5"
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"bot_team" "0"
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__precached_materials
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}
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stringMap gdf/partialLoad {
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// view weapons
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"viewmodel_minigun" "viewmodel_minigun"
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"viewmodel_grenade_smoke" "viewmodel_grenade_smoke"
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"viewmodel_ammopack" "viewmodel_ammopack"
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"viewmodel_healthpack" "viewmodel_healthpack"
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"viewmodel_hecharge" "viewmodel_hecharge"
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"viewmodel_landmine" "viewmodel_landmine"
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"viewmodel_item_third_eye" "viewmodel_item_third_eye"
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"viewmodel_pliers" "viewmodel_pliers"
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"viewmodel_binoculars" "viewmodel_binoculars"
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"viewmodel_targeting_tool" "viewmodel_targeting_tool"
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"viewmodel_defibrillator" "viewmodel_defibrillator"
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"viewmodel_pliers_pda" "viewmodel_pliers_pda"
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"viewmodel_arming_device" "viewmodel_arming_device"
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//"viewmodel_assaultrifle_rework" "viewmodel_assaultrifle_rework"
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//"viewmodel_assaultrifle_grenade_rework" "viewmodel_assaultrifle_grenade_rework"
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//"viewmodel_assaultrifle_grenadelauncher_rework" "viewmodel_assaultrifle_grenadelauncher_rework"
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//"viewmodel_assaultrifle_scope_rework" "viewmodel_assaultrifle_scope_rework"
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"viewmodel_gpmg" "viewmodel_gpmg"
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"viewmodel_grenade_emp" "viewmodel_grenade_emp"
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"viewmodel_grenade_frag" "viewmodel_grenade_frag"
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//"viewmodel_knife" "viewmodel_knife"
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"viewmodel_machinepistol" "viewmodel_machinepistol"
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"viewmodel_machinepistol_silenced" "viewmodel_machinepistol_silenced"
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"viewmodel_pistol" "viewmodel_pistol"
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"viewmodel_pistol_silenced" "viewmodel_pistol_silenced"
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"viewmodel_pistol_akimbo" "viewmodel_pistol_akimbo"
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"viewmodel_pistol_akimbo_silenced" "viewmodel_pistol_akimbo_silenced"
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"viewmodel_law" "viewmodel_law"
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"viewmodel_shotgun" "viewmodel_shotgun"
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"viewmodel_sniperrifle" "viewmodel_sniperrifle"
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//cockpits
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"vehicle_anansi_cockpit" "vehicle_anansi_cockpit"
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"models/vehicles/edf_anansi/anansi_cockpit_rear.lwo" "models/vehicles/edf_anansi/anansi_cockpit_rear.lwo"
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"vehicle_badger_cockpit" "vehicle_badger_cockpit"
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"vehicle_badger_cockpit_noarms" "vehicle_badger_cockpit_noarms"
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//"vehicle_badger_gpmg_cockpit" "vehicle_badger_gpmg_cockpit"
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"vehicle_bumblebee_pilot_cockpit" "vehicle_bumblebee_pilot_cockpit"
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"vehicle_husky_cockpit" "vehicle_husky_cockpit"
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"vehicle_mcp_cockpit" "vehicle_mcp_cockpit"
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"vehicle_mcp_cockpit_front" "vehicle_mcp_cockpit_front"
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//"vehicle_mcp_minigun_cockpit" "vehicle_mcp_minigun_cockpit"
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"vehicle_platypus_cockpit" "vehicle_platypus_cockpit"
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// "vehicle_titan_cockpit" "vehicle_titan_cockpit"
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//"vehicle_trojan_cockpit" "vehicle_trojan_cockpit"
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//"vehicle_trojan_rear_cockpit" "vehicle_trojan_rear_cockpit"
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"vehicle_trojan_cockpit_rear" "vehicle_trojan_cockpit_rear"
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"vehicle_trojan_cockpit_front" "vehicle_trojan_cockpit_front"
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}
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itemPackageDef weapons/misc/healaura {
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consumable health 10
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}
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toolTip player_revive_gdf_crosshair_info_1 {
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text "game/tt/intro/player_revive_gdf_1"
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sound "sounds/ui/main/neutral"
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locationIndex TOOLTIP_POSITION_WEAPON_CHANGE
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}
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toolTip player_revive_gdf_crosshair_info_2 {
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text "game/tt/intro/player_revive_gdf_2"
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sound "sounds/ui/main/neutral"
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nextShowDelay 30
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}
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teamInfo strogg {
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"name" "game/team/strogg"
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"match_win_string" "guis/game/scoreboard/stroggwin"
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"match_win_sw_speed" "guis/game/scoreboard/win_sw_speed"
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"match_win_sw_xp" "guis/game/scoreboard/win_sw_xp"
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"fx_spawn" "fx/teleporterplayer_edf"
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"fx_parachuteland" "effects/crashland_strogg"
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"parachuteland_threshold" "80"
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"pc_default" "aggressor"
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// Ensure classes precache
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"pc_tank" "aggressor"
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"pc_technician" "technician"
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"pc_constructor" "constructor"
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"pc_oppressor" "oppressor"
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"pc_infiltrator" "infiltrator"
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// remaps for switching between teams
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"pc_team_remap_gdf_soldier" "aggressor"
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"pc_team_remap_gdf_medic" "technician"
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"pc_team_remap_gdf_engineer" "constructor"
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"pc_team_remap_gdf_fieldops" "oppressor"
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"pc_team_remap_gdf_covertops" "infiltrator"
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// shared proficiency categories
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"prof_soldier" "game/classes/aggressor"
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"prof_medic" "game/classes/technician"
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"prof_engineer" "game/classes/constructor"
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"prof_fieldops" "game/classes/oppressor"
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"prof_covertops" "game/classes/infiltrator"
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"prof_battlesense" "game/prof/battlesense"
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"prof_lightweapons" "game/prof/lightweapons"
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"prof_vehicle" "game/prof/vehicle"
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"max_deploy" "25"
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"max_deploy_intelligence" "3"
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"max_deploy_firesupport" "10"
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"max_deploy_defences" "10"
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"snd_music_won" "sounds/music/strogg"
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"high_command_name" "game/team/strogg/highcommand"
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"proficiencyList0" "soldier"
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"proficiencyList1" "fieldops"
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"proficiencyList2" "covertops"
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"proficiencyList3" "engineer"
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"proficiencyList4" "medic"
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"proficiencyList5" "weapon_handling"
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"num_ratings" "8"
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"rating_1" "rookie"
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"rating_2" "proficient"
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"rating_3" "experienced"
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"rating_4" "senior"
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"rating_5" "expert"
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"rating_6" "veteran"
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"rating_7" "master"
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"rating_8" "elite"
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"lifestat_title" "lifestat/titles/strogg"
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"cvar_password" "g_stroggTeamPassword"
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"theme_gui" "themes/game/strogg"
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"scriptObject" "team_strogg"
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"def_parachute" "strogg_parachute"
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"snd_objective_completed" ""
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"snd_mission_accepted" ""
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"snd_prof_unlock" "player/prof_unlock"
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"snd_newrank" "player/newrank/strogg"
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"snd_promotion_1" "sounds/vo/strogg/nexus/promotions/rank02"
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"snd_promotion_2" "sounds/vo/strogg/nexus/promotions/rank03"
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"snd_promotion_3" "sounds/vo/strogg/nexus/promotions/rank04"
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"snd_promotion_4" "sounds/vo/strogg/nexus/promotions/rank05"
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"snd_promotion_5" "sounds/vo/strogg/nexus/promotions/rank06"
|
||
|
"snd_promotion_6" "sounds/vo/strogg/nexus/promotions/rank07"
|
||
|
"snd_promotion_7" "sounds/vo/strogg/nexus/promotions/rank08"
|
||
|
"snd_promotion_8" "sounds/vo/strogg/nexus/promotions/rank09"
|
||
|
"snd_promotion_9" "sounds/vo/strogg/nexus/promotions/rank10"
|
||
|
"snd_promotion_10" "sounds/vo/strogg/nexus/promotions/rank11"
|
||
|
"snd_promotion_11" "sounds/vo/strogg/nexus/promotions/rank12"
|
||
|
"snd_promotion_12" "sounds/vo/strogg/nexus/promotions/rank13"
|
||
|
"snd_promotion_13" "sounds/vo/strogg/nexus/promotions/rank14"
|
||
|
"snd_promotion_14" "sounds/vo/strogg/nexus/promotions/rank15"
|
||
|
"snd_promotion_15" "sounds/vo/strogg/nexus/promotions/rank16"
|
||
|
"snd_promotion_16" "sounds/vo/strogg/nexus/promotions/rank17"
|
||
|
"snd_promotion_17" "sounds/vo/strogg/nexus/promotions/rank18"
|
||
|
"snd_promotion_18" "sounds/vo/strogg/nexus/promotions/rank19"
|
||
|
"snd_promotion_19" "sounds/vo/strogg/nexus/promotions/rank20"
|
||
|
"snd_promotion_20" "sounds/vo/strogg/nexus/promotions/rank21"
|
||
|
"snd_promotion_21" "sounds/vo/strogg/nexus/promotions/rank22"
|
||
|
"snd_promotion_22" "sounds/vo/strogg/nexus/promotions/rank23"
|
||
|
"snd_promotion_23" "sounds/vo/strogg/nexus/promotions/rank24"
|
||
|
"snd_promotion_24" "sounds/vo/strogg/nexus/promotions/rank25"
|
||
|
"snd_promotion_25" "sounds/vo/strogg/nexus/promotions/rank26"
|
||
|
"snd_promotion_26" "sounds/vo/strogg/nexus/promotions/rank27"
|
||
|
"snd_promotion_27" "sounds/vo/strogg/nexus/promotions/rank28"
|
||
|
"snd_promotion_28" "sounds/vo/strogg/nexus/promotions/rank29"
|
||
|
"snd_promotion_29" "sounds/vo/strogg/nexus/promotions/rank30"
|
||
|
"snd_promotion_30" "sounds/vo/strogg/nexus/promotions/rank31"
|
||
|
"snd_promotion_31" "sounds/vo/strogg/nexus/promotions/rank32"
|
||
|
"snd_promotion_32" "sounds/vo/strogg/nexus/promotions/rank33"
|
||
|
"snd_promotion_33" "sounds/vo/strogg/nexus/promotions/rank34"
|
||
|
"snd_promotion_34" "sounds/vo/strogg/nexus/promotions/rank35"
|
||
|
"snd_promotion_35" "sounds/vo/strogg/nexus/promotions/rank36"
|
||
|
"snd_promotion_36" "sounds/vo/strogg/nexus/promotions/rank37"
|
||
|
"snd_promotion_37" "sounds/vo/strogg/nexus/promotions/rank38"
|
||
|
"snd_promotion_38" "sounds/vo/strogg/nexus/promotions/rank39"
|
||
|
|
||
|
"snd_countdown_10m" "sounds/vo/strogg/nexus/countdown/tenminutes"
|
||
|
"snd_countdown_5m" "sounds/vo/strogg/nexus/countdown/fiveminutes"
|
||
|
"snd_countdown_2m" "sounds/vo/strogg/nexus/countdown/twominutes"
|
||
|
"snd_countdown_1m" "sounds/vo/strogg/nexus/countdown/oneminute"
|
||
|
"snd_countdown_30s" "sounds/vo/strogg/nexus/countdown/thirtyseconds"
|
||
|
"snd_countdown_10s" "sounds/vo/strogg/nexus/countdown/tenseconds"
|
||
|
"snd_countdown_5s" "sounds/vo/strogg/nexus/countdown/fivetoone"
|
||
|
//"snd_countdown_3s" "sounds/vo/strogg/nexus/countdown/threetoone"
|
||
|
|
||
|
"snd_mcp_repaired" "sounds/vo/strogg/nexus/objectives/mcp/repaired"
|
||
|
"snd_mcp_disabled" "sounds/vo/strogg/nexus/objectives/mcp/disabled"
|
||
|
|
||
|
"snd_ssg_fired" "silence"
|
||
|
|
||
|
"snd_intel_repaired" "silence"
|
||
|
"snd_intel_damaged" "sounds/vo/strogg/nexus/alerts/radar/lost"
|
||
|
|
||
|
"snd_friendlyfire" "sounds/players/strogg/friendlyfire/auto"
|
||
|
|
||
|
"snd_objective_complete_roll" "objective/completed_strogg"
|
||
|
|
||
|
"tt_task_success" "dummy_tooltip"
|
||
|
|
||
|
"tt_player_spawnhost_1" "dead_body_intro_spawnhost_1"
|
||
|
"tt_player_spawnhost_2" "dead_body_intro_spawnhost_2"
|
||
|
"tt_player_parachute" "player_parachute_strogg"
|
||
|
"tt_leavingzone" "player_leaving_zone_strogg"
|
||
|
"tt_possessing_me" "possessing_me_strogg"
|
||
|
"tt_killed_by_disguised" "killed_by_disguised_strogg"
|
||
|
"tt_low_ammo" "low_ammo_strogg"
|
||
|
"tt_low_health" "low_health_strogg"
|
||
|
"tt_low_ammo_self" "low_ammo_strogg_self"
|
||
|
"tt_low_health_self" "low_health_strogg_self"
|
||
|
"tt_unconscious" "unconscious_strogg"
|
||
|
"tt_critical_class" "tooltip_critical_class_strogg"
|
||
|
|
||
|
"task_revive" "technician_revive_player"
|
||
|
"task_heal" "technician_supply_player"
|
||
|
"task_kill" "kill_player_gdf"
|
||
|
"task_supply" "technician_supply_player"
|
||
|
"task_vehicle_repair" "constructor_repair_vehicle"
|
||
|
"task_capture_spawn" "strogg_capture_spawn"
|
||
|
"task_liberate_spawn_covert" "strogg_liberate_spawn_infiltrator"
|
||
|
"task_liberate_spawn" "strogg_liberate_spawn"
|
||
|
"task_waypoint" "waypoint"
|
||
|
"task_pickup" "pickup_player"
|
||
|
|
||
|
"def_waypoint" "waypoint_info_strogg"
|
||
|
|
||
|
"allow_revive" "1"
|
||
|
|
||
|
"partial_load" "strogg/partialLoad"
|
||
|
|
||
|
"spawnTimeChange" "300"
|
||
|
"spawnTimeReduction" "5"
|
||
|
|
||
|
"bot_team" "1"
|
||
|
|
||
|
__precached_materials
|
||
|
}
|
||
|
|
||
|
stringMap strogg/partialLoad {
|
||
|
// view weapons
|
||
|
"viewmodel_airstrike_beacon" "viewmodel_airstrike_beacon"
|
||
|
"viewmodel_flyer_hive" "viewmodel_flyer_hive"
|
||
|
"viewmodel_landmine_strogg" "viewmodel_landmine_strogg"
|
||
|
"viewmodel_stroyentcells" "viewmodel_stroyentcells"
|
||
|
"viewmodel_teleporter" "viewmodel_teleporter"
|
||
|
"viewmodel_trinoculars" "viewmodel_trinoculars"
|
||
|
"viewmodel_repair_drone" "viewmodel_repair_drone"
|
||
|
//"viewmodel_spike" "viewmodel_spike"
|
||
|
"viewmodel_repair_tool" "viewmodel_repair_tool"
|
||
|
"viewmodel_stroyent_tool" "viewmodel_stroyent_tool"
|
||
|
"viewmodel_blaster" "viewmodel_blaster"
|
||
|
"viewmodel_grenade_bepb" "viewmodel_grenade_bepb"
|
||
|
//"viewmodel_grenade_acidspleen" "viewmodel_grenade_acidspleen"
|
||
|
"viewmodel_shrap_grenade" "viewmodel_shrap_grenade"
|
||
|
"viewmodel_hyperblaster" "viewmodel_hyperblaster"
|
||
|
//"viewmodel_lacerator" "viewmodel_lacerator"
|
||
|
//"viewmodel_lacerator_grenade" "viewmodel_lacerator_grenade"
|
||
|
//"viewmodel_lacerator_scoped" "viewmodel_lacerator_scoped"
|
||
|
"viewmodel_lightningpistol" "viewmodel_lightningpistol"
|
||
|
"viewmodel_nailgun" "viewmodel_nailgun"
|
||
|
"viewmodel_obliterator" "viewmodel_obliterator"
|
||
|
"viewmodel_railgun" "viewmodel_railgun"
|
||
|
"viewmodel_strogg_targeting_tool" "viewmodel_strogg_targeting_tool"
|
||
|
"viewmodel_force_shield" "viewmodel_force_shield"
|
||
|
|
||
|
//cockpits
|
||
|
// "vehicle_desecrator_cockpit_gunner" "vehicle_desecrator_cockpit_gunner"
|
||
|
// "vehicle_desecrator_cockpit_driver" "vehicle_desecrator_cockpit_driver"
|
||
|
// "vehicle_goliath_driver_cockpit" "vehicle_goliath_driver_cockpit"
|
||
|
// "vehicle_goliath_gunner_cockpit" "vehicle_goliath_gunner_cockpit"
|
||
|
// "vehicle_hog_cockpit_gunner" "vehicle_hog_cockpit_gunner"
|
||
|
// "vehicle_hog_cockpit_driver" "vehicle_hog_cockpit_driver"
|
||
|
// "vehicle_hornet_cockpit" "vehicle_hornet_cockpit"
|
||
|
// "vehicle_hornet_cockpit_gunner" "vehicle_hornet_cockpit_gunner"
|
||
|
"vehicle_icarus_cockpit" "vehicle_icarus_cockpit"
|
||
|
"models/vehicles/strogg_hog/cockpit.lwo" "models/vehicles/strogg_hog/cockpit.lwo"
|
||
|
}
|
||
|
|
||
|
itemPackageDef weapons/misc/stroyaura {
|
||
|
consumable ammo stroyent 20
|
||
|
}
|
||
|
|
||
|
toolTip player_leaving_zone_gdf {
|
||
|
length 5
|
||
|
alwaysPlay
|
||
|
sound "sounds/vo/gdf/highcommand/alerts/oob"
|
||
|
text "game/misc/leaving_combat_zone"
|
||
|
}
|
||
|
|
||
|
toolTip player_leaving_zone_strogg {
|
||
|
length 5
|
||
|
alwaysPlay
|
||
|
sound "sounds/vo/strogg/nexus/alerts/oob"
|
||
|
text "game/misc/leaving_combat_zone"
|
||
|
}
|
||
|
|
||
|
|
||
|
// used by the UI for remapping player classes to their base proficiency type
|
||
|
stringMap classToProficiency {
|
||
|
"aggressor" "soldier"
|
||
|
"technician" "medic"
|
||
|
"constructor" "engineer"
|
||
|
"oppressor" "fieldops"
|
||
|
"infiltrator" "covertops"
|
||
|
|
||
|
"spectating" "" // show all
|
||
|
}
|