479 lines
5.6 KiB
Modula-2
479 lines
5.6 KiB
Modula-2
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requirement same_team {
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allegiance
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parms {
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"value" "friend"
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}
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}
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requirement is_neutral {
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allegiance
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parms {
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"value" "neutral"
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}
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}
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requirement is_friend {
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allegiance
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parms {
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"value" "friend"
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}
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}
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requirement is_enemy {
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allegiance
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parms {
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"value" "enemy"
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}
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}
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requirement team_strogg {
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team
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parms {
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"value" "strogg"
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}
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}
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requirement team_gdf {
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team
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parms {
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"value" "gdf"
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}
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}
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requirement ability_technician {
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ability
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parms {
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"value" "technician"
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}
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}
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requirement ability_engineer {
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ability
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parms {
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"value" "engineer"
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}
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}
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requirement ability_constructor {
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ability
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parms {
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"value" "constructor"
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}
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}
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requirement ability_fieldops {
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ability
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parms {
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"value" "fieldops"
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}
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}
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requirement ability_oppressor {
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ability
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parms {
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"value" "oppressor"
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}
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}
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requirement ability_infiltrator {
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ability
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parms {
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"value" "infiltrator"
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}
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}
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requirement ability_covertops {
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ability
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parms {
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"value" "covertops"
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}
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}
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requirement ability_healthBoost {
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ability
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parms {
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"value" "healthBoost"
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}
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}
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requirement ability_giveAmmo {
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ability
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parms {
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"value" "giveAmmo"
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}
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}
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requirement ability_soldier {
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ability
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parms {
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"value" "soldier"
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}
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}
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requirement stance_prone {
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property
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parms {
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"property" "prone"
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"condition" "=="
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"value" "1"
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}
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}
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requirement stance_crouch {
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property
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parms {
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"property" "crouch"
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"condition" "=="
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"value" "1"
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}
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}
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requirement not_disguised {
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property
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parms {
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"property" "disguised"
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"condition" "!="
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"value" "1"
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}
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}
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requirement inRadar {
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radar
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}
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requirement otherInRadar {
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radar_other
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}
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requirement ability_hack {
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ability
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parms {
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"value" "hack"
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}
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}
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requirement ability_repair {
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ability
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parms {
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"value" "repair"
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}
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}
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requirement ability_construct {
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ability
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parms {
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"value" "construct"
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}
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}
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requirement ability_medic {
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ability
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parms {
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"value" "medic"
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}
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}
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requirement ability_aggressor {
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ability
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parms {
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"value" "aggressor"
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}
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}
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requirement ability_revive {
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ability
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parms {
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"value" "revive"
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}
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}
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requirement ability_inside_mcp {
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ability
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parms {
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"value" "inside_mcp"
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}
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}
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requirement same_entity {
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property
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parms {
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"property" "same_entity"
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"condition" "=="
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"value" "1"
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}
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}
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requirement need_revive {
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property
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parms {
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"property" "need_revive"
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"condition" "=="
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"value" "1"
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}
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}
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requirement other_need_revive {
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property
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parms {
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"use_other" "1"
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"property" "need_revive"
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"condition" "=="
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"value" "1"
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}
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}
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requirement want_revive {
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property
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parms {
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"property" "want_revive"
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"condition" "=="
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"value" "1"
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}
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}
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requirement spectator {
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property
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parms {
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"property" "spectator"
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"condition" "=="
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"value" "1"
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}
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}
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requirement need_repair {
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property
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parms {
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"property" "need_repair"
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"condition" "=="
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"value" "1"
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}
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}
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requirement is_your_driver {
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property
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parms {
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"property" "driver"
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"condition" "=="
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"value" "1"
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}
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}
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requirement alive {
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property
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parms {
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"property" "health"
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"condition" ">"
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"value" "0"
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}
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}
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requirement fieldops_level_1 {
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property
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parms {
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"property" "proficiency"
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"property_type" "fieldops"
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"condition" ">="
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"value" "1"
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}
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}
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requirement covertops_spawn_level_1 {
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property
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parms {
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"property" "spawn_proficiency"
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"property_type" "covertops"
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"condition" ">="
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"value" "1"
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}
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}
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requirement light_weapons_spawn_level_4 {
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property
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parms {
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"property" "spawn_proficiency"
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"property_type" "weapon_handling"
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"condition" ">="
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"value" "4"
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}
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}
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requirement oppressor_level_1 {
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property
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parms {
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"property" "proficiency"
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"property_type" "fieldops"
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"condition" ">="
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"value" "1"
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}
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}
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requirement engineer_level_1 {
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property
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parms {
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"property" "proficiency"
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"property_type" "engineer"
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"condition" ">="
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"value" "1"
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}
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}
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requirement constructor_level_1 {
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property
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parms {
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"property" "proficiency"
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"property_type" "engineer"
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"condition" ">="
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"value" "1"
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}
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}
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requirement ability_transport_player {
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ability
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parms {
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"value" "transport_player"
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}
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}
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requirement has_third_eye {
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entity_bin
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parms {
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"type" "projectile_third_eye"
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}
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}
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requirement vehicle_full {
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property
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parms {
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"property" "vehicle_full"
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"condition" "=="
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"value" "1"
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}
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}
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requirement in_vehicle {
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property
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parms {
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"property" "in_vehicle"
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"condition" "=="
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"value" "1"
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}
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}
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requirement local_in_this_vehicle {
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property
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parms {
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"property" "in_vehicle"
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"property_type" "local_player"
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"condition" "=="
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"value" "1"
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}
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}
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requirement other_in_vehicle {
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property
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parms {
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"use_other" "1"
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"property" "in_vehicle"
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"condition" "=="
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"value" "1"
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}
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}
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requirement has_defense_turret {
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ability
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parms {
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"value" "defense_turret"
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}
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}
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requirement has_fire_support {
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ability
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parms {
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"value" "fire_support"
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}
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}
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requirement has_radar {
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ability
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parms {
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"value" "radar"
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}
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}
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requirement has_supplies {
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ability
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parms {
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"value" "supplies"
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}
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}
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requirement has_landmine {
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ability
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parms {
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"value" "landmine"
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}
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}
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requirement same_fireteam {
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property
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parms {
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"use_other" "1"
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"property" "same_fireteam"
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"condition" "=="
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"value" "1"
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}
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}
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