requirement same_team { allegiance parms { "value" "friend" } } requirement is_neutral { allegiance parms { "value" "neutral" } } requirement is_friend { allegiance parms { "value" "friend" } } requirement is_enemy { allegiance parms { "value" "enemy" } } requirement team_strogg { team parms { "value" "strogg" } } requirement team_gdf { team parms { "value" "gdf" } } requirement ability_technician { ability parms { "value" "technician" } } requirement ability_engineer { ability parms { "value" "engineer" } } requirement ability_constructor { ability parms { "value" "constructor" } } requirement ability_fieldops { ability parms { "value" "fieldops" } } requirement ability_oppressor { ability parms { "value" "oppressor" } } requirement ability_infiltrator { ability parms { "value" "infiltrator" } } requirement ability_covertops { ability parms { "value" "covertops" } } requirement ability_healthBoost { ability parms { "value" "healthBoost" } } requirement ability_giveAmmo { ability parms { "value" "giveAmmo" } } requirement ability_soldier { ability parms { "value" "soldier" } } requirement stance_prone { property parms { "property" "prone" "condition" "==" "value" "1" } } requirement stance_crouch { property parms { "property" "crouch" "condition" "==" "value" "1" } } requirement not_disguised { property parms { "property" "disguised" "condition" "!=" "value" "1" } } requirement inRadar { radar } requirement otherInRadar { radar_other } requirement ability_hack { ability parms { "value" "hack" } } requirement ability_repair { ability parms { "value" "repair" } } requirement ability_construct { ability parms { "value" "construct" } } requirement ability_medic { ability parms { "value" "medic" } } requirement ability_aggressor { ability parms { "value" "aggressor" } } requirement ability_revive { ability parms { "value" "revive" } } requirement ability_inside_mcp { ability parms { "value" "inside_mcp" } } requirement same_entity { property parms { "property" "same_entity" "condition" "==" "value" "1" } } requirement need_revive { property parms { "property" "need_revive" "condition" "==" "value" "1" } } requirement other_need_revive { property parms { "use_other" "1" "property" "need_revive" "condition" "==" "value" "1" } } requirement want_revive { property parms { "property" "want_revive" "condition" "==" "value" "1" } } requirement spectator { property parms { "property" "spectator" "condition" "==" "value" "1" } } requirement need_repair { property parms { "property" "need_repair" "condition" "==" "value" "1" } } requirement is_your_driver { property parms { "property" "driver" "condition" "==" "value" "1" } } requirement alive { property parms { "property" "health" "condition" ">" "value" "0" } } requirement fieldops_level_1 { property parms { "property" "proficiency" "property_type" "fieldops" "condition" ">=" "value" "1" } } requirement covertops_spawn_level_1 { property parms { "property" "spawn_proficiency" "property_type" "covertops" "condition" ">=" "value" "1" } } requirement light_weapons_spawn_level_4 { property parms { "property" "spawn_proficiency" "property_type" "weapon_handling" "condition" ">=" "value" "4" } } requirement oppressor_level_1 { property parms { "property" "proficiency" "property_type" "fieldops" "condition" ">=" "value" "1" } } requirement engineer_level_1 { property parms { "property" "proficiency" "property_type" "engineer" "condition" ">=" "value" "1" } } requirement constructor_level_1 { property parms { "property" "proficiency" "property_type" "engineer" "condition" ">=" "value" "1" } } requirement ability_transport_player { ability parms { "value" "transport_player" } } requirement has_third_eye { entity_bin parms { "type" "projectile_third_eye" } } requirement vehicle_full { property parms { "property" "vehicle_full" "condition" "==" "value" "1" } } requirement in_vehicle { property parms { "property" "in_vehicle" "condition" "==" "value" "1" } } requirement local_in_this_vehicle { property parms { "property" "in_vehicle" "property_type" "local_player" "condition" "==" "value" "1" } } requirement other_in_vehicle { property parms { "use_other" "1" "property" "in_vehicle" "condition" "==" "value" "1" } } requirement has_defense_turret { ability parms { "value" "defense_turret" } } requirement has_fire_support { ability parms { "value" "fire_support" } } requirement has_radar { ability parms { "value" "radar" } } requirement has_supplies { ability parms { "value" "supplies" } } requirement has_landmine { ability parms { "value" "landmine" } } requirement same_fireteam { property parms { "use_other" "1" "property" "same_fireteam" "condition" "==" "value" "1" } }