etqw-sdk/base/def/proficiency_items.def

667 lines
11 KiB
Modula-2

/********************************************************************************
Proficiency Items
********************************************************************************/
// ==================================
proficiencyItem pro_battlesense_test {
type "battlesense"
count 300
}
proficiencyItem pro_battlesense_rank5 {
type "battlesense"
count 2
stat_name "battlesense_rank_5_xp"
}
proficiencyItem pro_battlesense_rank4 {
type "battlesense"
count 1.25
stat_name "battlesense_rank_4_xp"
}
proficiencyItem pro_battlesense_rank3 {
type "battlesense"
count 1
stat_name "battlesense_rank_3_xp"
}
proficiencyItem pro_battlesense_rank2 {
type "battlesense"
count 0.5
stat_name "battlesense_rank_2_xp"
}
proficiencyItem pro_battlesense_rank1 {
type "battlesense"
count 0.25
stat_name "battlesense_rank_1_xp"
}
proficiencyItem pro_battlesense_spawn_capture {
type "battlesense"
count 5.01 // never quite gets to 5 otherwise
}
proficiencyItem pro_battlesense_spawn_liberate {
type "battlesense"
count 5.01
}
proficiencyItem pro_battlesense_item_delivered {
type "battlesense"
count 10
}
proficiencyItem pro_battlesense_revive_wait {
type "battlesense"
count 0.25
}
// ==================================
proficiencyItem pro_vehicle_test {
type "vehicle"
count 300
}
proficiencyItem pro_vehicle_damage {
type "vehicle"
count 0.0025
}
proficiencyItem pro_vehicle_damage_heavy {
type "vehicle"
count 0.00125
}
proficiencyItem pro_vehicle_mcp_deploy {
type "vehicle"
count 20
}
// ==================================
proficiencyItem pro_light_weapons_test {
type "weapon_handling"
count 300
}
proficiencyItem pro_light_weapons_damage {
type "weapon_handling"
count 0.0025
}
// =====================================
// Engineer
// =====================================
proficiencyItem pro_engineer_test {
type "engineer"
count 300
}
proficiencyItem pro_engineer_construct_objective {
type "engineer"
count 40
stat_name "gdf_pliers_xp"
}
proficiencyItem pro_engineer_construct_secondary {
type "engineer"
count 5
stat_name "gdf_pliers_xp"
}
proficiencyItem pro_engineer_repair {
type "engineer"
count 0.00125
stat_name "gdf_pliers_xp"
}
proficiencyItem pro_engineer_damage {
type "engineer"
count 0.0025
}
proficiencyItem pro_engineer_turret_damage {
type "engineer"
count 0.0025
}
proficiencyItem pro_engineer_turret_damage_avt {
type "engineer"
count 0.001
}
proficiencyItem pro_engineer_antimissile_plasmamortar {
type "engineer"
count 0.5
stat_name "antimissile_gdf_xp"
}
proficiencyItem pro_engineer_antimissile_railhowitzer {
type "engineer"
count 0.3
stat_name "antimissile_gdf_xp"
}
proficiencyItem pro_engineer_antimissile_ssg {
type "engineer"
count 3
stat_name "antimissile_gdf_xp"
}
proficiencyItem pro_engineer_disarm_mine {
type "engineer"
count 0.125
stat_name "gdf_pliers_xp"
}
proficiencyItem pro_engineer_disarm_charge {
type "engineer"
count 0.25
stat_name "gdf_pliers_xp"
}
proficiencyItem pro_engineer_disarm_charge_secondary {
type "engineer"
count 1.25
stat_name "gdf_pliers_xp"
}
proficiencyItem pro_engineer_disarm_charge_objective {
type "engineer"
count 2.5
stat_name "gdf_pliers_xp"
}
proficiencyItem pro_engineer_deploy_bonus {
type "engineer"
count 1
}
// =====================================
// Covert Ops
// =====================================
proficiencyItem pro_covertops_test {
type "covertops"
count 300
}
proficiencyItem pro_covertops_hack_deployable {
type "covertops"
count 1
stat_name "gdf_hack_xp"
}
proficiencyItem pro_covertops_hack_deployable_big {
type "covertops"
count 2
stat_name "gdf_hack_xp"
}
proficiencyItem pro_covertops_hack_objective {
type "covertops"
count 40
stat_name "gdf_hack_xp"
}
proficiencyItem pro_covertops_hack_secondary {
type "covertops"
count 5
stat_name "gdf_hack_xp"
}
proficiencyItem pro_covertops_damage {
type "covertops"
count 0.0025
}
proficiencyItem pro_covertops_damage_half {
type "covertops"
count 0.00125
}
proficiencyItem pro_covertops_emp_deployable {
type "covertops"
count 0.3125
stat_name "grenade_emp_xp"
}
proficiencyItem pro_covertops_emp_vehicle {
type "covertops"
count 0.25
stat_name "grenade_emp_xp"
}
proficiencyItem pro_covertops_spot {
type "covertops"
count 0.0625
stat_name "gdf_spotting_xp"
}
proficiencyItem pro_covertops_radar_spot {
type "covertops"
count 0.1
stat_name "radar_xp"
}
proficiencyItem pro_covertops_backstab_disguised {
type "covertops"
count 1
stat_name "gdf_backstab_xp"
}
proficiencyItem pro_covertops_emp_mine {
type "covertops"
count 0.1
stat_name "grenade_emp_xp"
}
proficiencyItem pro_covertops_deploy_bonus {
type "covertops"
count 1
}
// =====================================
// Medic
// =====================================
proficiencyItem pro_medic_test {
type "medic"
count 300
}
proficiencyItem pro_medic_damage {
type "medic"
count 0.0025
}
proficiencyItem pro_medic_supplydrop_used {
type "medic"
count 0.5
stat_name "supplydrop_xp"
}
proficiencyItem pro_medic_revive {
type "medic"
count 1.8
stat_name "gdf_revive_xp"
}
proficiencyItem pro_medic_heal {
type "medic"
count 0.5
stat_name "healthpack_xp"
}
proficiencyItem pro_medic_deploy_bonus {
type "medic"
count 1
}
// =====================================
// Soldier
// =====================================
proficiencyItem pro_soldier_test {
type "soldier"
count 300
}
proficiencyItem pro_soldier_destroy_primary {
type "soldier"
count 20
}
proficiencyItem pro_soldier_destroy_secondary {
type "soldier"
count 5
}
proficiencyItem pro_soldier_damage {
type "soldier"
count 0.001875
}
// =====================================
// Fieldops
// =====================================
proficiencyItem pro_fieldops_test {
type "fieldops"
count 300
}
proficiencyItem pro_fieldops_damage {
type "fieldops"
count 0.00125
}
proficiencyItem pro_fieldops_supply {
type "fieldops"
count 0.5
stat_name "gdf_supply_xp"
}
proficiencyItem pro_fieldops_deploy_bonus {
type "fieldops"
count 1
}
// =====================================
// Aggressor
// =====================================
proficiencyItem pro_aggressor_test {
type "soldier"
count 300
}
proficiencyItem pro_aggressor_damage {
type "soldier"
count 0.001875
}
proficiencyItem pro_aggressor_destroy_primary {
type "soldier"
count 20
}
proficiencyItem pro_aggressor_destroy_secondary {
type "soldier"
count 5
}
// =====================================
// Constructor
// =====================================
proficiencyItem pro_constructor_test {
type "engineer"
count 300
}
proficiencyItem pro_constructor_damage {
type "engineer"
count 0.0025
}
proficiencyItem pro_constructor_turret_damage {
type "engineer"
count 0.0025
}
proficiencyItem pro_constructor_turret_damage_avt {
type "engineer"
count 0.001
}
proficiencyItem pro_constructor_antimissile_rockets {
type "engineer"
count 0.5
stat_name "antimissile_strogg_xp"
}
proficiencyItem pro_constructor_antimissile_artillery {
type "engineer"
count 0.3
stat_name "antimissile_strogg_xp"
}
proficiencyItem pro_constructor_antimissile_hammer {
type "engineer"
count 3
stat_name "antimissile_strogg_xp"
}
proficiencyItem pro_constructor_repair {
type "engineer"
count 0.00125
stat_name "strogg_pliers_xp"
}
proficiencyItem pro_constructor_construct_objective {
type "engineer"
count 40
stat_name "strogg_pliers_xp"
}
proficiencyItem pro_constructor_construct_secondary {
type "engineer"
count 5
stat_name "strogg_pliers_xp"
}
proficiencyItem pro_constructor_disarm_charge {
type "engineer"
count 0.25
stat_name "strogg_pliers_xp"
}
proficiencyItem pro_constructor_disarm_charge_secondary {
type "engineer"
count 1.25
stat_name "strogg_pliers_xp"
}
proficiencyItem pro_constructor_disarm_charge_objective {
type "engineer"
count 2.5
stat_name "strogg_pliers_xp"
}
proficiencyItem pro_constructor_disarm_mine {
type "engineer"
count 0.125
stat_name "strogg_pliers_xp"
}
proficiencyItem pro_constructor_deploy_bonus {
type "engineer"
count 1
}
// =====================================
// Technician
// =====================================
proficiencyItem pro_technician_test {
type "medic"
count 300
}
proficiencyItem pro_technician_damage {
type "medic"
count 0.0025
}
proficiencyItem pro_technician_revive {
type "medic"
count 1.8
stat_name "strogg_revive_xp"
}
proficiencyItem pro_technician_heal {
type "medic"
count 0.5
stat_name "stroyentcells_xp"
}
proficiencyItem pro_technician_spawn_host_used {
type "medic"
count 1.8
stat_name "strogg_spawn_host_xp"
}
// =====================================
// Infiltrator
// =====================================
proficiencyItem pro_infiltrator_test {
type "covertops"
count 300
}
proficiencyItem pro_infiltrator_spot {
type "covertops"
count 0.0625
stat_name "strogg_spotting_xp"
}
proficiencyItem pro_infiltrator_radar_spot {
type "covertops"
count 0.1
stat_name "psi_xp"
}
proficiencyItem pro_infiltrator_damage {
type "covertops"
count 0.0025
}
proficiencyItem pro_infiltrator_damage_half {
type "covertops"
count 0.00125
}
proficiencyItem pro_infiltrator_hack_deployable {
type "covertops"
count 1
stat_name "strogg_hack_xp"
}
proficiencyItem pro_infiltrator_hack_deployable_big {
type "covertops"
count 2
stat_name "strogg_hack_xp"
}
proficiencyItem pro_infiltrator_hack_objective {
type "covertops"
count 40
stat_name "strogg_hack_xp"
}
proficiencyItem pro_infiltrator_hack_secondary {
type "covertops"
count 5
stat_name "strogg_hack_xp"
}
proficiencyItem pro_infiltrator_emp_deployable {
type "covertops"
count 0.3125
stat_name "grenade_scrambler_xp"
}
proficiencyItem pro_infiltrator_emp_vehicle {
type "covertops"
count 0.25
stat_name "grenade_scrambler_xp"
}
proficiencyItem pro_infiltrator_backstab_disguised {
type "covertops"
count 1
stat_name "strogg_backstab_xp"
}
proficiencyItem pro_infiltrator_drone_objective {
type "covertops"
count 2
}
proficiencyItem pro_infiltrator_emp_mine {
type "covertops"
count 0.1
stat_name "grenade_scrambler_xp"
}
proficiencyItem pro_infiltrator_deploy_bonus {
type "covertops"
count 1
}
// =====================================
// Oppressor
// =====================================
proficiencyItem pro_oppressor_test {
type "fieldops"
count 300
}
proficiencyItem pro_oppressor_damage {
type "fieldops"
count 0.00125
}
proficiencyItem pro_oppressor_force_shield {
type "fieldops"
count 0.0025
}
proficiencyItem pro_oppressor_deploy_bonus {
type "fieldops"
count 1
}