/********************************************************************************

	Proficiency Items

********************************************************************************/

// ==================================

proficiencyItem pro_battlesense_test {
	type	"battlesense"
	count	300
}

proficiencyItem pro_battlesense_rank5 {
	type	"battlesense"
	count	2
	
	stat_name "battlesense_rank_5_xp"
}

proficiencyItem pro_battlesense_rank4 {
	type	"battlesense"
	count	1.25

	stat_name "battlesense_rank_4_xp"
}

proficiencyItem pro_battlesense_rank3 {
	type	"battlesense"
	count	1

	stat_name "battlesense_rank_3_xp"
}

proficiencyItem pro_battlesense_rank2 {
	type	"battlesense"
	count	0.5

	stat_name "battlesense_rank_2_xp"
}

proficiencyItem pro_battlesense_rank1 {
	type	"battlesense"
	count	0.25

	stat_name "battlesense_rank_1_xp"
}

proficiencyItem pro_battlesense_spawn_capture {
	type	"battlesense"
	count	5.01 // never quite gets to 5 otherwise
}

proficiencyItem pro_battlesense_spawn_liberate {
	type	"battlesense"
	count	5.01
}

proficiencyItem pro_battlesense_item_delivered {
	type	"battlesense"
	count	10
}

proficiencyItem pro_battlesense_revive_wait {
	type	"battlesense"
	count	0.25
}

// ==================================

proficiencyItem pro_vehicle_test {
	type		"vehicle"
	count		300
}

proficiencyItem pro_vehicle_damage {
	type		"vehicle"
	count		0.0025
}

proficiencyItem pro_vehicle_damage_heavy {
	type		"vehicle"
	count		0.00125
}

proficiencyItem pro_vehicle_mcp_deploy {
	type		"vehicle"
	count		20
}

// ==================================

proficiencyItem pro_light_weapons_test {
	type		"weapon_handling"
	count		300
}

proficiencyItem pro_light_weapons_damage {
	type		"weapon_handling"
	count		0.0025
}

// =====================================
//		Engineer
// =====================================

proficiencyItem pro_engineer_test {
	type		"engineer"
	count		300
}

proficiencyItem pro_engineer_construct_objective {
	type		"engineer"
	count		40

	stat_name	"gdf_pliers_xp"
}

proficiencyItem pro_engineer_construct_secondary {
	type		"engineer"
	count		5

	stat_name	"gdf_pliers_xp"
}

proficiencyItem pro_engineer_repair {
	type		"engineer"
	count		0.00125
	
	stat_name	"gdf_pliers_xp"
}

proficiencyItem pro_engineer_damage {
	type		"engineer"
	count		0.0025
}

proficiencyItem pro_engineer_turret_damage {
	type		"engineer"
	count		0.0025
}

proficiencyItem pro_engineer_turret_damage_avt {
	type		"engineer"
	count		0.001
}

proficiencyItem pro_engineer_antimissile_plasmamortar {
	type		"engineer"
	count		0.5
	stat_name	"antimissile_gdf_xp"
}

proficiencyItem pro_engineer_antimissile_railhowitzer {
	type		"engineer"
	count		0.3
	stat_name	"antimissile_gdf_xp"
}

proficiencyItem pro_engineer_antimissile_ssg {
	type		"engineer"
	count		3
	stat_name	"antimissile_gdf_xp"
}

proficiencyItem pro_engineer_disarm_mine {
	type		"engineer"
	count		0.125
	
	stat_name	"gdf_pliers_xp"
}

proficiencyItem pro_engineer_disarm_charge {
	type		"engineer"
	count		0.25
	
	stat_name	"gdf_pliers_xp"
}

proficiencyItem pro_engineer_disarm_charge_secondary {
	type		"engineer"
	count		1.25
	
	stat_name	"gdf_pliers_xp"
}

proficiencyItem pro_engineer_disarm_charge_objective {
	type		"engineer"
	count		2.5
	
	stat_name	"gdf_pliers_xp"
}

proficiencyItem pro_engineer_deploy_bonus {
	type		"engineer"
	count		1
}

// =====================================
//		Covert Ops
// =====================================

proficiencyItem pro_covertops_test {
	type		"covertops"
	count		300
}

proficiencyItem pro_covertops_hack_deployable {
	type		"covertops"
	count		1
	
	stat_name	"gdf_hack_xp"
}

proficiencyItem pro_covertops_hack_deployable_big {
	type		"covertops"
	count		2
	
	stat_name	"gdf_hack_xp"
}

proficiencyItem pro_covertops_hack_objective {
	type		"covertops"
	count		40
	
	stat_name	"gdf_hack_xp"
}

proficiencyItem pro_covertops_hack_secondary {
	type		"covertops"
	count		5
	
	stat_name	"gdf_hack_xp"
}

proficiencyItem pro_covertops_damage {
	type		"covertops"
	count		0.0025
}

proficiencyItem pro_covertops_damage_half {
	type		"covertops"
	count		0.00125
}

proficiencyItem pro_covertops_emp_deployable {
	type		"covertops"
	count		0.3125
	
	stat_name	"grenade_emp_xp"
}

proficiencyItem pro_covertops_emp_vehicle {
	type		"covertops"
	count		0.25
	
	stat_name	"grenade_emp_xp"
}

proficiencyItem pro_covertops_spot {
	type		"covertops"
	count		0.0625
	
	stat_name	"gdf_spotting_xp"
}

proficiencyItem pro_covertops_radar_spot {
	type		"covertops"
	count		0.1
	
	stat_name	"radar_xp"
}

proficiencyItem pro_covertops_backstab_disguised {
	type		"covertops"
	count		1

	stat_name	"gdf_backstab_xp"
}

proficiencyItem pro_covertops_emp_mine {
	type		"covertops"
	count		0.1

	stat_name	"grenade_emp_xp"
}

proficiencyItem pro_covertops_deploy_bonus {
	type		"covertops"
	count		1
}

// =====================================
//		Medic
// =====================================

proficiencyItem pro_medic_test {
	type		"medic"
	count		300
}

proficiencyItem pro_medic_damage {
	type		"medic"
	count		0.0025
}

proficiencyItem pro_medic_supplydrop_used {
	type		"medic"
	count		0.5

	stat_name	"supplydrop_xp"
}

proficiencyItem pro_medic_revive {
	type		"medic"
	count		1.8

	stat_name	"gdf_revive_xp"
}

proficiencyItem pro_medic_heal {
	type		"medic"
	count		0.5
	
	stat_name	"healthpack_xp"
}

proficiencyItem pro_medic_deploy_bonus {
	type		"medic"
	count		1
}

// =====================================
//		Soldier
// =====================================

proficiencyItem pro_soldier_test {
	type		"soldier"
	count		300
}

proficiencyItem pro_soldier_destroy_primary {
	type		"soldier"
	count		20
}

proficiencyItem pro_soldier_destroy_secondary {
	type		"soldier"
	count		5
}

proficiencyItem pro_soldier_damage {
	type		"soldier"
	count		0.001875
}

// =====================================
//		Fieldops
// =====================================

proficiencyItem pro_fieldops_test {
	type	"fieldops"
	count	300
}

proficiencyItem pro_fieldops_damage {
	type	"fieldops"
	count	0.00125
}

proficiencyItem pro_fieldops_supply {
	type	"fieldops"
	count	0.5
	
	stat_name	"gdf_supply_xp"
}

proficiencyItem pro_fieldops_deploy_bonus {
	type		"fieldops"
	count		1
}

// =====================================
//		Aggressor
// =====================================

proficiencyItem pro_aggressor_test {
	type	"soldier"
	count	300
}

proficiencyItem pro_aggressor_damage {
	type	"soldier"
	count	0.001875
}

proficiencyItem pro_aggressor_destroy_primary {
	type	"soldier"
	count	20
}

proficiencyItem pro_aggressor_destroy_secondary {
	type	"soldier"
	count	5
}

// =====================================
//		Constructor
// =====================================

proficiencyItem pro_constructor_test {
	type		"engineer"
	count		300
}

proficiencyItem pro_constructor_damage {
	type		"engineer"
	count		0.0025
}

proficiencyItem pro_constructor_turret_damage {
	type		"engineer"
	count		0.0025
}

proficiencyItem pro_constructor_turret_damage_avt {
	type		"engineer"
	count		0.001
}



proficiencyItem pro_constructor_antimissile_rockets {
	type		"engineer"
	count		0.5
	stat_name	"antimissile_strogg_xp"
}

proficiencyItem pro_constructor_antimissile_artillery {
	type		"engineer"
	count		0.3
	stat_name	"antimissile_strogg_xp"
}

proficiencyItem pro_constructor_antimissile_hammer {
	type		"engineer"
	count		3
	stat_name	"antimissile_strogg_xp"
}


proficiencyItem pro_constructor_repair {
	type		"engineer"
	count		0.00125

	stat_name	"strogg_pliers_xp"
}

proficiencyItem pro_constructor_construct_objective {
	type		"engineer"
	count		40

	stat_name	"strogg_pliers_xp"
}

proficiencyItem pro_constructor_construct_secondary {
	type		"engineer"
	count		5

	stat_name	"strogg_pliers_xp"
}




proficiencyItem pro_constructor_disarm_charge {
	type		"engineer"
	count		0.25
	
	stat_name	"strogg_pliers_xp"
}

proficiencyItem pro_constructor_disarm_charge_secondary {
	type		"engineer"
	count		1.25
	
	stat_name	"strogg_pliers_xp"
}

proficiencyItem pro_constructor_disarm_charge_objective {
	type		"engineer"
	count		2.5
	
	stat_name	"strogg_pliers_xp"
}

proficiencyItem pro_constructor_disarm_mine {
	type		"engineer"
	count		0.125
	
	stat_name	"strogg_pliers_xp"
}

proficiencyItem pro_constructor_deploy_bonus {
	type		"engineer"
	count		1
}


// =====================================
//		Technician
// =====================================

proficiencyItem pro_technician_test {
	type		"medic"
	count		300
}

proficiencyItem pro_technician_damage {
	type		"medic"
	count		0.0025
}

proficiencyItem pro_technician_revive {
	type		"medic"
	count		1.8

	stat_name	"strogg_revive_xp"
}

proficiencyItem pro_technician_heal {
	type		"medic"
	count		0.5
	
	stat_name	"stroyentcells_xp"
}

proficiencyItem pro_technician_spawn_host_used {
	type		"medic"
	count		1.8

	stat_name	"strogg_spawn_host_xp"
}

// =====================================
//		Infiltrator
// =====================================

proficiencyItem pro_infiltrator_test {
	type		"covertops"
	count		300
}

proficiencyItem pro_infiltrator_spot {
	type		"covertops"
	count		0.0625

	stat_name	"strogg_spotting_xp"
}

proficiencyItem pro_infiltrator_radar_spot {
	type		"covertops"
	count		0.1

	stat_name	"psi_xp"
}

proficiencyItem pro_infiltrator_damage {
	type		"covertops"
	count		0.0025
}

proficiencyItem pro_infiltrator_damage_half {
	type		"covertops"
	count		0.00125
}

proficiencyItem pro_infiltrator_hack_deployable {
	type		"covertops"
	count		1
	
	stat_name	"strogg_hack_xp"
}

proficiencyItem pro_infiltrator_hack_deployable_big {
	type		"covertops"
	count		2
	
	stat_name	"strogg_hack_xp"
}

proficiencyItem pro_infiltrator_hack_objective {
	type		"covertops"
	count		40
	
	stat_name	"strogg_hack_xp"
}

proficiencyItem pro_infiltrator_hack_secondary {
	type		"covertops"
	count		5
	
	stat_name	"strogg_hack_xp"
}

proficiencyItem pro_infiltrator_emp_deployable {
	type		"covertops"
	count		0.3125
	
	stat_name	"grenade_scrambler_xp"
}

proficiencyItem pro_infiltrator_emp_vehicle {
	type		"covertops"
	count		0.25
	
	stat_name	"grenade_scrambler_xp"
}

proficiencyItem pro_infiltrator_backstab_disguised {
	type		"covertops"
	count		1

	stat_name	"strogg_backstab_xp"
}

proficiencyItem pro_infiltrator_drone_objective {
	type		"covertops"
	count		2
}

proficiencyItem pro_infiltrator_emp_mine {
	type		"covertops"
	count		0.1

	stat_name	"grenade_scrambler_xp"
}

proficiencyItem pro_infiltrator_deploy_bonus {
	type		"covertops"
	count		1
}

// =====================================
//		Oppressor
// =====================================

proficiencyItem pro_oppressor_test {
	type		"fieldops"
	count		300
}

proficiencyItem pro_oppressor_damage {
	type		"fieldops"
	count		0.00125
}

proficiencyItem pro_oppressor_force_shield {
	type		"fieldops"
	count		0.0025
}

proficiencyItem pro_oppressor_deploy_bonus {
	type		"fieldops"
	count		1
}
