etqw-sdk/base/def/misc.def

429 lines
17 KiB
Modula-2

/***********************************************************************
miscellaneous
***********************************************************************/
entityDef worldspawn {
"spawnclass" "idWorldspawn"
"editor_spawnclass" "sdEntityClass_Worldspawn"
"editor_color" "0 0 0"
"editor_mins" "?"
"editor_maxs" "?"
"editor_usage" "Every map should have exactly one worldspawn."
"editor_var gravity" "gravity value for the level."
"editor_var _blocksize" "Suggested value: 8192. Dmap always splits the BSP tree along the planes X=_blocksize*n and Y=_blocksize*n. Default _blocksize value is 1024. Increase the blocksize using larger powers of 2 to reduce compile times on very large maps with a low structural brush density."
"editor_var flight_ceiling_lower" "The collective starts to falloff beyond this height."
"editor_var flight_ceiling_upper" "The effect of the collective is zero at this height."
"editor_skipmenu" "1"
"task_engineer_deploy" "engineer_deploy_turret"
"task_constructor_deploy" "constructor_deploy_turret"
"task_fieldops_deploy" "fieldops_deploy_firesupport"
"task_oppressor_deploy" "oppressor_deploy_firesupport"
"task_covertops_deploy" "covertops_deploy_radar"
"task_infiltrator_deploy" "infiltrator_deploy_radar"
"task_medic_deploy" "medic_deploy_supplies"
"task_engineer_plant_mines" "engineer_deploy_mines"
"task_constructor_plant_mines" "constructor_deploy_mines"
"expandAAS" "1"
"gravity" "1066"
"name" "worldspawn"
}
entityDef lodentity {
"spawnclass" "sdLODEntity"
"editor_skipmenu" "1"
}
entityDef misc_instance_spawner {
"spawnclass" "sdInstStatic"
"editor_skipmenu" "1"
}
entityDef speaker {
"spawnclass" "idSound"
"editor_color" "0 1 0"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"noscriptobject" "1"
"editor_spawnclass" "sdEntityClass_Sound"
"editor_material" "textures/common/speaker"
"editor_usage" ""
"editor_snd s_shader" "the sound shader or wavefile."
"editor_var overlayDemonic" "set to 1 overlays the demonic sound instead of replacing it."
"editor_var s_waitfortrigger" "play on load or play when triggered."
"editor_var s_volume" "override shader volume level."
"editor_var s_minDistance" "override shader minDistance."
"editor_var s_maxDistance" "override shader maxDistance."
"editor_var s_omni" "force omnidirectional"
"editor_var s_looping" "force looping"
"editor_var s_occlusion" "force no portal occlusion"
"editor_var s_global" "force no falloff at all"
"editor_var s_shakes" "this entity can make the screen shake when the sound is loud."
"editor_var s_singleArea" "falloff only when outside of the area this speaker is in."
"editor_var wait" "when set > 0, seconds between triggerings. time between sounds is wait + or - random"
"editor_var random" "wait variance."
}
entityDef globalConstants {
"energy_device_time" "30"
"energy_supply_time" "30"
"energy_timer_time" "30"
"energy_charge_time" "40"
"energy_firesupport_time" "60"
"energy_deployment_time" "60"
"charge_explode_time" "40" //mal: how long til HE/Plasma charge explodes.
"vehiclecredit_timer_time" "200"
"tripmine_beam_range" "160"
}
entityDef misc_scripted {
"spawnclass" "sdScriptEntity"
"editor_mins" "?"
"editor_maxs" "?"
}
entityDef misc_teleporter {
"spawnclass" "sdTeleporter"
"editor_var target" "The teleporter to port to"
"editor_var storage_entity" "Entity to place teleporting objects at during teleport"
"editor_var view_entity" "Entity player's will view from during teleport"
"editor_bool gdf_starts_enabled" "Whether the GDF team can go through it initially"
"editor_bool strogg_starts_enabled" "Whether the Strogg team can go through it initially"
"gdf_starts_enabled" "1"
"strogg_starts_enabled" "1"
"model" "models/structures/strogg/slipgate/slipgate.lwo"
"cm_model" "models/structures/strogg/slipgate/slipgate.lwo"
"cm_trigger" "models/structures/strogg/slipgate/slipgate_teleporter_trigger.lwo"
"deploy_reverse" "96"
"deploy_length" "512"
"deploy_width" "450"
"dmg_telefrag" "damage_telefrag_slipgate"
}
entityDef misc_teleporter_angles {
"spawnclass" "idTarget"
"editor_color" "1 1 0"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_showangle" "1"
}
damageDef damage_telefrag_slipgate {
damage "damage_telefrag_slipgate"
noArmor
noGod
forcePassengerKill
tt_obituary "tooltips/killmsgs/generic/telefrag"
tt_obituary_self "tooltips/killmsgs/generic/telefrag"
tt_obituary_unknown "tooltips/killmsgs/generic/telefrag"
tt_obituary_team_kill "tooltips/killmsgs/generic/telefrag"
tt_obituary_unknown_friendly "tooltips/killmsgs/generic/telefrag"
}
damageFilter damage_telefrag_slipgate {
type {
target "target_player_all"
damage 100%
noScale
}
type {
target "target_veh_all"
damage 100%
noScale
}
}
entityDef misc_mcp_marker {
"spawnclass" "sdScriptEntity"
"scriptobject" "mcp_marker"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_var decal_size" "Deploy size vector"
"editor_var team" "Team owning this deploy point"
"editor_var mtr_deploy" "Deploy decal material"
"collection_mcp_marker" "mcp_marker"
}
entityDef misc_imposter_spawner {
"editor_var imposter" "FOR COMPILER USE ONLY. Holds misc_imposter entity references."
"editor_color" "0 0.25 0"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_skipmenu" "1"
"spawnclass" "sdImposterEntity"
"noscriptobject" "1"
}
entityDef misc_imposter {
"editor_var imposter" "Imposter decl to use for this entity."
"editor_color" "0 0.25 0"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"spawnclass" "sdImposterEntity"
"editor_spawnclass" "sdEntityClass_Imposter"
"noscriptobject" "1"
}
entityDef lightning {
"editor_color" "0 .5 .8"
"editor_mins" "-8 -8 -8"
"editor_maxs" "8 8 8"
"editor_usage" "Sets the lighting shader parameter"
"editor_var wait_min" "Minimum wait between two bolts"
"editor_var wait_max" "Maximum wait between two bolts"
"editor_var bolt_min" "Minimum length of a bolt"
"editor_var bolt_max" "Maximum length of a bolt"
"spawnclass" "sdScriptEntity"
"scriptObject" "lightning"
}
entityDef misc_advert {
"editor_color" "0 .5 .8"
"editor_mins" "?"
"editor_maxs" "?"
"spawnclass" "sdAdEntity"
"editor_var billboard_name" "ID of the massive inventory element to use"
}
entityDef misc_reverb {
"editor_var reverb" "Reverb declaration."
"editor_var radius" "Description here."
"editor_color" "0.3 .5 .2"
"editor_mins" "-32 -32 -32"
"editor_maxs" "32 32 32"
"editor_callback reverb" "decl://reverb"
"spawnclass" "sdReverb"
"radius" "1024"
}
entityDef vis_dummy {
"inherit" "target_null"
"editor_color" "0.5 0.85 0.1"
"noscriptobject" "1"
}
stringMap life_stats_data {
"life_stat_infiltrator_1" "flyerhive_kills"
"text_life_stat_infiltrator_1" "lifeStat/flyerhive_kills"
"life_stat_infiltrator_2" "strogg_radar_enemies_spotted"
"text_life_stat_infiltrator_2" "lifeStat/strogg_radar_enemies_spotted"
"life_stat_infiltrator_3" "strogg_hack_uses"
"text_life_stat_infiltrator_3" "lifeStat/strogg_hack_uses"
"life_stat_infiltrator_4" "strogg_emp_uses"
"text_life_stat_infiltrator_4" "lifeStat/strogg_emp_uses"
"life_stat_infiltrator_5" "strogg_backstab_uses"
"text_life_stat_infiltrator_5" "lifeStat/strogg_backstab_uses"
"life_stat_infiltrator_6" "strogg_disguise_uses"
"text_life_stat_infiltrator_6" "lifeStat/strogg_disguise_uses"
"life_stat_infiltrator_7" "railgun_kills"
"text_life_stat_infiltrator_7" "lifeStat/railgun_kills"
"life_stat_infiltrator_8" "lacerator_scoped_kills"
"text_life_stat_infiltrator_8" "lifeStat/lacerator_scoped_kills"
"life_stat_infiltrator_9" "strogg_teleport_uses"
"text_life_stat_infiltrator_9" "lifeStat/strogg_teleport_uses"
"life_stat_oppressor_1" "railhowitzer_kills"
"text_life_stat_oppressor_1" "lifeStat/railhowitzer_kills"
"life_stat_oppressor_2" "railhowitzer_damage"
"text_life_stat_oppressor_2" "lifeStat/railhowitzer_damage"
"life_stat_oppressor_3" "plasma_mortar_kills"
"text_life_stat_oppressor_3" "lifeStat/plasma_mortar_kills"
"life_stat_oppressor_4" "plasma_mortar_damage"
"text_life_stat_oppressor_4" "lifeStat/plasma_mortar_damage"
"life_stat_oppressor_5" "ssg_kills"
"text_life_stat_oppressor_5" "lifeStat/ssg_kills"
"life_stat_oppressor_6" "ssg_damage"
"text_life_stat_oppressor_6" "lifeStat/ssg_damage"
"life_stat_oppressor_7" "violator_kills"
"text_life_stat_oppressor_7" "lifeStat/violator_kills"
"life_stat_oppressor_8" "violator_damage"
"text_life_stat_oppressor_8" "lifeStat/violator_damage"
"life_stat_constructor_1" "landmine_strogg_kills"
"text_life_stat_constructor_1" "lifeStat/landmine_strogg_kills"
"life_stat_constructor_2" "antipersonnel_strogg_kills"
"text_life_stat_constructor_2" "lifeStat/antipersonnel_strogg_kills"
"life_stat_constructor_3" "antivehicle_strogg_kills"
"text_life_stat_constructor_3" "lifeStat/antivehicle_strogg_kills"
"life_stat_constructor_4" "antimissile_strogg_uses"
"text_life_stat_constructor_4" "lifeStat/antimissile_strogg_uses"
"life_stat_constructor_5" "strogg_damage_repaired"
"text_life_stat_constructor_5" "lifeStat/strogg_damage_repaired"
"life_stat_aggressor_1" "obliterator_kills"
"text_life_stat_aggressor_1" "lifeStat/obliterator_kills"
"life_stat_aggressor_2" "obliterator_damage"
"text_life_stat_aggressor_2" "lifeStat/obliterator_damage"
"life_stat_aggressor_3" "hyperblaster_kills"
"text_life_stat_aggressor_3" "lifeStat/hyperblaster_kills"
"life_stat_aggressor_4" "hyperblaster_damage"
"text_life_stat_aggressor_4" "lifeStat/hyperblaster_damage"
"life_stat_aggressor_5" "nailgun_kills"
"text_life_stat_aggressor_5" "lifeStat/nailgun_kills"
"life_stat_aggressor_6" "nailgun_damage"
"text_life_stat_aggressor_6" "lifeStat/nailgun_damage"
"life_stat_aggressor_7" "lightning_pistol_kills"
"text_life_stat_aggressor_7" "lifeStat/lightning_pistol_kills"
"life_stat_aggressor_8" "lightning_pistol_damage"
"text_life_stat_aggressor_8" "lifeStat/lightning_pistol_damage"
"life_stat_technician_1" "strogg_players_revived"
"text_life_stat_technician_1" "lifeStat/strogg_players_revived"
"life_stat_technician_2" "strogg_healthpack_uses"
"text_life_stat_technician_2" "lifeStat/strogg_healthpack_uses"
"life_stat_technician_3" "strogg_spawnhosts_created"
"text_life_stat_technician_3" "lifeStat/strogg_spawnhosts_created"
"life_stat_soldier_1" "rocketlauncher_kills"
"text_life_stat_soldier_1" "lifeStat/rocketlauncher_kills"
"life_stat_soldier_2" "rocketlauncher_damage"
"text_life_stat_soldier_2" "lifeStat/rocketlauncher_damage"
"life_stat_soldier_3" "gpmg_kills"
"text_life_stat_soldier_3" "lifeStat/gpmg_kills"
"life_stat_soldier_4" "gpmg_damage"
"text_life_stat_soldier_4" "lifeStat/gpmg_damage"
"life_stat_soldier_5" "shotgun_kills"
"text_life_stat_soldier_5" "lifeStat/shotgun_kills"
"life_stat_soldier_6" "shotgun_damage"
"text_life_stat_soldier_6" "lifeStat/shotgun_damage"
"life_stat_soldier_7" "machinepistol_kills"
"text_life_stat_soldier_7" "lifeStat/machinepistol_kills"
"life_stat_soldier_8" "machinepistol_damage"
"text_life_stat_soldier_8" "lifeStat/machinepistol_damage"
"life_stat_soldier_9" "soldier_xp"
"text_life_stat_soldier_9" "lifeStat/soldier_xp"
"life_stat_medic_1" "gdf_players_revived"
"text_life_stat_medic_1" "lifeStat/gdf_players_revived"
"life_stat_medic_2" "gdf_healthpack_uses"
"text_life_stat_medic_2" "lifeStat/gdf_healthpack_uses"
"life_stat_medic_3" "gdf_spawnhosts_destroyed"
"text_life_stat_medic_3" "lifeStat/gdf_spawnhosts_destroyed"
"life_stat_medic_4" "medic_xp"
"text_life_stat_medic_4" "lifeStat/medic_xp"
"life_stat_engineer_1" "landmine_gdf_kills"
"text_life_stat_engineer_1" "lifeStat/landmine_gdf_kills"
"life_stat_engineer_2" "antipersonnel_gdf_kills"
"text_life_stat_engineer_2" "lifeStat/antipersonnel_gdf_kills"
"life_stat_engineer_3" "antivehicle_gdf_kills"
"text_life_stat_engineer_3" "lifeStat/antivehicle_gdf_kills"
"life_stat_engineer_4" "antimissile_gdf_uses"
"text_life_stat_engineer_4" "lifeStat/antimissile_gdf_uses"
"life_stat_engineer_5" "gdf_damage_repaired"
"text_life_stat_engineer_5" "lifeStat/gdf_damage_repaired"
"life_stat_engineer_6" "engineer_xp"
"text_life_stat_engineer_6" "lifeStat/engineer_xp"
"life_stat_fieldops_1" "artillery_kills"
"text_life_stat_fieldops_1" "lifeStat/artillery_kills"
"life_stat_fieldops_2" "artillery_damage"
"text_life_stat_fieldops_2" "lifeStat/artillery_damage"
"life_stat_fieldops_3" "rockets_kills"
"text_life_stat_fieldops_3" "lifeStat/rockets_kills"
"life_stat_fieldops_4" "rockets_damage"
"text_life_stat_fieldops_4" "lifeStat/rockets_damage"
"life_stat_fieldops_5" "hammer_kills"
"text_life_stat_fieldops_5" "lifeStat/hammer_kills"
"life_stat_fieldops_6" "hammer_damage"
"text_life_stat_fieldops_6" "lifeStat/hammer_damage"
"life_stat_fieldops_7" "vampire_kills"
"text_life_stat_fieldops_7" "lifeStat/vampire_kills"
"life_stat_fieldops_8" "vampire_damage"
"text_life_stat_fieldops_8" "lifeStat/vampire_damage"
"life_stat_fieldops_9" "gdf_supply_uses"
"text_life_stat_fieldops_9" "lifeStat/gdf_supply_uses"
"life_stat_fieldops_10" "assaultrifle_scoped_kills"
"text_life_stat_fieldops_10" "lifeStat/assaultrifle_scoped_kills"
"life_stat_fieldops_11" "fieldops_xp"
"text_life_stat_fieldops_11" "lifeStat/fieldops_xp"
"life_stat_covertops_1" "third_eye_kills"
"text_life_stat_covertops_1" "lifeStat/third_eye_kills"
"life_stat_covertops_2" "gdf_radar_enemies_spotted"
"text_life_stat_covertops_2" "lifeStat/gdf_radar_enemies_spotted"
"life_stat_covertops_3" "gdf_hack_uses"
"text_life_stat_covertops_3" "lifeStat/gdf_hack_uses"
"life_stat_covertops_4" "gdf_emp_uses"
"text_life_stat_covertops_4" "lifeStat/gdf_emp_uses"
"life_stat_covertops_5" "gdf_backstab_uses"
"text_life_stat_covertops_5" "lifeStat/gdf_backstab_uses"
"life_stat_covertops_6" "gdf_disguise_uses"
"text_life_stat_covertops_6" "lifeStat/gdf_disguise_uses"
"life_stat_covertops_7" "sniperrifle_kills"
"text_life_stat_covertops_7" "lifeStat/sniperrifle_kills"
"life_stat_covertops_8" "grenade_smoke_shots_fired"
"text_life_stat_covertops_8" "lifeStat/grenade_smoke_shots_fired"
"life_stat_covertops_9" "covertops_xp"
"text_life_stat_covertops_9" "lifeStat/covertops_xp"
"life_stat_global_1" "total_damage"
"text_life_stat_global_1" "lifeStat/total_damage"
"life_stat_global_2" "total_time_alive"
"text_life_stat_global_2" "lifeStat/total_time_alive"
"timebased_life_stat_global_2" "1"
"life_stat_global_3" "total_kills"
"text_life_stat_global_3" "lifeStat/total_kills"
"life_stat_global_4" "battlesense_xp"
"text_life_stat_global_4" "lifeStat/battlesense_xp"
"life_stat_global_5" "total_kills_deployable"
"text_life_stat_global_5" "lifeStat/total_kills_deployable"
"life_stat_global_6" "total_kills_vehicle"
"text_life_stat_global_6" "lifeStat/total_kills_vehicle"
"life_stat_global_7" "total_headshot_kills"
"text_life_stat_global_7" "lifeStat/total_headshot_kills"
"life_stat_global_8" "total_roadkills"
"text_life_stat_global_8" "lifeStat/total_roadkills"
"life_stat_global_9" "vehicle_xp"
"text_life_stat_global_9" "lifeStat/vehicle_xp"
"life_stat_gdf_global_1" "assaultrifle_kills"
"text_life_stat_gdf_global_1" "lifeStat/assaultrifle_kills"
"life_stat_gdf_global_2" "knife_kills"
"text_life_stat_gdf_global_2" "lifeStat/knife_kills"
"life_stat_gdf_global_3" "grenade_frag_kills"
"text_life_stat_gdf_global_3" "lifeStat/grenade_frag_kills"
"life_stat_strogg_global_1" "lacerator_kills"
"text_life_stat_strogg_global_1" "lifeStat/lacerator_kills"
"life_stat_strogg_global_2" "spikes_kills"
"text_life_stat_strogg_global_2" "lifeStat/spikes_kills"
"life_stat_strogg_global_3" "grenade_shrap_kills"
"text_life_stat_strogg_global_3" "lifeStat/grenade_shrap_kills"
}