/*********************************************************************** miscellaneous ***********************************************************************/ entityDef worldspawn { "spawnclass" "idWorldspawn" "editor_spawnclass" "sdEntityClass_Worldspawn" "editor_color" "0 0 0" "editor_mins" "?" "editor_maxs" "?" "editor_usage" "Every map should have exactly one worldspawn." "editor_var gravity" "gravity value for the level." "editor_var _blocksize" "Suggested value: 8192. Dmap always splits the BSP tree along the planes X=_blocksize*n and Y=_blocksize*n. Default _blocksize value is 1024. Increase the blocksize using larger powers of 2 to reduce compile times on very large maps with a low structural brush density." "editor_var flight_ceiling_lower" "The collective starts to falloff beyond this height." "editor_var flight_ceiling_upper" "The effect of the collective is zero at this height." "editor_skipmenu" "1" "task_engineer_deploy" "engineer_deploy_turret" "task_constructor_deploy" "constructor_deploy_turret" "task_fieldops_deploy" "fieldops_deploy_firesupport" "task_oppressor_deploy" "oppressor_deploy_firesupport" "task_covertops_deploy" "covertops_deploy_radar" "task_infiltrator_deploy" "infiltrator_deploy_radar" "task_medic_deploy" "medic_deploy_supplies" "task_engineer_plant_mines" "engineer_deploy_mines" "task_constructor_plant_mines" "constructor_deploy_mines" "expandAAS" "1" "gravity" "1066" "name" "worldspawn" } entityDef lodentity { "spawnclass" "sdLODEntity" "editor_skipmenu" "1" } entityDef misc_instance_spawner { "spawnclass" "sdInstStatic" "editor_skipmenu" "1" } entityDef speaker { "spawnclass" "idSound" "editor_color" "0 1 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "noscriptobject" "1" "editor_spawnclass" "sdEntityClass_Sound" "editor_material" "textures/common/speaker" "editor_usage" "" "editor_snd s_shader" "the sound shader or wavefile." "editor_var overlayDemonic" "set to 1 overlays the demonic sound instead of replacing it." "editor_var s_waitfortrigger" "play on load or play when triggered." "editor_var s_volume" "override shader volume level." "editor_var s_minDistance" "override shader minDistance." "editor_var s_maxDistance" "override shader maxDistance." "editor_var s_omni" "force omnidirectional" "editor_var s_looping" "force looping" "editor_var s_occlusion" "force no portal occlusion" "editor_var s_global" "force no falloff at all" "editor_var s_shakes" "this entity can make the screen shake when the sound is loud." "editor_var s_singleArea" "falloff only when outside of the area this speaker is in." "editor_var wait" "when set > 0, seconds between triggerings. time between sounds is wait + or - random" "editor_var random" "wait variance." } entityDef globalConstants { "energy_device_time" "30" "energy_supply_time" "30" "energy_timer_time" "30" "energy_charge_time" "40" "energy_firesupport_time" "60" "energy_deployment_time" "60" "charge_explode_time" "40" //mal: how long til HE/Plasma charge explodes. "vehiclecredit_timer_time" "200" "tripmine_beam_range" "160" } entityDef misc_scripted { "spawnclass" "sdScriptEntity" "editor_mins" "?" "editor_maxs" "?" } entityDef misc_teleporter { "spawnclass" "sdTeleporter" "editor_var target" "The teleporter to port to" "editor_var storage_entity" "Entity to place teleporting objects at during teleport" "editor_var view_entity" "Entity player's will view from during teleport" "editor_bool gdf_starts_enabled" "Whether the GDF team can go through it initially" "editor_bool strogg_starts_enabled" "Whether the Strogg team can go through it initially" "gdf_starts_enabled" "1" "strogg_starts_enabled" "1" "model" "models/structures/strogg/slipgate/slipgate.lwo" "cm_model" "models/structures/strogg/slipgate/slipgate.lwo" "cm_trigger" "models/structures/strogg/slipgate/slipgate_teleporter_trigger.lwo" "deploy_reverse" "96" "deploy_length" "512" "deploy_width" "450" "dmg_telefrag" "damage_telefrag_slipgate" } entityDef misc_teleporter_angles { "spawnclass" "idTarget" "editor_color" "1 1 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_showangle" "1" } damageDef damage_telefrag_slipgate { damage "damage_telefrag_slipgate" noArmor noGod forcePassengerKill tt_obituary "tooltips/killmsgs/generic/telefrag" tt_obituary_self "tooltips/killmsgs/generic/telefrag" tt_obituary_unknown "tooltips/killmsgs/generic/telefrag" tt_obituary_team_kill "tooltips/killmsgs/generic/telefrag" tt_obituary_unknown_friendly "tooltips/killmsgs/generic/telefrag" } damageFilter damage_telefrag_slipgate { type { target "target_player_all" damage 100% noScale } type { target "target_veh_all" damage 100% noScale } } entityDef misc_mcp_marker { "spawnclass" "sdScriptEntity" "scriptobject" "mcp_marker" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_var decal_size" "Deploy size vector" "editor_var team" "Team owning this deploy point" "editor_var mtr_deploy" "Deploy decal material" "collection_mcp_marker" "mcp_marker" } entityDef misc_imposter_spawner { "editor_var imposter" "FOR COMPILER USE ONLY. Holds misc_imposter entity references." "editor_color" "0 0.25 0" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_skipmenu" "1" "spawnclass" "sdImposterEntity" "noscriptobject" "1" } entityDef misc_imposter { "editor_var imposter" "Imposter decl to use for this entity." "editor_color" "0 0.25 0" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "spawnclass" "sdImposterEntity" "editor_spawnclass" "sdEntityClass_Imposter" "noscriptobject" "1" } entityDef lightning { "editor_color" "0 .5 .8" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Sets the lighting shader parameter" "editor_var wait_min" "Minimum wait between two bolts" "editor_var wait_max" "Maximum wait between two bolts" "editor_var bolt_min" "Minimum length of a bolt" "editor_var bolt_max" "Maximum length of a bolt" "spawnclass" "sdScriptEntity" "scriptObject" "lightning" } entityDef misc_advert { "editor_color" "0 .5 .8" "editor_mins" "?" "editor_maxs" "?" "spawnclass" "sdAdEntity" "editor_var billboard_name" "ID of the massive inventory element to use" } entityDef misc_reverb { "editor_var reverb" "Reverb declaration." "editor_var radius" "Description here." "editor_color" "0.3 .5 .2" "editor_mins" "-32 -32 -32" "editor_maxs" "32 32 32" "editor_callback reverb" "decl://reverb" "spawnclass" "sdReverb" "radius" "1024" } entityDef vis_dummy { "inherit" "target_null" "editor_color" "0.5 0.85 0.1" "noscriptobject" "1" } stringMap life_stats_data { "life_stat_infiltrator_1" "flyerhive_kills" "text_life_stat_infiltrator_1" "lifeStat/flyerhive_kills" "life_stat_infiltrator_2" "strogg_radar_enemies_spotted" "text_life_stat_infiltrator_2" "lifeStat/strogg_radar_enemies_spotted" "life_stat_infiltrator_3" "strogg_hack_uses" "text_life_stat_infiltrator_3" "lifeStat/strogg_hack_uses" "life_stat_infiltrator_4" "strogg_emp_uses" "text_life_stat_infiltrator_4" "lifeStat/strogg_emp_uses" "life_stat_infiltrator_5" "strogg_backstab_uses" "text_life_stat_infiltrator_5" "lifeStat/strogg_backstab_uses" "life_stat_infiltrator_6" "strogg_disguise_uses" "text_life_stat_infiltrator_6" "lifeStat/strogg_disguise_uses" "life_stat_infiltrator_7" "railgun_kills" "text_life_stat_infiltrator_7" "lifeStat/railgun_kills" "life_stat_infiltrator_8" "lacerator_scoped_kills" "text_life_stat_infiltrator_8" "lifeStat/lacerator_scoped_kills" "life_stat_infiltrator_9" "strogg_teleport_uses" "text_life_stat_infiltrator_9" "lifeStat/strogg_teleport_uses" "life_stat_oppressor_1" "railhowitzer_kills" "text_life_stat_oppressor_1" "lifeStat/railhowitzer_kills" "life_stat_oppressor_2" "railhowitzer_damage" "text_life_stat_oppressor_2" "lifeStat/railhowitzer_damage" "life_stat_oppressor_3" "plasma_mortar_kills" "text_life_stat_oppressor_3" "lifeStat/plasma_mortar_kills" "life_stat_oppressor_4" "plasma_mortar_damage" "text_life_stat_oppressor_4" "lifeStat/plasma_mortar_damage" "life_stat_oppressor_5" "ssg_kills" "text_life_stat_oppressor_5" "lifeStat/ssg_kills" "life_stat_oppressor_6" "ssg_damage" "text_life_stat_oppressor_6" "lifeStat/ssg_damage" "life_stat_oppressor_7" "violator_kills" "text_life_stat_oppressor_7" "lifeStat/violator_kills" "life_stat_oppressor_8" "violator_damage" "text_life_stat_oppressor_8" "lifeStat/violator_damage" "life_stat_constructor_1" "landmine_strogg_kills" "text_life_stat_constructor_1" "lifeStat/landmine_strogg_kills" "life_stat_constructor_2" "antipersonnel_strogg_kills" "text_life_stat_constructor_2" "lifeStat/antipersonnel_strogg_kills" "life_stat_constructor_3" "antivehicle_strogg_kills" "text_life_stat_constructor_3" "lifeStat/antivehicle_strogg_kills" "life_stat_constructor_4" "antimissile_strogg_uses" "text_life_stat_constructor_4" "lifeStat/antimissile_strogg_uses" "life_stat_constructor_5" "strogg_damage_repaired" "text_life_stat_constructor_5" "lifeStat/strogg_damage_repaired" "life_stat_aggressor_1" "obliterator_kills" "text_life_stat_aggressor_1" "lifeStat/obliterator_kills" "life_stat_aggressor_2" "obliterator_damage" "text_life_stat_aggressor_2" "lifeStat/obliterator_damage" "life_stat_aggressor_3" "hyperblaster_kills" "text_life_stat_aggressor_3" "lifeStat/hyperblaster_kills" "life_stat_aggressor_4" "hyperblaster_damage" "text_life_stat_aggressor_4" "lifeStat/hyperblaster_damage" "life_stat_aggressor_5" "nailgun_kills" "text_life_stat_aggressor_5" "lifeStat/nailgun_kills" "life_stat_aggressor_6" "nailgun_damage" "text_life_stat_aggressor_6" "lifeStat/nailgun_damage" "life_stat_aggressor_7" "lightning_pistol_kills" "text_life_stat_aggressor_7" "lifeStat/lightning_pistol_kills" "life_stat_aggressor_8" "lightning_pistol_damage" "text_life_stat_aggressor_8" "lifeStat/lightning_pistol_damage" "life_stat_technician_1" "strogg_players_revived" "text_life_stat_technician_1" "lifeStat/strogg_players_revived" "life_stat_technician_2" "strogg_healthpack_uses" "text_life_stat_technician_2" "lifeStat/strogg_healthpack_uses" "life_stat_technician_3" "strogg_spawnhosts_created" "text_life_stat_technician_3" "lifeStat/strogg_spawnhosts_created" "life_stat_soldier_1" "rocketlauncher_kills" "text_life_stat_soldier_1" "lifeStat/rocketlauncher_kills" "life_stat_soldier_2" "rocketlauncher_damage" "text_life_stat_soldier_2" "lifeStat/rocketlauncher_damage" "life_stat_soldier_3" "gpmg_kills" "text_life_stat_soldier_3" "lifeStat/gpmg_kills" "life_stat_soldier_4" "gpmg_damage" "text_life_stat_soldier_4" "lifeStat/gpmg_damage" "life_stat_soldier_5" "shotgun_kills" "text_life_stat_soldier_5" "lifeStat/shotgun_kills" "life_stat_soldier_6" "shotgun_damage" "text_life_stat_soldier_6" "lifeStat/shotgun_damage" "life_stat_soldier_7" "machinepistol_kills" "text_life_stat_soldier_7" "lifeStat/machinepistol_kills" "life_stat_soldier_8" "machinepistol_damage" "text_life_stat_soldier_8" "lifeStat/machinepistol_damage" "life_stat_soldier_9" "soldier_xp" "text_life_stat_soldier_9" "lifeStat/soldier_xp" "life_stat_medic_1" "gdf_players_revived" "text_life_stat_medic_1" "lifeStat/gdf_players_revived" "life_stat_medic_2" "gdf_healthpack_uses" "text_life_stat_medic_2" "lifeStat/gdf_healthpack_uses" "life_stat_medic_3" "gdf_spawnhosts_destroyed" "text_life_stat_medic_3" "lifeStat/gdf_spawnhosts_destroyed" "life_stat_medic_4" "medic_xp" "text_life_stat_medic_4" "lifeStat/medic_xp" "life_stat_engineer_1" "landmine_gdf_kills" "text_life_stat_engineer_1" "lifeStat/landmine_gdf_kills" "life_stat_engineer_2" "antipersonnel_gdf_kills" "text_life_stat_engineer_2" "lifeStat/antipersonnel_gdf_kills" "life_stat_engineer_3" "antivehicle_gdf_kills" "text_life_stat_engineer_3" "lifeStat/antivehicle_gdf_kills" "life_stat_engineer_4" "antimissile_gdf_uses" "text_life_stat_engineer_4" "lifeStat/antimissile_gdf_uses" "life_stat_engineer_5" "gdf_damage_repaired" "text_life_stat_engineer_5" "lifeStat/gdf_damage_repaired" "life_stat_engineer_6" "engineer_xp" "text_life_stat_engineer_6" "lifeStat/engineer_xp" "life_stat_fieldops_1" "artillery_kills" "text_life_stat_fieldops_1" "lifeStat/artillery_kills" "life_stat_fieldops_2" "artillery_damage" "text_life_stat_fieldops_2" "lifeStat/artillery_damage" "life_stat_fieldops_3" "rockets_kills" "text_life_stat_fieldops_3" "lifeStat/rockets_kills" "life_stat_fieldops_4" "rockets_damage" "text_life_stat_fieldops_4" "lifeStat/rockets_damage" "life_stat_fieldops_5" "hammer_kills" "text_life_stat_fieldops_5" "lifeStat/hammer_kills" "life_stat_fieldops_6" "hammer_damage" "text_life_stat_fieldops_6" "lifeStat/hammer_damage" "life_stat_fieldops_7" "vampire_kills" "text_life_stat_fieldops_7" "lifeStat/vampire_kills" "life_stat_fieldops_8" "vampire_damage" "text_life_stat_fieldops_8" "lifeStat/vampire_damage" "life_stat_fieldops_9" "gdf_supply_uses" "text_life_stat_fieldops_9" "lifeStat/gdf_supply_uses" "life_stat_fieldops_10" "assaultrifle_scoped_kills" "text_life_stat_fieldops_10" "lifeStat/assaultrifle_scoped_kills" "life_stat_fieldops_11" "fieldops_xp" "text_life_stat_fieldops_11" "lifeStat/fieldops_xp" "life_stat_covertops_1" "third_eye_kills" "text_life_stat_covertops_1" "lifeStat/third_eye_kills" "life_stat_covertops_2" "gdf_radar_enemies_spotted" "text_life_stat_covertops_2" "lifeStat/gdf_radar_enemies_spotted" "life_stat_covertops_3" "gdf_hack_uses" "text_life_stat_covertops_3" "lifeStat/gdf_hack_uses" "life_stat_covertops_4" "gdf_emp_uses" "text_life_stat_covertops_4" "lifeStat/gdf_emp_uses" "life_stat_covertops_5" "gdf_backstab_uses" "text_life_stat_covertops_5" "lifeStat/gdf_backstab_uses" "life_stat_covertops_6" "gdf_disguise_uses" "text_life_stat_covertops_6" "lifeStat/gdf_disguise_uses" "life_stat_covertops_7" "sniperrifle_kills" "text_life_stat_covertops_7" "lifeStat/sniperrifle_kills" "life_stat_covertops_8" "grenade_smoke_shots_fired" "text_life_stat_covertops_8" "lifeStat/grenade_smoke_shots_fired" "life_stat_covertops_9" "covertops_xp" "text_life_stat_covertops_9" "lifeStat/covertops_xp" "life_stat_global_1" "total_damage" "text_life_stat_global_1" "lifeStat/total_damage" "life_stat_global_2" "total_time_alive" "text_life_stat_global_2" "lifeStat/total_time_alive" "timebased_life_stat_global_2" "1" "life_stat_global_3" "total_kills" "text_life_stat_global_3" "lifeStat/total_kills" "life_stat_global_4" "battlesense_xp" "text_life_stat_global_4" "lifeStat/battlesense_xp" "life_stat_global_5" "total_kills_deployable" "text_life_stat_global_5" "lifeStat/total_kills_deployable" "life_stat_global_6" "total_kills_vehicle" "text_life_stat_global_6" "lifeStat/total_kills_vehicle" "life_stat_global_7" "total_headshot_kills" "text_life_stat_global_7" "lifeStat/total_headshot_kills" "life_stat_global_8" "total_roadkills" "text_life_stat_global_8" "lifeStat/total_roadkills" "life_stat_global_9" "vehicle_xp" "text_life_stat_global_9" "lifeStat/vehicle_xp" "life_stat_gdf_global_1" "assaultrifle_kills" "text_life_stat_gdf_global_1" "lifeStat/assaultrifle_kills" "life_stat_gdf_global_2" "knife_kills" "text_life_stat_gdf_global_2" "lifeStat/knife_kills" "life_stat_gdf_global_3" "grenade_frag_kills" "text_life_stat_gdf_global_3" "lifeStat/grenade_frag_kills" "life_stat_strogg_global_1" "lacerator_kills" "text_life_stat_strogg_global_1" "lifeStat/lacerator_kills" "life_stat_strogg_global_2" "spikes_kills" "text_life_stat_strogg_global_2" "lifeStat/spikes_kills" "life_stat_strogg_global_3" "grenade_shrap_kills" "text_life_stat_strogg_global_3" "lifeStat/grenade_shrap_kills" }