etqw-sdk/base/def/atmosphere.def

68 lines
2.2 KiB
Modula-2

entityDef atmosphere {
"editor_spawnclass" "sdEntityClass_Atmosphere"
"editor_color" "0 0.3 0.9"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Use this entity to add an atmosphere to your level."
"editor_var atmospheredecl" "Enter an atmosphere declaration"
"editor_callback atmospheredecl" "decl://atmosphere"
"editor_var skymodel" "Model to use for the dome"
"editor_callback skymodel" "model://models/skydomes"
"editor_atmosphere" "1"
"spawnclass" "sdAtmosphere"
"skymodel" "models/skydomes/skydome5.lwo"
"scriptobject" "default"
"skymodel_old" "models/skydomes/skydome_oldstyle.lwo"
"skymodel_box" "models/skydomes/skydome_boxstyle2.ase"
}
entityDef atmosphere_low {
"editor_spawnclass" "sdEntityClass_Atmosphere"
"editor_color" "0 0.3 0.9"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Use this entity to add an atmosphere to your level."
"editor_var atmospheredecl" "Enter an atmosphere declaration"
"editor_callback atmospheredecl" "decl://atmosphere"
"editor_var skymodel" "Model to use for the dome"
"editor_callback skymodel" "model://models/skydomes"
"editor_atmosphere" "1"
"spawnclass" "sdAtmosphere"
"skymodel" "models/skydomes/skydome5.lwo"
"scriptobject" "default"
"skymodel_old" "models/skydomes/skydome_oldstyle.lwo"
"skymodel_box" "models/skydomes/skydome_boxstyle2.ase"
}
// A special higher model so the falling replicator actually fits in
entityDef atmosphere_landfall {
"editor_color" "0 0.3 0.9"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Use this entity to add an atmosphere to your level. Target a path_corner."
"editor_var atmospheredecl" "Enter an atmosphere declaration as specified in a base/atmosphere/mapname.atm file."
"editor_atmosphere" "1"
"spawnclass" "sdAtmosphere"
"skymodel" "models/skydomes/skydome4_big.lwo"
"scriptobject" "default"
}
entityDef rainEffect {
"spawnclass" "sdRainEffect"
"model" "models/effects/rain.obj"
}
entityDef snowEffect {
"spawnclass" "sdSnowEffect"
"model" "models/effects/snow.obj"
}