entityDef atmosphere { "editor_spawnclass" "sdEntityClass_Atmosphere" "editor_color" "0 0.3 0.9" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Use this entity to add an atmosphere to your level." "editor_var atmospheredecl" "Enter an atmosphere declaration" "editor_callback atmospheredecl" "decl://atmosphere" "editor_var skymodel" "Model to use for the dome" "editor_callback skymodel" "model://models/skydomes" "editor_atmosphere" "1" "spawnclass" "sdAtmosphere" "skymodel" "models/skydomes/skydome5.lwo" "scriptobject" "default" "skymodel_old" "models/skydomes/skydome_oldstyle.lwo" "skymodel_box" "models/skydomes/skydome_boxstyle2.ase" } entityDef atmosphere_low { "editor_spawnclass" "sdEntityClass_Atmosphere" "editor_color" "0 0.3 0.9" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Use this entity to add an atmosphere to your level." "editor_var atmospheredecl" "Enter an atmosphere declaration" "editor_callback atmospheredecl" "decl://atmosphere" "editor_var skymodel" "Model to use for the dome" "editor_callback skymodel" "model://models/skydomes" "editor_atmosphere" "1" "spawnclass" "sdAtmosphere" "skymodel" "models/skydomes/skydome5.lwo" "scriptobject" "default" "skymodel_old" "models/skydomes/skydome_oldstyle.lwo" "skymodel_box" "models/skydomes/skydome_boxstyle2.ase" } // A special higher model so the falling replicator actually fits in entityDef atmosphere_landfall { "editor_color" "0 0.3 0.9" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Use this entity to add an atmosphere to your level. Target a path_corner." "editor_var atmospheredecl" "Enter an atmosphere declaration as specified in a base/atmosphere/mapname.atm file." "editor_atmosphere" "1" "spawnclass" "sdAtmosphere" "skymodel" "models/skydomes/skydome4_big.lwo" "scriptobject" "default" } entityDef rainEffect { "spawnclass" "sdRainEffect" "model" "models/effects/rain.obj" } entityDef snowEffect { "spawnclass" "sdSnowEffect" "model" "models/effects/snow.obj" }