etqw-sdk/base/sounds/spikes.sndshd

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2008-05-29 00:00:00 +00:00
sound sounds/weapons/spikes/impact_default {
compression wav
minDistance 5
maxDistance 25
volume -5
no_dups
occlude_once
sounds/weapons/spikes/impact_default_01.wav
sounds/weapons/spikes/impact_default_02.wav
sounds/weapons/spikes/impact_default_03.wav
sounds/weapons/spikes/impact_default_04.wav
}
sound sounds/weapons/spikes/impact_flesh {
compression wav
minDistance 5
maxDistance 25
volume -5
no_dups
occlude_once
sounds/weapons/spikes/impact_flesh_01.wav
sounds/weapons/spikes/impact_flesh_02.wav
sounds/weapons/spikes/impact_flesh_03.wav
sounds/weapons/spikes/impact_flesh_04.wav
sounds/weapons/spikes/impact_flesh_05.wav
}
sound sounds/weapons/spikes/impact_ground {
compression wav
minDistance 5
maxDistance 25
volume -5
no_dups
occlude_once
sounds/weapons/spikes/impact_ground_01.wav
sounds/weapons/spikes/impact_ground_02.wav
sounds/weapons/spikes/impact_ground_03.wav
}
sound sounds/weapons/spikes/impact_wood {
compression wav
minDistance 5
maxDistance 25
volume -5
no_dups
occlude_once
sounds/weapons/spikes/impact_wood_01a.wav
sounds/weapons/spikes/impact_wood_02a.wav
sounds/weapons/spikes/impact_wood_03a.wav
sounds/weapons/spikes/impact_wood_04.wav
sounds/weapons/spikes/impact_wood_05.wav
sounds/weapons/spikes/impact_wood_06.wav
sounds/weapons/spikes/impact_wood_07.wav
}
sound sounds/weapons/spikes/fire {
compression wav
volume -5
maxDistance 20
occlude_once
sounds/weapons/spikes/swing_03.wav
sounds/weapons/spikes/swing_04.wav
}
sound sounds/weapons/spikes/fire/local {
compression wav
occlude_once
// sounds/weapons/spikes/fire_local.wav
}
sound sounds/weapons/spikes/raise {
volume -4
// sounds/weapons/spikes/raise_03.wav
sounds/weapons/spikes/raise_03.wav
}