sound sounds/weapons/spikes/impact_default { compression wav minDistance 5 maxDistance 25 volume -5 no_dups occlude_once sounds/weapons/spikes/impact_default_01.wav sounds/weapons/spikes/impact_default_02.wav sounds/weapons/spikes/impact_default_03.wav sounds/weapons/spikes/impact_default_04.wav } sound sounds/weapons/spikes/impact_flesh { compression wav minDistance 5 maxDistance 25 volume -5 no_dups occlude_once sounds/weapons/spikes/impact_flesh_01.wav sounds/weapons/spikes/impact_flesh_02.wav sounds/weapons/spikes/impact_flesh_03.wav sounds/weapons/spikes/impact_flesh_04.wav sounds/weapons/spikes/impact_flesh_05.wav } sound sounds/weapons/spikes/impact_ground { compression wav minDistance 5 maxDistance 25 volume -5 no_dups occlude_once sounds/weapons/spikes/impact_ground_01.wav sounds/weapons/spikes/impact_ground_02.wav sounds/weapons/spikes/impact_ground_03.wav } sound sounds/weapons/spikes/impact_wood { compression wav minDistance 5 maxDistance 25 volume -5 no_dups occlude_once sounds/weapons/spikes/impact_wood_01a.wav sounds/weapons/spikes/impact_wood_02a.wav sounds/weapons/spikes/impact_wood_03a.wav sounds/weapons/spikes/impact_wood_04.wav sounds/weapons/spikes/impact_wood_05.wav sounds/weapons/spikes/impact_wood_06.wav sounds/weapons/spikes/impact_wood_07.wav } sound sounds/weapons/spikes/fire { compression wav volume -5 maxDistance 20 occlude_once sounds/weapons/spikes/swing_03.wav sounds/weapons/spikes/swing_04.wav } sound sounds/weapons/spikes/fire/local { compression wav occlude_once // sounds/weapons/spikes/fire_local.wav } sound sounds/weapons/spikes/raise { volume -4 // sounds/weapons/spikes/raise_03.wav sounds/weapons/spikes/raise_03.wav }