120 lines
5.4 KiB
Text
120 lines
5.4 KiB
Text
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/**************************************************************
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GDF Binoculars Rework
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**************************************************************/
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material models/items/binoculars/binoculars_rework
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{
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noshadows
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renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/binoculars/binoculars_local.tga models/weapons/binoculars/binoculars_hi.lwo
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diffusemap models/items/binoculars/binoculars_rework_d.tga
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specularmap models/items/binoculars/binoculars_rework_s.tga
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bumpmap addnormals(models/items/binoculars/binoculars_rework_local.tga, heightmap(models/items/binoculars/binoculars_rework_h.tga, 4 ) )
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}
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material models/items/binoculars/binoculars_rework_world
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{
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noshadows
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renderbump -size 512 512 -aa 2 -clampOutput 0 0 1 1 -colormap models/items/binoculars/binoculars_thirdperson_local.tga models/items/binoculars/binoculars_hi.lwo
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diffusemap models/items/binoculars/binoculars_rework_world_d.tga
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specularmap models/items/binoculars/binoculars_rework_world_s.tga
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bumpmap models/items/binoculars/binoculars_rework_world_local.tga
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}
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/**************************************************************
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GDF Binoculars
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**************************************************************/
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material models/items/binoculars/binoculars
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{
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noshadows
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renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/binoculars/binoculars_local.tga models/weapons/binoculars/binoculars_hi.lwo
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diffusemap picmip -1 partialLoad models/items/binoculars/binoculars_d.tga
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specularmap picmip -2 partialLoad models/items/binoculars/binoculars_s.tga
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bumpmap picmip -1 partialLoad addnormals(models/items/binoculars/binoculars_local.tga, heightmap(models/items/binoculars/binoculars_h.tga, 4 ) )
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}
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material models/items/binoculars/binoculars_world
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{
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noshadows
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renderbump -size 512 512 -aa 2 -clampOutput 0 0 1 1 -colormap models/items/binoculars/binoculars_thirdperson_local.tga models/items/binoculars/binoculars_hi.lwo
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diffusemap models/items/binoculars/binoculars_world_d.tga
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specularmap models/items/binoculars/binoculars_world_s.tga
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bumpmap models/items/binoculars/binoculars_world_local.tga
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}
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/**************************************************************
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Ammo Pack
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**************************************************************/
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material models/techkits/ammo_pack/ammo_pack_thirdperson_glow
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{
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renderbump -size 1024 256 -clampOutput 0 0 1 1 -colormap models/techkits/ammo_pack/ammo_pack_thirdperson_local.tga models/techkits/ammo_pack/ammo_pack_thirdperson_hi.lwo
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diffusemap models/techkits/ammo_pack/ammo_pack_thirdperson_d.tga
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specularmap models/techkits/ammo_pack/ammo_pack_thirdperson_s.tga
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bumpmap models/techkits/ammo_pack/ammo_pack_thirdperson_local.tga
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{
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blend add
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map models/techkits/ammo_pack/ammo_pack_thirdperson_d.tga
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red 1 * blinktable[time * 1]
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green 1 * blinktable[time * 1]
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blue 1 * blinktable[time * 1]
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}
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}
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material models/techkits/ammo_pack/ammo_pack
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{
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noshadows
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renderbump -size 1024 1024 -clampOutput 0 0 1 1 -colormap models/techkits/ammo_pack/ammo_pack_local.tga models/techkits/ammo_pack/ammo_pack_hi.lwo
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diffusemap models/techkits/ammo_pack/ammo_pack_d.tga
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specularmap models/techkits/ammo_pack/ammo_pack_s.tga
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bumpmap addnormals(models/techkits/ammo_pack/ammo_pack_local.tga, heightmap(models/techkits/ammo_pack/ammo_pack_h.tga, 5 ) )
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}
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material models/techkits/ammo_pack/ammo_pack_world
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{
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renderbump -size 1024 512 -clampOutput 0 0 1 1 -colormap models/techkits/supply_pack_local.tga models/techkits/supply_pack_hi.lwo
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diffusemap models/techkits/ammo_pack/ammo_pack_world_d.tga
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specularmap models/techkits/ammo_pack/ammo_pack_world_s.tga
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bumpmap models/techkits/ammo_pack/ammo_pack_world_local.tga
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}
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/**************************************************************
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Health Pack
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**************************************************************/
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material models/items/healthpack/healthpack
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{
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noshadows
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renderbump -size 1024 512 -clampOutput 0 0 1 1 -colormap models/techkits/supply_pack_local.tga models/techkits/supply_pack_hi.lwo
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diffusemap picmip -1 partialLoad models/items/healthpack/healthpack_d.tga
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specularmap picmip -2 partialLoad models/items/healthpack/healthpack_s.tga
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bumpmap picmip -1 partialLoad addnormals( models/items/healthpack/healthpack_local.tga, heightmap( models/items/healthpack/healthpack_h.tga, 5 ) )
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}
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/**************************************************************
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Landmine
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**************************************************************/
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material models/items/landmine/landmine
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{
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noshadows
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renderbump -size 1024 1024 -clampOutput 0 0 1 1 -colormap models/items/landmine/landmine_local.tga models/items/landmine/landmine_hi.lwo
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diffusemap picmip -1 models/items/landmine/landmine_d.tga
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specularmap picmip -2 models/items/landmine/landmine_s.tga
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bumpmap picmip -1 addnormals(models/items/landmine/landmine_local.tga, heightmap(models/items/landmine/landmine_h.tga, 5 ) )
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}
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material models/items/landmine/landmine_world
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{
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noshadows
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renderbump -size 1024 1024 -clampOutput 0 0 1 1 -colormap models/items/landmine/landmine_local.tga models/items/landmine/landmine_hi.lwo
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diffusemap picmip -2 models/weapons/gdf_landmine/landmine_world_d.tga
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specularmap picmip -3 models/weapons/gdf_landmine/landmine_world_s.tga
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bumpmap picmip -2 addnormals(models/weapons/gdf_landmine/landmine_world_local.tga, heightmap(models/weapons/gdf_landmine/landmine_world_h.tga, 3 ) )
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}
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