/************************************************************** GDF Binoculars Rework **************************************************************/ material models/items/binoculars/binoculars_rework { noshadows renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/binoculars/binoculars_local.tga models/weapons/binoculars/binoculars_hi.lwo diffusemap models/items/binoculars/binoculars_rework_d.tga specularmap models/items/binoculars/binoculars_rework_s.tga bumpmap addnormals(models/items/binoculars/binoculars_rework_local.tga, heightmap(models/items/binoculars/binoculars_rework_h.tga, 4 ) ) } material models/items/binoculars/binoculars_rework_world { noshadows renderbump -size 512 512 -aa 2 -clampOutput 0 0 1 1 -colormap models/items/binoculars/binoculars_thirdperson_local.tga models/items/binoculars/binoculars_hi.lwo diffusemap models/items/binoculars/binoculars_rework_world_d.tga specularmap models/items/binoculars/binoculars_rework_world_s.tga bumpmap models/items/binoculars/binoculars_rework_world_local.tga } /************************************************************** GDF Binoculars **************************************************************/ material models/items/binoculars/binoculars { noshadows renderbump -size 1024 1024 -aa 2 -clampOutput 0 0 1 1 -colormap models/weapons/binoculars/binoculars_local.tga models/weapons/binoculars/binoculars_hi.lwo diffusemap picmip -1 partialLoad models/items/binoculars/binoculars_d.tga specularmap picmip -2 partialLoad models/items/binoculars/binoculars_s.tga bumpmap picmip -1 partialLoad addnormals(models/items/binoculars/binoculars_local.tga, heightmap(models/items/binoculars/binoculars_h.tga, 4 ) ) } material models/items/binoculars/binoculars_world { noshadows renderbump -size 512 512 -aa 2 -clampOutput 0 0 1 1 -colormap models/items/binoculars/binoculars_thirdperson_local.tga models/items/binoculars/binoculars_hi.lwo diffusemap models/items/binoculars/binoculars_world_d.tga specularmap models/items/binoculars/binoculars_world_s.tga bumpmap models/items/binoculars/binoculars_world_local.tga } /************************************************************** Ammo Pack **************************************************************/ material models/techkits/ammo_pack/ammo_pack_thirdperson_glow { renderbump -size 1024 256 -clampOutput 0 0 1 1 -colormap models/techkits/ammo_pack/ammo_pack_thirdperson_local.tga models/techkits/ammo_pack/ammo_pack_thirdperson_hi.lwo diffusemap models/techkits/ammo_pack/ammo_pack_thirdperson_d.tga specularmap models/techkits/ammo_pack/ammo_pack_thirdperson_s.tga bumpmap models/techkits/ammo_pack/ammo_pack_thirdperson_local.tga { blend add map models/techkits/ammo_pack/ammo_pack_thirdperson_d.tga red 1 * blinktable[time * 1] green 1 * blinktable[time * 1] blue 1 * blinktable[time * 1] } } material models/techkits/ammo_pack/ammo_pack { noshadows renderbump -size 1024 1024 -clampOutput 0 0 1 1 -colormap models/techkits/ammo_pack/ammo_pack_local.tga models/techkits/ammo_pack/ammo_pack_hi.lwo diffusemap models/techkits/ammo_pack/ammo_pack_d.tga specularmap models/techkits/ammo_pack/ammo_pack_s.tga bumpmap addnormals(models/techkits/ammo_pack/ammo_pack_local.tga, heightmap(models/techkits/ammo_pack/ammo_pack_h.tga, 5 ) ) } material models/techkits/ammo_pack/ammo_pack_world { renderbump -size 1024 512 -clampOutput 0 0 1 1 -colormap models/techkits/supply_pack_local.tga models/techkits/supply_pack_hi.lwo diffusemap models/techkits/ammo_pack/ammo_pack_world_d.tga specularmap models/techkits/ammo_pack/ammo_pack_world_s.tga bumpmap models/techkits/ammo_pack/ammo_pack_world_local.tga } /************************************************************** Health Pack **************************************************************/ material models/items/healthpack/healthpack { noshadows renderbump -size 1024 512 -clampOutput 0 0 1 1 -colormap models/techkits/supply_pack_local.tga models/techkits/supply_pack_hi.lwo diffusemap picmip -1 partialLoad models/items/healthpack/healthpack_d.tga specularmap picmip -2 partialLoad models/items/healthpack/healthpack_s.tga bumpmap picmip -1 partialLoad addnormals( models/items/healthpack/healthpack_local.tga, heightmap( models/items/healthpack/healthpack_h.tga, 5 ) ) } /************************************************************** Landmine **************************************************************/ material models/items/landmine/landmine { noshadows renderbump -size 1024 1024 -clampOutput 0 0 1 1 -colormap models/items/landmine/landmine_local.tga models/items/landmine/landmine_hi.lwo diffusemap picmip -1 models/items/landmine/landmine_d.tga specularmap picmip -2 models/items/landmine/landmine_s.tga bumpmap picmip -1 addnormals(models/items/landmine/landmine_local.tga, heightmap(models/items/landmine/landmine_h.tga, 5 ) ) } material models/items/landmine/landmine_world { noshadows renderbump -size 1024 1024 -clampOutput 0 0 1 1 -colormap models/items/landmine/landmine_local.tga models/items/landmine/landmine_hi.lwo diffusemap picmip -2 models/weapons/gdf_landmine/landmine_world_d.tga specularmap picmip -3 models/weapons/gdf_landmine/landmine_world_s.tga bumpmap picmip -2 addnormals(models/weapons/gdf_landmine/landmine_world_local.tga, heightmap(models/weapons/gdf_landmine/landmine_world_h.tga, 3 ) ) }