/* ================= game code messages ================= */ locString game/warmup { text "#str_00001000" } locString game/errors/couldntresolve { text "#str_00001002" arguments 1 } locString game/errors/connectfailed { text "#str_00001003" } locString game/errors/disconnectedfromserver { text "#str_00001004" } locString game/errors/error { text "#str_00001005" } locString game/errors/requiresauth { text "#str_00001006" } locString game/errors/authfailed { text "#str_00001007" } locString game/errors/needpass { text "#str_00001008" } locString game/errors/connectdenied { text "#str_00001009" } locString game/errors/authfailedcode { text "#str_00001010" arguments 1 } locString game/errors/lostconnection { text "#str_00001011" } locString game/errors/timedout { text "#str_00001012" } locString game/errors/nopurecfg { text "#str_00001013" } locString game/errors/cantstartpure { text "#str_00001014" } locString game/timedemoresults { text "#str_00001015" } locString game/errors/unknown { text "#str_00001016" } locString game/errors/servernomap { text "#str_00001017" } locString game/errors/serveronlylan { text "#str_00001018" } locString game/errors/serveronlyauth { text "#str_00001019" } locString game/errors/serverwrongversion { text "#str_00001020" } locString game/errors/permban { text "#str_00001021" } locString game/errors/tempban { text "#str_00001022" } locString game/errors/serverspawning { text "#str_00001023" } locString game/errors/serverbadsetup { text "#str_00001024" } locString game/errors/serverfull { text "#str_00001025" } locString game/errors/servernosync { text "#str_00001026" } locString guis/errors/pleasewait { // Gordon: references a main menu string text "#str_00013025" } locString game/errors/pb/mustenable { text "#str_00001027" } locString game/errors/pb/ban { text "#str_00001021" } locString game/errors/pb/shortban { text "#str_00001028" arguments 1 } locString game/messages/connectingtoserver { text "#str_00001029" arguments 1 } locString game/errors/servernotauthenticated { text "#str_00001030" } locString game/messages/serveroutofdate { text "#str_00001031" } locString game/waitingforadmin { text "#str_00001032" } locString game/waitingforplayers { text "#str_00001033" } locString game/waitingforreadyplayers { text "#str_00001034" } locString game/errors/mustbeauthedtoconnect { text "#str_00001035" } locString game/errors/pb/mustinstall { text "#str_00001036" } locString game/gdf { text "#str_00010007" } locString game/strogg { text "#str_00010008" } locString game/x_team { text "#str_00010013" arguments 2 } locString game/team { text "#str_00010000" } locString game/spectator { text "#str_00010017" } locString game/reinforcements { text "#str_00010022" arguments 1 } locString game/level { text "#str_00010027" } locString game/spectators { text "#str_00010029" } locString game/no_objectives { text "#str_00010030" } //locString game/complete { // text "#str_00010031" //} locString game/disabled { text "#str_00010032" } locString game/range_text { text "#str_00010033" } locString game/meters { text "#str_00010034" } locString game/range { text "#str_00010036" arguments 2 } locString game/destroyed { text "#str_00010037" } locString game/seconds { text "#str_00010040" } locString game/disabled_info { text "#str_00010041" arguments 1 } locString game/weapon_disabled_info { text "#str_00010127" arguments 1 } locString game/spawn { text "#str_00010042" } locString game/liberated { text "#str_00010043" arguments 3 } locString game/captured { text "#str_00010044" arguments 3 } locString game/supplies { text "#str_00010351" } locString game/supplycrate { text "#str_00010352" } locString game/unconscious { text "#str_00010045" } locString game/dead { text "#str_00010046" } locString game/immobilized { text "#str_00010047" } locString game/charge { text "#str_00010048" } locString game/tripmine { text "#str_00010049" } locString game/landmine { text "#str_00010050" } locString game/prox_mine { text "#str_00010051" } locString game/mine { text "#str_00010056" } locString game/airstrike { text "#str_00010053" } locString game/completed { text "#str_00010054" } locString game/objective { text "#str_00010055" } locString game/unarmedtripmine { text "#str_00010057" } locString game/unarmedproxmine { text "#str_00010099" } locString game/selfarmingtripmine { text "#str_00010091" } locString game/selfarmingproxmine { text "#str_00010098" } locString game/teleport_beacon { text "#str_00010585" } locString game/bad_objective { text "#str_00010058" } locString game/ssg_fired { text "#str_00010063" } locString game/hammer_fired { text "#str_00010064" } /* ================= vechicle messages ================= */ locString game/vec/immobilized { text "#str_00010100" } locString game/vec/anansi { text "#str_00010102" } locString game/vec/badger { text "#str_00010103" } locString game/vec/bumblebee { text "#str_00010104" } locString game/vec/desecrator { text "#str_00010105" } locString game/vec/hive { text "#str_00010106" } locString game/vec/goliath { text "#str_00010107" } locString game/vec/hog { text "#str_00010108" } locString game/vec/hornet { text "#str_00010109" } locString game/vec/husky { text "#str_00010110" } locString game/vec/icarus { text "#str_00010111" } locString game/vec/mcp { text "#str_00010112" } locString game/vec/platypus { text "#str_00010114" } locString game/vec/tank { text "#str_00010115" } locString game/vec/titan { text "#str_00010116" } locString game/vec/trojan { text "#str_00010117" } locString game/goliath_long { text "#str_00010118" } locString game/vec/jotun { text "#str_00010119" } locString game/vec/magog { text "#str_00010120" } locString game/vec/mdn_long { text "#str_00010121" } locString game/vec/trojan_apc { text "#str_00010123" } locString game/vec/drone { text "#str_00010124" } locString game/vec/mcp_immob { text "#str_00010125" } locString game/vec/mcp/scud { text "#str_00010126" } /* ================= deployables messages ================= */ locString game/deploy/amt_long { text "#str_00010200" } locString game/deploy/amt { text "#str_00010201" } locString game/deploy/apt_long { text "#str_00010202" } locString game/deploy/apt { text "#str_00010203" } locString game/deploy/avt_long { text "#str_00010204" } locString game/deploy/avt { text "#str_00010205" } locString game/deploy/artillery { text "#str_00010206" } locString game/deploy/plasma_mortar { text "#str_00010207" } locString game/deploy/psi_radar { text "#str_00010208" } locString game/deploy/radar { text "#str_00010209" } locString game/deploy/railhow { text "#str_00010210" } locString game/deploy/rocket_artillery { text "#str_00010211" } locString game/deploy/rocket_art { text "#str_00010212" } locString game/deploy/ssg_long { text "#str_00010213" } locString game/deploy/ssg { text "#str_00010214" } locString game/deploy/ssm_long { text "#str_00010215" } locString game/deploy/ssm { text "#str_00010216" } locString game/deploy/vampire_airstrike { text "#str_00010217" } locString game/deploy/airstrile { text "#str_00010218" } locString game/deploy/vos_long { text "#str_00010219" } locString game/deploy/vos { text "#str_00010220" } locString game/deploy/shield { text "#str_00010221" } locString game/deploy/radar_station { text "#str_00010222" } locString game/deploy/bdt_long { text "#str_00010223" } locString game/deploy/bdt { text "#str_00010224" } /* ================= structures ================= */ locString game/struct/commandcenter { text "#str_00010300" } locString game/struct/dominationhub { text "#str_00010301" } /* ================= teams ================= */ locString game/team/gdf { text "#str_00002108" } locString game/team/strogg { text "#str_00002109" } locString game/team/gdf/highcommand { text "#str_00002110" } locString game/team/strogg/highcommand { text "#str_00002111" } /* ================= "func" items; supply cabinets, doors... ================= */ locString game/func/supply_cabinet { text "#str_00010350" } /* ================= objective messages ================= */ locString game/obj/bridge { text "#str_00010400" } locString game/obj/zappor { text "#str_00010401" } /* ================= weapons ================= */ locString game/weapons/ready { text "#str_00010500" } locString game/weapons/recharging { text "#str_00010501" } locString game/weapons/waiting { text "#str_00010502" } locString game/weapons/reloading { text "#str_00010503" } locString game/weapons/airstrike { text "#str_00010504" } locString game/weapons/ammo { text "#str_00010505" // "Ammo Pack" } locString game/weapons/drone_flyer { text "#str_00010506" // "Flyer Drone" } locString game/weapons/health { text "#str_00010507" // "Health Pack" } locString game/weapons/he { text "#str_00010508" // "HE Charge" } locString game/weapons/plasma { text "#str_00010509" // "Plasma Charge" } locString game/weapons/mine { text "#str_00010510" // "Mine" } locString game/weapons/mine_grav { text "#str_00010511" // "GravMine" } locString game/weapons/stroyent_cells { text "#str_00010512" // "Stroyent Cells" } locString game/weapons/supply { text "#str_00010513" // "Supply Pack" } locString game/weapons/teleporter { text "#str_00010514" // "Teleporter" } locString game/weapons/third_eye_camera { text "#str_00010515" // "Third Eye Camera" } locString game/weapons/ap_trap { text "#str_00010516" // "Anti-Personal Trap" } locString game/weapons/knife { text "#str_00010517" // "Knife" } locString game/weapons/law { text "#str_00010518" // "LAW" } locString game/weapons/aamissile { text "#str_00010589" // "AA Missile" } locString game/weapons/pistol { text "#str_00010519" // "Pistol" } locString game/weapons/assaultrifle { text "#str_00010520" // "Assault Rifle" } locString game/weapons/binoc { text "#str_00010521" // "Binoculars" } locString game/weapons/targetting { text "#str_00010522" // "Targeting Tool" } locString game/weapons/spotter { text "#str_00010523" // "Spotter" } locString game/weapons/defib { text "#str_00010524" // "Defibrillators" } locString game/weapons/deploy { text "#str_00010525" // "Deploy Tool" } locString game/weapons/heatsight { text "#str_00010526" // "Heatsight" } locString game/weapons/nightsight { text "#str_00010527" // "Nightsight" } locString game/weapons/flashlight { text "#str_00010528" // "Flashlight" } locString game/weapons/shield { text "#str_00010529" // "Energy Shield" } locString game/weapons/stroyent_pda { text "#str_00010530" // "Stroyent PDA" } locString game/weapons/disguise { text "#str_00010531" // "Disguise" } locString game/weapons/hacker { text "#str_00010532" // "Hacker" } locString game/weapons/pliers { text "#str_00010533" // "Pliers" } locString game/weapons/arming_tool { text "#str_00010588" // "Arming Tool" } locString game/weapons/drone_repair { text "#str_00010534" // "Repair Drone" } locString game/weapons/spike { text "#str_00010535" // "Spike" } locString game/weapons/spike_hacking_tool { text "#str_00010536" // "Hacking Tool" } locString game/weapons/spike_arming_tool { text "#str_00010593" // "Arming Tool" } locString game/weapons/stroyent_tool { text "#str_00010537" // "Stroyent Tool" } locString game/weapons/third_eye_monitor { text "#str_00010538" // "Third Eye Monitor" } locString game/weapons/trinoc { text "#str_00010539" // "Trinoculars" } locString game/weapons/trinoc_targetting { text "#str_00010540" // "Targeting Trinoculars" } locString game/weapons/gren_launcher { text "#str_00010541" // "Grenade Launcher" } locString game/weapons/assaultrifle_scoped { text "#str_00010542" // "Scoped Assault Rifle" } locString game/weapons/blaster { text "#str_00010543" // "Blaster" } locString game/weapons/gpmg { text "#str_00010544" // "GPMG" } locString game/weapons/mg { text "#str_00010590" // "MG" } locString game/weapons/grenade_emp { text "#str_00010546" // "EMP Grenade" } locString game/weapons/grenade_frag { text "#str_00010547" // "Frag Grenade" } locString game/weapons/grenade_scrambler { text "#str_00010549" // "Scrambler Grenade" } locString game/weapons/grenade_shrap { text "#str_00010550" // "Shrap Grenade" } locString game/weapons/grenade_smoke { text "#str_00010551" // "Smoke Grenade" } locString game/weapons/stun { text "#str_00010552" // "Stun Grenade" } locString game/weapons/hyperblaster { text "#str_00010553" // "Hyper Blaster" } locString game/weapons/lacerator { text "#str_00010554" // "Lacerator" } locString game/weapons/lacerator_scoped { text "#str_00010567" // "Accurised Lacerator" } locString game/weapons/railchucker { text "#str_00010555" // "RailChucker" } locString game/weapons/lightning_pistol { text "#str_00010556" // "Lightning Pistol" } locString game/weapons/machinepistol { text "#str_00010557" // "Machine Pistol" } locString game/weapons/machinepistol_silenced { text "#str_00010558" // "Silenced MP" } locString game/weapons/nailgun { text "#str_00010559" // "NailGun" } locString game/weapons/obliterator { text "#str_00010560" // "Obliterator" } locString game/weapons/pistol_silenced { text "#str_00010561" // "Silenced Pistol" } locString game/weapons/railgun { text "#str_00010562" // "RailGun" } locString game/weapons/rocketlauncher { text "#str_00010563" // "Rocket Launcher" } locString game/weapons/shotgun { text "#str_00010564" // "Shotgun" } locString game/weapons/sniperrifle { text "#str_00010565" // "Sniper Rifle" } locString game/weapons/spikes { text "#str_00010566" // "Spikes" } locString game/weapons/gatling { text "#str_00010568" // "Minigun" } locString game/weapons/fafff { text "#str_00010569" // "FAFFF" } locString game/weapons/plasma_cannon { text "#str_00010570" // "Plasma Cannon" } locString game/weapons/strockets { text "#str_00010571" // "Strockets" } locString game/weapons/stroybombs { text "#str_00010572" // "Stroybombs" } locString game/weapons/haw { text "#str_00010573" // "HAW" } locString game/weapons/sbc { text "#str_00010574" // "SBC" } locString game/weapons/flak { text "#str_00010575" // "Flak Cannon" } locString game/weapons/parachute { text "#str_00010576" // "Parachute" } locString game/weapons/violator_beacon { text "#str_00010580" // Violator Beacon } locString game/weapons/camo { text "#str_00010581" } locString game/weapons/pistol_akimbo { text "#str_00010583" } locString game/weapons/pistol_akimbo_silenced { text "#str_00010584" } locString game/items/supplies/health { text "#str_00010586" } locString game/items/supplies/ammo { text "#str_00010587" } locString game/weapons/vampire { text "#str_00010591" } locString game/weapons/violator { text "#str_00010592" } locString game/weapons/assaultrifle_grenade { text "#str_00010594" // "Grenade Launcher" } locString game/weapons/plasma_launcher { text "#str_00010595" // "Plasma Launcher" } /* ================= misc message (fire support, etc) ================= */ locString game/fire_sup/out_of_range { text "#str_00011000" } locString game/fire_sup/ready { text "#str_00011002" } locString game/fire_sup/reloading { text "#str_00011003" } locString game/fire_sup/waiting { text "#str_00011004" } locString game/fire_sup/disabled { text "#str_00011005" } locString game/fire_sup/not_deployed { text "#str_00011006" } locString game/fire_sup/firing { text "#str_00011008" } locString game/fire_sup/locking { text "#str_00011009" } locString game/fire_sup/acquired { text "#str_00011010" } locString game/fire_sup/invalid { text "#str_00011011" } locString game/fire_sup/acquired/rockets { text "#str_00011012" } locString game/misc/unknown { text "#str_00040000" } locString game/misc/no_description { text "#str_00040001" } locString game/misc/leaving_combat_zone { text "#str_00040004" } locString game/spawns/capture { text "#str_00040005" } locString game/misc/motd { text "#str_00040006" } locString game/misc/spawn_host { text "#str_00040007" } locString game/construction/build { text "#str_00040008" } // Items locString game/items/pickup/health { text "#str_00040009" } locString game/items/pickup/ammo { text "#str_00040010" } locString game/items/pickup/stroyent { text "#str_00040011" } locString game/prog_bar/hacking { text "#str_00040012" } locString game/prog_bar/arming { text "#str_00040013" } locString game/prog_bar/disarming { text "#str_00040014" } locString game/prog_bar/repairing { text "#str_00040015" } locString game/prog_bar/constructing { text "#str_00040016" } locString game/prog_bar/capturing { text "#str_00040017" } locString game/prog_bar/implanting { text "#str_00040018" } locString game/prog_bar/disguising { text "#str_00040019" } locString game/vehicle_warning { text "#str_00040020" } locString game/prog_bar/spotting { text "#str_00040021" } locString game/misc/spawn_host_created { text "#str_00040022" } locString game/misc/shield_generator_hacked_reenable { text "#str_00040023" } locString game/misc/shield_generator_hacked_attack { text "#str_00040024" } locString game/prog_bar/reviving { text "#str_00040025" } locString game/prog_bar/liberating { text "#str_00040026" } locString game/prof/battlesense { text "#str_00040027" } locString game/prof/lightweapons { text "#str_00040028" } locString game/prof/vehicle { text "#str_00040029" } locString game/vote/vote_status { text "#str_00010065" arguments 4 } locString game/player_rename { text "#str_00010066" arguments 2 } /*locString game/player_joined { text "#str_00010067" arguments 2 }*/ locString fireteam/messages/disbanded { text "#str_00010068" } locString game/team/too_many_players { text "#str_00010069" } locString game/location/missing { text "#str_00010070" } locString game/location/range { text "#str_00010071" arguments 3 } locString game/location/direction/N { text "#str_00010072" } locString game/location/direction/NE { text "#str_00010073" } locString game/location/direction/E { text "#str_00010074" } locString game/location/direction/SE { text "#str_00010075" } locString game/location/direction/S { text "#str_00010076" } locString game/location/direction/SW { text "#str_00010077" } locString game/location/direction/W { text "#str_00010078" } locString game/location/direction/NW { text "#str_00010079" } locString fireteam/messages/noneleft { text "#str_00010080" } locString rules/messages/warning/xleft { text "#str_00010081" arguments 1 } locString rules/messages/warning { text "#str_00010082" } locString rules/messages/muted { text "#str_00010083" } locString rules/messages/globalchatdisabled { text "#str_00010084" } locString teams/messages/wrongpassword { text "#str_00010085" } locString teams/messages/toomanyplayers { text "#str_00010086" } locString teams/messages/switchwait { text "#str_00010087" } locString teams/messages/nojoin { text "#str_00010088" } locString game/gametype/campaign { text "#str_00002112" } locString game/gametype/objective { text "#str_00002113" } locString game/gametype/stopwatch { text "#str_00002114" } locString game/gametype/unknown { text "#str_00002115" } locString game/playerjoined { text "#str_00002117" arguments 2 } locString game/needreadyup { text "#str_00002118" arguments 1 } locString game/youareready { text "#str_00002119" } locString game/someone { text "#str_00002120" } locString game/arm/arming { text "#str_00010596" } locString game/arm/connected { text "#str_00010597" } locString game/arm/search { text "#str_00010598" } locString fireteam/messages/full { text "#str_00010089" } locString fireteam/messages/kick { text "#str_00010090" } locString fireteam/messages/cannot_join_private { text "#str_00010093" } locString game/complaint { text "#str_00010094" arguments 1 } locString game/voicechat/disabled { text "#str_00010095" } locString game/voicechat/throttled { text "#str_00010096" } locString game/tkforgiven { text "#str_00010097" arguments 1 } locString game/press_for_limbo { text "#str_00010784" arguments 2 } locString game/flyerhive/deactivated { text "#str_00010792" } locString rules/messages/textmuted { text "#str_00016200" } locString rules/messages/textunmuted { text "#str_00016201" } locString rules/messages/voipmuted { text "#str_00016202" } locString rules/messages/voipunmuted { text "#str_00016203" } locString fireteam/messages/invitethrottle { text "#str_00016204" } locString fireteam/messages/proposethrottle { text "#str_00016205" } locString game/deployable_owner { text "#str_00016300" arguments 1 } locString game/revive_by { text "#str_00016301" arguments 1 }