etqw-sdk/base/effects/simple/weapons/grenades_simple.effect

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2008-05-29 00:00:00 +00:00
effect effects/weapons/grenades/explosion_simple
{
size 8
effect "unnamed8"
{
effect "effects/impacts/frag/explosion_default_simple"
}
}
effect effects/weapons/grenades/explosion/sand_simple
{
size 807
spawner "Horizontal Sand Burst"
{
count 4,4
locked
attenuateEmitter
attenuation 500,1500
sprite
{
duration 1.5,1.5
material "textures/particles/sand_heavy"
gravity 0.7,0.7
trailRepeat 1
start
{
position { spiral 0,-64,-64,0,64,64,64 }
velocity { box 150,-500,-500,250,500,500 }
size { point 32,32 }
tint { point 0.643137,0.501961,0.392157 }
fade { point 0 }
offset { box 0,-64,-64,0,64,64 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope jrad_convexfade }
fade { envelope fastinslowout }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 128,128 }
fade { point 0.5 }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "Vertical Sand Burst"
{
count 4,4
locked
attenuateEmitter
attenuation 500,1500
sprite
{
duration 1.5,1.5
material "textures/particles/sand_heavy"
gravity 0.7,0.7
trailRepeat 1
start
{
position { spiral 0,0,0,0,0,0,64 }
velocity { box 500,-100,-100,700,100,100 }
size { point 32,32 }
tint { point 0.643137,0.501961,0.392157 }
fade { point 0 }
offset { box 0,-64,-64,0,64,64 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope jrad_convexfade }
fade { envelope fastinslowout }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 128,128 }
fade { point 0.5 }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "core dust1"
{
count 2,2
useMaterialColor
attenuation 0,3072
sprite
{
duration 0.75,1.5
persist
material "particles/debris/debris_dirtfly02"
gravity 0.25,0.5
trailRepeat 1
start
{
position { sphere -5,-5,-5,5,5,5 }
velocity { box 200,-300,-300,100,303,300 }
size { line 2,2,4,4 }
tint { line 0.631373,0.513726,0.392157,0.74902,0.74902,0.74902 }
fade { point 0 attenuate }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 2,2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 50,50,150,150 }
tint { line 0.501961,0.501961,0.501961,0.356863,0.286275,0.219608 }
fade { line 0.5,0.25 attenuate }
offset { line 50,0,0,150,0,0 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "core dust2"
{
count 2,2
useMaterialColor
attenuateEmitter
attenuation 0,3072
sprite
{
duration 0.5,1
persist
material "particles/debris/debris_dirtfly02"
gravity 0.275,0.5
trailRepeat 1
start
{
position { sphere -5,-5,-5,5,5,5 }
velocity { box 200,-200,-200,300,200,200 }
size { line 2,2,4,4 }
tint { line 0.843137,0.788235,0.733333,0.74902,0.74902,0.74902 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout offset 0.1 }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 40,40,80,80 }
tint { line 0.501961,0.501961,0.501961,0.356863,0.286275,0.219608 }
fade { line 0.25,0.5 }
offset { point 100,0,0 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
delay "unnamed4"
{
start 1,1
duration 1,1
}
}effect effects/grenades/generic_trail_simple
{
size 26
emitter "Smoke trail"
{
start 0.05,0.05
duration 1,1
count 16,16
attenuateEmitter
attenuation 1000,2000
linked
{
duration 1,1
generatedLine
material "particles/projectiles/missile_smoke_trail2"
tiling 16
fadeIn
windDeviationAngle 2.000000
gravity -0.01,-0.01
trailRepeat 1
start
{
position { sphere 0,-3,-3,0,3,3 surface }
velocity { box 0,-4,-2,0,-6,2 }
acceleration { box 0,-2,-3,0,2,3 }
friction { point 0.1,0.1,0.1 }
size { box 6,3 }
tint { point 0.921569,0.921569,0.921569 }
fade { point 0 }
windStrength { line 0.3,0.4 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.25 }
tint { envelope shamus_exp_1minusx/x2 count 0.125,0.125,0.125 }
fade { envelope shamus_fastinslowout }
}
end
{
size { box 12,20 }
tint { point 1,1,1 }
fade { line 0.15,0.3 }
}
lineHit
}
}
}
effect effects/weapons/grenades/frag/explosion_simple
{
size 8
sound "Close Distance Explosion Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
}
sound "Far Distance Explosion Sound"
{
soundShader "sounds/weapons/grenades/frag/explode/far"
}
sound "Shrapnel"
{
soundShader "sounds/weapons/misc/shrapnel"
}
effect "explosion effect"
{
effect "effects/weapons/grenades/explosion/sand_simple"
}
}
effect effects/weapons/grenades/frag/explosion/sand_simple
{
size 8
sound "Close Distance Explosion Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
}
sound "Far Distance Explosion Sound"
{
soundShader "sounds/weapons/grenades/frag/explode/far"
}
sound "Debris Sound"
{
soundShader "sounds/weapons/impacts/debris_small"
}
effect "unnamed0"
{
effect "effects/weapons/grenades/explosion_simple"
}
effect "unnamed0"
{
effect "effects/weapons/grenades/explosion/sand_simple"
}
}effect effects/weapons/grenades/shrap/idle_simple
{
size 0
}
effect effects/weapons/grenades/shrap/explosion_simple
{
size 8
sound "Close Distance Explosion Sound"
{
soundShader "sounds/weapons/grenades/shrap/explode"
}
sound "Far Distance Explosion Sound"
{
soundShader "sounds/weapons/grenades/shrap/explode/far"
}
sound "Shrapnel"
{
soundShader "sounds/weapons/misc/shrapnel"
}
effect "explosion effect"
{
effect "effects/weapons/grenades/explosion_simple"
}
}
effect effects/weapons/grenades/shrap/explosion/sand_simple
{
size 8
sound "Close Distance Explosion Sound"
{
soundShader "sounds/weapons/grenades/shrap/explode"
}
sound "Far Distance Explosion Sound"
{
soundShader "sounds/weapons/grenades/shrap/explode/far"
}
sound "Debris Sound"
{
soundShader "sounds/weapons/impacts/debris_small"
}
effect "unnamed0"
{
effect "effects/weapons/grenades/explosion_simple"
}
effect "unnamed1"
{
effect "effects/weapons/grenades/explosion/sand_simple"
}
}
effect effects/weapons/grenades/shrap/explosion/snow_simple
{
size 8
sound "Close Distance Explosion Sound"
{
soundShader "sounds/weapons/grenades/shrap/explode"
}
sound "Far Distance Explosion Sound"
{
soundShader "sounds/weapons/grenades/shrap/explode/far"
}
sound "Debris Sound"
{
soundShader "sounds/weapons/impacts/debris_small"
}
effect "unnamed0"
{
effect "effects/weapons/grenades/explosion_simple"
}
effect "unnamed0"
{
effect "effects/weapons/grenades/explosion/sand_simple"
}
}
effect effects/weapons/grenades/emp/trail_simple
{
size 26
emitter "unnamed1"
{
start 0.125,0.125
duration 1,1
count 40,40
linked
{
duration 1.5,1.5
blend add
material "textures/particles/fbeam"
windDeviationAngle 5.000000
trailRepeat 1
start
{
position { sphere -2,-2,-2,2,2,2 cone }
velocity { box -2,-15,-15,2,15,15 }
friction { point 0.01,0,0 }
size { box 2,5 }
tint { point 0.109804,0.290196,0.392157 }
fade { line 0.6,0.2 }
windStrength { line 0.1,0.2 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5 }
fade { envelope rr2_convexfade_start_at_1 }
}
end
{
size { point 10 }
}
lineHit
}
}
}effect effects/weapons/grenades/emp/idle_simple
{
size 0
}
effect effects/weapons/grenades/emp/explosion_simple
{
size 1015
cutOffDistance 10000
sound "Close Distance Explosion Sound"
{
soundShader "sounds/weapons/grenades/emp/explode"
freqshift 0.9,1.2
}
sound "Far Distance Explosion Sound"
{
soundShader "sounds/weapons/grenades/shrap/explode/far"
}
sound "Impact Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
freqshift 0.7,1.3
}
spawner "smoke2"
{
count 8,8
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 1,7
persist
material "textures/particles/smoke_test1"
gravity -0.007,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 1,1,1,0.74902,0.776471,0.815686 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.138889,0.138889 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout offset 0.1 }
offset { envelope convexfade count 18,18,18 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,120,120 }
tint { point 0.803922,0.827451,0.878431 }
fade { line 0.2,1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.138889,-0.138889 }
}
lineHit
}
}
spawner "flash3"
{
count 1,1
locked
sprite
{
duration 1.3,1.3
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 300,300,400,400 }
tint { point 0.156863,0.215686,0.235294 }
rotate { box -1,1 }
}
motion
{
size { envelope senetable3 count 5,5 }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { point 0.0588235,0.215686,0.301961 }
rotate { box -1,1 }
}
motion
{
size { envelope senetable3 }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
}effect effects/weapons/grenades/smoke_simple
{
size 1378
sound "unnamed2"
{
start 1.3,1.3
soundShader "sounds/weapons/grenades/smoke/start"
}
emitter "initial_burst2"
{
start 1.3,1.3
duration 17,17
count 5,5
attenuateEmitter
attenuation 800,800
sprite
{
duration 1,1.5
persist
material "textures/particles/smoke_test1"
gravity -0.4,-0.02
trailRepeat 1
start
{
position { point 0,0,8 }
velocity { box -6,-6,100,6,6,150 }
size { line 3,3,5,5 }
tint { point 0.839216,0.839216,0.839216 }
fade { line 0.1,0.6 }
}
motion
{
size { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { line 80,80,100,100 }
rotate { point 0 relative }
}
lineHit
}
}
emitter "smoke6"
{
start 2,2
duration 15,15
count 1,1
sprite
{
duration 12,12
persist
material "textures/particles/smoke_test1"
trailRepeat 1
start
{
velocity { box 0,-32,-32,32,32,32 }
size { line 400,400,600,600 }
fade { point 0 }
rotate { box -0.311111,0.311111 }
}
motion
{
size { envelope linear }
fade { envelope senescrollightablea offset 1 }
rotate { envelope linear }
}
end
{
size { box 512,512,768,768 }
fade { point 0.9 }
rotate { box 0.311111,-0.311111 }
}
lineHit
}
}
}
effect effects/weapons/grenades/smoke/stop_simple
{
sound "unnamed2"
{
soundShader "sounds/weapons/grenades/smoke/stop"
}
}effect effects/grenades/teleport_trail_simple
{
size 8
emitter "unnamed1"
{
start 0.1,0.1
duration 1,1
count 40,40
attenuateEmitter
attenuation 400,500
linked
{
duration 1.3,1.3
blend add
material "particles/penta/bosonorb_sparktrail2"
tiling 16
fadeIn
trailRepeat 1
start
{
position { spiral -2,-2,-2,2,2,2,64 cone }
size { point 6 }
tint { line 0.603922,0.180392,0.0392157,0.603922,0.309804,0.0392157 }
fade { line 0.5,0.2 }
}
motion
{
size { envelope jrad_concavefade }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 }
}
end
{
size { point 2 }
}
lineHit
}
}
}effect effects/weapons/grenades/lacerator_trail_simple
{
size 44
emitter "firetrail"
{
duration 4,4
count 30,30
sprite
{
duration 0.15,0.3
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { line 0,-2,-2,0,2,2 }
size { line 5,5,10,10 }
tint { line 0.443137,0.329412,0.27451,0.682353,0.345098,0.235294 }
offset { point -5,0,0 }
rotate { box 0,1 }
}
motion
{
tint { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -0.25,0.25 relative }
}
lineHit
}
}
emitter "Smoke trail2"
{
start 0.05,0.05
duration 3,3
count 32,32
linked
{
duration 4,4
generatedLine
material "particles/projectiles/missile_smoke_trail2"
tiling 16
fadeIn
windDeviationAngle 2.000000
gravity -0.01,-0.01
trailRepeat 1
start
{
position { sphere 0,-3,-3,0,3,3 surface }
velocity { box 0,-4,-2,0,-6,2 }
acceleration { box 0,-2,-3,0,2,3 }
friction { point 0.1,0.1,0.1 }
size { box 6,3 }
tint { point 0.921569,0.921569,0.921569 }
fade { point 0 }
windStrength { line 0.3,0.4 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.25 }
tint { envelope shamus_exp_1minusx/x2 count 0.125,0.125,0.125 }
fade { envelope shamus_fastinslowout }
}
end
{
size { box 12,20 }
tint { point 1,1,1 }
fade { line 0.15,0.3 }
}
lineHit
}
}
}effect effects/weapons/grenades/marker_smoke_simple
{
size 393
cutOffDistance 8000
emitter "smoke1"
{
duration 1,1
count 15,15
inverseDrawOrder
sprite
{
duration 6,6
material "particles/dustcloud_02_litsmoke"
windDeviationAngle 3.000000
trailRepeat 1
start
{
direction { point 0,0,1 }
velocity { box 80,-5,-5,100,5,5 }
acceleration { point 0,25,0 }
size { line 4,4,6,6 }
tint { line 0.572549,0.772549,0.921569,0.654902,0.717647,0.839216 }
fade { line 0.3,0.5 }
windStrength { line 0.3,0.4 }
rotate { box 0,1 }
}
motion
{
size { envelope jrad_convexfade }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1_fast }
rotate { envelope jrad_concavefade }
}
end
{
size { line 40,40,50,50 }
tint { point 1,1,1 }
rotate { box -0.0555556,0.0555556 relative }
}
lineHit
}
}
}effect effects/weapons/grenades/marker_smoke_green_simple
{
size 262
cutOffDistance 8000
emitter "smoke1"
{
start 0.3,0.3
duration 14.5,14.5
count 15,15
inverseDrawOrder
sprite
{
duration 4,4
material "particles/ssmflame"
trailRepeat 1
start
{
direction { point 0,0,1 }
velocity { box 80,0,0,100,0,0 }
acceleration { point 0,25,0 }
size { line 6,6,8,8 }
tint { line 0,1,0.54902,0.501961,1,0 }
rotate { box 0,1 }
}
motion
{
size { envelope jrad_convexfade }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1_fast }
rotate { envelope jrad_concavefade }
}
end
{
size { line 40,40,50,50 }
tint { line 0.835294,1,0.835294,1,1,1 }
rotate { box -0.0555556,0.0555556 relative }
}
lineHit
}
}
}effect effects/weapons/grenades/marker_smoke_blue_simple
{
size 691
cutOffDistance 5000
sound "Hisssss"
{
start 0.3,0.3
soundShader "sounds/weapons/grenades/smoke/start"
}
emitter "Main_Smoke"
{
start 0.5,0.5
duration 14.5,14.5
count 12,12
inverseDrawOrder
sprite
{
duration 6,8
material "textures/particles/smoke_test2"
gravity -0.025,-0.0075
trailRepeat 1
start
{
direction { point 0,0,1 }
velocity { box 90,40,0,130,-40,80 }
acceleration { box -25,10,0,-33,10,0 }
size { line 8,8,16,16 }
tint { line 0.333333,0.666667,1,0.0666667,0.133333,0.333333 }
rotate { box -0.0833333,0.0833333 }
}
motion
{
size { envelope jrad_convexfade }
tint { envelope exp_x2 }
fade { envelope rr2_concavefade_start_at_1_fast }
rotate { envelope jrad_concavefade }
}
end
{
size { line 128,128,192,192 }
tint { line 0.866667,0.933333,1,0.184314,0.290196,0.615686 }
rotate { box -0.25,0.25 relative }
}
lineHit
}
}
emitter "Nozzle_Smoke"
{
start 0.3,0.3
duration 14.5,14.5
count 8,8
inverseDrawOrder
sprite
{
duration 0.25,0.25
material "textures/particles/smoke_test2"
gravity -0.0125,-0.0125
trailRepeat 1
start
{
direction { point 0,0,1 }
velocity { box 90,40,40,130,-40,80 }
acceleration { box -25,10,0,-33,10,0 }
size { line 2,2,4,4 }
tint { line 0.333333,0.666667,1,0.0666667,0.133333,0.333333 }
rotate { box -0.0833333,0.0833333 }
}
motion
{
size { envelope jrad_convexfade }
tint { envelope exp_x2 }
fade { envelope rr2_concavefade_start_at_1_fast }
rotate { envelope jrad_concavefade }
}
end
{
size { line 16,16,32,32 }
tint { line 0.866667,0.933333,1,0.184314,0.290196,0.615686 }
rotate { box 0.0277778,-0.0277778 relative }
}
lineHit
}
}
}
effect effects/weapons/grenades/marker_smoke_strogg_simple
{
size 213
cutOffDistance 8000
emitter "smoke trail3"
{
start 0.8,0.8
duration 30,30
count 5,5
sprite
{
duration 2,3
material "textures/particles/sparks/sparkflash03c"
windDeviationAngle 2.000000
gravity -0.2,-0.2
trailRepeat 1
start
{
velocity { box 0,-1,-2,0,1,2 }
angle { point 0.0555556,0.0555556,0.0555556 }
acceleration { box 0,-1.5,-3,0,1.5,3 }
size { point 10,10 }
tint { line 1,0.466667,0.207843,0.972549,0.239216,0.239216 }
offset { line -5,-5,-5,5,5,5 }
windStrength { line 0.3,0.4 }
}
motion
{
size { envelope exp_x2 }
tint { envelope convexfade }
fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 }
offset { envelope exp_x2 }
angle { envelope convexfade }
}
end
{
size { point 5,100 }
angle { point 0.833333,0.833333,0.833333 }
}
lineHit
}
}
emitter "flash2"
{
start 0.8,0.8
duration 30,30
count 1,1
locked
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
size { point 150,150 }
tint { line 0.282353,0.0588235,0,0.556863,0.113725,0.0352941 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope senetable3 count 2,2,2 }
}
end
{
size { point 20,20 }
}
lineHit
}
}
}
effect effects/weapons/grenades/scrambler/explosion_simple
{
size 690
cutOffDistance 10000
sound "Close Distance Explosion Sound"
{
soundShader "sounds/weapons/grenades/emp/explode"
}
sound "Far Distance Explosion Sound"
{
soundShader "sounds/weapons/grenades/shrap/explode/far"
}
sound "Impact Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
freqshift 0.7,1.3
}
spawner "flash2"
{
count 1,1
locked
attenuateEmitter
attenuation 1000,1000
sprite
{
duration 0.5,0.5
material "textures/particles/flash"
trailRepeat 1
start
{
size { point 100,100 }
tint { point 1,0.501961,0.501961 }
}
motion
{
size { envelope jrad_convexfade }
tint { envelope jrad_smokefade }
fade { envelope aa_testblasttable2 }
rotate { envelope linear }
}
end
{
size { point 50,50 }
fade { point 1 }
rotate { point 1 relative }
}
lineHit
}
}
spawner "smoke"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { line 0,-15,-15,5,15,15 }
velocity { box 10,-5,-5,10,5,5 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 50,50,20,20 }
tint { line 0.894118,0.494118,0.380392,0.815686,0.478431,0.109804 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 100,100 }
tint { point 0.894118,0.67451,0.529412 }
fade { line 0.4,0.7 }
offset { sphere 150,-300,-300,25,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "flash - small"
{
count 1,1
locked
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 1.5,1.8
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 40,0,0 }
size { point 100,100 }
tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 6,6
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line 0,-1,-1,10,1,1 }
velocity { box 0,-60,-60,15,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere 50,-100,-100,125,100,100 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/impacts/frag/explosion_snow_simple
{
size 1015
cutOffDistance 10000
sound "Impact Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
spawner "dirt rain down"
{
count 10,10
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 2.5,4
persist
material "particles/debris/debris_snow"
gravity 0.3,0.6
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 300,-40,-40,300,40,40 }
size { point 10,10 }
tint { line 0.815686,0.807843,0.776471,0.968628,0.960784,0.956863 }
fade { point 0 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_fastinslowout count 1.6 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 50,50,150,150 }
tint { line 0.85098,0.839216,0.807843,0.878431,0.878431,0.854902 }
fade { line 0.125,0.5 }
offset { line 150,0,0,50,0,0 }
rotate { box -1.05556,1.05556 }
}
lineHit
}
}
spawner "smoke"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.129412,0.721569,0.701961,0.678431 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.870588,0.870588,0.819608 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/impacts/frag/explosion_pavement_simple
{
size 1015
cutOffDistance 10000
sound "Impact Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
volume 8,10
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
volume 2,2
}
spawner "smoke"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.352941,0.337255,0.286275,0.788235,0.772549,0.752941 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/impacts/frag/explosion_dirt_simple
{
size 1015
cutOffDistance 10000
sound "Impact Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
spawner "dirt rain down"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 2.5,4
persist
material "particles/debris/debris_dirtfly01"
gravity 0.3,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 400,-40,-40,400,40,40 }
size { point 10,10 }
tint { point 0.266667,0.266667,0.266667 }
fade { point 0 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_fastinslowout count 1.4 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 50,50,150,150 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.125,0.25 }
offset { line 150,0,0,50,0,0 }
rotate { box -1.05556,1.05556 }
}
lineHit
}
}
spawner "smoke"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.133333,0.552941,0.517647,0.478431 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/impacts/frag/explosion_grass_simple
{
size 1015
cutOffDistance 10000
sound "Impact Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
spawner "dirt rain down3"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 2.5,4
persist
material "particles/debris/debris_smallbits2"
gravity 0.3,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 300,-75,-75,300,75,75 }
size { point 10,10 }
tint { line 0.454902,0.45098,0.247059,0.470588,0.427451,0.254902 }
fade { point 0 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.555556,0.555556 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope sargetable1 }
fade { envelope shamus_fastinslowout count 1.8 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 50,50,150,150 }
tint { line 0.294118,0.309804,0.168627,0.321569,0.329412,0.180392 }
fade { line 0.6,1 }
offset { line 150,0,0,50,0,0 }
rotate { box 0.555556,-0.555556 }
}
lineHit
}
}
spawner "smoke"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.133333,0.552941,0.517647,0.478431 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/impacts/frag/explosion_water_simple
{
size 1574
cutOffDistance 10000
sound "Underwater Explosion Sound"
{
soundShader "sounds/weapons/explosions/underwater"
}
sound "Underwater Distant Explosion Sound"
{
soundShader "sounds/weapons/explosions/underwater_far"
}
spawner "unnamed15"
{
count 1,1
sprite
{
duration 0.8,0.8
material "particles/water/splash_dir_02"
trailRepeat 1
start
{
velocity { box -20,-20,0,20,20,0 }
size { point 100,100 }
offset { sphere -200,-200,0,200,200,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade }
}
end
{
size { line 200,300,400,600 }
}
lineHit
}
}
spawner "rain smoke spray"
{
count 5,5
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 3,4
persist
material "particles/water/spray_heavy_01"
gravity 0.4,0.6
trailRepeat 1
start
{
position { sphere -15,-25,-25,325,25,25 }
velocity { box 100,-140,-140,200,140,140 }
size { line 25,25,50,50 }
fade { line 0.125,0.25 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
offset { envelope shamus_exp_1minusx/x2 }
rotate { envelope linear count 0.5 }
}
end
{
size { line 200,200,350,350 }
tint { point 0.74902,0.74902,0.74902 }
offset { line 150,-10,-10,450,10,10 }
rotate { box -0.00277778,0.00277778 }
}
lineHit
}
}
spawner "splash line"
{
count 6,6
line
{
duration 3,3
generatedLine
persist
material "particles/water/splash_dir_04"
gravity 0.01,0.01
generatedOriginNormal
trailRepeat 1
start
{
position { sphere 10,-5,-5,10,5,5 cone }
velocity { box 50,-10,-10,50,10,10 }
size { box 10,100 }
tint { point 0.74902,0.74902,0.74902 }
fade { line 0.2,0.3 }
length { box 50,0,0,100,0,0 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 4 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
length { envelope shamus_exp_1minusx/x2 count 4,4,4 }
}
end
{
size { box 150,250 }
length { box 600,0,0,850,0,0 }
}
lineHit
}
}
spawner "out spray"
{
count 4,4
attenuateEmitter
attenuation 1400,1800
sprite
{
duration 0.25,0.5
persist
material "particles/dustcloud_02"
gravity 0,0.1
trailRepeat 1
start
{
position { sphere -50,-50,-50,0,50,50 }
velocity { box 0,-500,-500,250,500,500 }
size { line 75,75,100,100 }
fade { point 0.5 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 }
rotate { envelope linear count 0.5 }
}
end
{
size { line 300,300,450,450 }
tint { point 1,1,1 }
rotate { box -0.0138889,0.0138889 }
}
lineHit
}
}
delay "unnamed12"
{
start 1,1
duration 1,1
}
emitter "center"
{
duration 1,1
density 1,1
locked
attenuateEmitter
attenuation 1200,1400
oriented
{
duration 0.5,1.5
blend add
material "textures/effects/shockwave"
trailRepeat 1
start
{
position { line 0,-25,-25,0,25,25 }
size { point 0,0 }
tint { point 0,0,0 }
}
motion
{
size { envelope convexfade }
tint { envelope exp_xoverx2 }
fade { envelope exp_x2 }
offset { envelope aa_testblasttable2 }
rotate { envelope exp_x2 }
}
end
{
size { line 600,600,1000,1000 }
tint { point 1,1,1 }
offset { point 1,1,50 }
rotate { point 0,0,0 relative }
}
lineHit
}
}
}effect effects/impacts/frag/explosion_water_interior_simple
{
size 803
cutOffDistance 10000
sound "Underwater Explosion Sound"
{
soundShader "sounds/weapons/explosions/underwater"
}
sound "Underwater Distant Explosion Sound"
{
soundShader "sounds/weapons/explosions/underwater_far"
}
spawner "rain smoke spray"
{
count 3,3
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 3,4
persist
material "particles/water/spray_heavy_01"
gravity 0.4,0.6
trailRepeat 1
start
{
position { sphere -15,-25,-25,150,25,25 }
velocity { box 100,-140,-140,200,140,140 }
size { line 25,25,50,50 }
fade { line 0.125,0.25 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
offset { envelope shamus_exp_1minusx/x2 }
rotate { envelope linear }
}
end
{
size { line 75,75,100,100 }
tint { point 0.74902,0.74902,0.74902 }
offset { line 50,-10,-10,100,10,10 }
rotate { box -0.00277778,0.00277778 }
}
lineHit
}
}
spawner "splash line"
{
count 6,6
line
{
duration 1,1
generatedLine
persist
material "particles/water/splash_dir_04"
gravity 0.01,0.01
generatedOriginNormal
trailRepeat 1
start
{
position { sphere 40,-5,-5,40,5,5 cone }
velocity { box 10,-2,-2,10,2,2 }
size { box 10,40 }
tint { point 0.74902,0.74902,0.74902 }
fade { line 0.2,0.3 }
offset { point -50,0,0 }
length { box 25,0,0,50,0,0 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 4 }
fade { envelope rr2_convexfade_start_at_1 count 1.3 offset 0.1 }
length { envelope shamus_exp_1minusx/x2 count 4,4,4 }
}
end
{
size { box 60,80 }
length { box 300,0,0,400,0,0 }
}
lineHit
}
}
spawner "out spray"
{
count 4,4
attenuateEmitter
attenuation 1400,1800
sprite
{
duration 0.25,0.5
persist
material "particles/dustcloud_02"
gravity 0,0.1
trailRepeat 1
start
{
position { sphere -50,-50,-50,0,50,50 }
velocity { box 0,-500,-500,250,500,500 }
size { line 75,75,100,100 }
fade { point 0.5 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 }
rotate { envelope linear }
}
end
{
size { line 150,150,200,200 }
tint { point 1,1,1 }
rotate { box -0.0138889,0.0138889 }
}
lineHit
}
}
delay "unnamed12"
{
start 1,1
duration 1,1
}
emitter "center"
{
duration 1,1
density 1,1
locked
attenuateEmitter
attenuation 1200,1400
oriented
{
duration 0.8,0.8
blend add
material "textures/effects/shockwave"
trailRepeat 1
start
{
size { point 0,0 }
tint { point 0,0,0 }
}
motion
{
size { envelope convexfade }
tint { envelope exp_xoverx2 }
fade { envelope exp_x2 }
offset { envelope linear }
}
end
{
size { point 120,120 }
tint { point 1,1,1 }
offset { point 0,0,2 }
}
lineHit
}
}
spawner "unnamed15"
{
count 1,1
sprite
{
duration 0.5,0.5
material "particles/water/splash_dir_02"
trailRepeat 1
start
{
velocity { box -20,-20,0,20,20,0 }
size { point 50,50 }
offset { sphere -50,-50,0,50,50,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade }
}
end
{
size { line 50,150,100,200 }
}
lineHit
}
}
}
effect effects/impacts/frag/explosion_metal_simple
{
size 1015
cutOffDistance 10000
sound "Impact Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
spawner "smoke"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.133333,0.552941,0.517647,0.478431 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
}effect effects/weapons/grenades/scrambler/trail_simple
{
size 49
cutOffDistance 1500
emitter "unnamed1"
{
start 0.05,0.05
duration 1,1
count 16,16
linked
{
duration 1,1
blend add
material "textures/particles/fbeam"
windDeviationAngle 5.000000
trailRepeat 1
start
{
position { sphere -2,-2,-2,2,2,2 cone }
velocity { box -2,-15,-15,2,15,15 }
friction { point 0.01,0,0 }
size { box 10,5 }
tint { line 0.988235,0.282353,0.0470588,1,0.501961,0 }
fade { line 0.1,0.4 }
windStrength { line 0.1,0.2 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5 }
fade { envelope rr2_convexfade_start_at_1 }
}
end
{
size { box 20,10 }
}
lineHit
}
}
spawner "FLASH!2"
{
count 1,1
locked
constant
sprite
{
duration 0.7,0.7
blend add
material "textures/particles/sparks/sparkflash03"
trailRepeat 1
start
{
size { point 0,0 }
tint { point 0.937255,0.337255,0.160784 }
fade { point 0.6 }
offset { point 0,0,6 }
}
motion
{
size { envelope linear }
fade { envelope senetable3 count 4 }
rotate { envelope linear }
}
end
{
size { point 30,30 }
rotate { point 2 }
}
lineHit
}
}
}
effect effects/weapons/grenades/scrambler/idle_loop_simple
{
size 12
emitter "FLASH!2"
{
duration 1.7,1.7
count 4,4
locked
sprite
{
duration 0.2,0.2
blend add
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 0,3,0 }
size { point 5,5 }
tint { line 0.992157,0.254902,0.00784314,0.976471,0.258824,0.0156863 }
fade { line 0.1,0.3 }
rotate { point -2 }
}
motion
{
size { envelope linear }
fade { envelope senetable3 count 4 }
rotate { envelope senetable3 }
}
end
{
size { point 7,7 }
rotate { point 2 }
}
lineHit
}
}
emitter "eject puff"
{
duration 1.7,1.7
count 5,5
locked
sprite
{
duration 0.3,0.3
material "particles/fire5a"
trailRepeat 1
start
{
position { point 0,3,0 }
velocity { point 0,3,-1 }
size { line 1,1,2,2 }
tint { line 0.184314,0.054902,0.0313726,0.333333,0.0509804,0.00784314 }
rotate { box 0.25,-0.25 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { line 4,4,6,6 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
}
effect effects/weapons/grenades/scrambler/fire_simple
{
size 8
spawner "core"
{
count 1,1
locked
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 0,3,0 }
size { point 3,3 }
tint { point 0.901961,0.156863,0.156863 }
}
motion
{
size { envelope senetable3 count 4,4 }
tint { envelope bathroomtable }
}
end
{
size { point 4,4 }
tint { point 0.905882,0.329412,0.160784 }
}
lineHit
}
}
}
effect effects/weapons/grenades/violator_beacon_fire_simple
{
size 41
emitter "glow2"
{
duration 1,1
count 1,1
locked
oriented
{
duration 2,2
blend add
material "textures/particles/sparks/sparkflash03"
trailRepeat 1
start
{
size { point 3,3 }
tint { line 0.756863,0.156863,0.00784314,0.717647,0.25098,0 }
fade { point 0.6 }
rotate { point 0.597222,0,0.25 }
}
motion
{
size { envelope linear }
fade { envelope exp_x2 }
}
end
{
size { point 3,40 }
}
lineHit
}
}
emitter "FLASH!2"
{
duration 1,1
count 4,4
locked
sprite
{
duration 0.2,0.2
blend add
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point -2.2,-1,3.5 }
size { point 5,5 }
tint { line 0.992157,0.254902,0.00784314,0.976471,0.258824,0.0156863 }
fade { line 0.1,0.3 }
rotate { point -2 }
}
motion
{
size { envelope linear }
fade { envelope senetable3 count 4 }
rotate { envelope senetable3 }
}
end
{
size { point 7,7 }
rotate { point 2 }
}
lineHit
}
}
spawner "core"
{
count 1,1
locked
constant
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 0,3,0 }
size { point 2,2 }
tint { point 0.313726,0.0392157,0.0392157 }
fade { point 0.1 }
}
motion
{
size { envelope senetable3 count 4,4 }
tint { envelope bathroomtable }
}
end
{
size { point 4,4 }
tint { point 0.352941,0.101961,0.0627451 }
}
lineHit
}
}
spawner "core2"
{
count 1,1
locked
constant
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point -3.8,-1.1,0.1 }
size { point 0.5,0.5 }
tint { point 0.301961,0.0666667,0.027451 }
fade { point 0.2 }
}
motion
{
size { envelope senetable3 count 4,4 }
tint { envelope blasttable count 4,4,4 }
}
end
{
size { point 2,2 }
tint { point 0.501961,0.141176,0.0901961 }
}
lineHit
}
}
spawner "core3"
{
count 1,1
locked
constant
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point -1.3,-1.4,3 }
size { point 0.5,0.5 }
tint { point 0.301961,0.0666667,0.027451 }
fade { point 0.2 }
}
motion
{
size { envelope senetable3 count 4,4 }
tint { envelope blasttable count 4,4,4 }
}
end
{
size { point 2,2 }
tint { point 0.501961,0.141176,0.0901961 }
}
lineHit
}
}
emitter "eject puff"
{
duration 1.7,1.7
count 5,5
locked
sprite
{
duration 0.3,0.3
material "particles/fire5a"
trailRepeat 1
start
{
position { point 0,4,0 }
velocity { point 0,3,-1 }
size { line 1,1,2,2 }
tint { line 0.184314,0.054902,0.0352941,0.337255,0.184314,0.0117647 }
rotate { box 0.25,-0.25 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { line 4,4,6,6 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
}
effect effects/weapons/grenades/violator_beacon_idle_simple
{
size 8
spawner "core"
{
count 1,1
locked
constant
sprite
{
duration 0.3,0.3
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 0,3,0 }
size { point 2,2 }
tint { point 0.313726,0.0392157,0.0392157 }
fade { point 0.1 }
}
motion
{
size { envelope senetable3 count 4,4 }
tint { envelope bathroomtable }
}
end
{
size { point 4,4 }
tint { point 0.282353,0.145098,0.0235294 }
}
lineHit
}
}
spawner "core2"
{
count 1,1
locked
constant
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point -3.1,-1.5,-0.2 }
size { point 0.5,0.5 }
tint { point 0.352941,0.101961,0.0627451 }
fade { point 0.1 }
}
motion
{
size { envelope senetable3 count 4,4 }
tint { envelope blasttable count 4,4,4 }
}
end
{
tint { point 0.501961,0.141176,0.0901961 }
}
lineHit
}
}
spawner "core3"
{
count 1,1
locked
constant
sprite
{
duration 0.4,0.4
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point -1,-1.6,3 }
size { point 0.5,0.5 }
tint { point 0.352941,0.101961,0.0627451 }
fade { point 0.1 }
}
motion
{
size { envelope senetable3 count 4,4 }
tint { envelope blasttable count 4,4,4 }
}
end
{
tint { point 0.501961,0.141176,0.0901961 }
}
lineHit
}
}
emitter "eject puff"
{
duration 0.3,0.3
count 5,5
locked
sprite
{
duration 0.3,0.3
material "particles/fire5a"
trailRepeat 1
start
{
position { point 0,3,0 }
velocity { point 0,3,-1 }
size { line 1,1,2,2 }
tint { line 0.184314,0.054902,0.0313726,0.337255,0.184314,0.00784314 }
rotate { box 0.25,-0.25 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { line 2,2,4,4 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
}
effect effects/weapons/grenades/marker_smoke_orange_simple
{
size 691
sound "Hisssss"
{
start 0.3,0.3
soundShader "sounds/weapons/grenades/smoke/start"
}
emitter "Main_Smoke"
{
start 0.5,0.5
duration 14.5,14.5
count 12,12
inverseDrawOrder
sprite
{
duration 6,8
material "textures/particles/smoke_test2"
gravity -0.025,-0.0075
trailRepeat 1
start
{
direction { point 0,0,1 }
velocity { box 90,40,0,130,-40,80 }
acceleration { box -25,10,0,-33,10,0 }
size { line 8,8,16,16 }
tint { line 1,0.4,0.2,0.305882,0.156863,0.0941176 }
rotate { box -0.0833333,0.0833333 }
}
motion
{
size { envelope jrad_convexfade }
tint { envelope exp_x2 }
fade { envelope rr2_concavefade_start_at_1_fast }
rotate { envelope jrad_concavefade }
}
end
{
size { line 128,128,192,192 }
tint { line 1,0.568627,0.247059,0.478431,0.192157,0.054902 }
rotate { box -0.25,0.25 relative }
}
lineHit
}
}
emitter "Nozzle_Smoke"
{
start 0.3,0.3
duration 14.5,14.5
count 8,8
inverseDrawOrder
sprite
{
duration 0.25,0.25
material "textures/particles/smoke_test2"
gravity -0.0125,-0.0125
trailRepeat 1
start
{
direction { point 0,0,1 }
velocity { box 90,40,40,130,-40,80 }
acceleration { box -25,10,0,-33,10,0 }
size { line 2,2,4,4 }
tint { line 1,0.4,0.2,0.305882,0.156863,0.0941176 }
rotate { box -0.0833333,0.0833333 }
}
motion
{
size { envelope jrad_convexfade }
tint { envelope exp_x2 }
fade { envelope rr2_concavefade_start_at_1_fast }
rotate { envelope jrad_concavefade }
}
end
{
size { line 16,16,32,32 }
tint { line 1,0.568627,0.247059,0.478431,0.192157,0.054902 }
rotate { box 0.0277778,-0.0277778 relative }
}
lineHit
}
}
}
effect effects/weapons/grenades/explode_smoke_orange_simple
{
size 743
sound "Close Distance"
{
soundShader "sounds/weapons/grenades/shrap/explode"
volume 6,8
freqshift 1.5,1.5
}
spawner "Orange_Smoke5"
{
count 16,16
inverseDrawOrder
sprite
{
duration 6,8
persist
material "textures/particles/smoke_test2"
gravity -0.02,-0.0075
generatedOriginNormal
trailRepeat 1
start
{
position { cylinder 0,-1,-1,0,1,1 }
size { line 64,64,96,96 }
tint { line 1,0.4,0.2,0.305882,0.156863,0.0941176 }
rotate { box -0.0555556,0.0555556 }
}
motion
{
size { envelope jrad_convexfade }
tint { envelope exp_x2 }
fade { envelope rr2_concavefade_start_at_1_fast }
offset { envelope shamus_exp_1minusx/x2 }
rotate { envelope jrad_concavefade }
}
end
{
size { line 128,128,192,192 }
tint { line 1,0.568627,0.247059,0.478431,0.192157,0.054902 }
offset { cylinder -128,-320,-320,128,320,320 }
rotate { box -0.166667,0.166667 relative }
}
lineHit
}
}
spawner "black_smoke3"
{
count 3,3
useMaterialColor
attenuateEmitter
attenuation 300,300
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.002,-0.001
trailRepeat 1
start
{
velocity { box -15,-15,-15,15,15,15 }
size { line 20,20,30,30 }
tint { line 0.0666667,0.0666667,0.0627451,0.529412,0.478431,0.447059 }
fade { point 0 }
offset { sphere -5,-5,-5,5,5,5 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 50,50,60,60 }
tint { point 0.647059,0.647059,0.647059 }
fade { point 1 }
offset { sphere -50,-50,-50,50,50,50 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "flames3"
{
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
size { line 25,25,50,50 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -30,-30,-30,30,30,30 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash4"
{
count 1,1
locked
sprite
{
duration 0.5,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
size { line 100,100,200,200 }
tint { line 0.239216,0.0901961,0,0.364706,0.137255,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 50,50 }
}
lineHit
}
}
spawner "fire"
{
count 3,3
attenuateEmitter
attenuation 300,300
sprite
{
duration 2,3
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { sphere -1,-1,-1,1,1,1 }
velocity { box -5,-5,-5,5,5,5 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope convexfade }
}
end
{
size { box 70,70,100,100 }
fade { line 0.2,0.4 }
offset { sphere -60,-60,-60,60,60,60 surface }
rotate { box -0.25,0.25 relative }
}
lineHit
}
}
spawner "unnamed8"
{
count 2,2
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { sphere -5,-5,-5,5,5,5 }
size { line 40,40,70,70 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.166667,0.166667 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
}
effect effects/weapons/grenades/explode_smoke_blue_simple
{
size 743
sound "Close Distance"
{
soundShader "sounds/weapons/grenades/shrap/explode"
volume 6,8
freqshift 1.5,1.5
}
spawner "Blue_Smoke5"
{
count 16,16
inverseDrawOrder
sprite
{
duration 6,8
persist
material "textures/particles/smoke_test2"
gravity -0.02,-0.0075
generatedOriginNormal
trailRepeat 1
start
{
position { cylinder 0,-1,-1,0,1,1 }
size { line 64,64,96,96 }
tint { line 0.333333,0.666667,1,0.0666667,0.133333,0.333333 }
rotate { box -0.0555556,0.0555556 }
}
motion
{
size { envelope jrad_convexfade }
tint { envelope exp_x2 }
fade { envelope rr2_concavefade_start_at_1_fast }
offset { envelope shamus_exp_1minusx/x2 }
rotate { envelope jrad_concavefade }
}
end
{
size { line 128,128,192,192 }
tint { line 0.866667,0.933333,1,0.184314,0.290196,0.615686 }
offset { cylinder -128,-320,-320,128,320,320 }
rotate { box -0.166667,0.166667 relative }
}
lineHit
}
}
spawner "black_smoke3"
{
count 3,3
useMaterialColor
attenuateEmitter
attenuation 300,300
sprite
{
duration 1,2
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.002,-0.001
trailRepeat 1
start
{
velocity { box -15,-15,-15,15,15,15 }
size { line 20,20,30,30 }
tint { line 0.0666667,0.0666667,0.0627451,0.529412,0.478431,0.447059 }
fade { point 0 }
offset { sphere -5,-5,-5,5,5,5 }
rotate { box 0.555556,-0.555556 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 50,50,60,60 }
tint { point 0.647059,0.647059,0.647059 }
fade { point 1 }
offset { sphere -50,-50,-50,50,50,50 cone }
rotate { box -0.555556,0.555556 }
}
lineHit
}
}
spawner "flames3"
{
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
size { line 25,25,50,50 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -30,-30,-30,30,30,30 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash4"
{
count 1,1
locked
sprite
{
duration 0.5,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
size { line 100,100,200,200 }
tint { line 0.239216,0.0901961,0,0.364706,0.137255,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 50,50 }
}
lineHit
}
}
spawner "fire"
{
count 3,3
attenuateEmitter
attenuation 300,300
sprite
{
duration 2,3
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { sphere -1,-1,-1,1,1,1 }
velocity { box -5,-5,-5,5,5,5 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope convexfade }
}
end
{
size { box 70,70,100,100 }
fade { line 0.2,0.4 }
offset { sphere -60,-60,-60,60,60,60 surface }
rotate { box -0.25,0.25 relative }
}
lineHit
}
}
spawner "unnamed8"
{
count 2,2
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { sphere -5,-5,-5,5,5,5 }
size { line 40,40,70,70 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.166667,0.166667 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
}