effect effects/weapons/grenades/explosion_simple { size 8 effect "unnamed8" { effect "effects/impacts/frag/explosion_default_simple" } } effect effects/weapons/grenades/explosion/sand_simple { size 807 spawner "Horizontal Sand Burst" { count 4,4 locked attenuateEmitter attenuation 500,1500 sprite { duration 1.5,1.5 material "textures/particles/sand_heavy" gravity 0.7,0.7 trailRepeat 1 start { position { spiral 0,-64,-64,0,64,64,64 } velocity { box 150,-500,-500,250,500,500 } size { point 32,32 } tint { point 0.643137,0.501961,0.392157 } fade { point 0 } offset { box 0,-64,-64,0,64,64 } rotate { box -0.125,0.125 } } motion { size { envelope jrad_convexfade } fade { envelope fastinslowout } rotate { envelope shamus_exp_1minusx/x2 } } end { size { point 128,128 } fade { point 0.5 } rotate { box -0.5,0.5 } } lineHit } } spawner "Vertical Sand Burst" { count 4,4 locked attenuateEmitter attenuation 500,1500 sprite { duration 1.5,1.5 material "textures/particles/sand_heavy" gravity 0.7,0.7 trailRepeat 1 start { position { spiral 0,0,0,0,0,0,64 } velocity { box 500,-100,-100,700,100,100 } size { point 32,32 } tint { point 0.643137,0.501961,0.392157 } fade { point 0 } offset { box 0,-64,-64,0,64,64 } rotate { box -0.125,0.125 } } motion { size { envelope jrad_convexfade } fade { envelope fastinslowout } rotate { envelope shamus_exp_1minusx/x2 } } end { size { point 128,128 } fade { point 0.5 } rotate { box -0.5,0.5 } } lineHit } } spawner "core dust1" { count 2,2 useMaterialColor attenuation 0,3072 sprite { duration 0.75,1.5 persist material "particles/debris/debris_dirtfly02" gravity 0.25,0.5 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box 200,-300,-300,100,303,300 } size { line 2,2,4,4 } tint { line 0.631373,0.513726,0.392157,0.74902,0.74902,0.74902 } fade { point 0 attenuate } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 2,2 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope exp_1minusx/x2 } rotate { envelope exp_1minusx/x2 count 2 } } end { size { line 50,50,150,150 } tint { line 0.501961,0.501961,0.501961,0.356863,0.286275,0.219608 } fade { line 0.5,0.25 attenuate } offset { line 50,0,0,150,0,0 } rotate { box -0.166667,0.166667 } } lineHit } } spawner "core dust2" { count 2,2 useMaterialColor attenuateEmitter attenuation 0,3072 sprite { duration 0.5,1 persist material "particles/debris/debris_dirtfly02" gravity 0.275,0.5 trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } velocity { box 200,-200,-200,300,200,200 } size { line 2,2,4,4 } tint { line 0.843137,0.788235,0.733333,0.74902,0.74902,0.74902 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 } tint { envelope linear } fade { envelope fastinslowout offset 0.1 } offset { envelope exp_1minusx/x2 } rotate { envelope exp_1minusx/x2 count 2 } } end { size { line 40,40,80,80 } tint { line 0.501961,0.501961,0.501961,0.356863,0.286275,0.219608 } fade { line 0.25,0.5 } offset { point 100,0,0 } rotate { box -0.166667,0.166667 } } lineHit } } delay "unnamed4" { start 1,1 duration 1,1 } }effect effects/grenades/generic_trail_simple { size 26 emitter "Smoke trail" { start 0.05,0.05 duration 1,1 count 16,16 attenuateEmitter attenuation 1000,2000 linked { duration 1,1 generatedLine material "particles/projectiles/missile_smoke_trail2" tiling 16 fadeIn windDeviationAngle 2.000000 gravity -0.01,-0.01 trailRepeat 1 start { position { sphere 0,-3,-3,0,3,3 surface } velocity { box 0,-4,-2,0,-6,2 } acceleration { box 0,-2,-3,0,2,3 } friction { point 0.1,0.1,0.1 } size { box 6,3 } tint { point 0.921569,0.921569,0.921569 } fade { point 0 } windStrength { line 0.3,0.4 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.25 } tint { envelope shamus_exp_1minusx/x2 count 0.125,0.125,0.125 } fade { envelope shamus_fastinslowout } } end { size { box 12,20 } tint { point 1,1,1 } fade { line 0.15,0.3 } } lineHit } } } effect effects/weapons/grenades/frag/explosion_simple { size 8 sound "Close Distance Explosion Sound" { soundShader "sounds/weapons/grenades/frag/explode" } sound "Far Distance Explosion Sound" { soundShader "sounds/weapons/grenades/frag/explode/far" } sound "Shrapnel" { soundShader "sounds/weapons/misc/shrapnel" } effect "explosion effect" { effect "effects/weapons/grenades/explosion/sand_simple" } } effect effects/weapons/grenades/frag/explosion/sand_simple { size 8 sound "Close Distance Explosion Sound" { soundShader "sounds/weapons/grenades/frag/explode" } sound "Far Distance Explosion Sound" { soundShader "sounds/weapons/grenades/frag/explode/far" } sound "Debris Sound" { soundShader "sounds/weapons/impacts/debris_small" } effect "unnamed0" { effect "effects/weapons/grenades/explosion_simple" } effect "unnamed0" { effect "effects/weapons/grenades/explosion/sand_simple" } }effect effects/weapons/grenades/shrap/idle_simple { size 0 } effect effects/weapons/grenades/shrap/explosion_simple { size 8 sound "Close Distance Explosion Sound" { soundShader "sounds/weapons/grenades/shrap/explode" } sound "Far Distance Explosion Sound" { soundShader "sounds/weapons/grenades/shrap/explode/far" } sound "Shrapnel" { soundShader "sounds/weapons/misc/shrapnel" } effect "explosion effect" { effect "effects/weapons/grenades/explosion_simple" } } effect effects/weapons/grenades/shrap/explosion/sand_simple { size 8 sound "Close Distance Explosion Sound" { soundShader "sounds/weapons/grenades/shrap/explode" } sound "Far Distance Explosion Sound" { soundShader "sounds/weapons/grenades/shrap/explode/far" } sound "Debris Sound" { soundShader "sounds/weapons/impacts/debris_small" } effect "unnamed0" { effect "effects/weapons/grenades/explosion_simple" } effect "unnamed1" { effect "effects/weapons/grenades/explosion/sand_simple" } } effect effects/weapons/grenades/shrap/explosion/snow_simple { size 8 sound "Close Distance Explosion Sound" { soundShader "sounds/weapons/grenades/shrap/explode" } sound "Far Distance Explosion Sound" { soundShader "sounds/weapons/grenades/shrap/explode/far" } sound "Debris Sound" { soundShader "sounds/weapons/impacts/debris_small" } effect "unnamed0" { effect "effects/weapons/grenades/explosion_simple" } effect "unnamed0" { effect "effects/weapons/grenades/explosion/sand_simple" } } effect effects/weapons/grenades/emp/trail_simple { size 26 emitter "unnamed1" { start 0.125,0.125 duration 1,1 count 40,40 linked { duration 1.5,1.5 blend add material "textures/particles/fbeam" windDeviationAngle 5.000000 trailRepeat 1 start { position { sphere -2,-2,-2,2,2,2 cone } velocity { box -2,-15,-15,2,15,15 } friction { point 0.01,0,0 } size { box 2,5 } tint { point 0.109804,0.290196,0.392157 } fade { line 0.6,0.2 } windStrength { line 0.1,0.2 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5 } fade { envelope rr2_convexfade_start_at_1 } } end { size { point 10 } } lineHit } } }effect effects/weapons/grenades/emp/idle_simple { size 0 } effect effects/weapons/grenades/emp/explosion_simple { size 1015 cutOffDistance 10000 sound "Close Distance Explosion Sound" { soundShader "sounds/weapons/grenades/emp/explode" freqshift 0.9,1.2 } sound "Far Distance Explosion Sound" { soundShader "sounds/weapons/grenades/shrap/explode/far" } sound "Impact Sound" { soundShader "sounds/weapons/grenades/frag/explode" freqshift 0.7,1.3 } spawner "smoke2" { count 8,8 useMaterialColor attenuateEmitter attenuation 1400,1500 sprite { duration 1,7 persist material "textures/particles/smoke_test1" gravity -0.007,-0.002 trailRepeat 1 start { position { point 50,0,0 } velocity { box -15,-15,0,15,15,0 } size { line 5,5,20,20 } tint { line 1,1,1,0.74902,0.776471,0.815686 } fade { point 0 } offset { sphere -90,-90,-90,90,90,90 } rotate { box -0.138889,0.138889 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout offset 0.1 } offset { envelope convexfade count 18,18,18 offset 0.1,0.1,0.1 } rotate { envelope linear } } end { size { line 50,50,120,120 } tint { point 0.803922,0.827451,0.878431 } fade { line 0.2,1 } offset { sphere -75,-135,-135,125,135,135 cone } rotate { box 0.138889,-0.138889 } } lineHit } } spawner "flash3" { count 1,1 locked sprite { duration 1.3,1.3 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { point 50,0,0 } size { line 300,300,400,400 } tint { point 0.156863,0.215686,0.235294 } rotate { box -1,1 } } motion { size { envelope senetable3 count 5,5 } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } spawner "flash2" { count 1,1 locked attenuateEmitter attenuation 1200,1400 sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { position { point 50,0,0 } size { line 550,550,700,700 } tint { point 0.0588235,0.215686,0.301961 } rotate { box -1,1 } } motion { size { envelope senetable3 } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } spawner "flames2" { start 0.08,0.08 count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 75,0,0 } size { line 45,45,90,90 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -60,-60,-60,60,60,60 } rotate { box -1,1 } } lineHit } } }effect effects/weapons/grenades/smoke_simple { size 1378 sound "unnamed2" { start 1.3,1.3 soundShader "sounds/weapons/grenades/smoke/start" } emitter "initial_burst2" { start 1.3,1.3 duration 17,17 count 5,5 attenuateEmitter attenuation 800,800 sprite { duration 1,1.5 persist material "textures/particles/smoke_test1" gravity -0.4,-0.02 trailRepeat 1 start { position { point 0,0,8 } velocity { box -6,-6,100,6,6,150 } size { line 3,3,5,5 } tint { point 0.839216,0.839216,0.839216 } fade { line 0.1,0.6 } } motion { size { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 80,80,100,100 } rotate { point 0 relative } } lineHit } } emitter "smoke6" { start 2,2 duration 15,15 count 1,1 sprite { duration 12,12 persist material "textures/particles/smoke_test1" trailRepeat 1 start { velocity { box 0,-32,-32,32,32,32 } size { line 400,400,600,600 } fade { point 0 } rotate { box -0.311111,0.311111 } } motion { size { envelope linear } fade { envelope senescrollightablea offset 1 } rotate { envelope linear } } end { size { box 512,512,768,768 } fade { point 0.9 } rotate { box 0.311111,-0.311111 } } lineHit } } } effect effects/weapons/grenades/smoke/stop_simple { sound "unnamed2" { soundShader "sounds/weapons/grenades/smoke/stop" } }effect effects/grenades/teleport_trail_simple { size 8 emitter "unnamed1" { start 0.1,0.1 duration 1,1 count 40,40 attenuateEmitter attenuation 400,500 linked { duration 1.3,1.3 blend add material "particles/penta/bosonorb_sparktrail2" tiling 16 fadeIn trailRepeat 1 start { position { spiral -2,-2,-2,2,2,2,64 cone } size { point 6 } tint { line 0.603922,0.180392,0.0392157,0.603922,0.309804,0.0392157 } fade { line 0.5,0.2 } } motion { size { envelope jrad_concavefade } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 } } end { size { point 2 } } lineHit } } }effect effects/weapons/grenades/lacerator_trail_simple { size 44 emitter "firetrail" { duration 4,4 count 30,30 sprite { duration 0.15,0.3 persist material "particles/explosion/explode07" trailRepeat 1 start { position { line 0,-2,-2,0,2,2 } size { line 5,5,10,10 } tint { line 0.443137,0.329412,0.27451,0.682353,0.345098,0.235294 } offset { point -5,0,0 } rotate { box 0,1 } } motion { tint { envelope linear } rotate { envelope linear } } end { rotate { box -0.25,0.25 relative } } lineHit } } emitter "Smoke trail2" { start 0.05,0.05 duration 3,3 count 32,32 linked { duration 4,4 generatedLine material "particles/projectiles/missile_smoke_trail2" tiling 16 fadeIn windDeviationAngle 2.000000 gravity -0.01,-0.01 trailRepeat 1 start { position { sphere 0,-3,-3,0,3,3 surface } velocity { box 0,-4,-2,0,-6,2 } acceleration { box 0,-2,-3,0,2,3 } friction { point 0.1,0.1,0.1 } size { box 6,3 } tint { point 0.921569,0.921569,0.921569 } fade { point 0 } windStrength { line 0.3,0.4 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.25 } tint { envelope shamus_exp_1minusx/x2 count 0.125,0.125,0.125 } fade { envelope shamus_fastinslowout } } end { size { box 12,20 } tint { point 1,1,1 } fade { line 0.15,0.3 } } lineHit } } }effect effects/weapons/grenades/marker_smoke_simple { size 393 cutOffDistance 8000 emitter "smoke1" { duration 1,1 count 15,15 inverseDrawOrder sprite { duration 6,6 material "particles/dustcloud_02_litsmoke" windDeviationAngle 3.000000 trailRepeat 1 start { direction { point 0,0,1 } velocity { box 80,-5,-5,100,5,5 } acceleration { point 0,25,0 } size { line 4,4,6,6 } tint { line 0.572549,0.772549,0.921569,0.654902,0.717647,0.839216 } fade { line 0.3,0.5 } windStrength { line 0.3,0.4 } rotate { box 0,1 } } motion { size { envelope jrad_convexfade } tint { envelope linear } fade { envelope rr2_concavefade_start_at_1_fast } rotate { envelope jrad_concavefade } } end { size { line 40,40,50,50 } tint { point 1,1,1 } rotate { box -0.0555556,0.0555556 relative } } lineHit } } }effect effects/weapons/grenades/marker_smoke_green_simple { size 262 cutOffDistance 8000 emitter "smoke1" { start 0.3,0.3 duration 14.5,14.5 count 15,15 inverseDrawOrder sprite { duration 4,4 material "particles/ssmflame" trailRepeat 1 start { direction { point 0,0,1 } velocity { box 80,0,0,100,0,0 } acceleration { point 0,25,0 } size { line 6,6,8,8 } tint { line 0,1,0.54902,0.501961,1,0 } rotate { box 0,1 } } motion { size { envelope jrad_convexfade } tint { envelope linear } fade { envelope rr2_concavefade_start_at_1_fast } rotate { envelope jrad_concavefade } } end { size { line 40,40,50,50 } tint { line 0.835294,1,0.835294,1,1,1 } rotate { box -0.0555556,0.0555556 relative } } lineHit } } }effect effects/weapons/grenades/marker_smoke_blue_simple { size 691 cutOffDistance 5000 sound "Hisssss" { start 0.3,0.3 soundShader "sounds/weapons/grenades/smoke/start" } emitter "Main_Smoke" { start 0.5,0.5 duration 14.5,14.5 count 12,12 inverseDrawOrder sprite { duration 6,8 material "textures/particles/smoke_test2" gravity -0.025,-0.0075 trailRepeat 1 start { direction { point 0,0,1 } velocity { box 90,40,0,130,-40,80 } acceleration { box -25,10,0,-33,10,0 } size { line 8,8,16,16 } tint { line 0.333333,0.666667,1,0.0666667,0.133333,0.333333 } rotate { box -0.0833333,0.0833333 } } motion { size { envelope jrad_convexfade } tint { envelope exp_x2 } fade { envelope rr2_concavefade_start_at_1_fast } rotate { envelope jrad_concavefade } } end { size { line 128,128,192,192 } tint { line 0.866667,0.933333,1,0.184314,0.290196,0.615686 } rotate { box -0.25,0.25 relative } } lineHit } } emitter "Nozzle_Smoke" { start 0.3,0.3 duration 14.5,14.5 count 8,8 inverseDrawOrder sprite { duration 0.25,0.25 material "textures/particles/smoke_test2" gravity -0.0125,-0.0125 trailRepeat 1 start { direction { point 0,0,1 } velocity { box 90,40,40,130,-40,80 } acceleration { box -25,10,0,-33,10,0 } size { line 2,2,4,4 } tint { line 0.333333,0.666667,1,0.0666667,0.133333,0.333333 } rotate { box -0.0833333,0.0833333 } } motion { size { envelope jrad_convexfade } tint { envelope exp_x2 } fade { envelope rr2_concavefade_start_at_1_fast } rotate { envelope jrad_concavefade } } end { size { line 16,16,32,32 } tint { line 0.866667,0.933333,1,0.184314,0.290196,0.615686 } rotate { box 0.0277778,-0.0277778 relative } } lineHit } } } effect effects/weapons/grenades/marker_smoke_strogg_simple { size 213 cutOffDistance 8000 emitter "smoke trail3" { start 0.8,0.8 duration 30,30 count 5,5 sprite { duration 2,3 material "textures/particles/sparks/sparkflash03c" windDeviationAngle 2.000000 gravity -0.2,-0.2 trailRepeat 1 start { velocity { box 0,-1,-2,0,1,2 } angle { point 0.0555556,0.0555556,0.0555556 } acceleration { box 0,-1.5,-3,0,1.5,3 } size { point 10,10 } tint { line 1,0.466667,0.207843,0.972549,0.239216,0.239216 } offset { line -5,-5,-5,5,5,5 } windStrength { line 0.3,0.4 } } motion { size { envelope exp_x2 } tint { envelope convexfade } fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 } offset { envelope exp_x2 } angle { envelope convexfade } } end { size { point 5,100 } angle { point 0.833333,0.833333,0.833333 } } lineHit } } emitter "flash2" { start 0.8,0.8 duration 30,30 count 1,1 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03c" trailRepeat 1 start { size { point 150,150 } tint { line 0.282353,0.0588235,0,0.556863,0.113725,0.0352941 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope senetable3 count 2,2,2 } } end { size { point 20,20 } } lineHit } } } effect effects/weapons/grenades/scrambler/explosion_simple { size 690 cutOffDistance 10000 sound "Close Distance Explosion Sound" { soundShader "sounds/weapons/grenades/emp/explode" } sound "Far Distance Explosion Sound" { soundShader "sounds/weapons/grenades/shrap/explode/far" } sound "Impact Sound" { soundShader "sounds/weapons/grenades/frag/explode" freqshift 0.7,1.3 } spawner "flash2" { count 1,1 locked attenuateEmitter attenuation 1000,1000 sprite { duration 0.5,0.5 material "textures/particles/flash" trailRepeat 1 start { size { point 100,100 } tint { point 1,0.501961,0.501961 } } motion { size { envelope jrad_convexfade } tint { envelope jrad_smokefade } fade { envelope aa_testblasttable2 } rotate { envelope linear } } end { size { point 50,50 } fade { point 1 } rotate { point 1 relative } } lineHit } } spawner "smoke" { count 5,5 useMaterialColor attenuateEmitter attenuation 1400,1500 sprite { duration 2,3 persist material "particles/dustcloud_02_litsmoke" trailRepeat 1 start { position { line 0,-15,-15,5,15,15 } velocity { box 10,-5,-5,10,5,5 } friction { box 0.025,0,0,0.125,0,0 } size { line 50,50,20,20 } tint { line 0.894118,0.494118,0.380392,0.815686,0.478431,0.109804 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope exp_1minusx/x2 count 4,4 } tint { envelope linear } fade { envelope shamus_fastinholdslowout } offset { envelope exp_1minusx/x2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { point 100,100 } tint { point 0.894118,0.67451,0.529412 } fade { line 0.4,0.7 } offset { sphere 150,-300,-300,25,300,300 surface } rotate { box -0.5,0.5 } } lineHit } } spawner "flash - small" { count 1,1 locked attenuateEmitter attenuation 1400,1500 sprite { duration 1.5,1.8 persist material "textures/effects/weapons/flash" trailRepeat 1 start { velocity { point 40,0,0 } size { point 100,100 } tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 } } motion { size { envelope exp_1minusx/x2 } tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 } fade { envelope linear } } end { size { point 300,300 } } lineHit } } spawner "fire" { count 6,6 attenuateEmitter attenuation 1400,1500 sprite { duration 5,8 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { line 0,-1,-1,10,1,1 } velocity { box 0,-60,-60,15,60,60 } size { box 15,15,20,20 } tint { line 1,0.501961,0.247059,0.564706,0.282353,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope shamus_exp_1minusx/x2 count 2 } } end { size { box 100,100,140,140 } fade { line 0.2,0.4 } offset { sphere 50,-100,-100,125,100,100 surface } rotate { box -1,1 relative } } lineHit } } spawner "flames2" { start 0.08,0.08 count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 75,0,0 } size { line 45,45,90,90 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -60,-60,-60,60,60,60 } rotate { box -1,1 } } lineHit } } } effect effects/impacts/frag/explosion_snow_simple { size 1015 cutOffDistance 10000 sound "Impact Sound" { soundShader "sounds/weapons/grenades/frag/explode" freqshift 0.7,1.3 } sound "Debris Sound" { start 0.2,0.2 soundShader "sounds/weapons/impacts/debris_small" } spawner "dirt rain down" { count 10,10 useMaterialColor attenuateEmitter attenuation 600,800 sprite { duration 2.5,4 persist material "particles/debris/debris_snow" gravity 0.3,0.6 trailRepeat 1 start { position { sphere -15,-25,-25,0,25,25 } velocity { box 300,-40,-40,300,40,40 } size { point 10,10 } tint { line 0.815686,0.807843,0.776471,0.968628,0.960784,0.956863 } fade { point 0 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope shamus_fastinslowout count 1.6 } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 50,50,150,150 } tint { line 0.85098,0.839216,0.807843,0.878431,0.878431,0.854902 } fade { line 0.125,0.5 } offset { line 150,0,0,50,0,0 } rotate { box -1.05556,1.05556 } } lineHit } } spawner "smoke" { count 5,5 useMaterialColor attenuateEmitter attenuation 1400,1500 sprite { duration 2,4 persist material "particles/dustcloud_02_litsmoke" gravity -0.01,-0.002 trailRepeat 1 start { position { point 50,0,0 } velocity { box -15,-15,0,15,15,0 } size { line 5,5,20,20 } tint { line 0.156863,0.14902,0.129412,0.721569,0.701961,0.678431 } fade { point 0 } offset { sphere -90,-90,-90,90,90,90 } rotate { box -0.194444,0.194444 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope linear } } end { size { line 50,50,70,70 } tint { point 0.870588,0.870588,0.819608 } fade { point 1 } offset { sphere -75,-135,-135,125,135,135 cone } rotate { box 0.194444,-0.194444 } } lineHit } } spawner "flash2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 50,0,0 } size { line 550,550,700,700 } tint { line 0.517647,0.196078,0,0.666667,0.25098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } spawner "afterburn" { start 0.2,0.2 count 1,1 attenuateEmitter attenuation 1200,1400 sprite { duration 0.6,0.6 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 75,0,0 cone } size { line 80,80,100,100 } tint { point 0.439216,0.258824,0.0666667 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } offset { envelope exp_1minusx/x2 count 2,2,2 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "flames2" { start 0.08,0.08 count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 75,0,0 } size { line 45,45,90,90 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -60,-60,-60,60,60,60 } rotate { box -1,1 } } lineHit } } } effect effects/impacts/frag/explosion_pavement_simple { size 1015 cutOffDistance 10000 sound "Impact Sound" { soundShader "sounds/weapons/grenades/frag/explode" volume 8,10 freqshift 0.7,1.3 } sound "Debris Sound" { start 0.2,0.2 soundShader "sounds/weapons/impacts/debris_small" volume 2,2 } spawner "smoke" { count 5,5 useMaterialColor attenuateEmitter attenuation 1400,1500 sprite { duration 2,4 persist material "particles/dustcloud_02_litsmoke" gravity -0.01,-0.002 trailRepeat 1 start { position { point 50,0,0 } velocity { box -15,-15,0,15,15,0 } size { line 5,5,20,20 } tint { line 0.352941,0.337255,0.286275,0.788235,0.772549,0.752941 } fade { point 0 } offset { sphere -90,-90,-90,90,90,90 } rotate { box -0.194444,0.194444 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope linear } } end { size { line 50,50,70,70 } tint { point 0.501961,0.501961,0.501961 } fade { point 1 } offset { sphere -75,-135,-135,125,135,135 cone } rotate { box 0.194444,-0.194444 } } lineHit } } spawner "flash2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 50,0,0 } size { line 550,550,700,700 } tint { line 0.517647,0.196078,0,0.666667,0.25098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } spawner "afterburn" { start 0.2,0.2 count 1,1 attenuateEmitter attenuation 1200,1400 sprite { duration 0.6,0.6 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 75,0,0 cone } size { line 80,80,100,100 } tint { point 0.439216,0.258824,0.0666667 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } offset { envelope exp_1minusx/x2 count 2,2,2 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "flames2" { start 0.08,0.08 count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 75,0,0 } size { line 45,45,90,90 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -60,-60,-60,60,60,60 } rotate { box -1,1 } } lineHit } } } effect effects/impacts/frag/explosion_dirt_simple { size 1015 cutOffDistance 10000 sound "Impact Sound" { soundShader "sounds/weapons/grenades/frag/explode" freqshift 0.7,1.3 } sound "Debris Sound" { start 0.2,0.2 soundShader "sounds/weapons/impacts/debris_small" } spawner "dirt rain down" { count 5,5 useMaterialColor attenuateEmitter attenuation 600,800 sprite { duration 2.5,4 persist material "particles/debris/debris_dirtfly01" gravity 0.3,0.8 trailRepeat 1 start { position { sphere -15,-25,-25,0,25,25 } velocity { box 400,-40,-40,400,40,40 } size { point 10,10 } tint { point 0.266667,0.266667,0.266667 } fade { point 0 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope shamus_fastinslowout count 1.4 } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 50,50,150,150 } tint { point 0.501961,0.501961,0.501961 } fade { line 0.125,0.25 } offset { line 150,0,0,50,0,0 } rotate { box -1.05556,1.05556 } } lineHit } } spawner "smoke" { count 5,5 useMaterialColor attenuateEmitter attenuation 1400,1500 sprite { duration 2,4 persist material "particles/dustcloud_02_litsmoke" gravity -0.01,-0.002 trailRepeat 1 start { position { point 50,0,0 } velocity { box -15,-15,0,15,15,0 } size { line 5,5,20,20 } tint { line 0.156863,0.14902,0.133333,0.552941,0.517647,0.478431 } fade { point 0 } offset { sphere -90,-90,-90,90,90,90 } rotate { box -0.194444,0.194444 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope linear } } end { size { line 50,50,70,70 } tint { point 0.501961,0.501961,0.501961 } fade { point 1 } offset { sphere -75,-135,-135,125,135,135 cone } rotate { box 0.194444,-0.194444 } } lineHit } } spawner "flash2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 50,0,0 } size { line 550,550,700,700 } tint { line 0.517647,0.196078,0,0.666667,0.25098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } spawner "afterburn" { start 0.2,0.2 count 1,1 attenuateEmitter attenuation 1200,1400 sprite { duration 0.6,0.6 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 75,0,0 cone } size { line 80,80,100,100 } tint { point 0.439216,0.258824,0.0666667 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } offset { envelope exp_1minusx/x2 count 2,2,2 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "flames2" { start 0.08,0.08 count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 75,0,0 } size { line 45,45,90,90 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -60,-60,-60,60,60,60 } rotate { box -1,1 } } lineHit } } } effect effects/impacts/frag/explosion_grass_simple { size 1015 cutOffDistance 10000 sound "Impact Sound" { soundShader "sounds/weapons/grenades/frag/explode" freqshift 0.7,1.3 } sound "Debris Sound" { start 0.2,0.2 soundShader "sounds/weapons/impacts/debris_small" } spawner "dirt rain down3" { count 5,5 useMaterialColor attenuateEmitter attenuation 600,800 sprite { duration 2.5,4 persist material "particles/debris/debris_smallbits2" gravity 0.3,0.8 trailRepeat 1 start { position { sphere -15,-25,-25,0,25,25 } velocity { box 300,-75,-75,300,75,75 } size { point 10,10 } tint { line 0.454902,0.45098,0.247059,0.470588,0.427451,0.254902 } fade { point 0 } offset { box -10,-10,-20,10,10,20 } windStrength { point 0.2 } rotate { box -0.555556,0.555556 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope sargetable1 } fade { envelope shamus_fastinslowout count 1.8 } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 50,50,150,150 } tint { line 0.294118,0.309804,0.168627,0.321569,0.329412,0.180392 } fade { line 0.6,1 } offset { line 150,0,0,50,0,0 } rotate { box 0.555556,-0.555556 } } lineHit } } spawner "smoke" { count 5,5 useMaterialColor attenuateEmitter attenuation 1400,1500 sprite { duration 2,4 persist material "particles/dustcloud_02_litsmoke" gravity -0.01,-0.002 trailRepeat 1 start { position { point 50,0,0 } velocity { box -15,-15,0,15,15,0 } size { line 5,5,20,20 } tint { line 0.156863,0.14902,0.133333,0.552941,0.517647,0.478431 } fade { point 0 } offset { sphere -90,-90,-90,90,90,90 } rotate { box -0.194444,0.194444 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope linear } } end { size { line 50,50,70,70 } tint { point 0.501961,0.501961,0.501961 } fade { point 1 } offset { sphere -75,-135,-135,125,135,135 cone } rotate { box 0.194444,-0.194444 } } lineHit } } spawner "flash2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 50,0,0 } size { line 550,550,700,700 } tint { line 0.517647,0.196078,0,0.666667,0.25098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } spawner "afterburn" { start 0.2,0.2 count 1,1 attenuateEmitter attenuation 1200,1400 sprite { duration 0.6,0.6 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 75,0,0 cone } size { line 80,80,100,100 } tint { point 0.439216,0.258824,0.0666667 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } offset { envelope exp_1minusx/x2 count 2,2,2 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "flames2" { start 0.08,0.08 count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 75,0,0 } size { line 45,45,90,90 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -60,-60,-60,60,60,60 } rotate { box -1,1 } } lineHit } } } effect effects/impacts/frag/explosion_water_simple { size 1574 cutOffDistance 10000 sound "Underwater Explosion Sound" { soundShader "sounds/weapons/explosions/underwater" } sound "Underwater Distant Explosion Sound" { soundShader "sounds/weapons/explosions/underwater_far" } spawner "unnamed15" { count 1,1 sprite { duration 0.8,0.8 material "particles/water/splash_dir_02" trailRepeat 1 start { velocity { box -20,-20,0,20,20,0 } size { point 100,100 } offset { sphere -200,-200,0,200,200,0 } } motion { size { envelope linear } fade { envelope concavefade } } end { size { line 200,300,400,600 } } lineHit } } spawner "rain smoke spray" { count 5,5 attenuateEmitter attenuation 1200,1400 sprite { duration 3,4 persist material "particles/water/spray_heavy_01" gravity 0.4,0.6 trailRepeat 1 start { position { sphere -15,-25,-25,325,25,25 } velocity { box 100,-140,-140,200,140,140 } size { line 25,25,50,50 } fade { line 0.125,0.25 } rotate { box -0.0138889,0.0138889 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } offset { envelope shamus_exp_1minusx/x2 } rotate { envelope linear count 0.5 } } end { size { line 200,200,350,350 } tint { point 0.74902,0.74902,0.74902 } offset { line 150,-10,-10,450,10,10 } rotate { box -0.00277778,0.00277778 } } lineHit } } spawner "splash line" { count 6,6 line { duration 3,3 generatedLine persist material "particles/water/splash_dir_04" gravity 0.01,0.01 generatedOriginNormal trailRepeat 1 start { position { sphere 10,-5,-5,10,5,5 cone } velocity { box 50,-10,-10,50,10,10 } size { box 10,100 } tint { point 0.74902,0.74902,0.74902 } fade { line 0.2,0.3 } length { box 50,0,0,100,0,0 } } motion { size { envelope shamus_exp_1minusx/x2 count 4 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } length { envelope shamus_exp_1minusx/x2 count 4,4,4 } } end { size { box 150,250 } length { box 600,0,0,850,0,0 } } lineHit } } spawner "out spray" { count 4,4 attenuateEmitter attenuation 1400,1800 sprite { duration 0.25,0.5 persist material "particles/dustcloud_02" gravity 0,0.1 trailRepeat 1 start { position { sphere -50,-50,-50,0,50,50 } velocity { box 0,-500,-500,250,500,500 } size { line 75,75,100,100 } fade { point 0.5 } rotate { box -0.0138889,0.0138889 } } motion { size { envelope linear } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 } rotate { envelope linear count 0.5 } } end { size { line 300,300,450,450 } tint { point 1,1,1 } rotate { box -0.0138889,0.0138889 } } lineHit } } delay "unnamed12" { start 1,1 duration 1,1 } emitter "center" { duration 1,1 density 1,1 locked attenuateEmitter attenuation 1200,1400 oriented { duration 0.5,1.5 blend add material "textures/effects/shockwave" trailRepeat 1 start { position { line 0,-25,-25,0,25,25 } size { point 0,0 } tint { point 0,0,0 } } motion { size { envelope convexfade } tint { envelope exp_xoverx2 } fade { envelope exp_x2 } offset { envelope aa_testblasttable2 } rotate { envelope exp_x2 } } end { size { line 600,600,1000,1000 } tint { point 1,1,1 } offset { point 1,1,50 } rotate { point 0,0,0 relative } } lineHit } } }effect effects/impacts/frag/explosion_water_interior_simple { size 803 cutOffDistance 10000 sound "Underwater Explosion Sound" { soundShader "sounds/weapons/explosions/underwater" } sound "Underwater Distant Explosion Sound" { soundShader "sounds/weapons/explosions/underwater_far" } spawner "rain smoke spray" { count 3,3 attenuateEmitter attenuation 1200,1400 sprite { duration 3,4 persist material "particles/water/spray_heavy_01" gravity 0.4,0.6 trailRepeat 1 start { position { sphere -15,-25,-25,150,25,25 } velocity { box 100,-140,-140,200,140,140 } size { line 25,25,50,50 } fade { line 0.125,0.25 } rotate { box -0.0138889,0.0138889 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } offset { envelope shamus_exp_1minusx/x2 } rotate { envelope linear } } end { size { line 75,75,100,100 } tint { point 0.74902,0.74902,0.74902 } offset { line 50,-10,-10,100,10,10 } rotate { box -0.00277778,0.00277778 } } lineHit } } spawner "splash line" { count 6,6 line { duration 1,1 generatedLine persist material "particles/water/splash_dir_04" gravity 0.01,0.01 generatedOriginNormal trailRepeat 1 start { position { sphere 40,-5,-5,40,5,5 cone } velocity { box 10,-2,-2,10,2,2 } size { box 10,40 } tint { point 0.74902,0.74902,0.74902 } fade { line 0.2,0.3 } offset { point -50,0,0 } length { box 25,0,0,50,0,0 } } motion { size { envelope shamus_exp_1minusx/x2 count 4 } fade { envelope rr2_convexfade_start_at_1 count 1.3 offset 0.1 } length { envelope shamus_exp_1minusx/x2 count 4,4,4 } } end { size { box 60,80 } length { box 300,0,0,400,0,0 } } lineHit } } spawner "out spray" { count 4,4 attenuateEmitter attenuation 1400,1800 sprite { duration 0.25,0.5 persist material "particles/dustcloud_02" gravity 0,0.1 trailRepeat 1 start { position { sphere -50,-50,-50,0,50,50 } velocity { box 0,-500,-500,250,500,500 } size { line 75,75,100,100 } fade { point 0.5 } rotate { box -0.0138889,0.0138889 } } motion { size { envelope linear } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 } rotate { envelope linear } } end { size { line 150,150,200,200 } tint { point 1,1,1 } rotate { box -0.0138889,0.0138889 } } lineHit } } delay "unnamed12" { start 1,1 duration 1,1 } emitter "center" { duration 1,1 density 1,1 locked attenuateEmitter attenuation 1200,1400 oriented { duration 0.8,0.8 blend add material "textures/effects/shockwave" trailRepeat 1 start { size { point 0,0 } tint { point 0,0,0 } } motion { size { envelope convexfade } tint { envelope exp_xoverx2 } fade { envelope exp_x2 } offset { envelope linear } } end { size { point 120,120 } tint { point 1,1,1 } offset { point 0,0,2 } } lineHit } } spawner "unnamed15" { count 1,1 sprite { duration 0.5,0.5 material "particles/water/splash_dir_02" trailRepeat 1 start { velocity { box -20,-20,0,20,20,0 } size { point 50,50 } offset { sphere -50,-50,0,50,50,0 } } motion { size { envelope linear } fade { envelope concavefade } } end { size { line 50,150,100,200 } } lineHit } } } effect effects/impacts/frag/explosion_metal_simple { size 1015 cutOffDistance 10000 sound "Impact Sound" { soundShader "sounds/weapons/grenades/frag/explode" freqshift 0.7,1.3 } sound "Debris Sound" { start 0.2,0.2 soundShader "sounds/weapons/impacts/debris_small" } spawner "smoke" { count 5,5 useMaterialColor attenuateEmitter attenuation 1400,1500 sprite { duration 2,4 persist material "particles/dustcloud_02_litsmoke" gravity -0.01,-0.002 trailRepeat 1 start { position { point 50,0,0 } velocity { box -15,-15,0,15,15,0 } size { line 5,5,20,20 } tint { line 0.156863,0.14902,0.133333,0.552941,0.517647,0.478431 } fade { point 0 } offset { sphere -90,-90,-90,90,90,90 } rotate { box -0.194444,0.194444 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope linear } } end { size { line 50,50,70,70 } tint { point 0.501961,0.501961,0.501961 } fade { point 1 } offset { sphere -75,-135,-135,125,135,135 cone } rotate { box 0.194444,-0.194444 } } lineHit } } spawner "flash2" { count 1,1 locked sprite { duration 0.1,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 50,0,0 } size { line 550,550,700,700 } tint { line 0.517647,0.196078,0,0.666667,0.25098,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 200,200 } } lineHit } } spawner "afterburn" { start 0.2,0.2 count 1,1 attenuateEmitter attenuation 1200,1400 sprite { duration 0.6,0.6 blend add persist material "particles/explosion/explode07" trailRepeat 1 start { position { point 75,0,0 cone } size { line 80,80,100,100 } tint { point 0.439216,0.258824,0.0666667 } rotate { box -1,1 } } motion { tint { envelope rr2_concavefade_start_at_1 } offset { envelope exp_1minusx/x2 count 2,2,2 } rotate { envelope convexfade count 99 } } end { rotate { box 1,-1 } } lineHit } } spawner "flames2" { start 0.08,0.08 count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { position { point 75,0,0 } size { line 45,45,90,90 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -60,-60,-60,60,60,60 } rotate { box -1,1 } } lineHit } } }effect effects/weapons/grenades/scrambler/trail_simple { size 49 cutOffDistance 1500 emitter "unnamed1" { start 0.05,0.05 duration 1,1 count 16,16 linked { duration 1,1 blend add material "textures/particles/fbeam" windDeviationAngle 5.000000 trailRepeat 1 start { position { sphere -2,-2,-2,2,2,2 cone } velocity { box -2,-15,-15,2,15,15 } friction { point 0.01,0,0 } size { box 10,5 } tint { line 0.988235,0.282353,0.0470588,1,0.501961,0 } fade { line 0.1,0.4 } windStrength { line 0.1,0.2 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5 } fade { envelope rr2_convexfade_start_at_1 } } end { size { box 20,10 } } lineHit } } spawner "FLASH!2" { count 1,1 locked constant sprite { duration 0.7,0.7 blend add material "textures/particles/sparks/sparkflash03" trailRepeat 1 start { size { point 0,0 } tint { point 0.937255,0.337255,0.160784 } fade { point 0.6 } offset { point 0,0,6 } } motion { size { envelope linear } fade { envelope senetable3 count 4 } rotate { envelope linear } } end { size { point 30,30 } rotate { point 2 } } lineHit } } } effect effects/weapons/grenades/scrambler/idle_loop_simple { size 12 emitter "FLASH!2" { duration 1.7,1.7 count 4,4 locked sprite { duration 0.2,0.2 blend add material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 0,3,0 } size { point 5,5 } tint { line 0.992157,0.254902,0.00784314,0.976471,0.258824,0.0156863 } fade { line 0.1,0.3 } rotate { point -2 } } motion { size { envelope linear } fade { envelope senetable3 count 4 } rotate { envelope senetable3 } } end { size { point 7,7 } rotate { point 2 } } lineHit } } emitter "eject puff" { duration 1.7,1.7 count 5,5 locked sprite { duration 0.3,0.3 material "particles/fire5a" trailRepeat 1 start { position { point 0,3,0 } velocity { point 0,3,-1 } size { line 1,1,2,2 } tint { line 0.184314,0.054902,0.0313726,0.333333,0.0509804,0.00784314 } rotate { box 0.25,-0.25 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 4,4,6,6 } rotate { box -0.25,0.25 } } lineHit } } } effect effects/weapons/grenades/scrambler/fire_simple { size 8 spawner "core" { count 1,1 locked sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 0,3,0 } size { point 3,3 } tint { point 0.901961,0.156863,0.156863 } } motion { size { envelope senetable3 count 4,4 } tint { envelope bathroomtable } } end { size { point 4,4 } tint { point 0.905882,0.329412,0.160784 } } lineHit } } } effect effects/weapons/grenades/violator_beacon_fire_simple { size 41 emitter "glow2" { duration 1,1 count 1,1 locked oriented { duration 2,2 blend add material "textures/particles/sparks/sparkflash03" trailRepeat 1 start { size { point 3,3 } tint { line 0.756863,0.156863,0.00784314,0.717647,0.25098,0 } fade { point 0.6 } rotate { point 0.597222,0,0.25 } } motion { size { envelope linear } fade { envelope exp_x2 } } end { size { point 3,40 } } lineHit } } emitter "FLASH!2" { duration 1,1 count 4,4 locked sprite { duration 0.2,0.2 blend add material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point -2.2,-1,3.5 } size { point 5,5 } tint { line 0.992157,0.254902,0.00784314,0.976471,0.258824,0.0156863 } fade { line 0.1,0.3 } rotate { point -2 } } motion { size { envelope linear } fade { envelope senetable3 count 4 } rotate { envelope senetable3 } } end { size { point 7,7 } rotate { point 2 } } lineHit } } spawner "core" { count 1,1 locked constant sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 0,3,0 } size { point 2,2 } tint { point 0.313726,0.0392157,0.0392157 } fade { point 0.1 } } motion { size { envelope senetable3 count 4,4 } tint { envelope bathroomtable } } end { size { point 4,4 } tint { point 0.352941,0.101961,0.0627451 } } lineHit } } spawner "core2" { count 1,1 locked constant sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point -3.8,-1.1,0.1 } size { point 0.5,0.5 } tint { point 0.301961,0.0666667,0.027451 } fade { point 0.2 } } motion { size { envelope senetable3 count 4,4 } tint { envelope blasttable count 4,4,4 } } end { size { point 2,2 } tint { point 0.501961,0.141176,0.0901961 } } lineHit } } spawner "core3" { count 1,1 locked constant sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point -1.3,-1.4,3 } size { point 0.5,0.5 } tint { point 0.301961,0.0666667,0.027451 } fade { point 0.2 } } motion { size { envelope senetable3 count 4,4 } tint { envelope blasttable count 4,4,4 } } end { size { point 2,2 } tint { point 0.501961,0.141176,0.0901961 } } lineHit } } emitter "eject puff" { duration 1.7,1.7 count 5,5 locked sprite { duration 0.3,0.3 material "particles/fire5a" trailRepeat 1 start { position { point 0,4,0 } velocity { point 0,3,-1 } size { line 1,1,2,2 } tint { line 0.184314,0.054902,0.0352941,0.337255,0.184314,0.0117647 } rotate { box 0.25,-0.25 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 4,4,6,6 } rotate { box -0.25,0.25 } } lineHit } } } effect effects/weapons/grenades/violator_beacon_idle_simple { size 8 spawner "core" { count 1,1 locked constant sprite { duration 0.3,0.3 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 0,3,0 } size { point 2,2 } tint { point 0.313726,0.0392157,0.0392157 } fade { point 0.1 } } motion { size { envelope senetable3 count 4,4 } tint { envelope bathroomtable } } end { size { point 4,4 } tint { point 0.282353,0.145098,0.0235294 } } lineHit } } spawner "core2" { count 1,1 locked constant sprite { duration 1,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point -3.1,-1.5,-0.2 } size { point 0.5,0.5 } tint { point 0.352941,0.101961,0.0627451 } fade { point 0.1 } } motion { size { envelope senetable3 count 4,4 } tint { envelope blasttable count 4,4,4 } } end { tint { point 0.501961,0.141176,0.0901961 } } lineHit } } spawner "core3" { count 1,1 locked constant sprite { duration 0.4,0.4 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point -1,-1.6,3 } size { point 0.5,0.5 } tint { point 0.352941,0.101961,0.0627451 } fade { point 0.1 } } motion { size { envelope senetable3 count 4,4 } tint { envelope blasttable count 4,4,4 } } end { tint { point 0.501961,0.141176,0.0901961 } } lineHit } } emitter "eject puff" { duration 0.3,0.3 count 5,5 locked sprite { duration 0.3,0.3 material "particles/fire5a" trailRepeat 1 start { position { point 0,3,0 } velocity { point 0,3,-1 } size { line 1,1,2,2 } tint { line 0.184314,0.054902,0.0313726,0.337255,0.184314,0.00784314 } rotate { box 0.25,-0.25 } } motion { size { envelope linear } tint { envelope linear } fade { envelope linear } rotate { envelope linear } } end { size { line 2,2,4,4 } rotate { box -0.25,0.25 } } lineHit } } } effect effects/weapons/grenades/marker_smoke_orange_simple { size 691 sound "Hisssss" { start 0.3,0.3 soundShader "sounds/weapons/grenades/smoke/start" } emitter "Main_Smoke" { start 0.5,0.5 duration 14.5,14.5 count 12,12 inverseDrawOrder sprite { duration 6,8 material "textures/particles/smoke_test2" gravity -0.025,-0.0075 trailRepeat 1 start { direction { point 0,0,1 } velocity { box 90,40,0,130,-40,80 } acceleration { box -25,10,0,-33,10,0 } size { line 8,8,16,16 } tint { line 1,0.4,0.2,0.305882,0.156863,0.0941176 } rotate { box -0.0833333,0.0833333 } } motion { size { envelope jrad_convexfade } tint { envelope exp_x2 } fade { envelope rr2_concavefade_start_at_1_fast } rotate { envelope jrad_concavefade } } end { size { line 128,128,192,192 } tint { line 1,0.568627,0.247059,0.478431,0.192157,0.054902 } rotate { box -0.25,0.25 relative } } lineHit } } emitter "Nozzle_Smoke" { start 0.3,0.3 duration 14.5,14.5 count 8,8 inverseDrawOrder sprite { duration 0.25,0.25 material "textures/particles/smoke_test2" gravity -0.0125,-0.0125 trailRepeat 1 start { direction { point 0,0,1 } velocity { box 90,40,40,130,-40,80 } acceleration { box -25,10,0,-33,10,0 } size { line 2,2,4,4 } tint { line 1,0.4,0.2,0.305882,0.156863,0.0941176 } rotate { box -0.0833333,0.0833333 } } motion { size { envelope jrad_convexfade } tint { envelope exp_x2 } fade { envelope rr2_concavefade_start_at_1_fast } rotate { envelope jrad_concavefade } } end { size { line 16,16,32,32 } tint { line 1,0.568627,0.247059,0.478431,0.192157,0.054902 } rotate { box 0.0277778,-0.0277778 relative } } lineHit } } } effect effects/weapons/grenades/explode_smoke_orange_simple { size 743 sound "Close Distance" { soundShader "sounds/weapons/grenades/shrap/explode" volume 6,8 freqshift 1.5,1.5 } spawner "Orange_Smoke5" { count 16,16 inverseDrawOrder sprite { duration 6,8 persist material "textures/particles/smoke_test2" gravity -0.02,-0.0075 generatedOriginNormal trailRepeat 1 start { position { cylinder 0,-1,-1,0,1,1 } size { line 64,64,96,96 } tint { line 1,0.4,0.2,0.305882,0.156863,0.0941176 } rotate { box -0.0555556,0.0555556 } } motion { size { envelope jrad_convexfade } tint { envelope exp_x2 } fade { envelope rr2_concavefade_start_at_1_fast } offset { envelope shamus_exp_1minusx/x2 } rotate { envelope jrad_concavefade } } end { size { line 128,128,192,192 } tint { line 1,0.568627,0.247059,0.478431,0.192157,0.054902 } offset { cylinder -128,-320,-320,128,320,320 } rotate { box -0.166667,0.166667 relative } } lineHit } } spawner "black_smoke3" { count 3,3 useMaterialColor attenuateEmitter attenuation 300,300 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity -0.002,-0.001 trailRepeat 1 start { velocity { box -15,-15,-15,15,15,15 } size { line 20,20,30,30 } tint { line 0.0666667,0.0666667,0.0627451,0.529412,0.478431,0.447059 } fade { point 0 } offset { sphere -5,-5,-5,5,5,5 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 50,50,60,60 } tint { point 0.647059,0.647059,0.647059 } fade { point 1 } offset { sphere -50,-50,-50,50,50,50 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "flames3" { count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { size { line 25,25,50,50 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -30,-30,-30,30,30,30 } rotate { box -1,1 } } lineHit } } spawner "flash4" { count 1,1 locked sprite { duration 0.5,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { size { line 100,100,200,200 } tint { line 0.239216,0.0901961,0,0.364706,0.137255,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 50,50 } } lineHit } } spawner "fire" { count 3,3 attenuateEmitter attenuation 300,300 sprite { duration 2,3 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { sphere -1,-1,-1,1,1,1 } velocity { box -5,-5,-5,5,5,5 } size { box 15,15,20,20 } tint { line 1,0.501961,0.247059,0.564706,0.282353,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope convexfade } } end { size { box 70,70,100,100 } fade { line 0.2,0.4 } offset { sphere -60,-60,-60,60,60,60 surface } rotate { box -0.25,0.25 relative } } lineHit } } spawner "unnamed8" { count 2,2 locked calcDuration sprite { duration 0.35,0.35 blend add persist material "particles/explosion/explode_burst01" trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } size { line 40,40,70,70 } tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 } rotate { box -0.166667,0.166667 } } motion { fade { envelope concavefade } } lineHit } } } effect effects/weapons/grenades/explode_smoke_blue_simple { size 743 sound "Close Distance" { soundShader "sounds/weapons/grenades/shrap/explode" volume 6,8 freqshift 1.5,1.5 } spawner "Blue_Smoke5" { count 16,16 inverseDrawOrder sprite { duration 6,8 persist material "textures/particles/smoke_test2" gravity -0.02,-0.0075 generatedOriginNormal trailRepeat 1 start { position { cylinder 0,-1,-1,0,1,1 } size { line 64,64,96,96 } tint { line 0.333333,0.666667,1,0.0666667,0.133333,0.333333 } rotate { box -0.0555556,0.0555556 } } motion { size { envelope jrad_convexfade } tint { envelope exp_x2 } fade { envelope rr2_concavefade_start_at_1_fast } offset { envelope shamus_exp_1minusx/x2 } rotate { envelope jrad_concavefade } } end { size { line 128,128,192,192 } tint { line 0.866667,0.933333,1,0.184314,0.290196,0.615686 } offset { cylinder -128,-320,-320,128,320,320 } rotate { box -0.166667,0.166667 relative } } lineHit } } spawner "black_smoke3" { count 3,3 useMaterialColor attenuateEmitter attenuation 300,300 sprite { duration 1,2 persist material "particles/dustcloud_02_litsmoke" gravity -0.002,-0.001 trailRepeat 1 start { velocity { box -15,-15,-15,15,15,15 } size { line 20,20,30,30 } tint { line 0.0666667,0.0666667,0.0627451,0.529412,0.478431,0.447059 } fade { point 0 } offset { sphere -5,-5,-5,5,5,5 } rotate { box 0.555556,-0.555556 } } motion { size { envelope exp_1minusx/x2 count 3,3 } tint { envelope linear } fade { envelope fastinslowout } offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 } rotate { envelope exp_1minusx/x2 } } end { size { line 50,50,60,60 } tint { point 0.647059,0.647059,0.647059 } fade { point 1 } offset { sphere -50,-50,-50,50,50,50 cone } rotate { box -0.555556,0.555556 } } lineHit } } spawner "flames3" { count 2,2 sprite { duration 0.8,0.8 persist material "particles/explosion/explode32strip02" trailRepeat 1 start { size { line 25,25,50,50 } tint { line 1,1,1,0.74902,0.74902,0.74902 } offset { sphere -30,-30,-30,30,30,30 } rotate { box -1,1 } } lineHit } } spawner "flash4" { count 1,1 locked sprite { duration 0.5,1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { size { line 100,100,200,200 } tint { line 0.239216,0.0901961,0,0.364706,0.137255,0 } rotate { box -1,1 } } motion { size { envelope rr2_concavefade_start_at_1_fast } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope linear } } end { size { point 50,50 } } lineHit } } spawner "fire" { count 3,3 attenuateEmitter attenuation 300,300 sprite { duration 2,3 blend add persist material "particles/fire4a" gravity -0.00125,0.0125 trailRepeat 1 start { position { sphere -1,-1,-1,1,1,1 } velocity { box -5,-5,-5,5,5,5 } size { box 15,15,20,20 } tint { line 1,0.501961,0.247059,0.564706,0.282353,0 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope shamus_exp_1minusx/x2 } tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 } fade { envelope shamus_fastinholdslowout offset 0.025 } offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 } rotate { envelope convexfade } } end { size { box 70,70,100,100 } fade { line 0.2,0.4 } offset { sphere -60,-60,-60,60,60,60 surface } rotate { box -0.25,0.25 relative } } lineHit } } spawner "unnamed8" { count 2,2 locked calcDuration sprite { duration 0.35,0.35 blend add persist material "particles/explosion/explode_burst01" trailRepeat 1 start { position { sphere -5,-5,-5,5,5,5 } size { line 40,40,70,70 } tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 } rotate { box -0.166667,0.166667 } } motion { fade { envelope concavefade } } lineHit } } }