etqw-sdk/base/effects/impacts/blaster.effect

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2008-05-29 00:00:00 +00:00
effect effects/impacts/blaster/impact_stroggify
{
size 85
cutOffDistance 2500
sound "Impact Sound"
{
soundShader "sounds/weapons/lacerator/projectile_impact"
volume 1,5
freqshift 0.7,1.4
}
spawner "glow"
{
count 1,1
attenuateEmitter
attenuation 800,900
oriented
{
duration 2,2
blend add
material "textures/particles/sparks/sparkflash03"
trailRepeat 1
start
{
size { box 15,15,21,21 }
tint { line 0.992157,0.211765,0.0156863,1,0.501961,0.247059 }
fade { line 0.3,1 }
rotate { box 0,0,0,0,0,2 }
}
motion
{
size { envelope linear }
fade { envelope exp_x2 }
}
end
{
size { point 10,10 }
}
lineHit
}
}
emitter "smokey2"
{
duration 0.5,0.5
count 3,3
attenuateEmitter
attenuation 300,400
sprite
{
duration 1,1
blend add
material "particles/fire5a"
trailRepeat 1
start
{
velocity { box 20,-20,-20,40,20,20 }
size { line 4,4,8,8 }
tint { point 0.858824,0.52549,0.156863 }
fade { line 0.1,0.4 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
fade { envelope rr2_concavefade_start_at_1 }
rotate { envelope linear }
}
end
{
size { line 20,20,30,30 }
rotate { box -0.25,0.25 relative }
}
lineHit
}
}
spawner "dirt_blur"
{
count 1,1
useMaterialColor
line
{
duration 0.4,0.4
blend add
persist
material "textures/effects/weapons/ground_flash"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 8,0,0 cone }
velocity { box 0,-10,-10,0,10,10 }
size { box 10,20 }
tint { line 0.792157,0.615686,0.207843,0.807843,0.317647,0.192157 }
offset { point -10,0,0 }
length { box 30,0,0,50,0,0 }
}
lineHit
}
}
}
effect effects/impacts/blaster/impact_default
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_default"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify"
}
}
effect effects/impacts/blaster/impact_flesh
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_flesh"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify"
}
}effect effects/impacts/blaster/impact_liquid
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_liquid"
}
}
effect effects/impacts/blaster/impact_plastic
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_plastic"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify"
}
}
effect effects/impacts/blaster/impact_sand
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_sand"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify"
}
}
effect effects/impacts/blaster/impact_stone
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_stone"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify"
}
}
effect effects/impacts/blaster/impact_pavement
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_pavement"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify"
}
}
effect effects/impacts/blaster/impact_metal
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_metal"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify"
}
}
effect effects/impacts/blaster/impact_grass
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_grass"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify"
}
}
effect effects/impacts/blaster/impact_glass
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_glass"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify"
}
}
effect effects/impacts/blaster/impact_wood
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_wood"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify"
}
}
effect effects/impacts/blaster/impact_snow
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_snow"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify"
}
}
effect effects/impacts/blaster_big/impact_default
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_default"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster_big/impact_stroggify_big"
}
}
effect effects/impacts/blaster_big/impact_flesh
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_flesh"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster_big/impact_stroggify_big"
}
}effect effects/impacts/blaster_big/impact_liquid
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_liquid"
}
}
effect effects/impacts/blaster_big/impact_plastic
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_plastic"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster_big/impact_stroggify_big"
}
}
effect effects/impacts/blaster_big/impact_sand
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_sand"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster_big/impact_stroggify_big"
}
}
effect effects/impacts/blaster_big/impact_snow
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_snow"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify"
}
}effect effects/impacts/blaster_big/impact_stone
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_stone"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster_big/impact_stroggify_big"
}
}
effect effects/impacts/blaster_big/impact_pavement
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_pavement"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster_big/impact_stroggify_big"
}
}
effect effects/impacts/blaster_big/impact_metal
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_metal"
}
effect "unnamed1"
{
effect "effects/impacts/blaster_big/impact_stroggify_big"
}
}
effect effects/impacts/blaster_big/impact_grass
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_grass"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster_big/impact_stroggify_big"
}
}
effect effects/impacts/blaster_big/impact_glass
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_glass"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster_big/impact_stroggify_big"
}
}
effect effects/impacts/blaster_big/impact_wood
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_wood"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify"
}
}
effect effects/impacts/blaster_big/impact_dirt
{
size 8
effect "unnamed0"
{
effect "effects/impacts/bullets_large/impact_dirt"
}
effect "unnamed1"
{
effect "effects/impacts/blaster_big/impact_stroggify_big"
}
}effect effects/impacts/blaster_big/impact_stroggify_big
{
size 103
cutOffDistance 2500
sound "Impact Sound"
{
soundShader "sounds/weapons/lacerator/projectile_impact"
volume 1,8
freqshift 0.7,1.4
}
spawner "glow2"
{
count 1,1
attenuateEmitter
attenuation 800,900
oriented
{
duration 2,2
blend add
material "textures/particles/sparks/sparkflash03"
trailRepeat 1
start
{
size { box 15,15,21,21 }
tint { line 0.992157,0.211765,0.0156863,1,0.501961,0.247059 }
fade { line 0.3,1 }
rotate { box 0,0,0,0,0,2 }
}
motion
{
size { envelope linear }
fade { envelope exp_x2 }
}
end
{
size { point 10,10 }
}
lineHit
}
}
emitter "smokey3"
{
duration 0.5,0.5
count 3,3
attenuateEmitter
attenuation 300,400
sprite
{
duration 1,1
blend add
material "particles/fire5a"
trailRepeat 1
start
{
velocity { box 35,-20,-20,50,20,20 }
size { line 4,4,8,8 }
tint { point 0.858824,0.52549,0.156863 }
fade { line 0.1,0.4 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
fade { envelope rr2_concavefade_start_at_1 }
rotate { envelope linear }
}
end
{
size { line 30,30,45,45 }
rotate { box -0.25,0.25 relative }
}
lineHit
}
}
spawner "dirt_blur"
{
count 1,1
useMaterialColor
line
{
duration 0.4,0.4
blend add
persist
material "textures/effects/weapons/ground_flash"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 8,0,0 cone }
velocity { box 0,-10,-10,0,10,10 }
size { box 8,18 }
tint { line 0.792157,0.615686,0.207843,0.807843,0.317647,0.192157 }
offset { point -10,0,0 }
length { box 40,0,0,70,0,0 }
}
lineHit
}
}
}
effect effects/impacts/blaster/impact_dirt
{
size 8
effect "unnamed0"
{
effect "effects/impacts/bullets_small/impact_dirt"
}
effect "unnamed1"
{
effect "effects/impacts/blaster/impact_stroggify"
}
}