effect effects/impacts/blaster/impact_stroggify { size 85 cutOffDistance 2500 sound "Impact Sound" { soundShader "sounds/weapons/lacerator/projectile_impact" volume 1,5 freqshift 0.7,1.4 } spawner "glow" { count 1,1 attenuateEmitter attenuation 800,900 oriented { duration 2,2 blend add material "textures/particles/sparks/sparkflash03" trailRepeat 1 start { size { box 15,15,21,21 } tint { line 0.992157,0.211765,0.0156863,1,0.501961,0.247059 } fade { line 0.3,1 } rotate { box 0,0,0,0,0,2 } } motion { size { envelope linear } fade { envelope exp_x2 } } end { size { point 10,10 } } lineHit } } emitter "smokey2" { duration 0.5,0.5 count 3,3 attenuateEmitter attenuation 300,400 sprite { duration 1,1 blend add material "particles/fire5a" trailRepeat 1 start { velocity { box 20,-20,-20,40,20,20 } size { line 4,4,8,8 } tint { point 0.858824,0.52549,0.156863 } fade { line 0.1,0.4 } rotate { box 0,1 } } motion { size { envelope linear } fade { envelope rr2_concavefade_start_at_1 } rotate { envelope linear } } end { size { line 20,20,30,30 } rotate { box -0.25,0.25 relative } } lineHit } } spawner "dirt_blur" { count 1,1 useMaterialColor line { duration 0.4,0.4 blend add persist material "textures/effects/weapons/ground_flash" gravity 0.001,0.001 trailRepeat 1 start { position { point 8,0,0 cone } velocity { box 0,-10,-10,0,10,10 } size { box 10,20 } tint { line 0.792157,0.615686,0.207843,0.807843,0.317647,0.192157 } offset { point -10,0,0 } length { box 30,0,0,50,0,0 } } lineHit } } } effect effects/impacts/blaster/impact_default { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_small/impact_default" } effect "Stroggify Layer" { effect "effects/impacts/blaster/impact_stroggify" } } effect effects/impacts/blaster/impact_flesh { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_small/impact_flesh" } effect "Stroggify Layer" { effect "effects/impacts/blaster/impact_stroggify" } }effect effects/impacts/blaster/impact_liquid { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_small/impact_liquid" } } effect effects/impacts/blaster/impact_plastic { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_small/impact_plastic" } effect "Stroggify Layer" { effect "effects/impacts/blaster/impact_stroggify" } } effect effects/impacts/blaster/impact_sand { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_small/impact_sand" } effect "Stroggify Layer" { effect "effects/impacts/blaster/impact_stroggify" } } effect effects/impacts/blaster/impact_stone { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_small/impact_stone" } effect "Stroggify Layer" { effect "effects/impacts/blaster/impact_stroggify" } } effect effects/impacts/blaster/impact_pavement { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_small/impact_pavement" } effect "Stroggify Layer" { effect "effects/impacts/blaster/impact_stroggify" } } effect effects/impacts/blaster/impact_metal { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_small/impact_metal" } effect "Stroggify Layer" { effect "effects/impacts/blaster/impact_stroggify" } } effect effects/impacts/blaster/impact_grass { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_small/impact_grass" } effect "Stroggify Layer" { effect "effects/impacts/blaster/impact_stroggify" } } effect effects/impacts/blaster/impact_glass { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_small/impact_glass" } effect "Stroggify Layer" { effect "effects/impacts/blaster/impact_stroggify" } } effect effects/impacts/blaster/impact_wood { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_small/impact_wood" } effect "Stroggify Layer" { effect "effects/impacts/blaster/impact_stroggify" } } effect effects/impacts/blaster/impact_snow { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_small/impact_snow" } effect "Stroggify Layer" { effect "effects/impacts/blaster/impact_stroggify" } } effect effects/impacts/blaster_big/impact_default { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_large/impact_default" } effect "Stroggify Layer" { effect "effects/impacts/blaster_big/impact_stroggify_big" } } effect effects/impacts/blaster_big/impact_flesh { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_large/impact_flesh" } effect "Stroggify Layer" { effect "effects/impacts/blaster_big/impact_stroggify_big" } }effect effects/impacts/blaster_big/impact_liquid { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_large/impact_liquid" } } effect effects/impacts/blaster_big/impact_plastic { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_large/impact_plastic" } effect "Stroggify Layer" { effect "effects/impacts/blaster_big/impact_stroggify_big" } } effect effects/impacts/blaster_big/impact_sand { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_large/impact_sand" } effect "Stroggify Layer" { effect "effects/impacts/blaster_big/impact_stroggify_big" } } effect effects/impacts/blaster_big/impact_snow { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_large/impact_snow" } effect "Stroggify Layer" { effect "effects/impacts/blaster/impact_stroggify" } }effect effects/impacts/blaster_big/impact_stone { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_large/impact_stone" } effect "Stroggify Layer" { effect "effects/impacts/blaster_big/impact_stroggify_big" } } effect effects/impacts/blaster_big/impact_pavement { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_large/impact_pavement" } effect "Stroggify Layer" { effect "effects/impacts/blaster_big/impact_stroggify_big" } } effect effects/impacts/blaster_big/impact_metal { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_large/impact_metal" } effect "unnamed1" { effect "effects/impacts/blaster_big/impact_stroggify_big" } } effect effects/impacts/blaster_big/impact_grass { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_large/impact_grass" } effect "Stroggify Layer" { effect "effects/impacts/blaster_big/impact_stroggify_big" } } effect effects/impacts/blaster_big/impact_glass { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_large/impact_glass" } effect "Stroggify Layer" { effect "effects/impacts/blaster_big/impact_stroggify_big" } } effect effects/impacts/blaster_big/impact_wood { size 8 effect "Base Plume (GDF)" { effect "effects/impacts/bullets_large/impact_wood" } effect "Stroggify Layer" { effect "effects/impacts/blaster/impact_stroggify" } } effect effects/impacts/blaster_big/impact_dirt { size 8 effect "unnamed0" { effect "effects/impacts/bullets_large/impact_dirt" } effect "unnamed1" { effect "effects/impacts/blaster_big/impact_stroggify_big" } }effect effects/impacts/blaster_big/impact_stroggify_big { size 103 cutOffDistance 2500 sound "Impact Sound" { soundShader "sounds/weapons/lacerator/projectile_impact" volume 1,8 freqshift 0.7,1.4 } spawner "glow2" { count 1,1 attenuateEmitter attenuation 800,900 oriented { duration 2,2 blend add material "textures/particles/sparks/sparkflash03" trailRepeat 1 start { size { box 15,15,21,21 } tint { line 0.992157,0.211765,0.0156863,1,0.501961,0.247059 } fade { line 0.3,1 } rotate { box 0,0,0,0,0,2 } } motion { size { envelope linear } fade { envelope exp_x2 } } end { size { point 10,10 } } lineHit } } emitter "smokey3" { duration 0.5,0.5 count 3,3 attenuateEmitter attenuation 300,400 sprite { duration 1,1 blend add material "particles/fire5a" trailRepeat 1 start { velocity { box 35,-20,-20,50,20,20 } size { line 4,4,8,8 } tint { point 0.858824,0.52549,0.156863 } fade { line 0.1,0.4 } rotate { box 0,1 } } motion { size { envelope linear } fade { envelope rr2_concavefade_start_at_1 } rotate { envelope linear } } end { size { line 30,30,45,45 } rotate { box -0.25,0.25 relative } } lineHit } } spawner "dirt_blur" { count 1,1 useMaterialColor line { duration 0.4,0.4 blend add persist material "textures/effects/weapons/ground_flash" gravity 0.001,0.001 trailRepeat 1 start { position { point 8,0,0 cone } velocity { box 0,-10,-10,0,10,10 } size { box 8,18 } tint { line 0.792157,0.615686,0.207843,0.807843,0.317647,0.192157 } offset { point -10,0,0 } length { box 40,0,0,70,0,0 } } lineHit } } } effect effects/impacts/blaster/impact_dirt { size 8 effect "unnamed0" { effect "effects/impacts/bullets_small/impact_dirt" } effect "unnamed1" { effect "effects/impacts/blaster/impact_stroggify" } }