etqw-sdk/base/def/weapons/lacerator_scope.def

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2008-05-29 00:00:00 +00:00
/***********************************************************************
Lacerator
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix LACERATOR_ -sourcedir models/weapons/strogg_lacerator/dev_sd -destdir models/weapons/strogg_lacerator/ -keep joint_main_gun joint_lower_slide joint_top_needle joint_lower_needle joint_muzzle_cover joint_tube_root joint15 joint16 joint17 joint18 joint19 joint20 joint21 joint22 joint8 joint9 joint10 joint11 joint12 joint13 joint23 joint24 joint25 joint_bayonet joint_rail_chucker joint_sight muzzle r_upper_arm r_elbow r_elbow_2 r_wrist r_finger_1_1 r_finger_3_1 r_finger_2_1 l_upper_arm l_elbow l_elbow_2 l_wrist l_finger_1_1 l_finger_1_2 l_finger_1_3 l_finger_2_1 l_finger_2_2 l_finger_2_3 l_finger_3_1 l_finger_3_2 l_finger_3_3 l_finger_4_1 l_finger_4_2 l_finger_4_3 l_thumb_1 l_thumb_2 l_thumb_3
addoptions -keepmesh StoggArmRight small_tube main_tube top_needle bayonet main_gun muzzle_cover lower_slide lower_needle sharp_shooter_sight strogg_left_arm_mesh
/*
//mesh lazor_rifle_base_file.mb -dest models/weapons/strogg_lacerator/view.md5mesh
anim lazor_rifle_idle.mb -dest models/weapons/strogg_lacerator/idle.md5anim
anim lazor_rifle_raise.mb -dest models/weapons/strogg_lacerator/raise.md5anim
anim lazor_rifle_lower.mb -dest models/weapons/strogg_lacerator/lower.md5anim
*/
anim lazor_rifle_fire.mb -dest models/weapons/strogg_lacerator/fire.md5anim
/*
anim lazor_rifle_overheat.mb -dest models/weapons/strogg_lacerator/reload.md5anim
anim lazor_rifle_overheat2.mb -dest models/weapons/strogg_lacerator/reload2.md5anim
anim lazor_rifle_start_sprint.mb -dest models/weapons/strogg_lacerator/start_sprint.md5anim
anim lazor_rifle_leave_sprint.mb -dest models/weapons/strogg_lacerator/leave_sprint.md5anim
anim lazor_rifle_zoom.mb -dest models/weapons/strogg_lacerator/zoom.md5anim
*/
}
// ========================================================================
// VIEW Models
//
model viewmodel_lacerator_scoped {
mesh models/weapons/strogg_lacerator/view.md5mesh
anim idle models/weapons/strogg_lacerator/idle.md5anim {
}
anim fire models/weapons/strogg_lacerator/fire.md5anim {
}
anim overheat models/weapons/strogg_lacerator/reload2.md5anim {
frame 13 sound_channel snd_weapon_foley snd_punch
frame 30 sound_channel snd_weapon_mech snd_slideoff
frame 35 effect fx_overheat joint_muzzle_cover
frame 35 sound_channel snd_weapon_mech snd_steam
frame 60 sound_channel snd_weapon_mech snd_slideon
}
anim raise models/weapons/strogg_lacerator/raise.md5anim {
frame begin sound_channel snd_weapon_raise snd_raise
frame 2 sound_channel snd_weapon_foley snd_scopeup
}
anim putaway models/weapons/strogg_lacerator/lower.md5anim {
}
anim start_sprint models/weapons/strogg_lacerator/start_sprint.md5anim {
}
anim leave_sprint models/weapons/strogg_lacerator/leave_sprint.md5anim {
}
anim zoomout models/weapons/strogg_lacerator/zoom.md5anim {
frame 1 sound_channel snd_weapon_raise snd_unzoom
}
anim zoomin models/weapons/strogg_lacerator/zoom.md5anim {
frame 1 sound_channel snd_weapon_raise snd_init
}
anim idle_zoom models/weapons/strogg_lacerator/idle.md5anim {
}
anim fire_zoom models/weapons/strogg_lacerator/fire.md5anim {
}
}
model worldmodel_lacerator_scope {
mesh models/weapons/strogg_lacerator/lacerator_scope_world.md5mesh
anim raise models/weapons/strogg_lacerator/lacerator_scope_world.md5anim {
}
anim idle models/weapons/strogg_lacerator/lacerator_scope_world.md5anim {
}
anim aim models/weapons/strogg_lacerator/lacerator_scope_world.md5anim {
}
anim fire models/weapons/strogg_lacerator/lacerator_scope_world.md5anim {
}
anim overheat models/weapons/strogg_lacerator/lacerator_world_reload.md5anim {
}
anim noammo models/weapons/strogg_lacerator/lacerator_scope_world.md5anim {
}
anim putaway models/weapons/strogg_lacerator/lacerator_scope_world.md5anim {
}
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/weapons/lacerator/scoped {
type "weapon"
slot "twohanded"
name "game/weapons/lacerator_scoped"
model "models/weapons/strogg_lacerator/lacerator_player.lwo"
joint "Spine2"
data {
"model_view" "viewmodel_lacerator_scoped"
"model_world" "worldmodel_lacerator_scope"
"anim_limbomenu" "menu"
"joint_attach" "weapon_attach"
"view_offset" "-5 1 0"
"view_foreshorten" "0.8"
"anim_prefix" "2h_lacerator"
"anim_prefix_class" "2h"
"weapon_scriptobject" "weapon_lacerator_scope"
"muzzle_kick_time" "0.2"
"muzzle_kick_maxtime" "0.6"
"muzzle_kick_angles" "0 0 0"
"muzzle_kick_offset" "1 1 2"
"recoilTime" "180"
"recoilAngles" "-0.13 0 0"
"kickback" "0.13"
"kickback_prone" "0.06"
"stat_name" "lacerator_scoped"
"fx_overheat" "effects/weapons/lacerator_steam"
"fx_overheat_world" "effects/weapons/lacerator_steam"
"fx_muzzle_flash" "effects/weapons/lacerator_muzzleflash_view"
"fx_muzzle_flash_world" "effects/weapons/lacerator_muzzleflash_world"
"fx_tracer" "effects/base/tracers_strogg"
"effectchance fx_tracer" "1"
"snd_fire" "sounds/weapons/hlacerator/fire"
"snd_fire_far" "sounds/weapons/lacerator/fire/far"
//"snd_fire_local" "sounds/weapons/lacerator/fire/local"
"snd_punch" "sounds/weapons/lacerator/reload_hit"
"snd_fire_local" "sounds/weapons/hlacerator/fire_local"
"snd_cock" "sounds/weapons/assaultrifle/cock"
"snd_reload" "sounds/weapons/assaultrifle/reload"
"snd_steam" "sounds/weapons/lacerator/overheat"
"snd_lowammo" "sounds/weapons/misc/ammo_warning"
"snd_init" "sounds/weapons/railgun/init"
"snd_unzoom" "sounds/weapons/railgun/unzoom"
"snd_slideoff" "sounds/weapons/lacerator/slide_off"
"snd_slideon" "sounds/weapons/lacerator/slide_on"
"snd_raise" "sounds/weapons/lacerator/bring_up"
"snd_scopeup" "sounds/weapons/lacerator/scope_up"
"snd_dryfire" "sounds/weapons/misc/nostroy"
"fov_speed" "0.5"
"fov_spread" "0.1"
"fire_rate" "0.18"
"num_projectiles" "1"
"low_ammo" "8"
"hide_clip" "1"
"show_all_ammo" "1"
"clip_based" "0"
"gui_sniper_scope" "game/sights/lacerator_scope"
"hud_sort" "999"
"hide_crosshair" "0"
"zoom_fov" "45"
"zoom_time" "0.25"
"zoom_pitch_amplitude" "0.5"
"zoom_pitch_frequency" "0.24"
"zoom_pitch_min_amplitude" "0.13"
"zoom_yaw_amplitude" "3.2"
"zoom_yaw_frequency" "0.12"
"zoom_yaw_min_amplitude" "0.23"
"mtr_weaponmenu" "guis/assets/icons/weapons/lacerator_scope"
"crosshair" "large"
"crosshair_spread_min" "-0.5"
"crosshair_spread_max" "4"
"crosshair_spread_scale" "2"
"spread_min" "1"
"spread_max" "3"
"spread_inc" "1"
"spread_viewrate_min" "1"
"spread_viewrate_max" "3"
"spread_viewrate_inc" "2.5"
"spread_max_settle_time" "600"
"spread_crouch_min" "0.75"
"spread_crouch_max" "2.2"
"spread_crouch_inc" "1"
"spread_crouch_viewrate_min" "0.75"
"spread_crouch_viewrate_max" "2.2"
"spread_crouch_viewrate_inc" "2.5"
"spread_crouch_max_settle_time" "550"
"spread_prone_min" "0.5"
"spread_prone_max" "1.75"
"spread_prone_inc" "1"
"spread_prone_viewrate_min" "0.5"
"spread_prone_viewrate_max" "1.75"
"spread_prone_viewrate_inc" "2.5"
"spread_prone_max_settle_time" "500"
"spread_jump_min" "4"
"spread_jump_max" "4"
"spread_jump_inc" "4"
"spread_jump_max_settle_time" "650"
"overheat_length" "5"
"overheat_per_shot" "0.36"
"timer_heat" "heat_lacerator"
"autoswitch_priority" "5"
"player_weapon_num" "13"
}
clip {
"projectile" "projectile_lacerator_scoped"
"client_projectile" "projectile_bullet"
"type" "stroyent"
"ammo_per_shot" "5"
"max_ammo" "-1"
}
}
entityDef projectile_lacerator_scoped {
"spawnclass" "idProjectile"
"inherit" "projectile_lacerator"
"range" "12288"
"min_damage_percent" "1"
"dmg_damage" "damage_lacerator_scoped"
}
damageDef damage_lacerator_scoped {
damage "damage_lacerator"
knockback 1
push 5000
stat_name "lacerator_scoped"
record_hit_stats
prof_damage "pro_light_weapons_damage"
tt_obituary "tooltips/killmsgs/weapons/lacerator_scoped"
tt_obituary_team_kill "tooltips/killmsgs/weapons/lacerator_scoped/teamkill"
}