275 lines
8.9 KiB
Modula-2
275 lines
8.9 KiB
Modula-2
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/***********************************************************************
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Lacerator
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***********************************************************************/
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// ========================================================================
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// Export
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//
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export hauser {
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options -prefix LACERATOR_ -sourcedir models/weapons/strogg_lacerator/dev_sd -destdir models/weapons/strogg_lacerator/ -keep joint_main_gun joint_lower_slide joint_top_needle joint_lower_needle joint_muzzle_cover joint_tube_root joint15 joint16 joint17 joint18 joint19 joint20 joint21 joint22 joint8 joint9 joint10 joint11 joint12 joint13 joint23 joint24 joint25 joint_bayonet joint_rail_chucker joint_sight muzzle r_upper_arm r_elbow r_elbow_2 r_wrist r_finger_1_1 r_finger_3_1 r_finger_2_1 l_upper_arm l_elbow l_elbow_2 l_wrist l_finger_1_1 l_finger_1_2 l_finger_1_3 l_finger_2_1 l_finger_2_2 l_finger_2_3 l_finger_3_1 l_finger_3_2 l_finger_3_3 l_finger_4_1 l_finger_4_2 l_finger_4_3 l_thumb_1 l_thumb_2 l_thumb_3
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addoptions -keepmesh StoggArmRight small_tube main_tube top_needle bayonet main_gun muzzle_cover lower_slide lower_needle sharp_shooter_sight strogg_left_arm_mesh
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/*
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//mesh lazor_rifle_base_file.mb -dest models/weapons/strogg_lacerator/view.md5mesh
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anim lazor_rifle_idle.mb -dest models/weapons/strogg_lacerator/idle.md5anim
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anim lazor_rifle_raise.mb -dest models/weapons/strogg_lacerator/raise.md5anim
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anim lazor_rifle_lower.mb -dest models/weapons/strogg_lacerator/lower.md5anim
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*/
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anim lazor_rifle_fire.mb -dest models/weapons/strogg_lacerator/fire.md5anim
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/*
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anim lazor_rifle_overheat.mb -dest models/weapons/strogg_lacerator/reload.md5anim
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anim lazor_rifle_overheat2.mb -dest models/weapons/strogg_lacerator/reload2.md5anim
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anim lazor_rifle_start_sprint.mb -dest models/weapons/strogg_lacerator/start_sprint.md5anim
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anim lazor_rifle_leave_sprint.mb -dest models/weapons/strogg_lacerator/leave_sprint.md5anim
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anim lazor_rifle_zoom.mb -dest models/weapons/strogg_lacerator/zoom.md5anim
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*/
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}
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// ========================================================================
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// VIEW Models
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//
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model viewmodel_lacerator_scoped {
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mesh models/weapons/strogg_lacerator/view.md5mesh
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anim idle models/weapons/strogg_lacerator/idle.md5anim {
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}
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anim fire models/weapons/strogg_lacerator/fire.md5anim {
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}
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anim overheat models/weapons/strogg_lacerator/reload2.md5anim {
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frame 13 sound_channel snd_weapon_foley snd_punch
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frame 30 sound_channel snd_weapon_mech snd_slideoff
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frame 35 effect fx_overheat joint_muzzle_cover
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frame 35 sound_channel snd_weapon_mech snd_steam
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frame 60 sound_channel snd_weapon_mech snd_slideon
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}
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anim raise models/weapons/strogg_lacerator/raise.md5anim {
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frame begin sound_channel snd_weapon_raise snd_raise
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frame 2 sound_channel snd_weapon_foley snd_scopeup
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}
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anim putaway models/weapons/strogg_lacerator/lower.md5anim {
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}
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anim start_sprint models/weapons/strogg_lacerator/start_sprint.md5anim {
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}
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anim leave_sprint models/weapons/strogg_lacerator/leave_sprint.md5anim {
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}
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anim zoomout models/weapons/strogg_lacerator/zoom.md5anim {
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frame 1 sound_channel snd_weapon_raise snd_unzoom
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}
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anim zoomin models/weapons/strogg_lacerator/zoom.md5anim {
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frame 1 sound_channel snd_weapon_raise snd_init
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}
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anim idle_zoom models/weapons/strogg_lacerator/idle.md5anim {
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}
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anim fire_zoom models/weapons/strogg_lacerator/fire.md5anim {
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}
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}
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model worldmodel_lacerator_scope {
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mesh models/weapons/strogg_lacerator/lacerator_scope_world.md5mesh
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anim raise models/weapons/strogg_lacerator/lacerator_scope_world.md5anim {
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}
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anim idle models/weapons/strogg_lacerator/lacerator_scope_world.md5anim {
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}
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anim aim models/weapons/strogg_lacerator/lacerator_scope_world.md5anim {
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}
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anim fire models/weapons/strogg_lacerator/lacerator_scope_world.md5anim {
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}
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anim overheat models/weapons/strogg_lacerator/lacerator_world_reload.md5anim {
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}
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anim noammo models/weapons/strogg_lacerator/lacerator_scope_world.md5anim {
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}
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anim putaway models/weapons/strogg_lacerator/lacerator_scope_world.md5anim {
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}
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}
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// ========================================================================
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// Entity DEFS
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//
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invItemDef inventory/weapons/lacerator/scoped {
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type "weapon"
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slot "twohanded"
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name "game/weapons/lacerator_scoped"
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model "models/weapons/strogg_lacerator/lacerator_player.lwo"
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joint "Spine2"
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data {
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"model_view" "viewmodel_lacerator_scoped"
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"model_world" "worldmodel_lacerator_scope"
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"anim_limbomenu" "menu"
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"joint_attach" "weapon_attach"
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"view_offset" "-5 1 0"
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"view_foreshorten" "0.8"
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"anim_prefix" "2h_lacerator"
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"anim_prefix_class" "2h"
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"weapon_scriptobject" "weapon_lacerator_scope"
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"muzzle_kick_time" "0.2"
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"muzzle_kick_maxtime" "0.6"
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"muzzle_kick_angles" "0 0 0"
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"muzzle_kick_offset" "1 1 2"
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"recoilTime" "180"
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"recoilAngles" "-0.13 0 0"
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"kickback" "0.13"
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"kickback_prone" "0.06"
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"stat_name" "lacerator_scoped"
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"fx_overheat" "effects/weapons/lacerator_steam"
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"fx_overheat_world" "effects/weapons/lacerator_steam"
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"fx_muzzle_flash" "effects/weapons/lacerator_muzzleflash_view"
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"fx_muzzle_flash_world" "effects/weapons/lacerator_muzzleflash_world"
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"fx_tracer" "effects/base/tracers_strogg"
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"effectchance fx_tracer" "1"
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"snd_fire" "sounds/weapons/hlacerator/fire"
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"snd_fire_far" "sounds/weapons/lacerator/fire/far"
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//"snd_fire_local" "sounds/weapons/lacerator/fire/local"
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"snd_punch" "sounds/weapons/lacerator/reload_hit"
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"snd_fire_local" "sounds/weapons/hlacerator/fire_local"
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"snd_cock" "sounds/weapons/assaultrifle/cock"
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"snd_reload" "sounds/weapons/assaultrifle/reload"
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"snd_steam" "sounds/weapons/lacerator/overheat"
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"snd_lowammo" "sounds/weapons/misc/ammo_warning"
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"snd_init" "sounds/weapons/railgun/init"
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"snd_unzoom" "sounds/weapons/railgun/unzoom"
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"snd_slideoff" "sounds/weapons/lacerator/slide_off"
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"snd_slideon" "sounds/weapons/lacerator/slide_on"
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"snd_raise" "sounds/weapons/lacerator/bring_up"
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"snd_scopeup" "sounds/weapons/lacerator/scope_up"
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"snd_dryfire" "sounds/weapons/misc/nostroy"
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"fov_speed" "0.5"
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"fov_spread" "0.1"
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"fire_rate" "0.18"
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"num_projectiles" "1"
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"low_ammo" "8"
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"hide_clip" "1"
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"show_all_ammo" "1"
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"clip_based" "0"
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"gui_sniper_scope" "game/sights/lacerator_scope"
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"hud_sort" "999"
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"hide_crosshair" "0"
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"zoom_fov" "45"
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"zoom_time" "0.25"
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"zoom_pitch_amplitude" "0.5"
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"zoom_pitch_frequency" "0.24"
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"zoom_pitch_min_amplitude" "0.13"
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"zoom_yaw_amplitude" "3.2"
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"zoom_yaw_frequency" "0.12"
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"zoom_yaw_min_amplitude" "0.23"
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"mtr_weaponmenu" "guis/assets/icons/weapons/lacerator_scope"
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"crosshair" "large"
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"crosshair_spread_min" "-0.5"
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"crosshair_spread_max" "4"
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"crosshair_spread_scale" "2"
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"spread_min" "1"
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"spread_max" "3"
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"spread_inc" "1"
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"spread_viewrate_min" "1"
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"spread_viewrate_max" "3"
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"spread_viewrate_inc" "2.5"
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"spread_max_settle_time" "600"
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"spread_crouch_min" "0.75"
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"spread_crouch_max" "2.2"
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"spread_crouch_inc" "1"
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"spread_crouch_viewrate_min" "0.75"
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"spread_crouch_viewrate_max" "2.2"
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"spread_crouch_viewrate_inc" "2.5"
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"spread_crouch_max_settle_time" "550"
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"spread_prone_min" "0.5"
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"spread_prone_max" "1.75"
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"spread_prone_inc" "1"
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"spread_prone_viewrate_min" "0.5"
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"spread_prone_viewrate_max" "1.75"
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"spread_prone_viewrate_inc" "2.5"
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"spread_prone_max_settle_time" "500"
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"spread_jump_min" "4"
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"spread_jump_max" "4"
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"spread_jump_inc" "4"
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"spread_jump_max_settle_time" "650"
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"overheat_length" "5"
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"overheat_per_shot" "0.36"
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"timer_heat" "heat_lacerator"
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"autoswitch_priority" "5"
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"player_weapon_num" "13"
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}
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clip {
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"projectile" "projectile_lacerator_scoped"
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"client_projectile" "projectile_bullet"
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"type" "stroyent"
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"ammo_per_shot" "5"
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"max_ammo" "-1"
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}
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}
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entityDef projectile_lacerator_scoped {
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"spawnclass" "idProjectile"
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"inherit" "projectile_lacerator"
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"range" "12288"
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"min_damage_percent" "1"
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"dmg_damage" "damage_lacerator_scoped"
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}
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damageDef damage_lacerator_scoped {
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damage "damage_lacerator"
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knockback 1
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push 5000
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stat_name "lacerator_scoped"
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record_hit_stats
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prof_damage "pro_light_weapons_damage"
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tt_obituary "tooltips/killmsgs/weapons/lacerator_scoped"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/lacerator_scoped/teamkill"
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}
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