/*********************************************************************** Lacerator ***********************************************************************/ // ======================================================================== // Export // export hauser { options -prefix LACERATOR_ -sourcedir models/weapons/strogg_lacerator/dev_sd -destdir models/weapons/strogg_lacerator/ -keep joint_main_gun joint_lower_slide joint_top_needle joint_lower_needle joint_muzzle_cover joint_tube_root joint15 joint16 joint17 joint18 joint19 joint20 joint21 joint22 joint8 joint9 joint10 joint11 joint12 joint13 joint23 joint24 joint25 joint_bayonet joint_rail_chucker joint_sight muzzle r_upper_arm r_elbow r_elbow_2 r_wrist r_finger_1_1 r_finger_3_1 r_finger_2_1 l_upper_arm l_elbow l_elbow_2 l_wrist l_finger_1_1 l_finger_1_2 l_finger_1_3 l_finger_2_1 l_finger_2_2 l_finger_2_3 l_finger_3_1 l_finger_3_2 l_finger_3_3 l_finger_4_1 l_finger_4_2 l_finger_4_3 l_thumb_1 l_thumb_2 l_thumb_3 addoptions -keepmesh StoggArmRight small_tube main_tube top_needle bayonet main_gun muzzle_cover lower_slide lower_needle sharp_shooter_sight strogg_left_arm_mesh /* //mesh lazor_rifle_base_file.mb -dest models/weapons/strogg_lacerator/view.md5mesh anim lazor_rifle_idle.mb -dest models/weapons/strogg_lacerator/idle.md5anim anim lazor_rifle_raise.mb -dest models/weapons/strogg_lacerator/raise.md5anim anim lazor_rifle_lower.mb -dest models/weapons/strogg_lacerator/lower.md5anim */ anim lazor_rifle_fire.mb -dest models/weapons/strogg_lacerator/fire.md5anim /* anim lazor_rifle_overheat.mb -dest models/weapons/strogg_lacerator/reload.md5anim anim lazor_rifle_overheat2.mb -dest models/weapons/strogg_lacerator/reload2.md5anim anim lazor_rifle_start_sprint.mb -dest models/weapons/strogg_lacerator/start_sprint.md5anim anim lazor_rifle_leave_sprint.mb -dest models/weapons/strogg_lacerator/leave_sprint.md5anim anim lazor_rifle_zoom.mb -dest models/weapons/strogg_lacerator/zoom.md5anim */ } // ======================================================================== // VIEW Models // model viewmodel_lacerator_scoped { mesh models/weapons/strogg_lacerator/view.md5mesh anim idle models/weapons/strogg_lacerator/idle.md5anim { } anim fire models/weapons/strogg_lacerator/fire.md5anim { } anim overheat models/weapons/strogg_lacerator/reload2.md5anim { frame 13 sound_channel snd_weapon_foley snd_punch frame 30 sound_channel snd_weapon_mech snd_slideoff frame 35 effect fx_overheat joint_muzzle_cover frame 35 sound_channel snd_weapon_mech snd_steam frame 60 sound_channel snd_weapon_mech snd_slideon } anim raise models/weapons/strogg_lacerator/raise.md5anim { frame begin sound_channel snd_weapon_raise snd_raise frame 2 sound_channel snd_weapon_foley snd_scopeup } anim putaway models/weapons/strogg_lacerator/lower.md5anim { } anim start_sprint models/weapons/strogg_lacerator/start_sprint.md5anim { } anim leave_sprint models/weapons/strogg_lacerator/leave_sprint.md5anim { } anim zoomout models/weapons/strogg_lacerator/zoom.md5anim { frame 1 sound_channel snd_weapon_raise snd_unzoom } anim zoomin models/weapons/strogg_lacerator/zoom.md5anim { frame 1 sound_channel snd_weapon_raise snd_init } anim idle_zoom models/weapons/strogg_lacerator/idle.md5anim { } anim fire_zoom models/weapons/strogg_lacerator/fire.md5anim { } } model worldmodel_lacerator_scope { mesh models/weapons/strogg_lacerator/lacerator_scope_world.md5mesh anim raise models/weapons/strogg_lacerator/lacerator_scope_world.md5anim { } anim idle models/weapons/strogg_lacerator/lacerator_scope_world.md5anim { } anim aim models/weapons/strogg_lacerator/lacerator_scope_world.md5anim { } anim fire models/weapons/strogg_lacerator/lacerator_scope_world.md5anim { } anim overheat models/weapons/strogg_lacerator/lacerator_world_reload.md5anim { } anim noammo models/weapons/strogg_lacerator/lacerator_scope_world.md5anim { } anim putaway models/weapons/strogg_lacerator/lacerator_scope_world.md5anim { } } // ======================================================================== // Entity DEFS // invItemDef inventory/weapons/lacerator/scoped { type "weapon" slot "twohanded" name "game/weapons/lacerator_scoped" model "models/weapons/strogg_lacerator/lacerator_player.lwo" joint "Spine2" data { "model_view" "viewmodel_lacerator_scoped" "model_world" "worldmodel_lacerator_scope" "anim_limbomenu" "menu" "joint_attach" "weapon_attach" "view_offset" "-5 1 0" "view_foreshorten" "0.8" "anim_prefix" "2h_lacerator" "anim_prefix_class" "2h" "weapon_scriptobject" "weapon_lacerator_scope" "muzzle_kick_time" "0.2" "muzzle_kick_maxtime" "0.6" "muzzle_kick_angles" "0 0 0" "muzzle_kick_offset" "1 1 2" "recoilTime" "180" "recoilAngles" "-0.13 0 0" "kickback" "0.13" "kickback_prone" "0.06" "stat_name" "lacerator_scoped" "fx_overheat" "effects/weapons/lacerator_steam" "fx_overheat_world" "effects/weapons/lacerator_steam" "fx_muzzle_flash" "effects/weapons/lacerator_muzzleflash_view" "fx_muzzle_flash_world" "effects/weapons/lacerator_muzzleflash_world" "fx_tracer" "effects/base/tracers_strogg" "effectchance fx_tracer" "1" "snd_fire" "sounds/weapons/hlacerator/fire" "snd_fire_far" "sounds/weapons/lacerator/fire/far" //"snd_fire_local" "sounds/weapons/lacerator/fire/local" "snd_punch" "sounds/weapons/lacerator/reload_hit" "snd_fire_local" "sounds/weapons/hlacerator/fire_local" "snd_cock" "sounds/weapons/assaultrifle/cock" "snd_reload" "sounds/weapons/assaultrifle/reload" "snd_steam" "sounds/weapons/lacerator/overheat" "snd_lowammo" "sounds/weapons/misc/ammo_warning" "snd_init" "sounds/weapons/railgun/init" "snd_unzoom" "sounds/weapons/railgun/unzoom" "snd_slideoff" "sounds/weapons/lacerator/slide_off" "snd_slideon" "sounds/weapons/lacerator/slide_on" "snd_raise" "sounds/weapons/lacerator/bring_up" "snd_scopeup" "sounds/weapons/lacerator/scope_up" "snd_dryfire" "sounds/weapons/misc/nostroy" "fov_speed" "0.5" "fov_spread" "0.1" "fire_rate" "0.18" "num_projectiles" "1" "low_ammo" "8" "hide_clip" "1" "show_all_ammo" "1" "clip_based" "0" "gui_sniper_scope" "game/sights/lacerator_scope" "hud_sort" "999" "hide_crosshair" "0" "zoom_fov" "45" "zoom_time" "0.25" "zoom_pitch_amplitude" "0.5" "zoom_pitch_frequency" "0.24" "zoom_pitch_min_amplitude" "0.13" "zoom_yaw_amplitude" "3.2" "zoom_yaw_frequency" "0.12" "zoom_yaw_min_amplitude" "0.23" "mtr_weaponmenu" "guis/assets/icons/weapons/lacerator_scope" "crosshair" "large" "crosshair_spread_min" "-0.5" "crosshair_spread_max" "4" "crosshair_spread_scale" "2" "spread_min" "1" "spread_max" "3" "spread_inc" "1" "spread_viewrate_min" "1" "spread_viewrate_max" "3" "spread_viewrate_inc" "2.5" "spread_max_settle_time" "600" "spread_crouch_min" "0.75" "spread_crouch_max" "2.2" "spread_crouch_inc" "1" "spread_crouch_viewrate_min" "0.75" "spread_crouch_viewrate_max" "2.2" "spread_crouch_viewrate_inc" "2.5" "spread_crouch_max_settle_time" "550" "spread_prone_min" "0.5" "spread_prone_max" "1.75" "spread_prone_inc" "1" "spread_prone_viewrate_min" "0.5" "spread_prone_viewrate_max" "1.75" "spread_prone_viewrate_inc" "2.5" "spread_prone_max_settle_time" "500" "spread_jump_min" "4" "spread_jump_max" "4" "spread_jump_inc" "4" "spread_jump_max_settle_time" "650" "overheat_length" "5" "overheat_per_shot" "0.36" "timer_heat" "heat_lacerator" "autoswitch_priority" "5" "player_weapon_num" "13" } clip { "projectile" "projectile_lacerator_scoped" "client_projectile" "projectile_bullet" "type" "stroyent" "ammo_per_shot" "5" "max_ammo" "-1" } } entityDef projectile_lacerator_scoped { "spawnclass" "idProjectile" "inherit" "projectile_lacerator" "range" "12288" "min_damage_percent" "1" "dmg_damage" "damage_lacerator_scoped" } damageDef damage_lacerator_scoped { damage "damage_lacerator" knockback 1 push 5000 stat_name "lacerator_scoped" record_hit_stats prof_damage "pro_light_weapons_damage" tt_obituary "tooltips/killmsgs/weapons/lacerator_scoped" tt_obituary_team_kill "tooltips/killmsgs/weapons/lacerator_scoped/teamkill" }