etqw-sdk/base/def/weapons/grenade_frag.def

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2008-05-29 00:00:00 +00:00
/***********************************************************************
reexportModels weapons/grenade_frag.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix FRAG_ -sourcedir models/weapons/n36_frag_grenade/dev_sd -destdir models/weapons/n36_frag_grenade/ -keep muzzle
mesh frag_grenade_base_file.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_view.md5mesh
anim frag_grenade_idle.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_idle.md5anim -xyzprecision 0.00001
/*
anim frag_grenade_raise.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_raise.md5anim
anim frag_grenade_lower.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_lower.md5anim
anim frag_grenade_quick_throw.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_fire.md5anim
anim frag_grenade_start_throw.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_start.md5anim
anim frag_grenade_throw.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_throw.md5anim
anim frag_grenade_quick_throw.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_fastthrow.md5anim
*/
anim frag_grenade_alt_throw.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_alt_start.md5anim -range 0 14
anim frag_grenade_alt_throw.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_alt_throw.md5anim -range 21 40
anim frag_grenade_alt_quick_throw.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_alt_quick_throw.md5anim
//anim frag_grenade_lower.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_start_sprint.md5anim
//anim frag_grenade_raise.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_leave_sprint.md5anim
}
// ========================================================================
// view Models
//
model viewmodel_grenade_frag {
mesh models/weapons/n36_frag_grenade/n36_frag_grenade_view.md5mesh
anim raise models/weapons/n36_frag_grenade/n36_frag_grenade_raise.md5anim {
frame 1 sound_channel snd_weapon_raise snd_raise
}
anim idle models/weapons/n36_frag_grenade/n36_frag_grenade_idle.md5anim {
}
anim putaway models/weapons/n36_frag_grenade/n36_frag_grenade_lower.md5anim {
}
anim fire models/weapons/n36_frag_grenade/n36_frag_grenade_fire.md5anim {
}
anim throw_start models/weapons/n36_frag_grenade/n36_frag_grenade_start.md5anim {
frame 3 sound_channel snd_weapon_mech snd_pin
}
anim throw models/weapons/n36_frag_grenade/n36_frag_grenade_throw.md5anim {
frame 3 sound_channel snd_weapon_fire snd_throw
}
anim throw_quick models/weapons/n36_frag_grenade/n36_frag_grenade_fastthrow.md5anim {
frame 1 sound_channel snd_weapon_mech snd_pin
frame 7 sound_channel snd_weapon_fire snd_throw
}
anim alt_throw_start models/weapons/n36_frag_grenade/n36_frag_grenade_alt_start.md5anim {
frame 3 sound_channel snd_weapon_mech snd_pin
}
anim alt_throw models/weapons/n36_frag_grenade/n36_frag_grenade_alt_throw.md5anim {
frame 3 sound_channel snd_weapon_fire snd_throw
}
anim alt_throw_quick models/weapons/n36_frag_grenade/n36_frag_grenade_alt_quick_throw.md5anim {
frame 1 sound_channel snd_weapon_mech snd_pin
frame 7 sound_channel snd_weapon_fire snd_throw
}
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/weapons/grenades/frag {
type "grenade"
slot "grenade"
name "game/weapons/grenade_frag"
data {
"model_view" "viewmodel_grenade_frag"
"model_world" "models/weapons/grenades/stun_grenade_thirdperson.lwo"
"joint_attach" "weapon_attach"
"view_offset" "-1 -2 -2"
"view_foreshorten" "1"
"anim_prefix" "grenade"
"speed_mod" "1.1"
"weapon_scriptobject" "weapon_grenade"
"def_explode_inhand" "projectile_grenade_frag"
"snd_reload" "sounds/weapons/grenades/reload"
"snd_grenade_timer" "sounds/weapons/grenades/timer"
"snd_throw" "sounds/weapons/grenades/throw"
"snd_pin" "sounds/weapons/grenades/pin"
"snd_raise" "sounds/weapons/grenades/gdf_bringup"
"snd_fireinthehole" "sounds/players/gdf/botchat/generic/grenade"
"num_projectiles" "1"
"hide_clip" "1"
"show_all_ammo" "1"
"allow_alt_fire" "1"
"roll_alt_fire" "1"
"roll_velocity" "0 0 -150"
"mtr_weaponmenu" "guis/assets/icons/weapons/fraggrenade"
"crosshair" "none"
"tt_intro_1" "grenade_frag_intro_1"
"tt_intro_2" "generic_weapon_grenade_fire"
"stat_name" "grenade_frag"
"climate_skin_key" "weapon_gdf"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"clip_based" "0"
"fire_rate" "1"
"player_weapon_num" "3"
}
clip {
"projectile" "projectile_grenade_frag"
"type" "grenade"
"ammo_per_shot" "1"
"max_ammo" "8"
}
clip {
"projectile" "projectile_grenade_frag_roll"
"type" "grenade"
"ammo_per_shot" "1"
"max_ammo" "0"
}
}
toolTip grenade_frag_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/grenade_frag_1"
}
entityDef projectile_grenade_frag {
"inherit" "projectile_grenade"
"dmg_splash_damage" "damage_grenade_frag_splash"
"buoyancy" "0"
"model" "models/weapons/grenades/stun_grenade_world.lwo"
"detonate_upwards" "1"
"removeTrailAtRest" "1"
"fx_explode" "effects/impacts/frag/explosion_default"
"fx_explode_pavement" "effects/impacts/frag/explosion_pavement"
"fx_explode_stone" "effects/impacts/frag/explosion_pavement"
"fx_explode_concrete" "effects/impacts/frag/explosion_pavement"
"fx_explode_dirt" "effects/impacts/frag/explosion_dirt"
"fx_explode_mud" "effects/impacts/frag/explosion_dirt"
// "fx_explode_flesh" "effects/impacts/bullets_small/impact_flesh"
"fx_explode_glass" "effects/impacts/frag/explosion_metal"
"fx_explode_ice" "effects/impacts/frag/explosion_metal"
// "fx_explode_gravel" "effects/impacts/bullets_small/impact_stone"
"fx_explode_metal" "effects/impacts/frag/explosion_metal"
"fx_explode_metal_thick" "effects/impacts/frag/explosion_metal"
"fx_explode_dusty_road" "effects/impacts/frag/explosion_sand"
"fx_explode_sand" "effects/impacts/frag/explosion_sand"
"fx_explode_snow" "effects/impacts/frag/explosion_snow"
// "fx_explode_wood" "effects/impacts/bullets_small/impact_wood"
// "fx_explode_wood_thick" "effects/impacts/bullets_small/impact_wood"
"fx_explode_liquid" "effects/impacts/frag/explosion_water"
"fx_explode_water" "effects/impacts/frag/explosion_water"
"fx_explode_water_interior" "effects/impacts/frag/explosion_water_interior"
// "fx_explode_forcefield" "effects/base/bullets/impact_forcefield"
"fx_explode_grass" "effects/impacts/frag/explosion_grass"
// "fx_explode_plastic" "effects/impacts/bullets_small/impact_plastic"
}
entityDef projectile_grenade_frag_roll {
"inherit" "projectile_grenade_frag"
"velocity" "500 0 0"
"bounce" "0.3"
"linear_friction" "0.5"
"contact_friction" "0.3"
}
damageDef damage_grenade_frag_splash {
damage "damage_grenade_frag_splash"
radius 320 // was 256
knockback 100
push 20000000
noheadshot
stat_name "grenade_frag"
prof_damage "pro_light_weapons_damage"
team_kill_cvar "g_allowComplaint_explosives"
tt_obituary "tooltips/killmsgs/weapons/grenades/frag"
tt_obituary_team_kill "tooltips/killmsgs/weapons/grenades/frag/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/grenades/frag/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/grenades/frag/unknown"
}
damageFilter damage_grenade_frag_splash {
type {
target "target_player_all"
damage 192
}
type {
target "target_veh_all"
damage 600
}
type {
target "target_deployables_all"
damage 600
}
type {
target "target_explodable"
damage 200
}
}