/*********************************************************************** reexportModels weapons/grenade_frag.def ***********************************************************************/ // ======================================================================== // Export // export hauser { options -prefix FRAG_ -sourcedir models/weapons/n36_frag_grenade/dev_sd -destdir models/weapons/n36_frag_grenade/ -keep muzzle mesh frag_grenade_base_file.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_view.md5mesh anim frag_grenade_idle.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_idle.md5anim -xyzprecision 0.00001 /* anim frag_grenade_raise.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_raise.md5anim anim frag_grenade_lower.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_lower.md5anim anim frag_grenade_quick_throw.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_fire.md5anim anim frag_grenade_start_throw.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_start.md5anim anim frag_grenade_throw.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_throw.md5anim anim frag_grenade_quick_throw.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_fastthrow.md5anim */ anim frag_grenade_alt_throw.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_alt_start.md5anim -range 0 14 anim frag_grenade_alt_throw.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_alt_throw.md5anim -range 21 40 anim frag_grenade_alt_quick_throw.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_alt_quick_throw.md5anim //anim frag_grenade_lower.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_start_sprint.md5anim //anim frag_grenade_raise.mb -dest models/weapons/n36_frag_grenade/n36_frag_grenade_leave_sprint.md5anim } // ======================================================================== // view Models // model viewmodel_grenade_frag { mesh models/weapons/n36_frag_grenade/n36_frag_grenade_view.md5mesh anim raise models/weapons/n36_frag_grenade/n36_frag_grenade_raise.md5anim { frame 1 sound_channel snd_weapon_raise snd_raise } anim idle models/weapons/n36_frag_grenade/n36_frag_grenade_idle.md5anim { } anim putaway models/weapons/n36_frag_grenade/n36_frag_grenade_lower.md5anim { } anim fire models/weapons/n36_frag_grenade/n36_frag_grenade_fire.md5anim { } anim throw_start models/weapons/n36_frag_grenade/n36_frag_grenade_start.md5anim { frame 3 sound_channel snd_weapon_mech snd_pin } anim throw models/weapons/n36_frag_grenade/n36_frag_grenade_throw.md5anim { frame 3 sound_channel snd_weapon_fire snd_throw } anim throw_quick models/weapons/n36_frag_grenade/n36_frag_grenade_fastthrow.md5anim { frame 1 sound_channel snd_weapon_mech snd_pin frame 7 sound_channel snd_weapon_fire snd_throw } anim alt_throw_start models/weapons/n36_frag_grenade/n36_frag_grenade_alt_start.md5anim { frame 3 sound_channel snd_weapon_mech snd_pin } anim alt_throw models/weapons/n36_frag_grenade/n36_frag_grenade_alt_throw.md5anim { frame 3 sound_channel snd_weapon_fire snd_throw } anim alt_throw_quick models/weapons/n36_frag_grenade/n36_frag_grenade_alt_quick_throw.md5anim { frame 1 sound_channel snd_weapon_mech snd_pin frame 7 sound_channel snd_weapon_fire snd_throw } } // ======================================================================== // Entity DEFS // invItemDef inventory/weapons/grenades/frag { type "grenade" slot "grenade" name "game/weapons/grenade_frag" data { "model_view" "viewmodel_grenade_frag" "model_world" "models/weapons/grenades/stun_grenade_thirdperson.lwo" "joint_attach" "weapon_attach" "view_offset" "-1 -2 -2" "view_foreshorten" "1" "anim_prefix" "grenade" "speed_mod" "1.1" "weapon_scriptobject" "weapon_grenade" "def_explode_inhand" "projectile_grenade_frag" "snd_reload" "sounds/weapons/grenades/reload" "snd_grenade_timer" "sounds/weapons/grenades/timer" "snd_throw" "sounds/weapons/grenades/throw" "snd_pin" "sounds/weapons/grenades/pin" "snd_raise" "sounds/weapons/grenades/gdf_bringup" "snd_fireinthehole" "sounds/players/gdf/botchat/generic/grenade" "num_projectiles" "1" "hide_clip" "1" "show_all_ammo" "1" "allow_alt_fire" "1" "roll_alt_fire" "1" "roll_velocity" "0 0 -150" "mtr_weaponmenu" "guis/assets/icons/weapons/fraggrenade" "crosshair" "none" "tt_intro_1" "grenade_frag_intro_1" "tt_intro_2" "generic_weapon_grenade_fire" "stat_name" "grenade_frag" "climate_skin_key" "weapon_gdf" "crosshair_spread_min" "0.1" "crosshair_spread_max" "0.1" "crosshair_spread_scale" "1" "spread_min" "0" "spread_max" "0" "spread_crouch_min" "0" "spread_crouch_max" "0" "spread_prone_min" "0" "spread_prone_max" "0" "spread_jump_min" "0" "spread_jump_max" "0" "clip_based" "0" "fire_rate" "1" "player_weapon_num" "3" } clip { "projectile" "projectile_grenade_frag" "type" "grenade" "ammo_per_shot" "1" "max_ammo" "8" } clip { "projectile" "projectile_grenade_frag_roll" "type" "grenade" "ammo_per_shot" "1" "max_ammo" "0" } } toolTip grenade_frag_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/grenade_frag_1" } entityDef projectile_grenade_frag { "inherit" "projectile_grenade" "dmg_splash_damage" "damage_grenade_frag_splash" "buoyancy" "0" "model" "models/weapons/grenades/stun_grenade_world.lwo" "detonate_upwards" "1" "removeTrailAtRest" "1" "fx_explode" "effects/impacts/frag/explosion_default" "fx_explode_pavement" "effects/impacts/frag/explosion_pavement" "fx_explode_stone" "effects/impacts/frag/explosion_pavement" "fx_explode_concrete" "effects/impacts/frag/explosion_pavement" "fx_explode_dirt" "effects/impacts/frag/explosion_dirt" "fx_explode_mud" "effects/impacts/frag/explosion_dirt" // "fx_explode_flesh" "effects/impacts/bullets_small/impact_flesh" "fx_explode_glass" "effects/impacts/frag/explosion_metal" "fx_explode_ice" "effects/impacts/frag/explosion_metal" // "fx_explode_gravel" "effects/impacts/bullets_small/impact_stone" "fx_explode_metal" "effects/impacts/frag/explosion_metal" "fx_explode_metal_thick" "effects/impacts/frag/explosion_metal" "fx_explode_dusty_road" "effects/impacts/frag/explosion_sand" "fx_explode_sand" "effects/impacts/frag/explosion_sand" "fx_explode_snow" "effects/impacts/frag/explosion_snow" // "fx_explode_wood" "effects/impacts/bullets_small/impact_wood" // "fx_explode_wood_thick" "effects/impacts/bullets_small/impact_wood" "fx_explode_liquid" "effects/impacts/frag/explosion_water" "fx_explode_water" "effects/impacts/frag/explosion_water" "fx_explode_water_interior" "effects/impacts/frag/explosion_water_interior" // "fx_explode_forcefield" "effects/base/bullets/impact_forcefield" "fx_explode_grass" "effects/impacts/frag/explosion_grass" // "fx_explode_plastic" "effects/impacts/bullets_small/impact_plastic" } entityDef projectile_grenade_frag_roll { "inherit" "projectile_grenade_frag" "velocity" "500 0 0" "bounce" "0.3" "linear_friction" "0.5" "contact_friction" "0.3" } damageDef damage_grenade_frag_splash { damage "damage_grenade_frag_splash" radius 320 // was 256 knockback 100 push 20000000 noheadshot stat_name "grenade_frag" prof_damage "pro_light_weapons_damage" team_kill_cvar "g_allowComplaint_explosives" tt_obituary "tooltips/killmsgs/weapons/grenades/frag" tt_obituary_team_kill "tooltips/killmsgs/weapons/grenades/frag/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/grenades/frag/self" tt_obituary_unknown "tooltips/killmsgs/weapons/grenades/frag/unknown" } damageFilter damage_grenade_frag_splash { type { target "target_player_all" damage 192 } type { target "target_veh_all" damage 600 } type { target "target_deployables_all" damage 600 } type { target "target_explodable" damage 200 } }