
#include "tooltips.include"
#include "templates/tooltips.include"

toolTip tip_item_landmine_limit {
	alwaysPlay
	length	3
	// sound played in script
	//sound "sounds/ui/main/cannot"
	text	"game/tt/too_many_mines"
}

toolTip mounted_weapon_already_in_use {
	length	5
	sound "sounds/ui/main/bad"
	text	"game/tt/weapon_emplacement_in_use"
}

toolTip mounted_weapon_player_invalid {
	length	5
	sound "sounds/ui/main/bad"
	text	"game/tt/weapon_emplacement_cant_use"
}

toolTip vote_vehicle_driver_backup {
	length	15
	text	"game/tt/vehicle_driver_backup"

}

toolTip fireteam_initial_create {
	length	15
	text	"game/tt/fire_team_create"

}

toolTip fireteam_initial_join {
	length	15
	text	"game/tt/fire_team_join"

}

toolTip fireteam_invite {
	length	15
	text	"game/tt/fire_team_join_specific"

}

toolTip fireteam_propose {
	length	15
	text	"game/tt/fire_team_request_add"

}

toolTip fireteam_request {
	length	15
	text	"game/tt/fire_team_request_join"
}

toolTip fireteam_createfortask {
	length	15
	text	"game/tt/fire_team_request_create"

}

toolTip fireteam_become_leader {
	text	"game/tt/fire_team_become_leader"

	alwaysPlay
}

toolTip unbalanced_teams_switch {
	length	15
	text	"game/tt/unbalanced_teams_switch"
}

toolTip task_need_leave_team {
	length	15
	text	"game/tt/task_need_leave_team"

}

toolTip task_need_abandon_task {
	length	15
	text	"game/tt/task_need_abandon_task"

}

toolTip generic_weapon_reload {
	text "game/tt/intro/generic/reload_weapon"

	sound "sounds/ui/main/neutral"
	locationIndex TOOLTIP_POSITION_AMMO_BAR
}

toolTip generic_weapon_fire {
	text "game/tt/intro/generic/fire_shoot_item"
	sound "sounds/ui/main/neutral"

}

toolTip generic_weapon_grenade_fire {
	text "game/tt/intro/generic/fire_throw_item"
	sound "sounds/ui/main/neutral"

}

toolTip generic_weapon_ironsights {
	text "game/tt/intro/generic/ironsights_2"
	sound "sounds/ui/main/neutral"

}

toolTip generic_deploy_intro_1 {
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	text "game/tt/intro/generic/deploy_intro_1"
	sound	"sounds/tooltips/generic_deploy_intro_1/info"

}

toolTip generic_deploy_intro_2 {
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	text "game/tt/intro/generic/deploy_intro_2"
	sound	"sounds/tooltips/generic_deploy_intro_2/info"

}

toolTip generic_deploy_start {
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	text	"game/tt/intro/generic/deploy_start"
	sound	"sounds/tooltips/generic_deploy_start/info"
}

toolTip generic_deploy_rotate {
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	text	"game/tt/intro/generic/deploy_rotate"
	sound	"sounds/tooltips/generic_deploy_rotate/info"
}

toolTip generic_deploy_start_fieldops {
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	text	"game/tt/intro/generic/deploy_start"
	sound	"sounds/tooltips/generic_deploy_start/info"
}

toolTip generic_deploy_rotate_fieldops {
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	text	"game/tt/intro/generic/deploy_rotate"
	sound	"sounds/tooltips/generic_deploy_rotate/info"
}

toolTip generic_deploy_start_covertops {
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	text	"game/tt/intro/generic/deploy_start"
	sound	"sounds/tooltips/generic_deploy_start/info"
}

toolTip generic_deploy_rotate_covertops {
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	text	"game/tt/intro/generic/deploy_rotate"
	sound	"sounds/tooltips/generic_deploy_rotate/info"
}

toolTip generic_weapon_heat {
	text	"game/tt/intro/generic/heat"
	sound	"sounds/ui/main/neutral"
}

toolTip teamkill_complaint {
	text "game/tt/teamkill/complaint"
	length 15
}

toolTip amt_destroyed_missile {
	length			5
	maxPlayCount	2
	useSoundLength
	singlePlayerToolTip
	text	"game/tt/amt_destroyed_missile"
	sound	"sounds/tooltips/amt_destroyed_missile/info"
}

toolTip amt_destroyed_missile_gdf {
	length			5
	maxPlayCount	2
	useSoundLength
	singlePlayerToolTip
	text	"game/tt/amt_destroyed_missile_gdf"
	sound	"sounds/tooltips/amt_destroyed_missile_gdf/info"
}

toolTip amt_destroyed_missile_strogg {
	length			5
	maxPlayCount	2
	useSoundLength
	singlePlayerToolTip
	text	"game/tt/amt_destroyed_missile_strogg"
	sound	"sounds/tooltips/amt_destroyed_missile_strogg/info"
}

toolTip prone_failed {
	sound "sounds/ui/main/bad"
	alwaysPlay
	text	"game/tt/cannot_prone"
}

toolTip game_noobjective_warmup {
	maxPlayCount 5
	nextShowDelay 10
	sound "sounds/ui/main/neutral"
	text	"game/tt/noobjective_warmup"
}

toolTip stroytransfer_failed {
	alwaysPlay
	nextShowDelay 10
	sound "sounds/ui/main/bad"
	text	"game/tt/stroytransfer_failed"
}


toolTip killed_by_mine {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	useSoundLength
	maxPlayCount	2
	sound	"sounds/tooltips/killed_by_mine/info"
	text	"game/tt/killed_by_mine"
	
	timeline {
		onTime 10	pause
		onTime end	unpause
	}
}

toolTip spawnhosting_me {
	length			8
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/spawnhosting_me/info"
	text	"game/tt/spawnhosting_me"
}

toolTip possessing_me_gdf {
	length			8
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/possessing_me_gdf/info"
	text	"game/tt/possessing_me_gdf"
}

toolTip possessing_me_strogg {
	length			8
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/possessing_me_strogg/info"
	text	"game/tt/possessing_me_strogg"
}

toolTip killed_by_disguised_gdf {
	length			8
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/killed_by_disguised_gdf/info"
	text	"game/tt/killed_by_disguised_gdf"
}

toolTip killed_by_disguised_strogg {
	length			8
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/killed_by_disguised_strogg/info"
	text	"game/tt/killed_by_disguised_strogg"
}

toolTip low_ammo_gdf {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/low_ammo_gdf/info"
	text	"game/tt/low_ammo_gdf"
}

toolTip low_ammo_strogg {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/low_ammo_strogg/info"
	text	"game/tt/low_ammo_strogg"
}

toolTip low_health_gdf {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/low_health_gdf/info"
	text	"game/tt/low_health_gdf"
	
	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

toolTip low_health_strogg {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/low_health_strogg/info"
	text	"game/tt/low_health_strogg"
	
	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

toolTip player_parachute_gdf {
	length			8
	singlePlayerToolTip
	maxPlayCount	1
	useSoundLength
	sound	"sounds/tooltips/player_parachute_gdf/info"
	text "game/tt/intro/team/gdf/parachute"
	
	timeline {
		onTime 0	pause
		onTime 0	guiEvent "hl_parachute_use"
		
		onTime end	guiEvent ""
		onTime end	unpause
	}
}

toolTip player_parachute_strogg {
	length			8
	singlePlayerToolTip
	maxPlayCount	1
	useSoundLength
	sound	"sounds/tooltips/player_parachute_strogg/info"
	text "game/tt/intro/team/strogg/parachute"
	
	timeline {
		onTime 0	pause
		onTime 0	guiEvent "hl_parachute_use"
		
		onTime end	guiEvent ""
		onTime end	unpause
	}
}

toolTip revive_player_gdf {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/revive_player_gdf/info"
	text "game/tt/revive_player_gdf"
	
	timeline {
		unpauseWeaponSlot 5
		onTime 0	pause
		onTime 0	lookAtTask
		onTime 0	waypointHighlight "revive_player_gdf"
		onTime 40	showInventory "inventory/tools/defibrillator"
		onTime 40	guiEvent "hl_inv_2"
		
		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip heal_player_gdf {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/heal_player_gdf/info"
	text "game/tt/heal_player_gdf"
	
	timeline {
		unpauseWeaponSlot 6
		onTime 0	pause
		onTime 40	showInventory "inventory/items/healthpack"
		onTime 40	guiEvent "hl_inv_1"
		
		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip supply_player_strogg {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/supply_player_strogg/info"
	text "game/tt/supply_player_strogg"
	
	timeline {
		unpauseWeaponSlot 6
		onTime 0	pause
		onTime 0	showInventory "inventory/items/stroyentcells"
		onTime 40	guiEvent "hl_inv_0"
		
		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip revive_player_strogg {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/revive_player_strogg/info"
	text "game/tt/revive_player_strogg"
	
	timeline {
		unpauseWeaponSlot 5
		onTime 0	pause
		onTime 0	lookAtTask
		onTime 0	waypointHighlight "revive_player_strogg"
		onTime 40	showInventory "inventory/tools/spike_meditech"
		onTime 40	guiEvent "hl_inv_1"
		
		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip unconscious_gdf {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/unconscious_gdf/info"
	text "game/tt/unconscious_gdf"

	timeline {
		onTime 10			pause
		onTime 70			guiEvent "hl_timer"

		onTime end			guiEvent ""
		onTime end			unpause
	}
}

toolTip unconscious_strogg {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/unconscious_strogg/info"
	text	"game/tt/unconscious_strogg"
	
	timeline {
		onTime 10			pause
		onTime 70			guiEvent "hl_timer"
		
		onTime end			guiEvent ""
		onTime end			unpause
	}
}

toolTip constructor_defuse_charge {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/constructor_defuse_charge/info"
	text	"game/tt/constructor_defuse_charge"
	
	timeline {
		unpauseWeaponSlot 5
		onTime 0	pause
		onTime 0	waypointHighlight "constructor_defuse_charge"
		onTime 40	showInventory "inventory/tools/repair_drone"
		onTime 40	guiEvent "hl_inv_2"
		
		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip engineer_deploy_mines {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/engineer_deploy_mines/info"
	text "game/tt/engineer_deploy_mines"
	
	timeline {
		unpauseWeaponSlot 6
		onTime 0	pause
		onTime 0	showInventory "inventory/items/landmine"
		onTime 0	guiEvent "hl_inv_0"
		
		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip engineer_construct_mission {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	alwaysPlay
	useSoundLength
	sound	"sounds/tooltips/engineer_construct_mission/info"
	text	"game/tt/engineer_construct_mission"
	
	timeline {
		unpauseWeaponSlot 5
		onTime 0	pause
		onTime 0	lookAtTask
		onTime 0	waypointHighlight "engineer_construct_mission"
		onTime 40	showInventory "inventory/tools/pliers"
		onTime 40	guiEvent "hl_inv_2"

		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip covertops_deploy_radar {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/covertops_deploy_radar/info"
	text "game/tt/covertops_deploy_radar"
	
	timeline {
		unpauseWeaponSlot 5
		onTime 0	pause
		onTime 0	showInventory "inventory/tools/deploytool/ranger"
		onTime 0	guiEvent "hl_inv_2"
		
		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip covertops_hack_deployable {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	alwaysPlay
	useSoundLength
	sound	"sounds/tooltips/covertops_hack_deployable/info"
	text "game/tt/covertops_hack_deployable"
	
	timeline {
		unpauseWeaponSlot 5
		onTime 0	pause
		onTime 0	lookAtTask
		onTime 0	waypointHighlight "covertops_hack_deployable"
		onTime 40	showInventory "inventory/tools/pliers_hack"
		onTime 40	guiEvent "hl_inv_3"
		
		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip engineer_defuse_charge {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/engineer_defuse_charge/info"
	text "game/tt/engineer_defuse_charge"
	
	timeline {
		unpauseWeaponSlot 5
		onTime 0	pause
		onTime 0	waypointHighlight "engineer_defuse_charge"
		onTime 40	showInventory "inventory/tools/pliers"
		onTime 40	guiEvent "hl_inv_2"
		
		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip engineer_deploy_turret {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/engineer_deploy_turret/info"
	text "game/tt/engineer_deploy_turret"
	
	timeline {
		unpauseWeaponSlot 5
		onTime 0	pause
		onTime 0	showInventory "inventory/tools/deploytool/engineer"
		onTime 0	guiEvent "hl_inv_1"
		
		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip fieldops_deploy_firesupport {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/fieldops_deploy_firesupport/info"
	text "game/tt/fieldops_deploy_firesupport"
	
	timeline {
		unpauseWeaponSlot 5
		onTime 0	pause
		onTime 0	showInventory "inventory/tools/deploytool/fieldops"
		onTime 0	guiEvent "hl_inv_3"
		
		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip soldier_destroy {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	alwaysPlay
	useSoundLength
	sound	"sounds/tooltips/soldier_destroy/info"
	text "game/tt/soldier_destroy"
	
	timeline {
		unpauseWeaponSlot 6
		onTime 0	pause
		onTime 0	lookAtTask
		onTime 0	waypointHighlight "soldier_destroy"
		onTime 40	showInventory "inventory/items/he_charge"
		onTime 40	guiEvent "hl_inv_0"

		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}

}

toolTip constructor_deploy_mines {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/constructor_deploy_mines/info"
	text "game/tt/constructor_deploy_mines"
	
	timeline {
		unpauseWeaponSlot 6
		onTime 0	pause
		onTime 0	showInventory "inventory/items/landmine_strogg"
		onTime 0	guiEvent "hl_inv_0"
		
		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip constructor_construct_mission {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	alwaysPlay
	useSoundLength
	sound	"sounds/tooltips/constructor_construct_mission/info"
	text "game/tt/constructor_construct_mission"
	
	timeline {
		unpauseWeaponSlot 5
		onTime 0	pause
		onTime 0	waypointHighlight "constructor_construct_mission"
		onTime 0	lookAtTask
		onTime 40	showInventory "inventory/tools/repair_drone"
		onTime 40	guiEvent "hl_inv_2"
		
		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip aggressor_destroy {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	alwaysPlay
	useSoundLength
	sound	"sounds/tooltips/aggressor_destroy/info"
	text "game/tt/aggressor_destroy"
	
	timeline {
		unpauseWeaponSlot 6
		onTime 0	pause
		onTime 0	lookAtTask
		onTime 0	waypointHighlight "aggressor_destroy"
		onTime 40	showInventory "inventory/items/plasma_charge"
		onTime 40	guiEvent "hl_inv_0"

		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip constructor_deploy_turret {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/constructor_deploy_turret/info"
	text "game/tt/constructor_deploy_turret"
	
	timeline {
		unpauseWeaponSlot 5
		onTime 0	pause
		onTime 0	showInventory "inventory/tools/deploytool/constructor"
		onTime 0	guiEvent "hl_inv_1"
		
		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip infiltrator_deploy_radar {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/infiltrator_deploy_radar/info"
	text "game/tt/infiltrator_deploy_radar"
	
	timeline {
		unpauseWeaponSlot 5
		onTime 0	pause
		onTime 0	showInventory "inventory/tools/deploytool/infiltrator"
		onTime 0	guiEvent "hl_inv_2"

		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip oppressor_deploy_firesupport {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/oppressor_deploy_firesupport/info"
	text "game/tt/oppressor_deploy_firesupport"
	
	timeline {
		unpauseWeaponSlot 5
		onTime 0	pause
		onTime 0	showInventory "inventory/tools/deploytool/oppressor"
		onTime 0	guiEvent "hl_inv_3"
		
		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip infiltrator_hack {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	alwaysPlay
	useSoundLength
	sound	"sounds/tooltips/infiltrator_hack/info"
	text "game/tt/infiltrator_hack"
	
	timeline {
		unpauseWeaponSlot 5
		onTime 0	pause
		onTime 0	lookAtTask
		onTime 0	waypointHighlight "infiltrator_hack"
		onTime 40	showInventory "inventory/tools/spike_infiltrator"
		onTime 40	guiEvent "hl_inv_3"
		
		onTime end	unpause
		onTime end	guiEvent ""
		onTime end	hideInventory
	}
}

toolTip capture_spawn {
	length			10
	nextShowDelay	10
	singlePlayerToolTip
	alwaysPlay
	useSoundLength
	sound	"sounds/tooltips/capture_spawn/info"
	text "game/tt/capture_spawn"
	
	timeline {
		onTime 0	pause
		onTime 0	waypointHighlight "capture_spawn"
		onTime 0	lookAtTask
		onTime end	unpause
	}
}

toolTip liberate_spawn {
	length			10
	nextShowDelay	10
	singlePlayerToolTip
	alwaysPlay
	useSoundLength
	sound	"sounds/tooltips/liberate_spawn/info"
	text "game/tt/liberate_spawn"
	
	timeline {
		onTime 0	pause
		onTime 0	waypointHighlight "liberate_spawn"
		onTime 0	lookAtTask
		onTime end	unpause
	}
}

toolTip carryable_steal {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	lookAtObjective
	sound	"sounds/tooltips/carryable_steal/info"
	text "game/tt/carryable_steal"
	
	timeline {
		onTime 0	pause
		onTime end	unpause
	}
}

toolTip carryable_deliver {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/carryable_deliver/info"
	text "game/tt/carryable_deliver"
	
	timeline {
		onTime 0	pause
		onTime 0	lookAtTask
		onTime end	unpause
	}
}

toolTip psi_deployed {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/psi_deployed/info"
	text "game/tt/psi_deployed"
	
	timeline {
		onTime 0			guiEvent "hl_compass"
		onTime end			guiEvent ""
	}
}

toolTip radar_deployed {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/radar_deployed/info"
	text "game/tt/radar_deployed"
	
	timeline {
		onTime 0			guiEvent "hl_compass"
		onTime end			guiEvent ""
	}
}

toolTip lockon_decoy_tooltip {
	length			8
	nextShowDelay	10
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/lockon_decoy_tooltip/info"
	text "game/tt/lockon_decoy_tooltip"
	
	timeline {
		onTime 10			pause
		onTime end			unpause
	}
}

toolTip new_mission {
	length			8
	nextShowDelay	10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/new_mission/info"
	text "game/tt/new_mission"
	lookAtObjective
	
	timeline {
		onTime 0			guiEvent "hl_mis_system"
		onTime 10			pause

		onTime end			guiEvent ""
		onTime end			unpause
	}
}

toolTip tooltip_information {
	length			10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/tooltip_information/info"
	text "game/tt/tooltip_information"
	
	timeline {
		onTime 10			pause
		onTime 40			guiEvent "hl_tip"

		onTime end			guiEvent ""
		onTime end			unpause
	}
}

toolTip tooltip_critical_class_gdf {
	length			10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/tooltip_critical_class/info"
	text "game/tt/tooltip_critical_class"
	
	timeline {
			onTime 0			guiEvent "hl_objective_module"
			onTime end			guiEvent ""
	}
}

toolTip tooltip_critical_class_strogg {
	length			10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/tooltip_critical_class/info"
	text "game/tt/tooltip_critical_class"
	
	timeline {
			onTime 0			guiEvent "hl_objective_module"
			onTime end			guiEvent ""
	}
}

toolTip tooltip_introductory1 {
	length			10
	singlePlayerToolTip
	maxPlayCount	1
	useSoundLength
	sound	"sounds/tooltips/tooltip_introductory1/info"
	text	"game/tt/tooltip_introductory1"
	
	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

toolTip tooltip_introductory2 {
	length			10
	singlePlayerToolTip
	maxPlayCount	1
	useSoundLength
	sound	"sounds/tooltips/tooltip_introductory2/info"
	text	"game/tt/tooltip_introductory2"
	
	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

toolTip tooltip_introductory3 {
	length			10
	singlePlayerToolTip
	maxPlayCount	1
	useSoundLength
	sound	"sounds/tooltips/tooltip_introductory3/info"
	text	"game/tt/tooltip_introductory3"
	
	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

// This tooltip will only be shown briefly in warmup if the local player hasn't pressed
// f3, as the "press f3 to become ready" is hardcoded into the GUI.
toolTip tooltip_warmup_not_ready {
	length			10
	singlePlayerToolTip
	alwaysPlay
	useSoundLength
	sound	"sounds/tooltips/tooltip_warmup_not_ready/info"
	text	"game/tt/tooltip_warmup_not_ready"
	
	timeline {
		onTime 0			guiEvent "hl_tip"
		onTime end			guiEvent ""
	}
}

toolTip tooltip_explain_objectives {
	length			10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/tooltip_explain_objectives/info"
	text	"game/tt/tooltip_explain_objectives"
	
	timeline {
		onTime 0			guiEvent "hl_objective_module"			
		onTime 0			pause

		onTime end			guiEvent ""
		onTime end			unpause
	}
}

toolTip tooltip_area22 {
	length			10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/tooltip_area22/info"
	text	"game/tt/tooltip_area22"
	
	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

toolTip tooltip_ark {
	length			10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/tooltip_ark/info"
	text	"game/tt/tooltip_ark"
	
	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

toolTip tooltip_canyon {
	length			10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/tooltip_canyon/info"
	text	"game/tt/tooltip_canyon"
	
	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

toolTip tooltip_island {
	length			10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/tooltip_island/info"
	text	"game/tt/tooltip_island"
	
	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

toolTip tooltip_outskirts {
	length			10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/tooltip_outskirts/info"
	text	"game/tt/tooltip_outskirts"
	
	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

toolTip tooltip_quarry {
	length			10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/tooltip_quarry/info"
	text	"game/tt/tooltip_quarry"
	
	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

toolTip tooltip_refinery {
	length			10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/tooltip_refinery/info"
	text	"game/tt/tooltip_refinery"
	
	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

toolTip tooltip_salvage {
	length			10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/tooltip_salvage/info"
	text	"game/tt/tooltip_salvage"
	
	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

toolTip tooltip_sewer {
	length			10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/tooltip_sewer/info"
	text	"game/tt/tooltip_sewer"
	
	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

toolTip tooltip_slipgate {
	length			10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/tooltip_slipgate/info"
	text	"game/tt/tooltip_slipgate"
	
	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

toolTip tooltip_valley {
	length			10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/tooltip_valley/info"
	text	"game/tt/tooltip_valley"
	
	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

toolTip tooltip_volcano {
	length			10
	singlePlayerToolTip
	maxPlayCount	2
	useSoundLength
	sound	"sounds/tooltips/tooltip_volcano/info"
	text	"game/tt/tooltip_volcano"

	timeline {
		onTime 0			pause
		onTime end			unpause
	}
}

// regular tooltips
toolTip low_ammo_gdf_self {
	length			4
	maxPlayCount	2
	sound "sounds/ui/main/neutral"
	text "game/tt/low_ammo_gdf_self"
}

toolTip low_ammo_strogg_self {
	length			4
	maxPlayCount	2
	sound "sounds/ui/main/neutral"
	text "game/tt/low_ammo_strogg_self"
}

toolTip low_health_gdf_self {
	length			4
	maxPlayCount	2
	sound "sounds/ui/main/neutral"
	text "game/tt/low_health_gdf_self"

}

toolTip low_health_strogg_self {
	length			4
	maxPlayCount	2
	sound "sounds/ui/main/neutral"
	text "game/tt/low_health_strogg_self"
}

toolTip tooltip_lookat_objective {
	length			10
	singlePlayerToolTip
	alwaysPlay
	useSoundLength
	lookAtObjective
	sound	"sounds/tooltips/tooltip_explain_objectives/info"
	text	"game/tt/tooltip_explain_objectives"
	
	timeline {
		onTime 10			pause
		onTime 60			guiEvent "hl_objective_module"
		onTime end			unpause
	}
}