etqw-sdk/base/def/items/landmine.def

577 lines
16 KiB
Modula-2
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2008-05-29 00:00:00 +00:00
/***********************************************************************
reexportModels items/landmine.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix LANDMINE_ -sourcedir models/weapons/gdf_landmine/dev_sd -destdir models/weapons/gdf_landmine/
mesh landmine_idle.mb -dest models/weapons/gdf_landmine/landmine_view.md5mesh
anim landmine_idle.mb -dest models/weapons/gdf_landmine/landmine_idle.md5anim
anim landmine_raise.mb -dest models/weapons/gdf_landmine/landmine_raise.md5anim
anim landmine_lower.mb -dest models/weapons/gdf_landmine/landmine_lower.md5anim
anim landmine_fire.mb -dest models/weapons/gdf_landmine/landmine_fire.md5anim
anim landmine_lower.mb -dest models/weapons/gdf_landmine/landmine_reload.md5anim
}
// ========================================================================
// view Models
//
model viewmodel_landmine {
mesh models/weapons/gdf_landmine/landmine_view.md5mesh
anim idle models/weapons/gdf_landmine/landmine_idle.md5anim {
}
anim fire models/weapons/gdf_landmine/landmine_fire.md5anim {
frame 10 sound_channel snd_weapon_fire snd_fire
}
anim putaway models/weapons/gdf_landmine/landmine_lower.md5anim {
}
anim raise models/weapons/gdf_landmine/landmine_raise.md5anim {
frame begin sound_channel snd_weapon_raise snd_raise
}
anim reload models/weapons/gdf_landmine/landmine_reload.md5anim {
}
}
model viewmodel_landmine_strogg {
mesh models/items/landmine_strogg/landmine_strogg_view.md5mesh
anim idle models/items/landmine_strogg/landmine_strogg_idle.md5anim{
}
anim fire models/items/landmine_strogg/landmine_strogg_fire.md5anim{
frame 10 sound_channel snd_weapon_fire snd_fire
}
anim raise models/items/landmine_strogg/landmine_strogg_raise.md5anim{
frame begin sound_channel snd_weapon_raise snd_raise
}
anim putaway models/items/landmine_strogg/landmine_strogg_lower.md5anim{
}
}
invItemDef inventory/items/landmine {
type "item"
slot "item"
name "game/weapons/mine"
data {
"model_view" "viewmodel_landmine"
"model_world" "models/weapons/gdf_landmine/landmine_world.lwo"
"joint_attach" "RightHand"
"view_offset" "-2 1 -1"
"anim_prefix" "landmine"
"anim_prefix_class" "tool"
"weapon_scriptobject" "item_landmine"
"snd_raise" "sounds/tools/mine/raise"
"snd_fire" "sounds/tools/mine/fire"
"snd_need_charge" "sounds/ui/main/cannot"
"snd_invalid" "sounds/items/mine/cannot"
"num_projectiles" "1"
"hide_clip" "1"
"show_charge" "1"
"timer_charge" "energy_device"
"charge_per_use" "40"
"mtr_weaponmenu" "guis/assets/icons/weapons/landmine"
"climate_skin_key" "weapon_gdf"
"crosshair" "none"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"finish_fire_anim" "1"
"tt_mine_limit" "tip_item_landmine_limit"
"tt_intro_1" "landmine_intro_1"
"tt_intro_2" "landmine_intro_2"
"tt_need_charge" "landmine_need_charge"
"tt_wrong_surface" "landmine_tripmine_wrong_surface"
"tt_unknown_beam_range" "landmine_tripmine_unknown_beam_range"
"def_landmine" "projectile_landmine"
"melee_distance" "128"
"throw_time" "0.22"
"player_weapon_num" "17"
"no_energy_segments" "1"
}
clip {
"projectile" "projectile_landmine"
"type" "infinite"
"ammo_per_shot" "-1"
}
}
invItemDef inventory/items/landmine_strogg {
type "weapon"
slot "item"
name "game/weapons/mine_grav"
data {
"model_view" "viewmodel_landmine_strogg"
"model_world" "models/items/landmine_strogg/landmine_strogg_thirdperson.lwo"
"joint_attach" "LeftHand"
"view_offset" "-5 0 0"
"anim_prefix" "hands_landmine"
"anim_prefix_class" "hands"
"weapon_scriptobject" "item_landmine"
"snd_raise" "sounds/tools/mine/strogg/raise"
"snd_fire" "sounds/tools/mine/fire"
"snd_need_charge" "sounds/ui/main/cannot"
"snd_invalid" "sounds/items/mine/cannot"
"num_projectiles" "1"
"hide_clip" "1"
"show_charge" "1"
"timer_charge" "energy_device"
"charge_per_use" "40"
"mtr_weaponmenu" "guis/assets/icons/weapons/strogg_landmine"
"crosshair" "small"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"arming_weapon" "inventory/tools/repair_strogg"
"finish_fire_anim" "1"
"tt_mine_limit" "tip_item_landmine_limit"
"tt_intro_1" "landmine_strogg_intro_1"
"tt_intro_2" "landmine_strogg_intro_2"
"tt_need_charge" "landmine_strogg_need_charge"
"tt_wrong_surface" "landmine_tripmine_wrong_surface"
"tt_unknown_beam_range" "landmine_tripmine_unknown_beam_range"
"def_landmine" "projectile_landmine_strogg"
"melee_distance" "128"
"throw_time" "0.3"
"player_weapon_num" "17"
"fx_idle" "effects/items/landmine_strogg_idle"
"idle_effect_joint" "landmine_main_joint"
"no_energy_segments" "1"
}
}
entityDef projectile_landmine {
"spawnclass" "sdScriptEntity"
"scriptObject" "projectile_landmine"
"mins" "-5 -5 0"
"maxs" "5 5 3"
"model" "models/weapons/gdf_landmine/landmine.lwo"
"dmg_splash_damage_mine" "damage_landmine_splash_gdf_mine"
"dmg_splash_damage_trap" "damage_landmine_splash_gdf_trap"
"dmg_splash_damage_prox" "damage_landmine_splash_gdf_prox"
"maxVisDist" "2048"
"option_simple_rigid_body_physics" "1"
"option_crosshair_interface" "1"
"option_interactive_interface" "1"
"option_write_bind" "1"
"option_unlock_interpolate" "1"
"option_allow_abilities" "1"
"ability_1" "landmine"
"health" "40"
"linear_friction" "0.8"
"angular_friction" "0.8"
"contact_friction" "0.8"
"bouncyness" "1"
"mass" "10"
"gravity" "1066"
"fuse" "-1"
"stick_on_contact" "0"
"velocity" "400 0 0"
"angular_velocity" "0 0 0"
"snd_beep" "sounds/tools/mine/beep"
"snd_beep_arming" "sounds/tools/mine/arming/beep"
"snd_armed" "sounds/tools/mine/armed"
"snd_disarmed" "sounds/tools/mine/disarmed"
"snd_trigger" "sounds/tools/mine/trigger"
"snd_arm_auto" "sounds/tools/mine/autoarm"
"range" "96"
"arm_delay" "1"
"self_arm_delay" "8"
"arm_count" "20"
"disarm_count" "20"
"start_armed" "0"
"prox_detonate_delay" "1"
"detonate_on_trigger" "1"
"require_fastDisarm" "ability_trapFastArmDisarm"
"ti_target_filter" "target_player_veh_all"
"disarm_delay" "2"
"mtr_icon_enemy" "hud/commandmap/mine_enemy"
"mtr_icon_friendly" "hud/commandmap/mine_friendly"
"option_icon_interface" "1"
"occlusion_query" "1"
"occlusion_query_bb_scale" "0.25"
"mtr_worldicon" "hud/icons/player/indicator_mine"
"world_icon_cutoff_dist" "512"
"skin_spot" "deployEffect"
"tt_intro_arm_me_1" "landmine_crosshair_info_1"
"tt_intro_arm_me_2" "landmine_crosshair_info_2"
"tt_intro_disarm_me_1" ""
"tt_intro_disarm_me_2" ""
"collection_spottable" "spottable"
"collection_explodable" "explodable"
"collection_mine" "mine"
"collection_emp" "emp"
"mtr_beam" "textures/sfx/laser"
"item_armed" "inventory/items/landmine"
"prof_disarm" "pro_constructor_disarm_mine"
"prof_disable" "pro_infiltrator_emp_mine"
"task_name" "game/mine"
"task_disarm" "constructor_disarm"
"fx_trigger" "effects/generic_smoke" // FIXME: new effect
"fx_disarm" "effects/generic_smoke" // FIXME: new effect
"fx_explode" "effects/impacts/landmine/explosion_default"
"fx_explode_pavement" "effects/impacts/landmine/explosion_pavement"
"fx_explode_stone" "effects/impacts/landmine/explosion_stone"
"fx_explode_concrete" "effects/impacts/landmine/explosion_stone"
"fx_explode_dirt" "effects/impacts/landmine/explosion_dirt"
"fx_explode_mud" "effects/impacts/landmine/explosion_dirt"
"fx_explode_glass" "effects/impacts/landmine/explosion_metal"
"fx_explode_ice" "effects/impacts/landmine/explosion_metal"
"fx_explode_gravel" "effects/impacts/landmine/explosion_stone"
"fx_explode_metal" "effects/impacts/landmine/explosion_metal"
"fx_explode_metal_thick" "effects/impacts/landmine/explosion_metal"
"fx_explode_dusty_road" "effects/impacts/landmine/explosion_sand"
"fx_explode_sand" "effects/impacts/landmine/explosion_sand"
"fx_explode_snow" "effects/impacts/landmine/explosion_snow"
"fx_explode_liquid" "effects/impacts/frag/explosion_water"
"fx_explode_water" "effects/impacts/frag/explosion_water"
"fx_explode_water_interior" "effects/impacts/frag/explosion_water_interior"
"fx_explode_grass" "effects/impacts/landmine/explosion_grass"
"fx_splash" "effects/player/splash"
}
entityDef projectile_landmine_strogg {
"inherit" "projectile_landmine"
"tt_intro_arm_me_1" "landmine_crosshair_info_3"
"tt_intro_arm_me_2" "landmine_crosshair_info_2"
"tt_intro_disarm_me_1" ""
"tt_intro_disarm_me_2" ""
"model" "models/items/landmine_strogg/landmine_strogg_world.lwo"
"mins" "-5 -5 0"
"maxs" "5 5 3"
"dmg_splash_damage_mine" "damage_landmine_splash_strogg_mine"
"dmg_splash_damage_trap" "damage_landmine_splash_strogg_trap"
"dmg_splash_damage_prox" "damage_landmine_splash_strogg_prox"
"prof_disarm" "pro_engineer_disarm_mine"
"prof_disable" "pro_covertops_emp_mine"
"snd_beep" "sounds/tools/mine/strogg/beep"
"snd_armed" "sounds/tools/mine/strogg/armed"
"snd_disarmed" "sounds/tools/mine/strogg/disarmed"
"snd_trigger" "sounds/tools/mine/strogg/trigger"
"snd_arm_auto" "sounds/tools/mine/strogg/autoarm"
"item_armed" "inventory/items/landmine_strogg"
"task_disarm" "engineer_disarm"
"fx_explode" "effects/impacts/landmine_strogg/explosion_default"
"fx_explode_pavement" "effects/impacts/landmine_strogg/explosion_pavement"
"fx_explode_stone" "effects/impacts/landmine_strogg/explosion_pavement"
"fx_explode_concrete" "effects/impacts/landmine_strogg/explosion_pavement"
"fx_explode_dirt" "effects/impacts/landmine_strogg/explosion_dirt"
"fx_explode_mud" "effects/impacts/landmine_strogg/explosion_dirt"
"fx_explode_glass" "effects/impacts/landmine_strogg/explosion_metal"
"fx_explode_ice" "effects/impacts/landmine_strogg/explosion_metal"
"fx_explode_gravel" "effects/impacts/landmine_strogg/explosion_pavement"
"fx_explode_metal" "effects/impacts/landmine_strogg/explosion_metal"
"fx_explode_metal_thick" "effects/impacts/landmine_strogg/explosion_metal"
"fx_explode_dusty_road" "effects/impacts/landmine_strogg/explosion_sand"
"fx_explode_sand" "effects/impacts/landmine_strogg/explosion_sand"
"fx_explode_snow" "effects/impacts/landmine_strogg/explosion_snow"
"fx_explode_liquid" "effects/impacts/frag/explosion_water"
"fx_explode_water" "effects/impacts/frag/explosion_water"
"fx_explode_water_interior" "effects/impacts/frag/explosion_water_interior"
"fx_explode_grass" "effects/impacts/landmine_strogg/explosion_grass"
}
damageDef damage_landmine_splash_strogg_mine {
damage "damage_landmine"
radius 512
push 10000000
no_complaint
noheadshot
prof_damage "pro_constructor_damage"
stat_name "landmine_strogg"
tt_obituary "tooltips/killmsgs/weapons/mines/landmine"
tt_obituary_team_kill "tooltips/killmsgs/weapons/mines/landmine/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/mines/landmine/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/mines/landmine/unknown"
}
damageDef damage_landmine_splash_strogg_trap {
damage "damage_landmine"
radius 512
push 10000000
no_complaint
noheadshot
prof_damage "pro_constructor_damage"
stat_name "landmine_strogg"
tt_obituary "tooltips/killmsgs/weapons/mines/trapmine"
tt_obituary_team_kill "tooltips/killmsgs/weapons/mines/trapmine/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/mines/trapmine/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/mines/trapmine/unknown"
}
damageDef damage_landmine_splash_strogg_prox {
damage "damage_landmine"
radius 512
push 10000000
no_complaint
noheadshot
prof_damage "pro_constructor_damage"
stat_name "landmine_strogg"
tt_obituary "tooltips/killmsgs/weapons/mines/proxymine"
tt_obituary_team_kill "tooltips/killmsgs/weapons/mines/proxymine/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/mines/proxymine/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/mines/proxymine/unknown"
}
damageDef damage_landmine_splash_gdf_mine {
damage "damage_landmine"
radius 512
push 10000000
no_complaint
noheadshot
prof_damage "pro_engineer_damage"
stat_name "landmine_gdf"
tt_obituary "tooltips/killmsgs/weapons/mines/landmine"
tt_obituary_team_kill "tooltips/killmsgs/weapons/mines/landmine/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/mines/landmine/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/mines/landmine/unknown"
}
damageDef damage_landmine_splash_gdf_trap {
damage "damage_landmine"
radius 512
push 10000000
no_complaint
noheadshot
prof_damage "pro_engineer_damage"
stat_name "landmine_gdf"
tt_obituary "tooltips/killmsgs/weapons/mines/trapmine"
tt_obituary_team_kill "tooltips/killmsgs/weapons/mines/trapmine/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/mines/trapmine/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/mines/trapmine/unknown"
}
damageDef damage_landmine_splash_gdf_prox {
damage "damage_landmine"
radius 512
push 10000000
no_complaint
noheadshot
prof_damage "pro_engineer_damage"
stat_name "landmine_gdf"
tt_obituary "tooltips/killmsgs/weapons/mines/proxymine"
tt_obituary_team_kill "tooltips/killmsgs/weapons/mines/proxymine/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/mines/proxymine/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/mines/proxymine/unknown"
}
damageFilter damage_landmine {
type {
target "target_player_all"
damage 150
}
type {
target "target_veh_all"
damage 1000
}
type {
target "target_deployables_all"
damage 1000
}
}
#include "templates/tooltips.include"
toolTip landmine_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/landmine_1"
}
toolTip landmine_intro_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/fire_altfire_deploy_mine"
}
toolTip landmine_need_charge {
alwaysPlay
length 2
nextShowDelay 0
text "game/tt/intro/generic/need_charge"
locationIndex TOOLTIP_POSITION_CHARGE
}
toolTip landmine_strogg_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/landmine_1"
}
toolTip landmine_strogg_intro_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/fire_altfire_deploy_mine"
}
toolTip landmine_strogg_need_charge {
alwaysPlay
length 2
nextShowDelay 0
text "game/tt/intro/generic/need_charge"
locationIndex TOOLTIP_POSITION_CHARGE
}
toolTip landmine_crosshair_info_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/arm_me_1"
locationIndex TOOLTIP_POSITION_WEAPON_CHANGE
}
toolTip landmine_crosshair_info_3 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/arm_me_4"
locationIndex TOOLTIP_POSITION_WEAPON_CHANGE
}
toolTip landmine_crosshair_info_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/arm_me_3"
nextShowDelay 30
}
toolTip landmine_tripmine_wrong_surface {
alwaysPlay
length 2
nextShowDelay 0
text "game/tt/intro/tripmine_wrong_surface"
}
toolTip landmine_tripmine_unknown_beam_range {
alwaysPlay
length 2
nextShowDelay 0
text "game/tt/intro/tripmine_unknown_beam_range"
}