/*********************************************************************** reexportModels items/landmine.def ***********************************************************************/ // ======================================================================== // Export // export hauser { options -prefix LANDMINE_ -sourcedir models/weapons/gdf_landmine/dev_sd -destdir models/weapons/gdf_landmine/ mesh landmine_idle.mb -dest models/weapons/gdf_landmine/landmine_view.md5mesh anim landmine_idle.mb -dest models/weapons/gdf_landmine/landmine_idle.md5anim anim landmine_raise.mb -dest models/weapons/gdf_landmine/landmine_raise.md5anim anim landmine_lower.mb -dest models/weapons/gdf_landmine/landmine_lower.md5anim anim landmine_fire.mb -dest models/weapons/gdf_landmine/landmine_fire.md5anim anim landmine_lower.mb -dest models/weapons/gdf_landmine/landmine_reload.md5anim } // ======================================================================== // view Models // model viewmodel_landmine { mesh models/weapons/gdf_landmine/landmine_view.md5mesh anim idle models/weapons/gdf_landmine/landmine_idle.md5anim { } anim fire models/weapons/gdf_landmine/landmine_fire.md5anim { frame 10 sound_channel snd_weapon_fire snd_fire } anim putaway models/weapons/gdf_landmine/landmine_lower.md5anim { } anim raise models/weapons/gdf_landmine/landmine_raise.md5anim { frame begin sound_channel snd_weapon_raise snd_raise } anim reload models/weapons/gdf_landmine/landmine_reload.md5anim { } } model viewmodel_landmine_strogg { mesh models/items/landmine_strogg/landmine_strogg_view.md5mesh anim idle models/items/landmine_strogg/landmine_strogg_idle.md5anim{ } anim fire models/items/landmine_strogg/landmine_strogg_fire.md5anim{ frame 10 sound_channel snd_weapon_fire snd_fire } anim raise models/items/landmine_strogg/landmine_strogg_raise.md5anim{ frame begin sound_channel snd_weapon_raise snd_raise } anim putaway models/items/landmine_strogg/landmine_strogg_lower.md5anim{ } } invItemDef inventory/items/landmine { type "item" slot "item" name "game/weapons/mine" data { "model_view" "viewmodel_landmine" "model_world" "models/weapons/gdf_landmine/landmine_world.lwo" "joint_attach" "RightHand" "view_offset" "-2 1 -1" "anim_prefix" "landmine" "anim_prefix_class" "tool" "weapon_scriptobject" "item_landmine" "snd_raise" "sounds/tools/mine/raise" "snd_fire" "sounds/tools/mine/fire" "snd_need_charge" "sounds/ui/main/cannot" "snd_invalid" "sounds/items/mine/cannot" "num_projectiles" "1" "hide_clip" "1" "show_charge" "1" "timer_charge" "energy_device" "charge_per_use" "40" "mtr_weaponmenu" "guis/assets/icons/weapons/landmine" "climate_skin_key" "weapon_gdf" "crosshair" "none" "crosshair_spread_min" "0.1" "crosshair_spread_max" "0.1" "crosshair_spread_scale" "1" "spread_min" "0" "spread_max" "0" "spread_crouch_min" "0" "spread_crouch_max" "0" "spread_prone_min" "0" "spread_prone_max" "0" "spread_jump_min" "0" "spread_jump_max" "0" "finish_fire_anim" "1" "tt_mine_limit" "tip_item_landmine_limit" "tt_intro_1" "landmine_intro_1" "tt_intro_2" "landmine_intro_2" "tt_need_charge" "landmine_need_charge" "tt_wrong_surface" "landmine_tripmine_wrong_surface" "tt_unknown_beam_range" "landmine_tripmine_unknown_beam_range" "def_landmine" "projectile_landmine" "melee_distance" "128" "throw_time" "0.22" "player_weapon_num" "17" "no_energy_segments" "1" } clip { "projectile" "projectile_landmine" "type" "infinite" "ammo_per_shot" "-1" } } invItemDef inventory/items/landmine_strogg { type "weapon" slot "item" name "game/weapons/mine_grav" data { "model_view" "viewmodel_landmine_strogg" "model_world" "models/items/landmine_strogg/landmine_strogg_thirdperson.lwo" "joint_attach" "LeftHand" "view_offset" "-5 0 0" "anim_prefix" "hands_landmine" "anim_prefix_class" "hands" "weapon_scriptobject" "item_landmine" "snd_raise" "sounds/tools/mine/strogg/raise" "snd_fire" "sounds/tools/mine/fire" "snd_need_charge" "sounds/ui/main/cannot" "snd_invalid" "sounds/items/mine/cannot" "num_projectiles" "1" "hide_clip" "1" "show_charge" "1" "timer_charge" "energy_device" "charge_per_use" "40" "mtr_weaponmenu" "guis/assets/icons/weapons/strogg_landmine" "crosshair" "small" "crosshair_spread_min" "0.1" "crosshair_spread_max" "0.1" "crosshair_spread_scale" "1" "spread_min" "0" "spread_max" "0" "spread_crouch_min" "0" "spread_crouch_max" "0" "spread_prone_min" "0" "spread_prone_max" "0" "spread_jump_min" "0" "spread_jump_max" "0" "arming_weapon" "inventory/tools/repair_strogg" "finish_fire_anim" "1" "tt_mine_limit" "tip_item_landmine_limit" "tt_intro_1" "landmine_strogg_intro_1" "tt_intro_2" "landmine_strogg_intro_2" "tt_need_charge" "landmine_strogg_need_charge" "tt_wrong_surface" "landmine_tripmine_wrong_surface" "tt_unknown_beam_range" "landmine_tripmine_unknown_beam_range" "def_landmine" "projectile_landmine_strogg" "melee_distance" "128" "throw_time" "0.3" "player_weapon_num" "17" "fx_idle" "effects/items/landmine_strogg_idle" "idle_effect_joint" "landmine_main_joint" "no_energy_segments" "1" } } entityDef projectile_landmine { "spawnclass" "sdScriptEntity" "scriptObject" "projectile_landmine" "mins" "-5 -5 0" "maxs" "5 5 3" "model" "models/weapons/gdf_landmine/landmine.lwo" "dmg_splash_damage_mine" "damage_landmine_splash_gdf_mine" "dmg_splash_damage_trap" "damage_landmine_splash_gdf_trap" "dmg_splash_damage_prox" "damage_landmine_splash_gdf_prox" "maxVisDist" "2048" "option_simple_rigid_body_physics" "1" "option_crosshair_interface" "1" "option_interactive_interface" "1" "option_write_bind" "1" "option_unlock_interpolate" "1" "option_allow_abilities" "1" "ability_1" "landmine" "health" "40" "linear_friction" "0.8" "angular_friction" "0.8" "contact_friction" "0.8" "bouncyness" "1" "mass" "10" "gravity" "1066" "fuse" "-1" "stick_on_contact" "0" "velocity" "400 0 0" "angular_velocity" "0 0 0" "snd_beep" "sounds/tools/mine/beep" "snd_beep_arming" "sounds/tools/mine/arming/beep" "snd_armed" "sounds/tools/mine/armed" "snd_disarmed" "sounds/tools/mine/disarmed" "snd_trigger" "sounds/tools/mine/trigger" "snd_arm_auto" "sounds/tools/mine/autoarm" "range" "96" "arm_delay" "1" "self_arm_delay" "8" "arm_count" "20" "disarm_count" "20" "start_armed" "0" "prox_detonate_delay" "1" "detonate_on_trigger" "1" "require_fastDisarm" "ability_trapFastArmDisarm" "ti_target_filter" "target_player_veh_all" "disarm_delay" "2" "mtr_icon_enemy" "hud/commandmap/mine_enemy" "mtr_icon_friendly" "hud/commandmap/mine_friendly" "option_icon_interface" "1" "occlusion_query" "1" "occlusion_query_bb_scale" "0.25" "mtr_worldicon" "hud/icons/player/indicator_mine" "world_icon_cutoff_dist" "512" "skin_spot" "deployEffect" "tt_intro_arm_me_1" "landmine_crosshair_info_1" "tt_intro_arm_me_2" "landmine_crosshair_info_2" "tt_intro_disarm_me_1" "" "tt_intro_disarm_me_2" "" "collection_spottable" "spottable" "collection_explodable" "explodable" "collection_mine" "mine" "collection_emp" "emp" "mtr_beam" "textures/sfx/laser" "item_armed" "inventory/items/landmine" "prof_disarm" "pro_constructor_disarm_mine" "prof_disable" "pro_infiltrator_emp_mine" "task_name" "game/mine" "task_disarm" "constructor_disarm" "fx_trigger" "effects/generic_smoke" // FIXME: new effect "fx_disarm" "effects/generic_smoke" // FIXME: new effect "fx_explode" "effects/impacts/landmine/explosion_default" "fx_explode_pavement" "effects/impacts/landmine/explosion_pavement" "fx_explode_stone" "effects/impacts/landmine/explosion_stone" "fx_explode_concrete" "effects/impacts/landmine/explosion_stone" "fx_explode_dirt" "effects/impacts/landmine/explosion_dirt" "fx_explode_mud" "effects/impacts/landmine/explosion_dirt" "fx_explode_glass" "effects/impacts/landmine/explosion_metal" "fx_explode_ice" "effects/impacts/landmine/explosion_metal" "fx_explode_gravel" "effects/impacts/landmine/explosion_stone" "fx_explode_metal" "effects/impacts/landmine/explosion_metal" "fx_explode_metal_thick" "effects/impacts/landmine/explosion_metal" "fx_explode_dusty_road" "effects/impacts/landmine/explosion_sand" "fx_explode_sand" "effects/impacts/landmine/explosion_sand" "fx_explode_snow" "effects/impacts/landmine/explosion_snow" "fx_explode_liquid" "effects/impacts/frag/explosion_water" "fx_explode_water" "effects/impacts/frag/explosion_water" "fx_explode_water_interior" "effects/impacts/frag/explosion_water_interior" "fx_explode_grass" "effects/impacts/landmine/explosion_grass" "fx_splash" "effects/player/splash" } entityDef projectile_landmine_strogg { "inherit" "projectile_landmine" "tt_intro_arm_me_1" "landmine_crosshair_info_3" "tt_intro_arm_me_2" "landmine_crosshair_info_2" "tt_intro_disarm_me_1" "" "tt_intro_disarm_me_2" "" "model" "models/items/landmine_strogg/landmine_strogg_world.lwo" "mins" "-5 -5 0" "maxs" "5 5 3" "dmg_splash_damage_mine" "damage_landmine_splash_strogg_mine" "dmg_splash_damage_trap" "damage_landmine_splash_strogg_trap" "dmg_splash_damage_prox" "damage_landmine_splash_strogg_prox" "prof_disarm" "pro_engineer_disarm_mine" "prof_disable" "pro_covertops_emp_mine" "snd_beep" "sounds/tools/mine/strogg/beep" "snd_armed" "sounds/tools/mine/strogg/armed" "snd_disarmed" "sounds/tools/mine/strogg/disarmed" "snd_trigger" "sounds/tools/mine/strogg/trigger" "snd_arm_auto" "sounds/tools/mine/strogg/autoarm" "item_armed" "inventory/items/landmine_strogg" "task_disarm" "engineer_disarm" "fx_explode" "effects/impacts/landmine_strogg/explosion_default" "fx_explode_pavement" "effects/impacts/landmine_strogg/explosion_pavement" "fx_explode_stone" "effects/impacts/landmine_strogg/explosion_pavement" "fx_explode_concrete" "effects/impacts/landmine_strogg/explosion_pavement" "fx_explode_dirt" "effects/impacts/landmine_strogg/explosion_dirt" "fx_explode_mud" "effects/impacts/landmine_strogg/explosion_dirt" "fx_explode_glass" "effects/impacts/landmine_strogg/explosion_metal" "fx_explode_ice" "effects/impacts/landmine_strogg/explosion_metal" "fx_explode_gravel" "effects/impacts/landmine_strogg/explosion_pavement" "fx_explode_metal" "effects/impacts/landmine_strogg/explosion_metal" "fx_explode_metal_thick" "effects/impacts/landmine_strogg/explosion_metal" "fx_explode_dusty_road" "effects/impacts/landmine_strogg/explosion_sand" "fx_explode_sand" "effects/impacts/landmine_strogg/explosion_sand" "fx_explode_snow" "effects/impacts/landmine_strogg/explosion_snow" "fx_explode_liquid" "effects/impacts/frag/explosion_water" "fx_explode_water" "effects/impacts/frag/explosion_water" "fx_explode_water_interior" "effects/impacts/frag/explosion_water_interior" "fx_explode_grass" "effects/impacts/landmine_strogg/explosion_grass" } damageDef damage_landmine_splash_strogg_mine { damage "damage_landmine" radius 512 push 10000000 no_complaint noheadshot prof_damage "pro_constructor_damage" stat_name "landmine_strogg" tt_obituary "tooltips/killmsgs/weapons/mines/landmine" tt_obituary_team_kill "tooltips/killmsgs/weapons/mines/landmine/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/mines/landmine/self" tt_obituary_unknown "tooltips/killmsgs/weapons/mines/landmine/unknown" } damageDef damage_landmine_splash_strogg_trap { damage "damage_landmine" radius 512 push 10000000 no_complaint noheadshot prof_damage "pro_constructor_damage" stat_name "landmine_strogg" tt_obituary "tooltips/killmsgs/weapons/mines/trapmine" tt_obituary_team_kill "tooltips/killmsgs/weapons/mines/trapmine/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/mines/trapmine/self" tt_obituary_unknown "tooltips/killmsgs/weapons/mines/trapmine/unknown" } damageDef damage_landmine_splash_strogg_prox { damage "damage_landmine" radius 512 push 10000000 no_complaint noheadshot prof_damage "pro_constructor_damage" stat_name "landmine_strogg" tt_obituary "tooltips/killmsgs/weapons/mines/proxymine" tt_obituary_team_kill "tooltips/killmsgs/weapons/mines/proxymine/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/mines/proxymine/self" tt_obituary_unknown "tooltips/killmsgs/weapons/mines/proxymine/unknown" } damageDef damage_landmine_splash_gdf_mine { damage "damage_landmine" radius 512 push 10000000 no_complaint noheadshot prof_damage "pro_engineer_damage" stat_name "landmine_gdf" tt_obituary "tooltips/killmsgs/weapons/mines/landmine" tt_obituary_team_kill "tooltips/killmsgs/weapons/mines/landmine/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/mines/landmine/self" tt_obituary_unknown "tooltips/killmsgs/weapons/mines/landmine/unknown" } damageDef damage_landmine_splash_gdf_trap { damage "damage_landmine" radius 512 push 10000000 no_complaint noheadshot prof_damage "pro_engineer_damage" stat_name "landmine_gdf" tt_obituary "tooltips/killmsgs/weapons/mines/trapmine" tt_obituary_team_kill "tooltips/killmsgs/weapons/mines/trapmine/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/mines/trapmine/self" tt_obituary_unknown "tooltips/killmsgs/weapons/mines/trapmine/unknown" } damageDef damage_landmine_splash_gdf_prox { damage "damage_landmine" radius 512 push 10000000 no_complaint noheadshot prof_damage "pro_engineer_damage" stat_name "landmine_gdf" tt_obituary "tooltips/killmsgs/weapons/mines/proxymine" tt_obituary_team_kill "tooltips/killmsgs/weapons/mines/proxymine/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/mines/proxymine/self" tt_obituary_unknown "tooltips/killmsgs/weapons/mines/proxymine/unknown" } damageFilter damage_landmine { type { target "target_player_all" damage 150 } type { target "target_veh_all" damage 1000 } type { target "target_deployables_all" damage 1000 } } #include "templates/tooltips.include" toolTip landmine_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/landmine_1" } toolTip landmine_intro_2 { sound "sounds/ui/main/neutral" text "game/tt/intro/fire_altfire_deploy_mine" } toolTip landmine_need_charge { alwaysPlay length 2 nextShowDelay 0 text "game/tt/intro/generic/need_charge" locationIndex TOOLTIP_POSITION_CHARGE } toolTip landmine_strogg_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/landmine_1" } toolTip landmine_strogg_intro_2 { sound "sounds/ui/main/neutral" text "game/tt/intro/fire_altfire_deploy_mine" } toolTip landmine_strogg_need_charge { alwaysPlay length 2 nextShowDelay 0 text "game/tt/intro/generic/need_charge" locationIndex TOOLTIP_POSITION_CHARGE } toolTip landmine_crosshair_info_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/arm_me_1" locationIndex TOOLTIP_POSITION_WEAPON_CHANGE } toolTip landmine_crosshair_info_3 { sound "sounds/ui/main/neutral" text "game/tt/intro/arm_me_4" locationIndex TOOLTIP_POSITION_WEAPON_CHANGE } toolTip landmine_crosshair_info_2 { sound "sounds/ui/main/neutral" text "game/tt/intro/arm_me_3" nextShowDelay 30 } toolTip landmine_tripmine_wrong_surface { alwaysPlay length 2 nextShowDelay 0 text "game/tt/intro/tripmine_wrong_surface" } toolTip landmine_tripmine_unknown_beam_range { alwaysPlay length 2 nextShowDelay 0 text "game/tt/intro/tripmine_unknown_beam_range" }