etqw-sdk/source/game/misc/RepairDrone.h

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2008-05-29 00:00:00 +00:00
// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __REPAIR_DRONE_H__
#define __REPAIR_DRONE_H__
#include "../ScriptEntity.h"
#include "../effects/Effects.h"
class sdRepairDroneBroadcastData : public sdScriptEntityBroadcastData {
public:
sdRepairDroneBroadcastData() {
repairTarget = NULL;
ownerEntity = NULL;
}
virtual void MakeDefault( void );
virtual void Write( idFile* file ) const;
virtual void Read( idFile* file );
idEntity* repairTarget;
idEntity* ownerEntity;
};
class sdRepairDrone : public sdScriptEntity {
CLASS_PROTOTYPE( sdRepairDrone );
void Spawn( void );
virtual void Think( void );
virtual void PostThink( void );
// script events
void Event_MoveTo( const idVec3& newOrigin, float timeDelta );
void Event_SetEffectOrigins( const idVec3& start, const idVec3& end, bool active );
void Event_HideThrusters( void );
void Event_SetEntities( idEntity* repair, idEntity* owner );
void Event_GetRepairTarget( void );
void Event_GetOwnerEntity( void );
void Event_Disable( void );
// networking methods
virtual void ApplyNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& newState );
virtual void ReadNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, const idBitMsg& msg ) const;
virtual void WriteNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, idBitMsg& msg ) const;
virtual bool CheckNetworkStateChanges( networkStateMode_t mode, const sdEntityStateNetworkData& baseState ) const;
virtual sdEntityStateNetworkData* CreateNetworkStructure( networkStateMode_t mode ) const;
virtual bool WantsToThink( void ) const { return true; }
protected:
void UpdateMove( void );
void UpdateEffects( void );
void UpdateWaterDamage( void );
// data from script
idEntityPtr< idEntity > repairTarget;
idEntityPtr< idEntity > ownerEntity;
// movement ideals
idVec3 moveToOrigin;
idVec3 moveFromOrigin;
idVec3 moveVelocity;
float moveToTime;
float moveFromTime;
// constants from decl
idVec3 jet1Offset;
idVec3 jet2Offset;
idVec3 jet3Offset;
idVec3 jet4Offset;
float throttleVelScale;
float throttleMin;
float throttleMax;
float velocityToAngle;
float directionRecovery;
float angleMax;
float angleToForce;
float maxSideVel;
float maxUpVel;
// state
float lastThrottle;
idVec3 effectStart;
idVec3 effectEnd;
bool effectActive;
sdEffect repairBeamEffect;
sdEffect engineEffect;
float effectVelocityScale;
int lastWaterDamageTime;
int submergeTime;
const sdDeclDamage* waterDamageDecl;
};
#endif // __REPAIR_DRONE_H__