104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
// Copyright (C) 2007 Id Software, Inc.
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//
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#ifndef __REPAIR_DRONE_H__
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#define __REPAIR_DRONE_H__
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#include "../ScriptEntity.h"
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#include "../effects/Effects.h"
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class sdRepairDroneBroadcastData : public sdScriptEntityBroadcastData {
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public:
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sdRepairDroneBroadcastData() {
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repairTarget = NULL;
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ownerEntity = NULL;
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}
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virtual void MakeDefault( void );
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virtual void Write( idFile* file ) const;
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virtual void Read( idFile* file );
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idEntity* repairTarget;
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idEntity* ownerEntity;
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};
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class sdRepairDrone : public sdScriptEntity {
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CLASS_PROTOTYPE( sdRepairDrone );
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void Spawn( void );
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virtual void Think( void );
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virtual void PostThink( void );
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// script events
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void Event_MoveTo( const idVec3& newOrigin, float timeDelta );
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void Event_SetEffectOrigins( const idVec3& start, const idVec3& end, bool active );
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void Event_HideThrusters( void );
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void Event_SetEntities( idEntity* repair, idEntity* owner );
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void Event_GetRepairTarget( void );
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void Event_GetOwnerEntity( void );
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void Event_Disable( void );
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// networking methods
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virtual void ApplyNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& newState );
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virtual void ReadNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, const idBitMsg& msg ) const;
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virtual void WriteNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, idBitMsg& msg ) const;
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virtual bool CheckNetworkStateChanges( networkStateMode_t mode, const sdEntityStateNetworkData& baseState ) const;
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virtual sdEntityStateNetworkData* CreateNetworkStructure( networkStateMode_t mode ) const;
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virtual bool WantsToThink( void ) const { return true; }
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protected:
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void UpdateMove( void );
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void UpdateEffects( void );
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void UpdateWaterDamage( void );
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// data from script
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idEntityPtr< idEntity > repairTarget;
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idEntityPtr< idEntity > ownerEntity;
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// movement ideals
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idVec3 moveToOrigin;
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idVec3 moveFromOrigin;
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idVec3 moveVelocity;
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float moveToTime;
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float moveFromTime;
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// constants from decl
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idVec3 jet1Offset;
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idVec3 jet2Offset;
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idVec3 jet3Offset;
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idVec3 jet4Offset;
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float throttleVelScale;
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float throttleMin;
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float throttleMax;
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float velocityToAngle;
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float directionRecovery;
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float angleMax;
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float angleToForce;
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float maxSideVel;
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float maxUpVel;
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// state
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float lastThrottle;
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idVec3 effectStart;
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idVec3 effectEnd;
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bool effectActive;
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sdEffect repairBeamEffect;
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sdEffect engineEffect;
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float effectVelocityScale;
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int lastWaterDamageTime;
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int submergeTime;
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const sdDeclDamage* waterDamageDecl;
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};
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#endif // __REPAIR_DRONE_H__
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